{
  "id": "punkgoat",
  "slug": "billy",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_punkgoat",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_punkgoat:n",
  "heroId": 72,
  "codeName": "punkgoat",
  "displayName": {
    "english": "Billy",
    "byLanguage": {
      "brazilian": "Billy",
      "czech": "Billy",
      "english": "Billy",
      "french": "Billy",
      "german": "Billy",
      "italian": "Billy",
      "indonesian": "Billy",
      "japanese": "ビリー",
      "koreana": "빌리",
      "latam": "Billy",
      "polish": "Billy",
      "russian": "Билли",
      "schinese": "比利",
      "spanish": "Billy",
      "thai": "บิลลี",
      "turkish": "Billy",
      "ukrainian": "Біллі"
    }
  },
  "searchName": {
    "english": "Billy",
    "byLanguage": {
      "brazilian": "Billy",
      "czech": "Billy",
      "english": "Billy",
      "french": "Billy",
      "german": "Billy",
      "italian": "Billy",
      "indonesian": "Billy",
      "japanese": "ビリー びりー biri- billy",
      "koreana": "빌리",
      "latam": "Billy",
      "polish": "Billy",
      "russian": "Билли Billy",
      "schinese": "bili 山羊 shanyang 朋克 pengke punk goat",
      "spanish": "Billy",
      "thai": "บิลลี",
      "turkish": "Billy",
      "ukrainian": "Біллі Billy"
    }
  },
  "playstyle": null,
  "lore": {
    "english": "Billy is a white hot ball of rage, furious at the very notion of...something.  Maybe it’s the cops.  Maybe it’s magic regulations.  Maybe it’s the service at the gyro place downtown.  (Not the good one.  The other one.)\n\nDon't ask him how he got the goat head.",
    "byLanguage": {
      "brazilian": "Billy é a personificação (ou melhor, bodeficação) da raiva contra... alguma coisa. Talvez a polícia. Talvez as leis mágicas. Talvez o atendimento no restaurante grego no centro da cidade. (Não, não o bom. O outro.)\n\nNem ouse perguntar sobre a cabeça de bode.",
      "czech": "Billy je ztělesněním nahromaděného vzteku na... něco. Možná na policajty. Možná na magické předpisy. Možná na obsluhu v bistru v centru. Ale ne v tom dobrém, v tom jiném.\n\nTak jako tak, není radno se ho ptát, kde přišel k té kozlí hlavě.",
      "english": "Billy is a white hot ball of rage, furious at the very notion of...something.  Maybe it’s the cops.  Maybe it’s magic regulations.  Maybe it’s the service at the gyro place downtown.  (Not the good one.  The other one.)\n\nDon't ask him how he got the goat head.",
      "french": "Billy est une boule de rage incandescente, furieux à l'idée même... d'un truc. Possible que ce soit les flics. Possible que ce soit les règlementations magiques. Possible que ce soit le service au resto grec en ville.  (Non, pas celui-là, l'autre.)\n\nNe lui demandez jamais d'où vient sa tête de bouc.",
      "german": "In Billys gehörntem Schädel strudelt ein reißender Strom voll aufgestauter Wut … Ohne dass er die geringste Ahnung hat, worauf er eigentlich wütend ist. Vielleicht auf die Bullen? Oder auf magische Verbotsvorschriften? Vielleicht liegt es auch einfach an dem Service in dem einen Dönerladen in der Innenstadt. Es gibt zwei, aber Du weißt schon, welchen ich meine.\n\nUnd frag Billy bloß nicht nach seinen Hörnern!",
      "italian": "Billy è un'esplosione di rabbia repressa verso... qualcosa o qualcuno. Forse sono i poliziotti. Forse sono le norme sulla magia. Forse è il servizio del ristorante di gyros in centro. Non quello buono. L'altro.\n\nNon chiedergli della testa di capra.",
      "indonesian": "Billy adalah bola putih yang penuh amarah dan mudah marah terhadap... apa pun. Mungkin karena para polisi. Mungkin karena regulasi sihir. Mungkin karena layanan buruk di warung gyro di pusat kota (Bukan, bukan yang warung yang enak. Yang satunya lagi.)\n\nJangan tanya ke Billy tentang kepala kambing.",
      "japanese": "ビリーは怒り狂う、白く燃え盛る鉄砲玉。理由なんてどうでもいい。\n警察かもしれないし、魔法の規則かもしれない。ダウンタウンの\nジャイロ屋の接客かもしれない。いや、あのうまい店じゃない、あっちだ\n\nあと、ヤギの頭に関しては触れないことだ。",
      "koreana": "빌리는 그야말로 활활 타오르는 분노 덩어리다. 경찰 때문일 수도, 마법 규제 때문일 수도 있다. 다운타운에 있는 이로스 가게의 형편 없는 서비스 때문일 수도 있다. 맛집 말고, 그 옆의 집 말이다.\n\n염소 머리는 어떻게 얻게 된 건지 묻지 않는 게 좋다.",
      "latam": "Billy es la encarnación de un ser lleno de rabia reprimida hacia... algo. Quizás sean los policías.  Quizás sean las regulaciones mágicas. Quizás sea el servicio del restaurante griego del centro (el bueno no, el otro).\n\nNi se te ocurra preguntarle por la cabeza de cabra.",
      "polish": "Billy to rozpalona do białości kupa wściekłości, rozjuszona na samą myśl… o czymś tam. Może o gliniarzach. Może o regulacjach ds. magii. Może o obsłudze w kebabie w centrum (nie w tym dobrym, w tym drugim).\n\nNie pytaj, skąd wzięła się u niego kozia głowa.",
      "russian": "Билли — раскалённый сгусток ярости, лютующий от самой мысли о... чём-то. Может, о копах. Может, о законах, касающихся магии. Может, об обслуживании в шаурмичной в даунтауне. (Не в той хорошей. В другой.)\n\nНе спрашивайте его о козлиной голове.",
      "schinese": "比利是一团满怀怒气的白色火球，愤怒的点……在于某种东西。可能是警察。可能是魔法的规律。可能是市中心陀螺店的糟糕服务。（不是那家好店。是另一家。）\n\n别问他怎么长了个羊头。",
