{
  "id": "nano",
  "slug": "calico",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_nano",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_nano:n",
  "heroId": 16,
  "codeName": "nano",
  "displayName": {
    "english": "Calico",
    "byLanguage": {
      "brazilian": "Calico",
      "czech": "Calico",
      "english": "Calico",
      "french": "Calico",
      "german": "Calico",
      "italian": "Calico",
      "indonesian": "Calico",
      "japanese": "キャリコ",
      "koreana": "칼리코",
      "latam": "Felina",
      "polish": "Kaliko",
      "russian": "Калико",
      "schinese": "卡厉可",
      "spanish": "Felina",
      "thai": "คาลิโก",
      "turkish": "Kaliko",
      "ukrainian": "Каліко"
    }
  },
  "searchName": {
    "english": "Calico",
    "byLanguage": {
      "brazilian": "Calico",
      "czech": "Calico",
      "english": "Calico",
      "french": "Calico",
      "german": "Calico",
      "italian": "Calico",
      "indonesian": "Calico",
      "japanese": "キャリコ きゃりこ kyariko calico",
      "koreana": "칼리코",
      "latam": "Felina",
      "polish": "Kaliko Calico",
      "russian": "Калико Calico",
      "schinese": "kalike 猫女 maonv 艾娃 aiwa",
      "spanish": "Felina",
      "thai": "คาลิโก",
      "turkish": "Kaliko",
      "ukrainian": "Каліко Calico"
    }
  },
  "playstyle": {
    "english": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
    "byLanguage": {
      "brazilian": "Calico usa as sombras a seu favor, entrando e saindo do combate para caçar os seus inimigos um por um.",
      "czech": "Calico využívá stíny ve svůj prospěch a do bojů se zapojuje pouze v nejvhodnějších chvílích, kdy větří další kořist.",
      "english": "Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.",
      "french": "Calico utilise les ombres à son avantage : elle se faufile dans et hors du champ de bataille pour traquer ses adversaires solitaires.",
      "german": "Calico nutzt die Schatten, um dem Kampfgeschehen vorübergehend zu entfliehen und ihre Gegner einen nach dem anderen zur Strecke zu bringen.",
      "italian": "Calico usa le ombre a suo vantaggio, entrando e uscendo dal combattimento per dare la caccia ai suoi nemici uno per uno.",
      "indonesian": "Calico menggunakan bayangan untuk keuntungannya, masuk dan keluar pertempuran untuk memburu musuhnya satu per satu.",
      "japanese": "キャリコは影を巧みに利用することで戦線に出入りしながら、敵を1人また1人と順番に仕留める。",
      "koreana": "칼리코는 그림자를 유리하게 활용하여 전장을 이리저리 누비며 적군을 한 명씩 사냥합니다.",
      "latam": "Felina aprovecha las sombras, entrando y saliendo del combate para cazar a sus enemigos uno por uno.",
      "polish": "Kaliko wykorzystuje cienie na swoją korzyść, wplatając i wyplatając się z walki, by polować na wrogów jeden za drugim.",
      "russian": "Используя тени, Калико ловко вступает в бой и уходит из-под огня, что позволяет ей устранять врагов одного за другим.",
      "schinese": "卡厉可利用阴影让自己得势，穿梭于战场内外，把她的敌人逐个击破。",
      "spanish": "Felina aprovecha las sombras para aparecer y desaparecer del combate, acechando a sus enemigos uno a uno.",
      "thai": "คาลิโก ใช้เงามืดเพื่อประโยชน์ของเธอ เคลื่อนตัวเข้าและออกจากการต่อสู้เพื่อไล่ล่าศัตรูของเธอทีละคน",
      "turkish": "Calico gölgeleri kullanarak avantaj elde eder, çatışmalara girip çıkarak düşmanlarını birer birer avlar.",
      "ukrainian": "Користується тінями для своєї переваги — входить до бою й виходить із нього так, щоби вполювати ворогів один за одним."
    }
  },
  "lore": {
    "english": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\n\nNow an in demand contract killer, Calico is living her best life ending someone else's.",
    "byLanguage": {
      "brazilian": "Outrora integrante condecorada da Sociedade Baxter, Calico deixou a Ordem de Agosto quando percebeu que matar monstros de graça era menos lucrativo que matar pessoas por dinheiro.\n\nAgora uma assassina de aluguel requisitadíssima, Calico está curtindo a vida enquanto acaba com as de outras pessoas.",
      "czech": "Calico, svého času význačná členka Baxterovy asociace, tento vznešený řád opustila, když si uvědomila, že zabíjení monster zadarmo bylo méně výnosné než zabíjení lidí za peníze.\n\nNyní je žádanou nájemní vražedkyní a ukončování cizích životů naplňuje ten její.",
