{
  "id": "boho",
  "slug": "boho",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_boho",
  "updatedAt": "2026-09-23T07:55:51.356Z",
  "token": "hero_boho:n",
  "heroId": 68,
  "codeName": "boho",
  "displayName": {
    "english": "Boho",
    "byLanguage": {
      "brazilian": null,
      "czech": "Boho",
      "english": "Boho",
      "french": "Carmen",
      "german": "Boho",
      "italian": "Bohémienne",
      "indonesian": "Boho",
      "japanese": "ボーホー",
      "koreana": "보우호우",
      "latam": "Bohemio",
      "polish": "Boho",
      "russian": "Boho",
      "schinese": "波米",
      "spanish": null,
      "thai": "โบโฮ",
      "turkish": "Boho",
      "ukrainian": "Богема"
    }
  },
  "searchName": {
    "english": "Boho",
    "byLanguage": {
      "brazilian": null,
      "czech": "Boho",
      "english": "Boho",
      "french": "Carmen Boho",
      "german": "Boho",
      "italian": "Bohémienne Boho Bohemienne",
      "indonesian": "Boho",
      "japanese": "ボーホー ぼーほー bo-ho- boho",
      "koreana": "보우호우",
      "latam": "Bohemio",
      "polish": "Boho",
      "russian": "Boho",
      "schinese": "波米",
      "spanish": null,
      "thai": "โบโฮ",
      "turkish": "Boho",
      "ukrainian": "Богема Boho"
    }
  },
  "playstyle": null,
  "lore": null,
  "tags": [],
  "gunArchetype": null,
  "weapon": {
    "abilityId": "citadel_weapon_boho_set",
    "archetype": null,
    "name": null,
    "description": null,
    "bulletDamage": 5.5,
    "bulletsPerShot": 1,
    "roundsPerSecond": 10,
    "clipSize": 30,
    "reloadTime": 2.5,
    "reloadSingle": null,
    "bulletSpeed": 5500,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 2264,
    "dps": 55,
    "sustainedDps": 30,
    "ammoPerSecond": 10,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/hornet_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/hornet_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/hornet_gun_psd.png",
      "type": "image"
    }
  },
  "status": "disabled",
  "playerSelectable": true,
  "disabled": true,
  "inDevelopment": true,
  "newPlayerRecommended": false,
  "complexity": 1,
  "modelName": "models/heroes_wip/boho/boho.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/hornet_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/hornet_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/hornet_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 8,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 705,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_boho_set",
    "ESlot_Weapon_Melee": "ability_melee_boho",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "ability_boho_bouncyprojectile",
    "ESlot_Signature_2": "ability_boho_doublehit",
    "ESlot_Signature_3": "ability_boho_damageshare",
    "ESlot_Signature_4": "ability_boho_channeltether"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "ability_boho_bouncyprojectile",
      "slug": "skipshot",
      "displayName": {
        "english": "Skipshot",
        "byLanguage": {
          "brazilian": null,
          "czech": "Přeskakující kletba",
          "english": "Skipshot",
          "french": "Ricochet",
          "german": "Wanderfluch",
          "italian": "Proiettile mancato",
          "indonesian": "Tembakan Memantul",
          "japanese": "スキップショット",
          "koreana": "스킵샷",
          "latam": "Tiro al blanco",
          "polish": "Skaczący Strzał",
          "russian": "Попрыгун",
          "schinese": "跳跃射击",
          "spanish": "Disparo Saltarín",
          "thai": "สกิปช็อต",
          "turkish": "Seken Atış",
          "ukrainian": "Перескок"
        }
      },
      "description": {
        "english": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>If there are no enemies nearby Skipshot will instead bounce off of Boho, <span class=\"highlight\">reducing its cooldown</span>.",
        "byLanguage": {
          "brazilian": null,
          "czech": "Boho vrhne projektil, který přeskočí mezi cíli a udělí {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Pokud poblíž nejsou žádní nepřátelé, projektil se odrazí od Boho a dojde ke <span class=\"highlight\">zkrácení doby obnovení</span>.",
          "english": "Throw a projectile that bounces between targets, dealing {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>If there are no enemies nearby Skipshot will instead bounce off of Boho, <span class=\"highlight\">reducing its cooldown</span>.",