      "spanish": "Billy es pura rabia contenida a punto de estallar por... cualquier cosa. Quizá por culpa de la bofia. Quizá por las normas que regulan la magia. Quizá por el servicio del kebab del centro (el bueno no, el otro).\n\nMejor ni le preguntes por qué tiene cabeza de cabra.",
      "thai": "\"บิลลี่\" คือลูกไฟแห่งความเดือดดาล โกรธเกรี้ยวกับ...อะไรสักอย่าง บางทีอาจจะเป็นพวกตำรวจ บางทีอาจจะเป็นกฎระเบียบเกี่ยวกับเวทมนตร์ บางทีอาจจะเป็นบริการของร้านไจโรในตัวเมือง (ไม่ใช่ร้านที่ทำอร่อยนะ อีกร้านนึง)\n\nอย่าถามเขาว่าได้หัวแพะมายังไงนะ",
      "turkish": "Billy'nin iç dünyası bir şeylere karşı bastırdığı öfkeyle dolu. Polislere. Belki sihir yönetmeliklerine. Belki de şehir merkezinde kötü hizmet veren dönerciye. İyi olan değil. Diğeri.\n\nSakın ona keçi kafası hakkında bir şey sormayın.",
      "ukrainian": "Біллі — це білий запальний клубок гніву, розлючений на саму думку про… щось. Може про поліцію. Може про обмеження в застосуванні магії. Може про обслуговування в будці з шаурмою в центрі міста (не в тій хорошій, в іншій).\n\nІ не питайте, чому в нього цапина голова."
    }
  },
  "tags": [
    {
      "english": "Punk",
      "byLanguage": {
        "brazilian": "Punk",
        "czech": "Pankáč",
        "english": "Punk",
        "french": "Punk",
        "german": "Punk",
        "italian": "Punk",
        "indonesian": "Punk",
        "japanese": "パンク",
        "koreana": "펑크",
        "latam": "Punk",
        "polish": "Punk",
        "russian": "Панк",
        "schinese": "朋  克",
        "spanish": "Punk",
        "thai": "พังก์",
        "turkish": "Hergele",
        "ukrainian": "Панк"
      }
    },
    {
      "english": "Chaotic",
      "byLanguage": {
        "brazilian": "Caótico",
        "czech": "Chaotický",
        "english": "Chaotic",
        "french": "Chaotique",
        "german": "Chaotisch",
        "italian": "Caotico",
        "indonesian": "Kacau",
        "japanese": "無秩序",
        "koreana": "혼돈",
        "latam": "Caótico",
        "polish": "Chaotyczny",
        "russian": "Хаотичный",
        "schinese": "混  乱",
        "spanish": "Caótico",
        "thai": "โกลาหล",
        "turkish": "Kaotik",
        "ukrainian": "Хаотичний"
      }
    },
    {
      "english": "G.O.A.T.",
      "byLanguage": {
        "brazilian": "É o cabra",
        "czech": "Kozel",
        "english": "G.O.A.T.",
        "french": "G.O.A.T.",
        "german": "G.O.A.T.",
        "italian": "G.O.A.T.",
        "indonesian": "GOA.T.",
        "japanese": "G.O.A.T.",
        "koreana": "G.O.A.T.",
        "latam": "G.O.A.T.",
        "polish": "Przekoza",
        "russian": "Всем козлам козёл",
        "schinese": "G.O.A.T.",
        "spanish": "Cabronazo",
        "thai": "G.O.A.T.",
        "turkish": "G.O.A.T.",
        "ukrainian": "Усім цапам цап"
      }
    }
  ],
  "gunArchetype": {
    "english": "Close Range",
    "byLanguage": {
      "brazilian": "Curto alcance",
      "czech": "Na malou vzdálenost",
      "english": "Close Range",
      "french": "Portée restreinte",
      "german": "Nahbereich",
      "italian": "Corto raggio",
      "indonesian": "Jarak Dekat",
      "japanese": "近距離",
      "koreana": "근거리",
      "latam": "Corto alcance",
      "polish": "Bliski zasięg",
      "russian": "Ближняя дистанция",
      "schinese": "近程",
      "spanish": "Corto alcance",
      "thai": "ระยะใกล้",
      "turkish": "Kısa Menzil",
      "ukrainian": "Коротка відстань"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_punkgoat_set",
    "archetype": {
      "english": "Close Range",
      "byLanguage": {
        "brazilian": "Curto alcance",
        "czech": "Na malou vzdálenost",
        "english": "Close Range",
        "french": "Portée restreinte",
        "german": "Nahbereich",
        "italian": "Corto raggio",
        "indonesian": "Jarak Dekat",
        "japanese": "近距離",
        "koreana": "근거리",
        "latam": "Corto alcance",
        "polish": "Bliski zasięg",
        "russian": "Ближняя дистанция",
        "schinese": "近程",
        "spanish": "Corto alcance",
        "thai": "ระยะใกล้",
        "turkish": "Kısa Menzil",
        "ukrainian": "Коротка відстань"
      }
    },
    "name": {
      "english": "Biquette",
      "byLanguage": {
        "brazilian": "Brita",
        "czech": "Vlasta",
        "english": "Biquette",
        "french": "Biquette",
        "german": "Das Zicklein",
        "italian": "Capra",
        "indonesian": "Anak Kambing",
        "japanese": "ビケット",
        "koreana": "비켓",
        "latam": "Biquette",
        "polish": "Biquette",
        "russian": "Бикетт",
        "schinese": "朋克摇滚羊",
        "spanish": "Biquette",
        "thai": "Biquette",
        "turkish": "Biquette",
        "ukrainian": "Бікет"
      }
    },
    "description": null,
    "bulletDamage": 6.3,
    "bulletsPerShot": 1,
    "roundsPerSecond": 11.76,
    "clipSize": 30,
    "reloadTime": 2.9,
    "reloadSingle": null,
    "bulletSpeed": 20200,
    "range": 7000,
    "falloffStartRange": 550,
    "falloffEndRange": 1250,
    "dps": 74.1,
    "sustainedDps": 34.7,
    "ammoPerSecond": 11.76,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/punkgoat_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/punkgoat_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/punkgoat_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 3,
