{
  "id": "drifter",
  "slug": "drifter",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_drifter",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_drifter:n",
  "heroId": 64,
  "codeName": "drifter",
  "displayName": {
    "english": "Drifter",
    "byLanguage": {
      "brazilian": "Andarilho",
      "czech": "Drifter",
      "english": "Drifter",
      "french": "Nécro",
      "german": "Drifter",
      "italian": "Losco",
      "indonesian": "Drifter",
      "japanese": "ドリフター",
      "koreana": "드리프터",
      "latam": "Vagabundo",
      "polish": "Łazęga",
      "russian": "Скиталец",
      "schinese": "孤猎",
      "spanish": "Vagabundo",
      "thai": "ดริฟเตอร์",
      "turkish": "Serseri",
      "ukrainian": "Блукач"
    }
  },
  "searchName": {
    "english": "Drifter",
    "byLanguage": {
      "brazilian": "Andarilho Drifter",
      "czech": "Drifter",
      "english": "Drifter",
      "french": "Nécro Drifter",
      "german": "Drifter",
      "italian": "Losco Drifter",
      "indonesian": "Drifter",
      "japanese": "ドリフター どりふたー drifuta- drihuta- drifter",
      "koreana": "드리프터",
      "latam": "Vagabundo",
      "polish": "Łazęga Drifter",
      "russian": "Скиталец Дрифтер Drifter",
      "schinese": "gulie 血魔 xuemo 狼人 langren",
      "spanish": "Vagabundo",
      "thai": "ดริฟเตอร์",
      "turkish": "Serseri",
      "ukrainian": "Блукач Дріфтер Drifter"
    }
  },
  "playstyle": null,
  "lore": {
    "english": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.\n\nUnlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition.  This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...",
    "byLanguage": {
      "brazilian": "Um antigo vampiro vagando pela América, esta monstruosidade conhecida como \"O Andarilho\", mas sem nome próprio, tem caçado presas vivas há gerações.\n\nAo contrário da maioria dos vampiros, o Andarilho não tem interesse nenhum em riquezas ou títulos, e despreza veementemente as leis e costumes vampíricos. Esta recusa em andar na linha fez todas as baronias norte-americanas colocarem a sua cabeça a prêmio — mas embora os viscondes e ancestrais clamem pela sua execução, o Andarilho continua fazendo o que deseja...",
      "czech": "Drifter je starověký upír beze jména, který se už celé generace potuluje po americkém venkově a hoduje na lidech.\n\nNa rozdíl od většiny upírů ho však nezajímají drahé obleky nebo tituly a zvysoka kašle na upírské zákony a tradice, takže je nepřekvapivě trnem v oku všech místních baronství. Ale zatímco vikomti a stařešinové volají po jeho odstranění, Drifter si dál dělá, co chce...",
      "english": "An ancient vampire roaming across America, the nameless monstrosity known as The Drifter has been preying on the living for generations.\n\nUnlike most vampires, Drifter doesn’t value finery or titles and has naked contempt for vampiric laws and tradition.  This refusal to toe the line has made him a marked man all over the North American Baronies; but while Viscounts and Elders cry for his execution, Drifter continues to do what he pleases...",
      "french": "Ancien vampire errant sur le continent américain, la terreur connue seulement sous le nom de Nécro (The Drifter) s'en prend aux vivants depuis des générations.\n\nContrairement à la plupart des vampires, Nécro n'apprécie ni parure, ni titre, et n'a que mépris pour les lois et les traditions vampiriques. Ce refus de toute contrainte a fait de lui un homme exilé des baronnages d'Amérique du Nord… pourtant, tandis que les vicomtes et les anciens réclament son éxécution à cor et à cri, Nécro continue de faire ce qu'il lui plait…",
      "german": "Drifter ist ein uralter Vampir, der seit Generationen als namenloses Monster durch Nordamerika streift und Jagd auf die Lebenden macht.\n\nIm Gegensatz zu den meisten Vampiren legt Drifter keinen Wert auf Prunk und Titel, sondern verachtet die Gesetze und Traditionen seiner Artgenossen zutiefst. Seine Weigerung, sich anzupassen, macht ihn für den herrschenden Vampiradel zum Geächteten. Doch während die Viscounts und Ältesten seine Hinrichtung fordern, macht Drifter unbekümmert weiter, was er will …",