      "english": "Once a decorated member of The Baxter Society, Calico left the august order once she realized that killing monsters for free was less profitable than killing people for money.\n\nNow an in demand contract killer, Calico is living her best life ending someone else's.",
      "french": "Autrefois membre décorée de la « Baxter Society », Calico quitta l'ordre prestigieux lorsqu'elle prit conscience du fait qu'il était moins rentable de tuer des monstres gratuitement que de tuer des gens pour de l'argent.\n\nCalico vit désormais sa meilleure vie de tueuse à gages réputée en mettant fin à celles des autres.",
      "german": "Calico war einst ein hochdekoriertes Mitglied der Baxter-Gesellschaft, verließ den ehrwürdigen Orden jedoch, als sie erkannte, dass das unentgeltliche Erlegen von Monstern weniger profitabel war als das Töten von Menschen gegen Bezahlung.\n\nAls gefragte Auftragskillerin führt Calico ein schönes Leben, indem sie das anderer beendet.",
      "italian": "Un tempo membro decorato della Baxter Society, Calico lasciò l'augusto ordine quando si rese conto che uccidere mostri gratis era meno redditizio che uccidere persone per denaro.\n\nOra, ricercatissima assassina a contratto, Calico sta vivendo i momenti migliori della sua vita, mettendo fine a quella degli altri.",
      "indonesian": "Pernah menjadi anggota terhormat Perhimpunan Baxter, Calico meninggalkan perintah Agung saat dia menyadari bahwa membunuh monster secara gratis kurang begitu menguntungkan dibanding dengan membunuh orang dengan bayaran.\n\nSekarang, dikenal sebagai pembunuh bayaran yang diminati, Calico menjalani kehidupan terbaiknya mengakhiri kehidupan orang lain.",
      "japanese": "キャリコはかつて、名誉ある「バクスター・ソサエティ」の\n一員として名を馳せていた。しかし、タダで怪物を倒すより\n金銭を受け取って人間を殺すほうがうまみがあると気づいて\nしまった彼女は、その高名な組織を抜けることにした。\n\n現在は、引く手あまたの暗殺者として、他人の人生を\n終わらせることで自らの人生を謳歌している。",
      "koreana": "칼리코는 한때 '백스터 소사이어티'에서 훈장을 받은 멤버였지만, 대가 없이 괴물을 죽이는 것보다 돈을 받고 사람을 죽이는 일이 더 수지 타산이 맞는다는 것을 깨닫고는 자리를 떠났다.\n\n현재 쉴 틈 없이 바쁘게 청부 살인 업자로 활동 중인 칼리코는 다른 사람의 인생을 끝내며 최고의 인생을 살고 있다.",
      "latam": "Felina, que en su día fue un miembro condecorado de \"La Sociedad Baxter\", abandonó la prestigiosa orden cuando se dio cuenta de que matar monstruos gratis era menos rentable que matar personas por dinero.\n\nAhora, como una asesina a sueldo muy solicitada, Felina disfruta de la vida mientras acaba con la vida de otras personas.",
      "polish": "Niegdyś odznaczona członkini Stowarzyszenia Baxter, Kaliko opuściła renomowany zakon, gdy zdała sobie sprawę, że zabijanie potworów bez opłaty było mniej dochodowe od zabijania ludzi za opłatą.\n\nJako płatna zabójczyni ciesząca się teraz sporym wzięciem Kaliko czerpie z życia to, co najlepsze, kładąc kres życiu innych.",
      "russian": "Калико была заслуженным членом «Общества Бакстера», но покинула благородный орден, как только поняла, что убивать монстров за спасибо не так выгодно, как убивать людей за деньги.\n\nТеперь она востребованная киллерша, которая живёт на всю катушку, лишая жизни других.",
      "schinese": "卡厉可曾经是拜克斯特协会的一名荣誉成员，在意识到免费追猎怪物远不如为钱害人后，毅然离开了这个尊崇的组织。\n\n如今，作为炙手可热的职业猎人，卡厉可过着幸福的生活，而她的目标们就没有生活可言了。",
      "spanish": "Anteriormente integrante condecorada de «La Sociedad Baxter», Felina dejó la ilustre orden una vez que se dio cuenta de que matar monstruos gratuitamente era menos rentable que matar personas por dinero.\n\nAhora, como solicitada asesina a sueldo, Felina vive su mejor vida acabando con la de otros.",
      "thai": "คาลิโกเคยเป็นสมาชิกที่ได้รับการยกย่องของ The Baxter Society แต่แล้วเธอก็ได้ออกจากกลุ่มอันทรงเกียรติ เมื่อเธอตระหนักว่าการฆ่าสัตว์ประหลาดฟรี ๆ นั้นทำกำไรได้ดีไม่เท่ากับการฆ่าคนเพื่อเงิน\n\nปัจจุบัน คาลิโกเป็นนักฆ่ารับจ้างที่เป็นที่ต้องการ และเธอใช้ชีวิตอย่างสนุกสุดเหวี่ยงด้วยการปลิดชีวิตของผู้อื่น",
      "turkish": "Baxter Cemiyeti'nin bir zamanlar önde gelen üyelerinden biri olan Kaliko, canavarları ücretsiz bir şekilde öldürmenin insanları ücretli bir şekilde öldürmeye kıyasla daha az kârlı bir iş olduğunu anladığında cemiyetten ayrıldı.\n\nArtık kiralık bir katil olan Kaliko, kendi hayatının tadını çıkartırken başkalarınkine son veriyor.",
      "ukrainian": "Колись Каліко була відзначеним нагородами членом «Бакстерського товариства», але покинула цей орден, коли зрозуміла, що вбивати чудовиськ безкоштовно менш вигідно, ніж вбивати людей за гроші.\n\nЗараз вона затребувана наймана вбивця й живе на повну, перериваючи життя інших."