  "modelName": "models/heroes_wip/punkgoat/punkgoat.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/punkgoat_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/punkgoat_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/punkgoat_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 820,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2.5,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 0.8,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_punkgoat_set",
    "ESlot_Weapon_Melee": "ability_melee_punkgoat",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "ability_punkgoat_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "ability_punkgoat_ult",
    "ESlot_Signature_2": "ability_punkgoat_goatflip",
    "ESlot_Signature_3": "ability_punkgoat_blasted",
    "ESlot_Signature_4": "ability_punkgoat_tether"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "ability_punkgoat_ult",
      "slug": "bashdown",
      "displayName": {
        "english": "Bashdown",
        "byLanguage": {
          "brazilian": "Tacada",
          "czech": "Fláknutí",
          "english": "Bashdown",
          "french": "Matraquage",
          "german": "Schmetterschlag",
          "italian": "Colpo a terra",
          "indonesian": "Penghancuran",
          "japanese": "バッシュダウン",
          "koreana": "내려찍기",
          "latam": "Batazo",
          "polish": "Zdzielenie",
          "russian": "Разгром",
          "schinese": "向下猛击",
          "spanish": "Batazo",
          "thai": "แบชดาวน์",
          "turkish": "Ezici Darbe",
          "ukrainian": "Бита"
        }
      },
      "description": {
        "english": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>The slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.",
        "byLanguage": {
          "brazilian": "Bate o seu taco no chão, {g:citadel_inline_attribute:'Pulling'} os inimigos consigo e causando {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>A batida cria uma onda de choque que causa {g:citadel_inline_attribute:'SpiritDamage'} e aplica {g:citadel_inline_attribute:'KnockUp'}.",
          "czech": "Billy flákne svojí pálkou, čímž <panel class=\"InlineAttributeIcon Pulling\" replacechar=\"_\"><span class=\"InlineAttributeName Pulling\">stáhne nepřátele k zemi</span> a udělí jim <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">poškození úderu</span>.<br><br>Fláknutí zároveň vytvoří tlakovou vlnu, která udělí {g:citadel_inline_attribute:'SpiritDamage'} a {g:citadel_inline_attribute:'KnockUp'}.",
          "english": "Slam your bat into the ground, {g:citadel_inline_attribute:'Pulling'} enemies down and dealing {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>The slam creates a shockwave that deals {g:citadel_inline_attribute:'SpiritDamage'} and applies {g:citadel_inline_attribute:'KnockUp'}.",
          "french": "{s:hero_name} frappe sa batte au sol et {g:citadel_inline_attribute:'Pulling'} l'adversaire à terre, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>L'impact crée une onde de choc qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique une {g:citadel_inline_attribute:'KnockUp'}.",
          "german": "{s:hero_name} schlägt mit seinem Schläger auf den Boden, {g:citadel_inline_attribute:'Pulling'} Gegner in der Luft mit nach unten und fügt {g:citadel_inline_attribute:'MeleeDamage'} zu.<br><br>Der Schlag erschafft eine Schockwelle, die wiederum {g:citadel_inline_attribute:'SpiritDamage'} zufügt und Gegner {g:citadel_inline_attribute:'KnockUp'}.",
          "italian": "Sbatti la tua mazza a terra, {g:citadel_inline_attribute:'Pulling'} i nemici e infliggendo {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Lo schianto crea un'onda d'urto che infligge {g:citadel_inline_attribute:'SpiritDamage'} e applica {g:citadel_inline_attribute:'KnockUp'}.",
          "indonesian": "Membanting tongkatmu ke tanah, {g:citadel_inline_attribute:'Pulling'} musuh ke tanah dan memberikan {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Bantingan membuat gelombang kejut yang memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'KnockUp'}.",
          "japanese": "バットを地面に叩きつけ、敵を{g:citadel_inline_attribute:'Pulling'}て、{g:citadel_inline_attribute:'MeleeDamage'}を与える<br><br>叩きつけ時には衝撃波が生じ、敵に{g:citadel_inline_attribute:'SpiritDamage'}を与えて{g:citadel_inline_attribute:'KnockUp'}する",
          "koreana": "방망이를 땅에 내려찍고 적군에게 {g:citadel_inline_attribute:'Pulling'} 효과를 적용하고 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다.<br><br>충격은 파동을 일으키며, {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'KnockUp'} 효과를 적용합니다.",
          "latam": "Golpea con el bate contra el suelo, {g:citadel_inline_attribute:'Pulling'} a sus enemigos hacia abajo e infligiéndoles {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>El golpe crea una onda sísmica que inflige {g:citadel_inline_attribute:'SpiritDamage'} y {g:citadel_inline_attribute:'KnockUp'} a los enemigos.",