      "italian": "Un vampiro millenario che vaga per l'America, l'indescrivibile mostruosità conosciuta come Losco si nutre dei vivi da generazioni.\n\nA differenza della maggior parte dei vampiri, Losco non apprezza gli abiti eleganti o i titoli e nutre un profondo disprezzo per le leggi e le tradizioni dei vampiri. Questo suo rifiuto di rispettare le regole lo ha reso un uomo ricercato in tutte le Baronie del Nord America; ma mentre Visconti e Anziani vogliono vedere la sua testa su una picca, Losco continua a fare ciò che vuole...",
      "indonesian": "Seorang vampir kuno yang berkeliaran di daratan Amerika, monster tanpa nama yang dikenal sebagai The Drifter, telah memangsa banyak makhluk hidup selama beberapa generasi.\n\nTidak seperti kebanyakan vampir, Drifter tidak menyukai perhiasan, atau gelar, dan sangat benci terhadap hukum dan tradisi vampir. Penolakan untuk mengikuti aturan yang ada ini telah membuatnya menjadi sosok yang mencolok di antara para Bangsawan Amerika Utara. Namun, walaupun Viscount dan Elders sangat menginginkannya untuk dieksekusi, Drifter tetap melakukan apa pun yang dia suka...",
      "japanese": "アメリカには古来より、生者を襲う名もなき吸血鬼が存在\nする。その怪物は人々から「ドリフター」と呼ばれていた。\n\n多くの吸血鬼とは異なり、ドリフターは美しい服や装飾品、\nあるいは爵位といったものに重きを置かず、吸血鬼の規則や\n伝統を軽視している。そういった反抗を続けることから\n彼は、アメリカの男爵界から要注意人物としてマーク\nされている。伯爵や古参吸血鬼がドリフターの処刑を\n切望している一方で、当の本人は好き勝手を続けること\nだろう……",
      "koreana": "미국 전역을 떠도는 고대의 뱀파이어이자 이름 없는 괴물인 드리프터는 수 세대에 걸쳐 살아 있는 자들을 사냥해 왔다.\n\n다른 뱀파이어들과 달리 드리프터는 화려함과 작위 따위에 관심이 없으며, 뱀파이어들의 법률과 전통도 노골적으로 경멸한다. 그 결과 드리프터는 북미 전역의 남작령에서 추적 대상이 되었다. 자작들과 원로들은 드리프터가 처형되길 바라고 있으나, 드리프터는 그런 바람을 비웃기라도 하듯 여전히 제멋대로 행동하고 있다...",
      "latam": "La monstruosidad sin nombre conocida como Vagabundo, un antiguo vampiro que recorre Estados Unidos, lleva generaciones acechando a los vivos.\n\nA diferencia de la mayoría de los vampiros, a Vagabundo no le importan los lujos ni los títulos y siente un desprecio absoluto por las leyes y tradiciones vampíricas. Esta negativa a seguir las normas lo ha convertido en un hombre marcado en todas las baronías de Norteamérica; pero mientras los vizcondes y los ancianos claman por su ejecución, Vagabundo sigue haciendo lo que le place...",
      "polish": "Prastary wampir włóczący się po Ameryce, pozbawione imienia monstrum znane jako Łazęga, od pokoleń żeruje na żyjących.\n\nW przeciwieństwie do większości wampirów, Łazęga nie przywiązuje wartości do splendoru ani tytułów, a do tego żywi nieukrywaną pogardę dla wampirzych praw i tradycji. Ten opór przed podporządkowaniem się sprowadził na niego wyrok we wszystkich baroniach na terenie Ameryki Północnej. Jednak gdy wicehrabiowie oraz starszyzna domagają się jego egzekucji, Łazęga dalej robi to, co mu się żywnie podoba.",
      "russian": "Безымянное чудовище, известное как Скиталец, — древний вампир, который бродит по Америке и веками охотится на живых.\n\nВ отличие от большинства современных вампиров, он не ценит регалии и титулы, а ещё откровенно презирает вампирские законы и традиции. Из-за нежелания подчиняться правилами он стал мишенью на землях всех североамериканских баронов; но пока виконты и старейшины требуют его казни, Скиталец продолжает делать всё, что ему заблагорассудится...",
      "schinese": "一个古老的血族在美国徜徉，这个无名的怪物被世人称为孤猎，世代以来一直在捕食活物。\n\n和大多数现代的血族不同，孤猎对华服和头衔不感兴趣，而且毫不掩饰自己对血族的法则和传统的蔑视。由于他拒绝遵守规矩，北美的男爵都视他为眼中钉；但子爵和长老呼吁将他正法时，孤猎却依然我行我素……",
      "spanish": "Como antiguo vampiro que deambula por Estados Unidos, la monstruosidad sin nombre conocida como el Vagabundo lleva generaciones alimentándose de los vivos.\n\nA diferencia de la mayoría de los vampiros, al Vagabundo no le interesan ni los lujos ni los títulos y siente un desprecio absoluto por las leyes y tradiciones vampíricas. Su negativa a acatar las normas lo ha convertido en un proscrito en todas las baronías de Norteamérica, pero mientras los vizcondes y ancianos claman por su ejecución, el Vagabundo sigue haciendo lo que le da la gana…",