    }
  },
  "tags": [
    {
      "english": "Tricksy",
      "byLanguage": {
        "brazilian": "Ardilosa",
        "czech": "Kočka",
        "english": "Tricksy",
        "french": "Agile",
        "german": "Listenreich",
        "italian": "Scaltra",
        "indonesian": "Penuh Trik",
        "japanese": "奇想天外",
        "koreana": "교활함",
        "latam": "Tramposa",
        "polish": "Zwodnicza",
        "russian": "Ловкая",
        "schinese": "诡 计 多 端",
        "spanish": "Engañosa",
        "thai": "ซุกซน",
        "turkish": "Numaracı",
        "ukrainian": "Спритна"
      }
    },
    {
      "english": "Slippery",
      "byLanguage": {
        "brazilian": "Escorregadia",
        "czech": "Mrštná",
        "english": "Slippery",
        "french": "Insaisissable",
        "german": "Schlüpfrig",
        "italian": "Sfuggente",
        "indonesian": "Licin",
        "japanese": "神出鬼没",
        "koreana": "교묘함",
        "latam": "Resbaladiza",
        "polish": "Nieuchwytna",
        "russian": "Увёртливая",
        "schinese": "狡  猾",
        "spanish": "Escurridiza",
        "thai": "กะล่อน",
        "turkish": "Kaygan",
        "ukrainian": "Невловима"
      }
    },
    {
      "english": "Burst Damage",
      "byLanguage": {
        "brazilian": "Dano em rajada",
        "czech": "Vysoké poškození",
        "english": "Burst Damage",
        "french": "Dégâts en rafale",
        "german": "Explosionsschaden",
        "italian": "Danni da scoppio",
        "indonesian": "Damage Beruntun",
        "japanese": "バーストダメージ",
        "koreana": "순간 피해",
        "latam": "Daño de ráfaga",
        "polish": "Koncentracja obrażeń",
        "russian": "Большой мгновенный урон",
        "schinese": "爆 发 伤 害",
        "spanish": "Daño de ráfaga",
        "thai": "ความ​เสียหาย​รุนแรง",
        "turkish": "Patlama Hasarı",
        "ukrainian": "Сплеск шкоди"
      }
    }
  ],
  "gunArchetype": {
    "english": "Spreadshot",
    "byLanguage": {
      "brazilian": "Disparo dividido",
      "czech": "Rozdělené střely",
      "english": "Spreadshot",
      "french": "Tirs en éventail",
      "german": "Streuschuss",
      "italian": "Sparo a ventaglio",
      "indonesian": "Tembakan Tersebar",
      "japanese": "スプレッド射撃",
      "koreana": "산탄",
      "latam": "Disparo dividido",
      "polish": "Strzał rozdzielny",
      "russian": "Огонь вразброс",
      "schinese": "扩散射击",
      "spanish": "Disparo dividido",
      "thai": "ยิงกระจาย",
      "turkish": "Tarama",
      "ukrainian": "Розділений постріл"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_nano_set",
    "archetype": {
      "english": "Spreadshot",
      "byLanguage": {
        "brazilian": "Disparo dividido",
        "czech": "Rozdělené střely",
        "english": "Spreadshot",
        "french": "Tirs en éventail",
        "german": "Streuschuss",
        "italian": "Sparo a ventaglio",
        "indonesian": "Tembakan Tersebar",
        "japanese": "スプレッド射撃",
        "koreana": "산탄",
        "latam": "Disparo dividido",
        "polish": "Strzał rozdzielny",
        "russian": "Огонь вразброс",
        "schinese": "扩散射击",
        "spanish": "Disparo dividido",
        "thai": "ยิงกระจาย",
        "turkish": "Tarama",
        "ukrainian": "Розділений постріл"
      }
    },
    "name": {
      "english": "Sweetest Lie",
      "byLanguage": {
        "brazilian": "Doce Mentira",
        "czech": "Nejsladší lež",
        "english": "Sweetest Lie",
        "french": "Doux mensonge",
        "german": "Die Süße Lüge",
        "italian": "La bugia più dolce",
        "indonesian": "Kebohongan Termanis",
        "japanese": "甘い嘘",
        "koreana": "달콤한 거짓말",
        "latam": "Mentiritas",
        "polish": "Najsłodsze Kłamstwo",
        "russian": "Сладчайшая ложь",
        "schinese": "至甜谎言",
        "spanish": "La Más Dulce Mentira",
        "thai": "Sweetest Lie",
        "turkish": "Tatlı Yalan",
        "ukrainian": "Найсолодша брехня"
      }
    },
    "description": null,
    "bulletDamage": 1.84,
    "bulletsPerShot": 9,
    "roundsPerSecond": 4.76,
    "clipSize": 12,
    "reloadTime": 2.6,
    "reloadSingle": null,
    "bulletSpeed": 12500,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 2264,
    "dps": 78.8,
    "sustainedDps": 38.8,
    "ammoPerSecond": 42.84,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/nano_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/nano_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/nano_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 2,
  "modelName": "models/heroes_staging/nano/nano_v2/nano.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/nano_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/nano_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/nano_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 6.8,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 63,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 730,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.62,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.43
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_nano_set",
    "ESlot_Weapon_Melee": "ability_melee_nano",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "ability_nano_clustergrenade",
    "ESlot_Signature_2": "ability_nano_dash",
    "ESlot_Signature_3": "ability_nano_catform",
    "ESlot_Signature_4": "ability_nano_shadow_pulse"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "ability_nano_clustergrenade",
      "slug": "gloom-bombs",
      "displayName": {
        "english": "Gloom Bombs",
        "byLanguage": {
          "brazilian": "Bombas Apáticas",
          "czech": "Bomby temnoty",
          "english": "Gloom Bombs",
          "french": "Bombes moroses",
          "german": "Düsterbomben",