          "polish": "Przywal swoim kijem w ziemię, {g:citadel_inline_attribute:'Pulling'} wrogów w dół oraz zadając {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Przywalenie tworzy falę uderzeniową, która zadaje {g:citadel_inline_attribute:'SpiritDamage'} oraz <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">wyrzuca cele w powietrze</span>.",
          "russian": "{s:hero_name} бьёт битой по земле, <panel class=\"InlineAttributeIcon Pulling\" replacechar=\"_\"><span class=\"InlineAttributeName Pulling\">притягивая</span> к ней врагов и нанося им <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">урон ближнего боя</span>.<br><br><span class=\"diminish\">Удар создаёт волну, которая наносит жертвам {g:citadel_inline_attribute:'SpiritDamage'} и <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">подбрасывает</span> их.",
          "schinese": "挥舞棍棒猛击地面，把敌人{g:citadel_inline_attribute:'Pulling'}下去，并造成{g:citadel_inline_attribute:'MeleeDamage'}。<br><br>猛击会产生一道冲击波，造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'KnockUp'}。",
          "spanish": "Golpea con el bate contra el suelo, derribando a los enemigos e infligiéndoles {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>El golpe crea una onda sísmica que inflige {g:citadel_inline_attribute:'SpiritDamage'} y {g:citadel_inline_attribute:'KnockUp'} a los enemigos.",
          "thai": "ฟาดไม้เบสบอลของคุณลงบนพื้น ซึ่งจะ {g:citadel_inline_attribute:'Pulling'} ศัตรูลงและสร้าง {g:citadel_inline_attribute:'MeleeDamage'}<br><br>การฟาดลงจะสร้างคลื่นกระแทกทำให้เกิด {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'KnockUp'}",
          "turkish": "Sopanızı yere vurup düşmanları aşağı {g:citadel_inline_attribute:'Pulling'} ve {g:citadel_inline_attribute:'MeleeDamage'} verin.<br><br>Darbe, bir şok dalgası yaratarak {g:citadel_inline_attribute:'SpiritDamage'} verir ve {g:citadel_inline_attribute:'KnockUp'} uygular.",
          "ukrainian": "Б’є своєю биткою об землю, завдаючи ворогам {g:citadel_inline_attribute:'MeleeDamage'} і здійснюючи {g:citadel_inline_attribute:'Pulling'}.<br><br>Струс викликає ударну хвилю, що завдає {g:citadel_inline_attribute:'SpiritDamage'} і здійснює {g:citadel_inline_attribute:'KnockUp'}."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK",
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL",
        "CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END",
        "CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_HOLDS_AT_MAX_CHANNEL"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/punkgoat/goat_sigilslam_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/punkgoat/goat_sigilslam_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/punkgoat/goat_sigilslam_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "ability_punkgoat_goatflip",
      "slug": "rising-ram",
      "displayName": {
        "english": "Rising Ram",
        "byLanguage": {
          "brazilian": "Chifrada",
          "czech": "Běsnící kozel",
          "english": "Rising Ram",
          "french": "Bélier de tête",
          "german": "Widderansturm",
          "italian": "Ariete",
          "indonesian": "Serudukan Kuat",
          "japanese": "ライジング・ラム",
          "koreana": "들이받기",
          "latam": "Corneado",
          "polish": "Taranujący Baran",
          "russian": "Рогатый таран",
          "schinese": "暴动之羊",
          "spanish": "Embestida Ascendente",
          "thai": "ไรซิงแรม",
          "turkish": "Uçan Koçbaşı",
          "ukrainian": "Навіжений цап"
        }
      },
      "description": {
        "english": "Charge head-first into an enemy and <span class=\"highlight\">send them into the air along with Billy.<br><br><span class=\"diminish\">Cooldown reduced by 50% on impact.</span></span>",
        "byLanguage": {
          "brazilian": "Investe com a cabeça contra um inimigo e <span class=\"highlight\">lança-o para cima junto a Billy.</span><br><br><span class=\"diminish\">Reduz a recarga em 50% ao atingir um inimigo.</span>",
          "czech": "Billy se bezhlavě rozeběhne, a když na své rohy nabere nepřátele, <span class=\"highlight\">vyhodí je i sebe do vzduchu.</span><br><br><span class=\"diminish\">Pokud Billy nabere nepřítele, doba obnovení schopnosti je o 50 % kratší.</span>",
          "english": "Charge head-first into an enemy and <span class=\"highlight\">send them into the air along with Billy.<br><br><span class=\"diminish\">Cooldown reduced by 50% on impact.</span></span>",
          "french": "{s:hero_name} fonce tête la première sur une unité ennemie. <span class=\"highlight\">{s:hero_name} et sa cible sont projetées dans les airs.<br><br><span class=\"diminish\">Réduit de moitié le temps de récupération à l'impact.</span></span>",
          "german": "{s:hero_name} stürmt mit dem Kopf voran auf einen Gegner zu und <span class=\"highlight\">schleudert ihn zusammen mit sich selbst in die Luft.</span><br><br><span class=\"diminish\">Reduziert die Abklingzeit beim Aufprall um 50 %.</span>",
          "italian": "Carichi frontalmente un nemico. Sia Billy che il bersaglio vengono scagliati in aria.<br><br><span class=\"highlight\"><span class=\"diminish\">Il tempo di ricarica viene ridotto del 50% all'impatto.</span></span>",