      "thai": "แวมไพร์โบราณผู้ร่อนเร่ไปทั่วแคว้นแดนอเมริกา อสุรกายนิรนามที่รู้จักกันในชื่อ \"ดริฟเตอร์\" ออกล่าเหยื่อที่เป็นสิ่งมีชีวิตมาหลายชั่วอายุคน\n\nต่างจากแวมไพร์สมัยใหม่ส่วนใหญ่ตรงที่ดริฟเตอร์ไม่เคยสนใจในเครื่องประดับหรูหราหรือยศถาบรรดาศักดิ์ อีกทั้งยังชิงชังกฎและประเพณีของแวมไพร์อย่างโจ่งแจ้ง การไม่ยอมปฏิบัติตามกฎเกณฑ์นี้ทำให้เขากลายเป็นผู้ที่ถูกหมายหัวไปทั่วดินแดนบารอนในอเมริกาเหนือ แม้ในขณะที่เหล่าไวเคานต์และผู้อาวุโสต่างเรียกร้องให้ประหารชีวิตเขา แต่ดริฟเตอร์ก็ยังคงทำทุกสิ่งที่ต้องการตามใจปรารถนา...",
      "turkish": "Serseri, nesillerdir isimsiz bir canavar olarak Amerika'yı dolaşıp yaşayanları avlayan yıllanmış bir vampirdir.\n\nÇoğu vampirin aksine Serseri, gösteriş ve ünvana değer vermez ve vampir yasalarını ve geleneklerini küçümser. Düzene ayak uydurmaması Kuzey Amerika Baronlukları'nda mimlenmesine sebep olsa da Serseri, idamını isteyen vikontların ve kıdemli vampirlerin inadına kafasına eseni yapmaya devam ediyor...",
      "ukrainian": "Стародавній вампір, що мандрує американською глибинкою, безіменне жахіття на прізвисько Блукач полює на живих упродовж багатьох поколінь.\n\nНа відміну від більшості вампірів Блукач не цінує прикраси чи титули, і йому чхати на вампірські закони чи традиції. Відмова дотримуватися правил перетворила його на ворога всіх північноамериканських баронств; та поки віконти і старійшини вимагають його страти, Блукач і далі робить, що забажає…"
    }
  },
  "tags": [
    {
      "english": "Stalker",
      "byLanguage": {
        "brazilian": "Perseguidor",
        "czech": "Stopař",
        "english": "Stalker",
        "french": "Rôdeur",
        "german": "Stalker",
        "italian": "Ombra",
        "indonesian": "Penguntit",
        "japanese": "追跡者",
        "koreana": "추격자",
        "latam": "Acechador",
        "polish": "Prześladowca",
        "russian": "Преследователь",
        "schinese": "潜  行",
        "spanish": "Acechador",
        "thai": "นักสะกดรอย",
        "turkish": "İz Sürücü",
        "ukrainian": "Переслідувач"
      }
    },
    {
      "english": "Bloodthirsty",
      "byLanguage": {
        "brazilian": "Sanguinário",
        "czech": "Krvežíznivý",
        "english": "Bloodthirsty",
        "french": "Sanguinaire",
        "german": "Blutrünstig",
        "italian": "Efferato",
        "indonesian": "Haus Darah",
        "japanese": "残忍",
        "koreana": "피에 굶주림",
        "latam": "Sanguinario",
        "polish": "Krwiożerczy",
        "russian": "Кровожадный",
        "schinese": "好  战",
        "spanish": "Sanguinario",
        "thai": "กระหายเลือด",
        "turkish": "Kana Susamış",
        "ukrainian": "Кровопивець"
      }
    },
    {
      "english": "Cruel",
      "byLanguage": {
        "brazilian": "Cruel",
        "czech": "Krutý",
        "english": "Cruel",
        "french": "Cruel",
        "german": "Grausam",
        "italian": "Crudele",
        "indonesian": "Kejam",
        "japanese": "無情",
        "koreana": "잔혹함",
        "latam": "Cruel",
        "polish": "Okrutnik",
        "russian": "Жестокий",
        "schinese": "不 择 手 段",
        "spanish": "Cruel",
        "thai": "โหดร้าย",
        "turkish": "Acımasız",
        "ukrainian": "Жорстокий"
      }
    }
  ],
  "gunArchetype": {
    "english": "Spreadshot",
    "byLanguage": {
      "brazilian": "Disparo dividido",
      "czech": "Rozdělené střely",
      "english": "Spreadshot",
      "french": "Tirs en éventail",
      "german": "Streuschuss",
      "italian": "Sparo a ventaglio",
      "indonesian": "Tembakan Tersebar",
      "japanese": "スプレッド射撃",
      "koreana": "산탄",
      "latam": "Disparo dividido",
      "polish": "Strzał rozdzielny",