          "italian": "Bombe tenebrose",
          "indonesian": "Bom Kegelapan",
          "japanese": "グルームボム",
          "koreana": "암흑의 폭탄",
          "latam": "Bombas sombrías",
          "polish": "Bomby Przygnębienia",
          "russian": "Бомбы мрака",
          "schinese": "阴郁炸弹",
          "spanish": "Bombas Sombrías",
          "thai": "กลูม​บอมบ์​",
          "turkish": "Kasvet Bombaları",
          "ukrainian": "Темні бомби"
        }
      },
      "description": {
        "english": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Enemies hit by multiple bombs take {s:MultiHitPenaltyPercentage}% damage.</span>",
        "byLanguage": {
          "brazilian": "Lança um grupo de bombas que explodem após um atraso, causando {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Os inimigos atingidos por múltiplas bombas sofrem {s:MultiHitPenaltyPercentage}% de dano.</span>",
          "czech": "Calico vrhne hrst bomb, které po krátké prodlevě vybuchnou a udělí {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Nepřátelé zasažení více bombami utrží {s:MultiHitPenaltyPercentage}% poškození.</span>",
          "english": "Throw a cluster of bombs that detonate after a delay, dealing {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Enemies hit by multiple bombs take {s:MultiHitPenaltyPercentage}% damage.</span>",
          "french": "{s:hero_name} lance une grappe de bombes qui explosent après un certain temps et infligent des {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Les cibles touchées par plusieurs bombes subissent {s:MultiHitPenaltyPercentage} % de dégâts.</span>",
          "german": "{s:hero_name} wirft einige Bomben, die nach einer Verzögerung detonieren und {g:citadel_inline_attribute:'SpiritDamage'} zufügen.<br><br><span class=\"diminish\">Wenn Gegner von mehr als einer Bombe getroffen werden, fügt jede weitere nur {s:MultiHitPenaltyPercentage} % des Schadens zu.</span>",
          "italian": "Lanci un grappolo di bombe che esplodono dopo un certo ritardo, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">I nemici colpiti da più bombe subiscono {s:MultiHitPenaltyPercentage}% di danni.</span>",
          "indonesian": "Melemparkan sekumpulan bom yang meledak setelah penundaan, memberikan {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Musuh yang terkena beberapa bom menerima damage {s:MultiHitPenaltyPercentage}%</span>.",
          "japanese": "爆弾を複数投げる。爆弾はディレイ後に起爆し、{g:citadel_inline_attribute:'SpiritDamage'}を与える<br><br><span class=\"diminish\">複数の爆弾がヒットした敵は受けるダメージが {s:MultiHitPenaltyPercentage}%に低下する</span>",
          "koreana": "일정 지연 시간 후 폭발하여 {g:citadel_inline_attribute:'SpiritDamage'}를 입히는 폭탄을 여러 개 투척합니다.<br><br><span class=\"diminish\">적군이 여러 폭탄에 맞을 경우 1개를 제외한 나머지 폭탄에 대한 피해는 {s:MultiHitPenaltyPercentage}%로 감소합니다.</span>",
          "latam": "Lanza un grupo de bombas que detonan tras un retraso y que infligen {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Los enemigos alcanzados por varias bombas reciben un {s:MultiHitPenaltyPercentage} % de daño.</span>",
          "polish": "Wyrzuć skupisko bomb, które detonują się po pewnym opóźnieniu, zadając {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Wrogowie trafieni wieloma bombami otrzymują {s:MultiHitPenaltyPercentage}% obrażeń.</span>",
          "russian": "{s:hero_name} бросает связку бомб, которые взрываются с задержкой и наносят {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Враги, задетые несколькими бомбами, получают {s:MultiHitPenaltyPercentage}% урона.</span>",
          "schinese": "扔出一组炸弹，炸弹会在延迟后激活，造成{g:citadel_inline_attribute:'SpiritDamage'}。<br><br><span class=\"diminish\">被多枚炸弹击中的敌人受到{s:MultiHitPenaltyPercentage}%伤害。</span>",
          "spanish": "Lanza un grupo de bombas que detonan tras un retraso y que infligen {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Los enemigos alcanzados por varias bombas reciben un {s:MultiHitPenaltyPercentage} % de daño.</span>",
          "thai": "ขว้างระเบิดออกไปเป็นกลุ่มซึ่งจะระเบิดหลังจากระยะเวลาดีเลย์​และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}<br><br><span class=\"diminish\">ศัตรูที่โดนระเบิดหลายลูกจะได้รับความเสียหาย {s:MultiHitPenaltyPercentage}%</span>",
          "turkish": "Bir gecikmeden sonra patlayarak {g:citadel_inline_attribute:'SpiritDamage'} veren birkaç bomba fırlatın.<br><br><span class=\"diminish\">Birden fazla bombayla vurulan düşmanlar %{s:MultiHitPenaltyPercentage} hasar alır.</span>",
          "ukrainian": "Кидає зв’язку бомб, що вибухають після затримки й завдають {g:citadel_inline_attribute:'SpiritDamage'}.<br><br><span class=\"diminish\">Вороги, у яких влучило кілька бомб, зазнають {s:MultiHitPenaltyPercentage}% шкоди.</span>"
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/nano/nano_clustergrenade_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/nano/nano_clustergrenade_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/nano/nano_clustergrenade_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "ability_nano_dash",
      "slug": "leaping-slash",
      "displayName": {
        "english": "Leaping Slash",
        "byLanguage": {
          "brazilian": "Salto Cortante",
          "czech": "Kočičí seknutí",
          "english": "Leaping Slash",
          "french": "Bond lacérant",
          "german": "Krallenspurt",
          "italian": "Squarcio scattante",
          "indonesian": "Cakar Lompat",
          "japanese": "リーピングスラッシュ",
          "koreana": "도약 타격",
          "latam": "Salto cortante",
          "polish": "Wyskok z Cięciem",
          "russian": "Рассекающий рывок",
          "schinese": "跃进爪击",
          "spanish": "Salto Cortante",
          "thai": "​ลีปปิง​สแลช​",
          "turkish": "Keskin Atılım",
          "ukrainian": "Рубальний ривок"