          "indonesian": "Menyeruduk ke arah musuh dan <<span class=\"highlight\">melemparkan musuh ke udara bersama dengan Billy.<br><br><span class=\"diminish\">Cooldown dikurangi sebesar 50% saat benturan.</span></span>",
          "japanese": "敵に頭から突進して、<span class=\"highlight\">敵と一緒にビリー自身も空に打ち上げる</span><br><br><span class=\"diminish\">ヒット時にクールダウンが50%短縮される</span>",
          "koreana": "적군을 향해 머리부터 들이받아 <span class=\"highlight\">빌리와 함께 공중으로 날려 보냅니다.</span><br><br><span class=\"diminish\">충돌 시 쿨다운이 50% 감소합니다.</span>",
          "latam": "Embiste de cabeza a un enemigo y <span class=\"highlight\">lánzalo por los aires junto con Billy</span>.<br><br><span class=\"diminish\">El tiempo de recarga se reduce a la mitad con el impacto.</span>",
          "polish": "Wykonaj szarżę prosto we wroga i <span class=\"highlight\">podrzuć jego i siebie w górę.</span><br><br><span class=\"diminish\">Czas oczekiwania zostaje skrócony o połowę po trafieniu.</span>",
          "russian": "{s:hero_name} мчится на врага головой вперёд, <span class=\"highlight\">подбрасывая его и себя в воздух</span>.<br><br><span class=\"diminish\">При ударе время перезарядки сокращается на 50%.</span></span>",
          "schinese": "以头部向前冲向一个敌人，<span class=\"highlight\">把他和比利一同顶到空中。</span><br><br><span class=\"diminish\">冷却时间在撞击时减少50%。</span>",
          "spanish": "Embiste de cabeza a un enemigo y <span class=\"highlight\">lánzalo por los aires junto con Billy</span>.<br><br><span class=\"diminish\">El tiempo de recarga se reduce a la mitad al impactar.</span>",
          "thai": "พุ่งหัวเข้าใส่ศัตรู และ<span class=\"highlight\">ส่งศัตรูขึ้นไปในอากาศพร้อมกับบิลลี่<br><br><span class=\"diminish\">ลดคูลดาวน์ลง 50% เมื่อปะทะ</span></span>",
          "turkish": "Bir düşmana doğru hızla ilerleyin ve <span class=\"highlight\">onu Billy ile birlikte havaya fırlatın.<br><br><span class=\"diminish\">Düşmana vurduğunuzda dolum süresi %50 azalır.</span></span>",
          "ukrainian": "Кидається на ворога головою вперед і <span class=\"highlight\">підкидає його в повітря разом із собою</span>.<br><br><span class=\"diminish\">Зарядка зменшується на 50% після влучання.</span>"
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE",
        "CITADEL_ABILITY_BEHAVIOR_MOVEMENT",
        "CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/punkgoat/goat_risingram_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/punkgoat/goat_risingram_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/punkgoat/goat_risingram_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_punkgoat_blasted",
      "slug": "blasted",
      "displayName": {
        "english": "Blasted",
        "byLanguage": {
          "brazilian": "Alterado",
          "czech": "Tekutá odvaha",
          "english": "Blasted",
          "french": "Cul sec",
          "german": "Besäufnis",
          "italian": "Ubriaco",
          "indonesian": "Mabuk",
          "japanese": "ブラスト",
          "koreana": "폭주",
          "latam": "Botellazo",
          "polish": "Napruty",
          "russian": "В стельку",
          "schinese": "烂醉",
          "spanish": "Botellazo",
          "thai": "แบลสเต็ด",
          "turkish": "Sarhoş",
          "ukrainian": "Під градусом"
        }
      },
      "description": {
        "english": "<span class=\"diminish\">Passive:</span> Melee hits <span class=\"highlight\">restore ammo</span> and inflict <span class=\"highlight_special\">wrecked</span> on the victim for {s:BulletDamageAmpDuration}s.",
        "byLanguage": {
          "brazilian": "<span class=\"diminish\">Passiva:</span> acertar golpes <span class=\"highlight\">restaura munição</span> e deixa o inimigo <span class=\"highlight_special\">ferrado</span> por {s:BulletDamageAmpDuration}s.",
          "czech": "<span class=\"diminish\">Pasivní komponent:</span> Údery obnovují Billymu <span class=\"highlight\">náboje</span> a nepřátelům způsobují na {s:BulletDamageAmpDuration} sekund <span class=\"highlight_special\">zlomeniny</span>.",
          "english": "<span class=\"diminish\">Passive:</span> Melee hits <span class=\"highlight\">restore ammo</span> and inflict <span class=\"highlight_special\">wrecked</span> on the victim for {s:BulletDamageAmpDuration}s.",
          "french": "<span class=\"diminish\">Effet passif :</span> les attaques de mêlée <span class=\"highlight\">restaurent des munitions</span> et infligent <span class=\"highlight_special\">Démolition</span> sur l'unité ciblée pendant {s:BulletDamageAmpDuration} s.",
          "german": "<span class=\"diminish\">Passiv:</span> Nahkampftreffer <span class=\"highlight\">laden die Munition nach</span> und getroffene Gegner sind für {s:BulletDamageAmpDuration} s <span class=\"highlight_special\">angeschlagen</span>.",
          "italian": "<span class=\"diminish\">Passiva:</span> gli attacchi corpo a corpo andati a segno <span class=\"highlight\">ripristinano munizioni</span> e lasciano le vittime <span class=\"highlight_special\">danneggiate</span> per {s:BulletDamageAmpDuration} s.",
          "indonesian": "<span class=\"diminish\">Pasif:</span>Serangan jarak dekat <span class=\"highlight\">memulihkan amunisi</span> dan memberikan efek <span class=\"highlight_special\">kehancuran</span> pada korban selama {s:BulletDamageAmpDuration} dtk.",