          "french": "{s:hero_name} lance un projectile qui rebondit entre les cibles et inflige {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>S'il n'y a aucun occultiste adverse à proximité, Ricochet rebondira sur {s:hero_name}, <span class=\"highlight\">réduisant son temps de recharge</span>.",
          "german": "{s:hero_name} wirft ein Projektil, das zwischen Zielen umherspringt und dabei {g:citadel_inline_attribute:'SpiritDamage'} zufügt.<br><br>Falls es keine gültigen Ziele in der Nähe gibt, springt das Projektil über {s:hero_name} weiter und <span class=\"highlight\">reduziert dabei die Abklingzeit der Fähigkeit</span>.",
          "italian": "Lanci un proiettile che rimbalza tra i bersagli, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Se non ci sono nemici nelle vicinanze, Proiettile mancato rimbalza invece su Bohémienne, <span class=\"highlight\">riducendone il tempo di ricarica</span>.",
          "indonesian": "Menembakkan proyektil yang memantul di antara target, dan memberikan {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Jika tidak ada musuh di sekitar, Tembakan Memantul akan mengenai Boho, <span class=\"highlight\">mengurangi cooldown-nya</span>.",
          "japanese": "{g:citadel_inline_attribute:'SpiritDamage'}を与え、対象間で跳ね返る発射物を投げる<br><br>付近に敵がいない場合、スキップショットはボーホー自身に跳ね返り、<span class=\"highlight\">クールダウンが短縮される</span>",
          "koreana": "대상 사이를 튕기며 {g:citadel_inline_attribute:'SpiritDamage'}를 입히는 투사체를 던집니다. <br><br>스킵샷 대상 적군 근처에 아무도 없다면, 스킵샷은 보우호우에게 튕기며 <span class=\"highlight\">쿨다운이 감소</span>합니다.",
          "latam": "Lanza un proyectil que rebota entre los objetivos e inflige {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Si no hay enemigos cerca, Tiro al blanco rebotará en Boho y <span class=\"highlight\">reducirá su tiempo de recarga</span>.",
          "polish": "Ciśnij pociskiem, który przeskakuje między celami, zadając {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Jeśli w pobliżu nie ma żadnych wrogów, Skaczący Strzał zamiast tego odbije się od Boho, <span class=\"highlight\">skracając swój czas oczekiwania</span>.",
          "russian": "{s:hero_name} бросает снаряд, который скачет от цели к цели, нанося {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Если поблизости нет врагов, снаряд отскочит от героини, благодаря чему <span class=\"highlight\">сократится время его перезарядки</span>.",
          "schinese": "扔出一个投射物，在目标之间弹射，造成{g:citadel_inline_attribute:'SpiritDamage'}。<br><br>如果跳跃射击附近没有敌人，会在波米身上弹开，<span class=\"highlight\">减少其冷却时间</span>。",
          "spanish": "Lanza un proyectil que rebota entre los objetivos e inflige {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Si no hay enemigos cerca, Disparo Saltarín rebotará en Boho y <span class=\"highlight\">reducirá su tiempo de recarga</span>.",
          "thai": "ขว้างโพรเจกไทล์ที่ชิ่งไปมาระหว่างเป้าหมาย สร้าง {g:citadel_inline_attribute:'SpiritDamage'} <br><br>หากไม่มีศัตรูที่อยู่ใกล้เคียง สกิปชอตจะชิ่งกับโบโฮแทน ซึ่งจะ<span class=\"highlight\">ทำให้คูลดาวน์ลดลง</span>",
          "turkish": "Hedefler arasında sekerek {g:citadel_inline_attribute:'SpiritDamage'} veren bir atış yapın. <br><br>Yakınlarda düşman yoksa Seken Atış, Boho'dan sekip <span class=\"highlight\">yeteneğin dolum süresini azaltır</span>.",
          "ukrainian": "Випускає снаряд, який відскакує від однієї цілі до іншої, завдаючи {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Якщо цілей поблизу немає, снаряд відскакуватиме від Богеми, <span class=\"highlight\">зменшуючи час зарядки</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/magician/magician_magicbolt_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/magician/magician_magicbolt_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/magician/magician_magicbolt_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "ability_boho_doublehit",
      "slug": "swish",
      "displayName": {
        "english": "Swish",
        "byLanguage": {
          "brazilian": null,
          "czech": "Pokárání",
          "english": "Swish",
          "french": "Frémissement",
          "german": "Doppelmoppel",
          "italian": "Doppio colpo",
          "indonesian": "Desir",
          "japanese": "ツインアタック",
          "koreana": "휩쓸기",
          "latam": "Doble tajo",
          "polish": "Szast-prast",
          "russian": "Рассечение",
          "schinese": "旋击",
          "spanish": "Doble Tajo",
          "thai": "สวิช",
          "turkish": "Çifte Vuruş",
          "ukrainian": "Розсікання"
        }
      },
      "description": {