        }
      },
      "description": {
        "english": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>If the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
        "byLanguage": {
          "brazilian": "Avança para a frente e então corta todos os inimigos em um círculo, causando {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Caso a habilidade atinja ao menos um herói, {g:citadel_inline_attribute:'Heal'} uma pequena quantia de vida.",
          "czech": "Calico provede výpad vpřed a sekne všechny nepřátele v kruhu kolem, čímž jim udělí {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Pokud Calico schopností zasáhne alespoň jednoho hrdinu, {g:citadel_inline_attribute:'Heal'} si malé množství zdraví.",
          "english": "Dash forward before slashing all enemies in a circle, dealing {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>If the ability hits at least one hero, {g:citadel_inline_attribute:'Heal'} a small amount of health.",
          "french": "{s:hero_name} fonce vers l'avant puis lacère les adversaires autour d'elle, infligeant des {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Si la compétence touche au moins une unité occultiste, elle obtient un faible montant de {g:citadel_inline_attribute:'Heal'}.",
          "german": "{s:hero_name} spurtet vorwärts, trifft alle Gegner im Umkreis mit ihrer Kralle und fügt {g:citadel_inline_attribute:'MeleeDamage'} zu.<br><br>Wenn die Fähigkeit mindestens einen Helden trifft, wird {s:hero_name} um eine geringe Menge LP {g:citadel_inline_attribute:'Heal'}.",
          "italian": "Scatti in avanti prima di colpire tutti i nemici in un cerchio, infliggendo {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Se l'abilità colpisce almeno un eroe, ottieni {g:citadel_inline_attribute:'Heal'}.",
          "indonesian": "Dash ke depan sebelum menebas semua musuh dalam radius lingkaran, memberikan {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Jika skill mengenai paling tidak satu hero, {g:citadel_inline_attribute:'Heal'} sejumlah kecil health.",
          "japanese": "前方にダッシュした後、円形範囲内にいるすべての敵を斬りつけて{g:citadel_inline_attribute:'MeleeDamage'}を与える<br><br>このアビリティが1人以上のヒーローにヒットすると、HPを少しだけ{g:citadel_inline_attribute:'Heal'}する",
          "koreana": "전방으로 대시한 후 원형 범위 내에 있는 모든 적군을 타격해 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다.<br><br>능력으로 최소 한 명의 영웅을 타격하면 소량의 체력을 {g:citadel_inline_attribute:'Heal'}합니다.",
          "latam": "Impúlsate hacia adelante antes de rebanar a todos los enemigos en círculo, infligiéndoles {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Si la habilidad alcanza al menos a un héroe, {g:citadel_inline_attribute:'Heal'} una pequeña cantidad de vida.",
          "polish": "Podbiegnij do przodu i wykonaj obrotowe cięcie na wszystkich wrogach, zadając {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Jeżeli umiejętność trafi przynajmniej jednego bohatera, {g:citadel_inline_attribute:'Heal'} o małą część zdrowia.",
          "russian": "Сделав рывок вперёд, {s:hero_name} рассекает всех врагов в радиусе действия умения, нанося {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Если при использовании умения задет хотя бы один герой, {s:hero_name} получает {g:citadel_inline_attribute:'Heal'} небольшой части здоровья.",
          "schinese": "向前冲刺，然后斩向圆形范围的所有敌人，造成{g:citadel_inline_attribute:'MeleeDamage'}。<br><br>如果该技能击中至少一个英雄，则进行{g:citadel_inline_attribute:'Heal'}，恢复少量生命值。",
          "spanish": "Impúlsate hacia adelante antes de cortar a todos los enemigos en círculo, infligiéndoles {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Si la habilidad alcanza al menos a un héroe, cura una pequeña cantidad de vida.",
          "thai": "พุ่งไปข้างหน้าแล้วฟันศัตรูทั้งหมดในวงกลม สร้าง {g:citadel_inline_attribute:'MeleeDamage'} <br><br>หากสกิลโดนฮีโร่อย่างน้อยหนึ่งตัว จะ {g:citadel_inline_attribute:'Heal'}พลังชีวิตจำนวนเล็กน้อย",
          "turkish": "İleri atılarak bir daire içindeki tüm düşmanlara saldırın ve {g:citadel_inline_attribute:'MeleeDamage'} verin. <br><br>Yetenek en az bir kahramanı vurursa az miktarda {g:citadel_inline_attribute:'Heal'} kazanırsınız.",
          "ukrainian": "Робить ривок уперед, а потім рубає всіх ворогів по колу, завдаючи {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Якщо вміння влучає хоча б в одного героя, {g:citadel_inline_attribute:'Heals'} на невелику кількість здоров’я."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE",
        "CITADEL_ABILITY_BEHAVIOR_MOVEMENT",
        "CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/nano/nano_dash_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/nano/nano_dash_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/nano/nano_dash_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_nano_catform",
      "slug": "ava",
      "displayName": {
        "english": "Ava",
        "byLanguage": {
          "brazilian": "Ava",
          "czech": "Ava",
          "english": "Ava",
          "french": "Ava",
          "german": "Ava",
          "italian": "Ava",
          "indonesian": "Ava",
          "japanese": "アヴァ",
          "koreana": "에이바",
          "latam": "Ava",
          "polish": "Ava",
          "russian": "Ава",
          "schinese": "艾娃",
          "spanish": "Ava",
          "thai": "เอวา",
          "turkish": "Ava",
          "ukrainian": "Ава"
        }
      },
      "description": {
        "english": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">hidden on the minimap</span>. <br><br><span class=\"diminish\">Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.</span>",
        "byLanguage": {