          "japanese": "<span class=\"diminish\">パッシブ：</span>近接攻撃が命中すると<span class=\"highlight\">弾薬を回復</span>し、対象に<span class=\"highlight_special\">レックド</span>状態を{s:BulletDamageAmpDuration}秒間付与する",
          "koreana": "<span class=\"diminish\">지속 효과:</span> 근거리 공격을 가하면 <span class=\"highlight\">탄약을 회복</span>하고 {s:BulletDamageAmpDuration}초 동안 대상에게 <span class=\"highlight_special\">파쇄</span> 상태를 부여합니다.",
          "latam": "<span class=\"diminish\">Pasiva:</span> Los golpes cuerpo a cuerpo <span class=\"highlight\">restauran la munición</span> y dejan <span class=\"highlight_special\">perjudicadas</span> a las víctimas por {s:BulletDamageAmpDuration} s.",
          "polish": "<span class=\"diminish\">Efekt pasywny:</span> ataki wręcz <span class=\"highlight\">przywracają amunicję</span> i nakładają <span class=\"highlight_special\">sponiewieranie</span> na ofiarę na {s:BulletDamageAmpDuration} s.",
          "russian": "<span class=\"diminish\">Пассивное:</span> удары ближнего боя <span class=\"highlight\">восстанавливают боезапас</span> и накладывают на жертву <span class=\"highlight_special\">сломленность</span> на {s:BulletDamageAmpDuration} с.",
          "schinese": "<span class=\"diminish\">被动：</span>近战攻击会<span class=\"highlight\">恢复弹药</span>并对受害者施加<span class=\"highlight_special\">醉酒状态</span>，持续{s:BulletDamageAmpDuration}秒。",
          "spanish": "<span class=\"diminish\">Pasiva:</span> Los golpes cuerpo a cuerpo <span class=\"highlight\">restauran munición</span> y dejan <span class=\"highlight_special\">perjudicadas</span> a las víctimas durante {s:BulletDamageAmpDuration} s.",
          "thai": "<span class=\"diminish\">ติดตัว:</span> โจมตี​ประชิดจะ<span class=\"highlight\">ฟื้นฟูกระสุน</span>และสร้าง<span class=\"highlight_special\">​เร็ก</span>ให้กับเหยื่อเป็นเวลา {s:BulletDamageAmpDuration}วิ",
          "turkish": "<span class=\"diminish\">Pasif:</span> Yakın dövüş saldırıları <span class=\"highlight\">cephaneyi yeniler</span> ve düşmanı {s:BulletDamageAmpDuration} saniyeliğine <span class=\"highlight_special\">haşat</span> eder.",
          "ukrainian": "<span class=\"diminish\">Пасивна властивість:</span> удари в ближньому бою <span class=\"highlight\">відновлюють набої</span> та <span class=\"highlight_special\">знівечують</span> жертву на {s:BulletDamageAmpDuration} с."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END",
        "CITADEL_ABILITY_BEHAVIOR_ALLOW_GUN_FIRE_AFTER_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/punkgoat/goat_blasted_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/punkgoat/goat_blasted_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/punkgoat/goat_blasted_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_punkgoat_tether",
      "slug": "chain-gang",
      "displayName": {
        "english": "Chain Gang",
        "byLanguage": {
          "brazilian": "Acorrentados",
          "czech": "Život na řetězu",
          "english": "Chain Gang",
          "french": "Chaine de forçats",
          "german": "Kettenkolonne",
          "italian": "Gang incatenata",
          "indonesian": "Jerat Rantai",
          "japanese": "チェーンギャング",
          "koreana": "사슬 포획",
          "latam": "Pandilla en cadena",
          "polish": "Skuta Banda",
          "russian": "Цепная банда",
          "schinese": "锁链囚徒",
          "spanish": "Pandilla Encadenada",
          "thai": "เชนแก๊ง",
          "turkish": "Pranga",
          "ukrainian": "Ланцюг"
        }
      },
      "description": {
        "english": "Chain nearby enemies to you. Chained enemies <span class=\"highlight\">cannot use movement abilities</span> and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.<br><br>After a delay, <span class=\"highlight\">yank everyone towards Billy</span> and deal {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">The chain breaks if you lose line of sight for a short while.</span>",
        "byLanguage": {
          "brazilian": "Acorrenta a você os inimigos próximos. Os inimigos acorrentados <span class=\"highlight\">não podem usar habilidades de movimentação</span> e sofrem uma forte {g:citadel_inline_attribute:'Slow'} ao puxar as correntes.<br><br>Após um atraso, <span class=\"highlight\">puxa todos na sua direção</span> e causa {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">A corrente é quebrada caso você perca visão por um breve período.</span>",
          "czech": "Billy k sobě řetězem přiváže nepřátele poblíž. Přivázaní nepřátelé <span class=\"highlight\">nemohou sesílat schopnosti spojené s pohybem</span>, a pokud za řetěz zatáhnou, je na ně uvaleno výrazné {g:citadel_inline_attribute:'Slow'}.<br><br>Po prodlevě k sobě Billy <span class=\"highlight\">všechny přivázané nepřátele přitáhne</span> a udělí jim {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Pokud Billy ztratí na nepřítele dohled, řetěz se přetrhne.</span>",