        "english": "Swing twice, dealing {g:citadel_inline_attribute:'SpiritDamage'} to targets in front. <br><br>Hits against heroes grant {g:citadel_inline_attribute:'BonusMoveSpeed'} and stacking {g:citadel_inline_attribute:'CombatBarrier'}.",
        "byLanguage": {
          "brazilian": null,
          "czech": "Boho dvakrát švihne a udělí {g:citadel_inline_attribute:'SpiritDamage'} cílům před sebou.<br><br>Zásahy hrdinů poskytují {g:citadel_inline_attribute:'BonusMoveSpeed'} a sčitatelnou {g:citadel_inline_attribute:'CombatBarrier'}.",
          "english": "Swing twice, dealing {g:citadel_inline_attribute:'SpiritDamage'} to targets in front. <br><br>Hits against heroes grant {g:citadel_inline_attribute:'BonusMoveSpeed'} and stacking {g:citadel_inline_attribute:'CombatBarrier'}.",
          "french": "Double attaque qui inflige {g:citadel_inline_attribute:'SpiritDamage'} aux cibles devant {s:hero_name}. <br><br> Les attaques portées aux occultistes accordent {g:citadel_inline_attribute:'BonusMoveSpeed'} et cumulent {g:citadel_inline_attribute:'CombatBarrier'}.",
          "german": "{s:hero_name} schlägt zweimal zu und fügt dabei Zielen im Blickfeld {g:citadel_inline_attribute:'SpiritDamage'} zu.<br><br>Heldentreffer gewähren ihr {g:citadel_inline_attribute:'BonusMoveSpeed'} und eine {g:citadel_inline_attribute:'CombatBarrier'} mit sich aufsummierenden Punkten.",
          "italian": "Colpisci due volte, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} ai bersagli che si trovano davanti. <br><br>I colpi contro gli eroi conferiscono {g:citadel_inline_attribute:'BonusMoveSpeed'} e {g:citadel_inline_attribute:'CombatBarrier'} cumulabile.",
          "indonesian": "Mengayun dua kali, memberikan {g:citadel_inline_attribute:'SpiritDamage'} ke target di depan. <br><br>Jika terkena hero, memberikan {g:citadel_inline_attribute:'BonusMoveSpeed'} dan mengakumulasi {g:citadel_inline_attribute:'CombatBarrier'}.",
          "japanese": "2回攻撃し、目の前にいる対象に{g:citadel_inline_attribute:'SpiritDamage'}を与える<br><br>ヒーローにヒットすると、{g:citadel_inline_attribute:'BonusMoveSpeed'}とスタックする{g:citadel_inline_attribute:'CombatBarrier'}を獲得する",
          "koreana": "두 번 휘두르며 전방에 있는 대상에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.<br><br>영웅 타격 시 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻고 {g:citadel_inline_attribute:'CombatBarrier'}을 중첩합니다.",
          "latam": "Ataca dos veces, inflige {g:citadel_inline_attribute:'SpiritDamage'} a los objetivos que tengas al frente.<br><br>Los ataques contra héroes otorgan {g:citadel_inline_attribute:'BonusMoveSpeed'} y una {g:citadel_inline_attribute:'CombatBarrier'} acumulable.",
          "polish": "Weź podwójny zamach, zadając {g:citadel_inline_attribute:'SpiritDamage'} celom przed sobą. <br><br>Trafienia w bohaterów przyznają {g:citadel_inline_attribute:'BonusMoveSpeed'} oraz kumulują <panel class=\"InlineAttributeIcon CombatBarrier\" replacechar=\"_\"><span class=\"InlineAttributeName CombatBarrier\">barierę bojową</span>.",
          "russian": "{s:hero_name} совершает два взмаха, нанося {g:citadel_inline_attribute:'SpiritDamage'} целям перед собой. <br><br>Попадания по героям дают <panel class=\"InlineAttributeIcon BonusMoveSpeed\" replacechar=\"_\"><span class=\"InlineAttributeName BonusMoveSpeed\">увеличенную скорость передвижения</span> и накапливающийся {g:citadel_inline_attribute:'CombatBarrier'}.",
          "schinese": "回旋两次，对前方的目标造成{g:citadel_inline_attribute:'SpiritDamage'}。<br><br>击中敌人时获得{g:citadel_inline_attribute:'BonusMoveSpeed'}和可叠加的{g:citadel_inline_attribute:'CombatBarrier'}。",
          "spanish": "Ataca dos veces, infligiendo {g:citadel_inline_attribute:'SpiritDamage'} a los objetivos que tengas delante.<br><br>Los ataques contra héroes otorgan {g:citadel_inline_attribute:'BonusMoveSpeed'} y una {g:citadel_inline_attribute:'CombatBarrier'} acumulable.",
          "thai": "หวดสองครั้ง สร้าง {g:citadel_inline_attribute:'SpiritDamage'}แก่เป้าหมายตรงหน้า <br><br>การโจมตีฮีโร่จะมอบ {g:citadel_inline_attribute:'BonusMoveSpeed'} และซ้อนทับ {g:citadel_inline_attribute:'CombatBarrier'}",
          "turkish": "İki vuruş yaparak önünüzdeki hedeflere {g:citadel_inline_attribute:'SpiritDamage'} uygulayın. <br><br>Kahramanlara yapılan vuruşlar {g:citadel_inline_attribute:'BonusMoveSpeed'} verir ve {g:citadel_inline_attribute:'CombatBarrier'} istifi uygular.",