          "brazilian": "Desvanece nas sombras e possui Ava. Você ganha {g:citadel_inline_attribute:'BonusMoveSpeed'} crescente e torna-se <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">oculta no minimapa</span>. <br><br><span class=\"diminish\">Sofrer dano de um herói inimigo redefine a velocidade de movimento adicional e coloca Ava em uma breve recarga.</span>",
          "czech": "Calico zmizí ve stínech a posedne Avu, čímž získá {g:citadel_inline_attribute:'BonusMoveSpeed'} navyšovaný s časem a je <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">skryta z minimapy</span>.<br><br><span class=\"diminish\">Když Calico utrží poškození od nepřátelského hrdiny, bonus k rychlosti pohybu je resetován a schopnost posednout Avu je na okamžik nedostupná.</span>",
          "english": "Turn to shadows and possess Ava. You gain {g:citadel_inline_attribute:'BonusMoveSpeed'} that increases over time, and become <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">hidden on the minimap</span>. <br><br><span class=\"diminish\">Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.</span>",
          "french": "{s:hero_name} rejoint le royaume des ombres et prend possession d'Ava. Elle gagne en {g:citadel_inline_attribute:'BonusMoveSpeed'} qui augmente avec le temps, et devient <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">invisible sur la minicarte</span>. <br><br><span class=\"diminish\">Après avoir subi des dégâts d'une unité occultiste ennemie, {s:hero_name} perd son bonus de vitesse de déplacement et ne peut plus prendre possession d'Ava pendant un court instant.</span>",
          "german": "{s:hero_name} ergreift Besitz von Ava, erhält über die Effektdauer zunehmendes {g:citadel_inline_attribute:'BonusMoveSpeed'} und <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">wird auf der Minikarte versteckt</span>.<br><br><span class=\"diminish\">Erleidet Ava Schaden von einem gegnerischen Helden, wird das zusätzliche Bewegungstempo zurückgesetzt und die Fähigkeit kann kurzzeitig nicht erneut eingesetzt werden.</span>",
          "italian": "Diventi un'ombra e t'impossessi di Ava. Ottieni {g:citadel_inline_attribute:'BonusMoveSpeed'} che aumenta nel tempo e risulti <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">invisibile sulla minimappa</span>. <br><br><span class=\"diminish\">Subire danni da un eroe nemico ripristina la tua velocità di movimento bonus e sospende Ava per un breve periodo.</span>",
          "indonesian": "Berubah menjadi bayangan dan rasuki Ava. Kamu mendapatkan {g:citadel_inline_attribute:'BonusMoveSpeed'} yang meningkat seiring waktu, dan menjadi <Panel class=\"AbilityPropertyIcon prop_invisible\"><span class=\"highlight\">tersembunyi di minimap</span>. <br><br><span class=\"diminish\">Menerima damage dari hero musuh akan mereset kecepatan gerakan bonus dan membuat Ava memasuki cooldown singkat.</span>",
          "japanese": "影と化してアヴァに憑依する。時間経過で増加する{g:citadel_inline_attribute:'BonusMoveSpeed'}を獲得し、<Panel class=\"AbilityPropertyIcon prop_invisible\"><span class=\"highlight\">ミニマップ上に表示されなくなる</span><br><br><span class=\"diminish\">敵ヒーローからダメージを受けると移動速度ボーナスがリセットされ、アヴァが短時間のクールダウン状態になる</span>",
          "koreana": "암흑의 힘을 빌려 에이바의 영혼과 하나가 됩니다. 시간이 지남에 따라 {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻고, <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">미니맵에서 숨겨집니다.</span><br><br><span class=\"diminish\">적군 영웅에게 피해를 입으면 보너스 이동 속도가 초기화되며 잠시 동안 에이바의 영혼과 하나가 될 수 없습니다.</span>",
          "latam": "Desvanécete en las sombras y posee a Ava. Obtienes {g:citadel_inline_attribute:'BonusMoveSpeed'} que aumenta con el paso del tiempo, y te <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">oculta en el minimapa</span>. <br><br><span class=\"diminish\">Al recibir daño de un héroe enemigo, la velocidad de movimiento adicional se restablece y no puedes activar a Ava por un breve período de tiempo.</span>",
          "polish": "Zwróć się ku cieniom i posiądź Avę. Zyskujesz {g:citadel_inline_attribute:'BonusMoveSpeed'} i stajesz się <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">niewidzialny na minimapie</span>.<br><br><span class=\"diminish\">Chwilowo tracisz premię do szybkości ruchu i umiejętność aktywacji Avy po otrzymaniu obrażeń od wrogiego bohatera.</span>",
          "russian": "{s:hero_name} уходит в тени и овладевает Авой, отчего героине даётся {g:citadel_inline_attribute:'BonusMoveSpeed'} и она становится <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">скрытой на мини-карте</span>. <br><br><span class=\"diminish\">При получении урона от вражеского героя бонус к скорости передвижения сбрасывается, и вы ненадолго теряете возможность использовать Аву.</span>",
          "schinese": "化为阴影并附在艾娃身上。自身获得会持续提升的{g:citadel_inline_attribute:'BonusMoveSpeed'}，并<Panel class=\"AbilityPropertyIcon prop_invisible\"><span class=\"highlight\">在小地图上隐藏</span>。<br><br><span class=\"diminish\">受到来自敌方英雄的伤害时，额外移动速度会重置，并且艾娃会暂时进入冷却状态。</span>",
          "spanish": "Desvanécete en las sombras y posee a Ava. Obtienes {g:citadel_inline_attribute:'BonusMoveSpeed'} que aumenta con el tiempo y te <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">ocultas en el minimapa</span>. <br><br><span class=\"diminish\">Al recibir daño de un héroe enemigo, la velocidad de movimiento adicional se restablece y no puedes activar a Ava durante un breve período de tiempo.</span>",
          "thai": "กลายร่างเป็นเงาและเข้าสิงเอวา คุณจะได้รับ {g:citadel_inline_attribute:'BonusMoveSpeed'} ที่เพิ่มขึ้นต่อเนื่อง และ <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">ซ่อนตัวจากแผนที่ย่อ</span> <br><br><span class=\"diminish\">หากได้รับความเสียหายจากฮีโร่ศัตรู ความเร็วการเคลื่อนที่เพิ่มเติมของคุณจะถูกรีเซ็ต และเอวาจะติดคูลดาวน์สั้น ๆ</span>",