          "english": "Chain nearby enemies to you. Chained enemies <span class=\"highlight\">cannot use movement abilities</span> and receive a heavy {g:citadel_inline_attribute:'Slow'} when they pull on the chain.<br><br>After a delay, <span class=\"highlight\">yank everyone towards Billy</span> and deal {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">The chain breaks if you lose line of sight for a short while.</span>",
          "french": "{s:hero_name} enchaine les adversaires à proximité. Les unités enchainées <span class=\"highlight\">ne peuvent pas utiliser leurs capacités de déplacement</span> et reçoivent un {g:citadel_inline_attribute:'Slow'} considérable lorsqu'elles tirent sur la chaine.<br><br>Après un certain temps, <span class=\"highlight\">tire tout le monde vers Billy</span> et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">La chaine se brise si {s:hero_name} perd la ligne de mire pendant un court instant.</span>",
          "german": "{s:hero_name} kettet Gegner um sich herum an. Angekettete Gegner <span class=\"highlight\">können keine Fähigkeiten mit einer Bewegungskomponente einsetzen</span> und werden stark {g:citadel_inline_attribute:'Slow'}, wenn sie an der Kette ziehen.<br><br>Nach einer Verzögerung werden <span class=\"highlight\">alle Ziele ruckartig zu Billy gerissen</span> und erleiden {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Die Kette reißt, wenn für kurze Zeit keine Sichtlinie zu einem Ziel besteht.</span>",
          "italian": "Incateni i nemici vicini a te. I nemici incatenati <span class=\"highlight\">non possono usare abilità di movimento</span> e subiscono un pesante {g:citadel_inline_attribute:'Slow'} quando tirano la catena.<br><br>Dopo un ritardo, <span class=\"highlight\">trascini tutti verso di te</span> e infliggi {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">La catena si spezza se perdi di vista il nemico per un breve periodo di tempo.</span>",
          "indonesian": "Merantai musuh terdekat denganmu. Musuh yang terikat <span class=\"highlight\">tidak dapat menggunakan skill gerakan</span> dan menerima {g:citadel_inline_attribute:'Slow'} berat saat mereka menarik rantai.<br><br>Setelah penundaan, <span class=\"highlight\">tarik semua musuh ke Billy</span> dan berikan {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Rantai akan putus jika Billy kehilangan jarak pandang untuk beberapa saat.</span>",
          "japanese": "付近の敵を鎖で自身につなぐ。鎖で拘束された敵は<span class=\"highlight\">移動アビリティを使用できず</span>、鎖を引こうとすると強力な{g:citadel_inline_attribute:'Slow'}を受ける<br><br>ディレイ後に、<span class=\"highlight\">全ての敵をビリーの元に引き寄せ</span>、{g:citadel_inline_attribute:'SpiritDamage'}を与える<br><br><span class=\"diminish\">射線が短時間途切れると鎖は切れる</span>",
          "koreana": "주변 적군을 사슬로 묶습니다. 묶인 적은 <span class=\"highlight\">이동 능력을 사용할 수 없으며</span>, 빌리가 사슬을 당길 때 강한 {g:citadel_inline_attribute:'Slow'} 효과를 받습니다.<br><br>잠시 후, <span class=\"highlight\">묶인 모든 적군을 빌리에게 끌어당기며</span> {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.<br><br><span class=\"diminish\">적군이 일정 시간 동안 시야 밖으로 나가면 사슬이 끊어집니다.</span>",
          "latam": "Se encadena a sus enemigos cercanos. Los enemigos encadenados <span class=\"highlight\">no pueden usar habilidades de movimiento</span> y reciben una fuerte {g:citadel_inline_attribute:'Slow'} al tirar de la cadena.<br><br>Después de un tiempo de retraso, <span class=\"highlight\">atrae a todos hacia Billy</span> e inflige {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">La cadena se rompe si pierde la línea de visión durante un corto periodo.</span>",
          "polish": "Przykuj pobliskich wrogów do siebie. Skuci wrogowie <span class=\"highlight\">nie mogą używać umiejętności ruchu</span> i zostaje na nich nałożone mocne {g:citadel_inline_attribute:'Slow'}, gdy spróbują pociągnąć za łańcuch.<br><br>Po chwili <span class=\"highlight\">przyciągnij wszystkich do siebie</span> i zadaj {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Łańcuch zostaje przełamany, jeśli na chwilę stracisz wroga z zasięgu.</span>",
          "russian": "{s:hero_name} приковывает к себе находящихся поблизости врагов. Прикованные жертвы <span class=\"highlight\">не могут использовать связанные с движением умения</span> и сильно <panel class=\"InlineAttributeIcon Slow\" replacechar=\"_\"><span class=\"InlineAttributeName Slow\">замедляются</span>, когда натягивают цепь.<br><br>После задержки {s:hero_name} <span class=\"highlight\">тянет всех к себе</span> и наносит им {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Цепь обрывается, если жертва ненадолго уходит из поля зрения {s:hero_name}.</span>",
          "schinese": "用锁链把附近的敌人和你锁住。被锁住的敌人<span class=\"highlight\">无法使用移动类技能</span>，并且拖着锁链会受到大幅{g:citadel_inline_attribute:'Slow'}效果。<br><br>在一定延迟后，<span class=\"highlight\">把所有人拉向比利</span>并造成{g:citadel_inline_attribute:'SpiritDamage'}。<br><br><span class=\"diminish\">如果短时间内失去视线，将会使锁链断裂。</span>",
          "spanish": "Te encadenas a los enemigos cercanos. Los enemigos encadenados <span class=\"highlight\">no pueden usar habilidades de movimiento</span> y reciben una fuerte {g:citadel_inline_attribute:'Slow'} al tirar de la cadena.<br><br>Tras un tiempo de retraso, <span class=\"highlight\">atrae a todos hacia Billy</span> e inflige {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">La cadena se rompe si pierdes la línea de visión durante un período breve.</span>",