      "russian": "Огонь вразброс",
      "schinese": "扩散射击",
      "spanish": "Disparo dividido",
      "thai": "ยิงกระจาย",
      "turkish": "Tarama",
      "ukrainian": "Розділений постріл"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_drifter_set",
    "archetype": {
      "english": "Spreadshot",
      "byLanguage": {
        "brazilian": "Disparo dividido",
        "czech": "Rozdělené střely",
        "english": "Spreadshot",
        "french": "Tirs en éventail",
        "german": "Streuschuss",
        "italian": "Sparo a ventaglio",
        "indonesian": "Tembakan Tersebar",
        "japanese": "スプレッド射撃",
        "koreana": "산탄",
        "latam": "Disparo dividido",
        "polish": "Strzał rozdzielny",
        "russian": "Огонь вразброс",
        "schinese": "扩散射击",
        "spanish": "Disparo dividido",
        "thai": "ยิงกระจาย",
        "turkish": "Tarama",
        "ukrainian": "Розділений постріл"
      }
    },
    "name": {
      "english": "Crimson Grasp",
      "byLanguage": {
        "brazilian": "Garra Carmesim",
        "czech": "Karmínové drápy",
        "english": "Crimson Grasp",
        "french": "Poigne écarlate",
        "german": "Die Blutroten Krallen",
        "italian": "Presa scarlatta",
        "indonesian": "Cengkraman Maut",
        "japanese": "クリムゾングラスプ",
        "koreana": "핏빛 손아귀",
        "latam": "Garra carmesí",
        "polish": "Szkarłatny Uścisk",
        "russian": "Багровый хват",
        "schinese": "绯红之握",
        "spanish": "Garra Carmesí",
        "thai": "Crimson Grasp",
        "turkish": "Kızıl Pençe",
        "ukrainian": "Кривава хватка"
      }
    },
    "description": null,
    "bulletDamage": 19.5,
    "bulletsPerShot": 3,
    "roundsPerSecond": 2.27,
    "clipSize": 12,
    "reloadTime": 2.444,
    "reloadSingle": null,
    "bulletSpeed": 20000,
    "range": 7000,
    "falloffStartRange": 866,
    "falloffEndRange": 1063,
    "dps": 132.8,
    "sustainedDps": 90.8,
    "ammoPerSecond": 6.81,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/drifter_claw_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/drifter_claw_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/drifter_claw_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 3,
  "modelName": "models/heroes_wip/drifter/drifter.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/drifter_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/drifter_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/drifter_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 6.9,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 51.5,
    "EHeavyMeleeDamage": 120,
    "EMaxHealth": 755,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 3.5,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 0.55,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_drifter_set",
    "ESlot_Weapon_Melee": "ability_melee_drifter",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "drifter_blood_blast",
    "ESlot_Signature_2": "drifter_shadow_mark",
    "ESlot_Signature_3": "ability_drifter_hunger",
    "ESlot_Signature_4": "drifter_darkness"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "drifter_blood_blast",
      "slug": "rend",
      "displayName": {
        "english": "Rend",
        "byLanguage": {
          "brazilian": "Lacerar",
          "czech": "Spáry děsu",
          "english": "Rend",
          "french": "Déchirure",
          "german": "Zerfleischen",
          "italian": "Strappo",
          "indonesian": "Cabikan",
          "japanese": "クロー",
          "koreana": "할퀴기",
          "latam": "Desgarrar",
          "polish": "Rozdarcie",
          "russian": "Раздирание",
          "schinese": "撕裂",
          "spanish": "Desgarrar",
          "thai": "เรนด์",
          "turkish": "Parçalama",
          "ukrainian": "Шматування"
        }
      },
      "description": {