          "ukrainian": "Двічі махає, завдаючи {g:citadel_inline_attribute:'SpiritDamage'} цілям попереду. <br><br>Влучання в героїв надають {g:citadel_inline_attribute:'BonusMoveSpeed'} й поєднуваного {g:citadel_inline_attribute:'CombatBarrier'}."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/shiv/shiv_prison_dance_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/shiv/shiv_prison_dance_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/shiv/shiv_prison_dance_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_boho_damageshare",
      "slug": "intertwine",
      "displayName": {
        "english": "Intertwine",
        "byLanguage": {
          "brazilian": null,
          "czech": "Protkané osudy",
          "english": "Intertwine",
          "french": "Entrelacement",
          "german": "Verflechtung",
          "italian": "Interconnessi",
          "indonesian": "Berjalin",
          "japanese": "インターツワイン",
          "koreana": "뒤얽기",
          "latam": "Entrelazar",
          "polish": "Przeplatanka",
          "russian": "Переплетение",
          "schinese": "纠缠",
          "spanish": "Entrelazar",
          "thai": "อินเตอร์ทไวน์",
          "turkish": "İç İçe",
          "ukrainian": "Переплетення"
        }
      },
      "description": {
        "english": "Enemies hit by {g:citadel_inline_attribute:'SpiritDamage'} are <span class=\"highlight\">linked</span> to other <span class=\"highlight\">linked</span> enemies, sharing a portion of incoming damage as {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
        "byLanguage": {
          "brazilian": null,
          "czech": "Nepřátelé, kteří utrží {g:citadel_inline_attribute:'SpiritDamage'}, jsou <span class=\"highlight\">propojeni</span> s ostatními takto označenými nepřáteli a sdílí mezi sebou část z utrženého poškození v podobě <panel class=\"InlineAttributeIcon BonusSpiritDamage'\" replacechar=\"_\"><span class=\"InlineAttributeName BonusSpiritDamage\">bonusového spirituálního poškození</span>.",
          "english": "Enemies hit by {g:citadel_inline_attribute:'SpiritDamage'} are <span class=\"highlight\">linked</span> to other <span class=\"highlight\">linked</span> enemies, sharing a portion of incoming damage as {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "french": "Les occultistes touchés par {g:citadel_inline_attribute:'SpiritDamage'} sont <span class=\"highlight\">liés</span> aux autres occultistes<span class=\"highlight\">liés</span>, répartissant une partie des dégâts infligés comme {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "german": "Wenn {s:hero_name} Gegner mit {g:citadel_inline_attribute:'SpiritDamage'} trifft, wird zwischen diesen eine <span class=\"highlight\">Verbindung</span> zu ggf. anderen bereits miteinander <span class=\"highlight\">verbundenen</span> Gegnern hergestellt. Verbundene Gegner teilen sich und erleiden einen Prozentsatz des eingehenden Schadens als {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "italian": "I nemici colpiti da {g:citadel_inline_attribute:'SpiritDamage'} sono <span class=\"highlight\">collegati</span> ad altri nemici a loro volta <span class=\"highlight\">collegati</span> e condividono una parte dei danni in arrivo come {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "indonesian": "Musuh yang terkena {g:citadel_inline_attribute:'SpiritDamage'} akan <span class=\"highlight\">tertaut</span> ke musuh yang <span class=\"highlight\">tertaut</span> lainnya, saling berbagi damage yang diterima sebagai {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "japanese": "{g:citadel_inline_attribute:'SpiritDamage'}を与えた敵は<span class=\"highlight\">リンク状態</span>となって他の<span class=\"highlight\">リンク状態</span>の敵とつながり、受けるダメージの一部を{g:citadel_inline_attribute:'BonusSpiritDamage'}として共有する",
          "koreana": "{g:citadel_inline_attribute:'SpiritDamage'}로 적중당한 적군은 <span class=\"highlight\">연결되며</span>, 입는 피해의 일부를 <span class=\"highlight\">연결된</span> 다른 적군과 {g:citadel_inline_attribute:'BonusSpiritDamage'}로 공유합니다.",
          "latam": "Los enemigos golpeados por {g:citadel_inline_attribute:'SpiritDamage'} se entrelazan <span class=\"highlight\">a</span> <span class=\"highlight\">a otros enemigos entrelazados </span> y comparten una parte del daño que reciben como {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "polish": "Wrogowie trafieni <panel class=\"InlineAttributeIcon SpiritDamage\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritDamage\">obrażeniami spirytualnymi</span> zostają <span class=\"highlight\">złączeni</span> z innymi <span class=\"highlight\">złączonymi</span> wrogami, współdzieląc część otrzymywanych obrażeń jako {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "russian": "Враги, получающие {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">связываются</span> друг с другом, из-за чего часть получаемого урона распределяется между ними в виде <panel class=\"InlineAttributeIcon BonusSpiritDamage\" replacechar=\"_\"><span class=\"InlineAttributeName BonusSpiritDamage\">доп. спиритического урона</span>.",