          "thai": "ล่ามโซ่ศัตรูที่อยู่ใกล้เคียง ศัตรูที่ถูกล่ามโซ่<span class=\"highlight\">ไม่สามารถใช้สกิลในการเคลื่อนที่</span> และได้รับ {g:citadel_inline_attribute:'Slow'} สูงเมื่อถูกล่ามโซ่อยู่<br><br>หลังจากดีเลย์ <span class=\"highlight\">จะดึงทุกคนเข้าหาบิลลี่</span> และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}<br><br><span class=\"diminish\">โซ่จะขาดออกหากคุณมองไม่เห็นในเวลาชั่วครู่ระยะหนึ่ง</span>",
          "turkish": "Yakındaki düşmanları kendinize zincirleyin. Zincirlenen düşmanlar <span class=\"highlight\">hareket yeteneklerini kullanamaz</span> ve zinciri çektiklerinde güçlü bir {g:citadel_inline_attribute:'Slow'} yaşar.<br><br>Kısa bir gecikmeden sonra, <span class=\"highlight\">herkesi Billy'ye doğru çekin</span> ve {g:citadel_inline_attribute:'SpiritDamage'} uygulayın.<br><br><span class=\"diminish\">Görüş alanını kısa bir süreliğine kaybettiğinizde zincir kopar.</span>",
          "ukrainian": "Сковує ворогів неподалік від себе. Прикуті вороги <span class=\"highlight\">не можуть використовувати вміння, пов’язані з рухами,</span> та отримують серйозне {g:citadel_inline_attribute:'Slow'}, коли смикають ланцюг.<br><br>Після затримки <span class=\"highlight\">всі притягуються до Біллі</span> та зазнають {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Ланцюг рветься, якщо ненадовго втратити ціль із поля зору.</span>"
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_SILENT_CAST_FAILURE_FEEDBACK",
        "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD",
        "CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/punkgoat/goat_chaingang_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/punkgoat/goat_chaingang_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/punkgoat/goat_chaingang_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
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    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "8"
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    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "18"
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    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "23"
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    {
      "slotType": "EItemSlotType_Armor",
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      "value": "7"
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    {
      "slotType": "EItemSlotType_Armor",
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    {
      "slotType": "EItemSlotType_Armor",
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    {
      "slotType": "EItemSlotType_Armor",
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    {
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    {
      "slotType": "EItemSlotType_Tech",
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    "standardAbilityUpgradeCosts": [
      1,
      2,
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    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
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      },
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        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "level": 13,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 14,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 15,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 16,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 17,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 21,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "level": 22,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 23,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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      "category": "ECitadelStat_Vitality",
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        "EBaseHealthRegen",
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        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
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    },
    {
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    },
    {
      "category": "ECitadelStat_Weapon",
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        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
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    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/punkgoat_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/punkgoat_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/punkgoat_sm_psd.png",
      "type": "image"
    },
    "card": {
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      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/punkgoat_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/punkgoat_card_psd.png",
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    "portrait": {
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      "publicPath": "/assets/game/panorama/images/heroes/punkgoat_card_critical_psd.png",
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    "model": {
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  }
}