          "turkish": "Gölgelere karışın ve Ava'ya hükmedin. Zamanla artan {g:citadel_inline_attribute:'BonusMoveSpeed'} kazanır ve <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">mini haritada gizlenirsiniz</span>. <br><br><span class=\"diminish\">Düşman kahramanlardan hasar aldığınızda bonus hareket hızınız sıfırlanır ve Ava kısa bir dolum süresine girer.</span>",
          "ukrainian": "Розчиняється в тінях й оволодіває Авою, набуваючи {g:citadel_inline_attribute:'BonusMoveSpeed'}, що збільшується з часом, а також стає <Panel class=\"AbilityPropertyIcon prop_invisible\"> <span class=\"highlight\">невидимою на мінімапі</span>.<br><br><span class=\"diminish\">Зазнавання шкоди від ворожого героя скидає додаткову швидкість руху, і вона протягом деякого часу не може використовувати Аву.</span>"
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL",
        "CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION",
        "CITADEL_ABILITY_BEHAVIOR_MOVEMENT",
        "CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE",
        "CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/nano/nano_catform_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/nano/nano_catform_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/nano/nano_catform_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_nano_shadow_pulse",
      "slug": "return-to-shadows",
      "displayName": {
        "english": "Return to Shadows",
        "byLanguage": {
          "brazilian": "Retornar às Sombras",
          "czech": "Návrat do stínů",
          "english": "Return to Shadows",
          "french": "Retour aux ombres",
          "german": "Schattenflucht",
          "italian": "Ritorno alle ombre",
          "indonesian": "Cakaran Bayangan",
          "japanese": "シャドウバースト",
          "koreana": "암흑의 그림자",
          "latam": "Regreso a las sombras",
          "polish": "Powrót do Cieni",
          "russian": "Возвращение в тени",
          "schinese": "重返阴影",
          "spanish": "Regresar a las Sombras",
          "thai": "รีเทิร์น​ทู​แชโดวส์​",
          "turkish": "Gölgeye Dönüş",
          "ukrainian": "Повернення до тіней"
        }
      },
      "description": {
        "english": "Instantly turn to shadows, becoming <span class=\"highlight\">untargetable</span>, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.<br><br> After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
        "byLanguage": {
          "brazilian": "Desvanece nas sombras instantaneamente, tornando-se <span class=\"highlight\">inalvejável</span>, ganhando {g:citadel_inline_attribute:'BonusMoveSpeed'} e causando {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Após um breve atraso, retorna das sombras, causando {g:citadel_inline_attribute:'SpiritDamage'} novamente.",
          "czech": "Calico okamžitě zmizí ve stínech, stane se <span class=\"highlight\">nezaměřitelnou</span>, získá {g:citadel_inline_attribute:'BonusMoveSpeed'} a udělí {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Po chvíli se Calico vrátí zpět na světlo a znovu udělí {g:citadel_inline_attribute:'SpiritDamage'}.",
          "english": "Instantly turn to shadows, becoming <span class=\"highlight\">untargetable</span>, gaining {g:citadel_inline_attribute:'BonusMoveSpeed'}, and dealing {g:citadel_inline_attribute:'SpiritDamage'}.<br><br> After a delay, return from the shadows, dealing {g:citadel_inline_attribute:'SpiritDamage'} again.",
          "french": "{s:hero_name} rejoint le royaume des ombres. Elle devient <span class=\"highlight\">intouchable</span>, gagne de la {g:citadel_inline_attribute:'BonusMoveSpeed'}, et inflige des {g:citadel_inline_attribute:'SpiritDamage'}.<br><br> Après un délai, elle reprend sa forme humaine et inflige à nouveau des {g:citadel_inline_attribute:'SpiritDamage'}.",
          "german": "{s:hero_name} verschmilzt sofort mit den Schatten. Sie kann <span class=\"highlight\">nicht anvisiert</span> werden, erhält {g:citadel_inline_attribute:'BonusMoveSpeed'} und fügt {g:citadel_inline_attribute:'SpiritDamage'} zu.<br><br>Nach einer Verzögerung tritt {s:hero_name} wieder aus den Schatten heraus und fügt Gegnern erneut {g:citadel_inline_attribute:'SpiritDamage'} zu.",
          "italian": "Svanisci istantaneamente tra le ombre, diventando <span class=\"highlight\">non bersagliabile</span>, ottenendo {g:citadel_inline_attribute:'BonusMoveSpeed'} e infliggendo {g:citadel_inline_attribute:'SpiritDamage'}.<br><br> Dopo un certo ritardo, torni dalle ombre, infliggendo nuovamente {g:citadel_inline_attribute:'SpiritDamage'}.",
          "indonesian": "Berubah menjadi bayangan dalam sekejap, <span class=\"highlight\">tidak dapat ditarget</span>, mendapatkan {g:citadel_inline_attribute:'BonusMoveSpeed'}, dan memberikan {g:citadel_inline_attribute:'SpiritDamage'}.<br><br> Setelah penundaan, kembali dari bayangan dan memberikan {g:citadel_inline_attribute:'SpiritDamage'} lagi.",
          "japanese": "瞬時に影へと姿を変えて<span class=\"highlight\">対象指定不可</span>状態になり、{g:citadel_inline_attribute:'BonusMoveSpeed'}を得て{g:citadel_inline_attribute:'SpiritDamage'}を与える<br><br>ディレイの後、影から戻って再び{g:citadel_inline_attribute:'SpiritDamage'}を与える",
          "koreana": "즉시 암흑의 그림자로 변신하여 <span class=\"highlight\">대상 지정 불가</span> 상태가 되며, {g:citadel_inline_attribute:'BonusMoveSpeed'}를 얻고 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.<br><br>일정 지연 시간 후 그림자 상태에서 해제되며 다시 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.",
          "latam": "Te desvaneces instantáneamente entre las sombras y no puedes ser <span class=\"highlight\">seleccionable como objetivo</span>, además de obtener {g:citadel_inline_attribute:'BonusMoveSpeed'} e infligir {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Tras un tiempo de retraso, regresas de entre las sombras e infliges {g:citadel_inline_attribute:'SpiritDamage'} otra vez.",