          "schinese": "被{g:citadel_inline_attribute:'SpiritDamage'}击中的敌人会与其他<span class=\"highlight\">连接</span>的敌人相<span class=\"highlight\">连接</span>，受到{g:citadel_inline_attribute:'BonusSpiritDamage'}作为共享的一部分承受伤害。",
          "spanish": "Los enemigos afectados por el {g:citadel_inline_attribute:'SpiritDamage'} se <span class=\"highlight\">vinculan</span> a otros enemigos ya <span class=\"highlight\">vinculados</span>, compartiendo una parte del daño recibido como {g:citadel_inline_attribute:'BonusSpiritDamage'}.",
          "thai": "ศัตรูที่โดน {g:citadel_inline_attribute:'SpiritDamage'} จะ<span class=\"highlight\">ถูกเชื่อมโยง</span>กับศัตรูอื่น ๆ ที่<span class=\"highlight\">ถูกเชื่อมโยง</span>อยู่ ทำให้ได้รับความเสียหายร่วมกันเป็น {g:citadel_inline_attribute:'BonusSpiritDamage'}",
          "turkish": "{g:citadel_inline_attribute:'SpiritDamage'} alan düşmanlar diğer <span class=\"highlight\">bağlanılan</span> düşmanlarla <span class=\"highlight\">bağlanılır</span> ve gelen hasarın bir kısmını {g:citadel_inline_attribute:'BonusSpiritDamage'} olarak paylaşır.",
          "ukrainian": "Вороги, що зазнали {g:citadel_inline_attribute:'SpiritDamage'} <span class=\"highlight\">пов’язуються</span> з іншими <span class=\"highlight\">пов’язаними</span> ворогами, розділяючи частину зазнаної шкоди у вигляді {g:citadel_inline_attribute:'BonusSpiritDamage'}."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/synth/synth_grasp_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/synth/synth_grasp_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/synth/synth_grasp_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_boho_channeltether",
      "slug": "ability-boho-channeltether",
      "displayName": {
        "english": "ability_boho_channeltether",
        "byLanguage": {
          "brazilian": null,
          "czech": null,
          "english": "ability_boho_channeltether",
          "french": null,
          "german": null,
          "italian": null,
          "indonesian": null,
          "japanese": null,
          "koreana": null,
          "latam": null,
          "polish": null,
          "russian": null,
          "schinese": null,
          "spanish": null,
          "thai": null,
          "turkish": null,
          "ukrainian": null
        }
      },
      "description": null,
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/mirage/mirage_djinns_reach_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/mirage/mirage_djinns_reach_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/mirage/mirage_djinns_reach_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
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    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
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  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
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    {
      "slotType": "EItemSlotType_WeaponMod",
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    },
    {
      "slotType": "EItemSlotType_Tech",
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    "standardAbilityUpgradeCosts": [
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    ],
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        "level": 1,
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    {
      "category": "ECitadelStat_Vitality",
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        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
      ]
    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
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        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
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      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/hornet_sm_png.png",
      "publicPath": "/assets/game/panorama/images/heroes/hornet_sm_png.png",
      "type": "image"
    },
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    },
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    },
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}