          "polish": "Natychmiastowo zwróć się ku cieniom, stając się <span class=\"highlight\">nieobieralnym za cel</span>, zyskując {g:citadel_inline_attribute:'BonusMoveSpeed'} i zadając {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Po pewnym opóźnieniu wyjdziesz z cieni, ponownie zadając {g:citadel_inline_attribute:'SpiritDamage'}.",
          "russian": "{s:hero_name} мгновенно уходит в тени, благодаря чему её <span class=\"highlight\">нельзя выбрать целью</span>. {s:hero_name} также даётся {g:citadel_inline_attribute:'BonusMoveSpeed'}, а ещё она наносит {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>После задержки {s:hero_name} выходит из теней, снова нанося {g:citadel_inline_attribute:'SpiritDamage'}.",
          "schinese": "立即化为阴影，<span class=\"highlight\">无法成为目标</span>，获得{g:citadel_inline_attribute:'BonusMoveSpeed'}并造成{g:citadel_inline_attribute:'SpiritDamage'}。<br><br>过一段时间后，从阴影回归，再次造成{g:citadel_inline_attribute:'SpiritDamage'}。",
          "spanish": "Te desvaneces instantáneamente en las sombras y dejas de ser <span class=\"highlight\">seleccionable como objetivo</span>, además de obtener {g:citadel_inline_attribute:'BonusMoveSpeed'} e infligir {g:citadel_inline_attribute:'SpiritDamage'}. <br><br>Tras un tiempo de retraso, regresas de entre las sombras e infliges {g:citadel_inline_attribute:'SpiritDamage'} de nuevo.",
          "thai": "กลายร่างเป็นเงาในทันที ทำให้<span class=\"highlight\">ไม่สามารถเลือกเป็นเป้าหมายได้</span> ได้รับ {g:citadel_inline_attribute:'BonusMoveSpeed'} และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}<br><br>หลังจากระยะเวลาดีเลย์ จะโผล่ออกมาจากเงา และสร้าง {g:citadel_inline_attribute:'SpiritDamage'}อีกครั้ง",
          "turkish": "Anında gölgelere karışarak <span class=\"highlight\">hedeflenemez</span> olun, {g:citadel_inline_attribute:'BonusMoveSpeed'} kazanın ve {g:citadel_inline_attribute:'SpiritDamage'} verin.<br><br> Bir gecikmeden sonra gölgelerden dönün ve tekrar {g:citadel_inline_attribute:'SpiritDamage'} verin.",
          "ukrainian": "Миттєво ховається серед тіней, здобуваючи <span class=\"highlight\">ненацілюваність</span>, більше {g:citadel_inline_attribute:'BonusMoveSpeed'}, а також завдаючи {g:citadel_inline_attribute:'SpiritDamage'}.<br><br>Після затримки повертається з тіней, знову завдаючи {g:citadel_inline_attribute:'SpiritDamage'}</span>."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL",
        "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING",
        "CITADEL_ABILITY_BEHAVIOR_MOVEMENT",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/nano/nano_shadow_pulse_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/nano/nano_shadow_pulse_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/nano/nano_shadow_pulse_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
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        6
      ]
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    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
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  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "4"
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      "slotType": "EItemSlotType_WeaponMod",
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      "slotType": "EItemSlotType_Armor",
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      "slotType": "EItemSlotType_Tech",
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  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
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    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
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        "useStandardUpgrade": false
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        "level": 13,
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        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "level": 14,
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        "useStandardUpgrade": true
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        "level": 15,
        "requiredSouls": 10000,
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        "useStandardUpgrade": true
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        "level": 16,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "level": 20,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "level": 32,
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        "level": 33,
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        "level": 34,
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        "level": 35,
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  },
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      "stats": [
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        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
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      "stats": [
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    {
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      "stats": [
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        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/nano_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/nano_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/nano_sm_psd.png",
      "type": "image"
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      "sourcePath": "panorama/images/heroes/nano_card_critical_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/nano_card_critical_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/nano_card_critical_psd.png",
      "type": "image"
    },
    "model": {
      "sourcePath": "models/heroes_staging/nano/nano_v2/nano.vmdl_c",
      "packagePath": "packages/game-data/assets/game/models/heroes/calico.glb",
      "publicPath": "/assets/game/models/heroes/calico.glb",
      "type": "model"
    }
  }
}