        "english": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in <span class=\"highlight\">close range</span>, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
        "byLanguage": {
          "brazilian": "Desfere as suas garras contra os inimigos em um cone na sua frente, causando {g:citadel_inline_attribute:'SpiritDamage'}. Caso o inimigo esteja <span class=\"highlight\">muito perto</span>, causa {g:citadel_inline_attribute:'MeleeDamage'} adicional.",
          "czech": "Drifter sekne drápy v pomyslném kuželu před sebou a udělí {g:citadel_inline_attribute:'SpiritDamage'}. Nepřátelé, kteří se nachází v <span class=\"highlight\">těsné blízkosti</span>, utrží bonusové <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleDamage\">poškození úderu</span>.",
          "english": "Swipe at enemies in a cone ahead of you, dealing {g:citadel_inline_attribute:'SpiritDamage'}. If the enemy is in <span class=\"highlight\">close range</span>, deal bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
          "french": "{s:hero_name} frappe les adversaires dans une zone conique devant lui, leur infligeant des {g:citadel_inline_attribute:'SpiritDamage'}. Si la cible se trouve <span class=\"highlight\">à bout portant</span>, il inflige des {g:citadel_inline_attribute:'MeleeDamage'} supplémentaires.",
          "german": "{s:hero_name} schlitzt Gegner in einem kegelförmigen Bereich im Blickfeld auf und fügt ihnen {g:citadel_inline_attribute:'SpiritDamage'} zu. Falls sich Gegner im <span class=\"highlight\">Nahbereich</span> befinden, erleiden diese zusätzlich {g:citadel_inline_attribute:'MeleeDamage'}.",
          "italian": "Colpisci i nemici in un'area conica davanti a te, infliggendo {g:citadel_inline_attribute:'SpiritDamage'}. Se il nemico è a <span class=\"highlight\">distanza ravvicinata</span>, infliggi {g:citadel_inline_attribute:'MeleeDamage'} bonus.",
          "indonesian": "Meluncur ke arah musuh dalam area kerucut di depanmu, memberikan {g:citadel_inline_attribute:'SpiritDamage'}. Jika musuh berada dalam <span class=\"highlight\">jarak yang dekat</span>, memberikan bonus {g:citadel_inline_attribute:'MeleeDamage'}.",
          "japanese": "前方の扇形範囲を攻撃し、範囲内の敵に{g:citadel_inline_attribute:'SpiritDamage'}を与える。敵が<span class=\"highlight\">至近距離</span>内にいる場合、{g:citadel_inline_attribute:'MeleeDamage'}を追加で与える",
          "koreana": "전방 공격 영역 내의 적군을 할퀴고, {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다. 적군이 <span class=\"highlight\">근거리</span> 내에 있다면, 보너스 {g:citadel_inline_attribute:'MeleeDamage'}를 입힙니다.",
          "latam": "Golpea a los enemigos que tienes delante, infligiéndoles {g:citadel_inline_attribute:'SpiritDamage'}. Si el enemigo se encuentra a <span class=\"highlight\">de distancia corta</span>, inflige {g:citadel_inline_attribute:'MeleeDamage'} adicional.",
          "polish": "Zamachnij się na wrogów w stożku przed sobą, zadając {g:citadel_inline_attribute:'SpiritDamage'}. Jeśli wróg znajduje się w <span class=\"highlight\">bliskim zasięgu</span>, zadaj dodatkowe {g:citadel_inline_attribute:'MeleeDamage'}.",
          "russian": "{s:hero_name} когтями атакует врагов в конусообразной области перед собой, нанося им {g:citadel_inline_attribute:'SpiritDamage'}. Если враг находится на <span class=\"highlight\">близкой дистанции</span>, он получает дополнительный {g:citadel_inline_attribute:'MeleeDamage'}.",
          "schinese": "挥击前方锥形区域内的敌人，造成{g:citadel_inline_attribute:'SpiritDamage'}。如果敌人在<span class=\"highlight\">近距离</span>内，会造成额外{g:citadel_inline_attribute:'MeleeDamage'}。",
          "spanish": "Golpea a los enemigos que tienes delante, infligiéndoles {g:citadel_inline_attribute:'SpiritDamage'}. Si el enemigo se encuentra a <span class=\"highlight\">corta distancia</span>, le inflige {g:citadel_inline_attribute:'MeleeDamage'} adicional.",
          "thai": "ฟาดฟันศัตรูเป็นรูปกรวยด้านหน้าของคุณ สร้าง {g:citadel_inline_attribute:'SpiritDamage'} หากศัตรูอยู่ใน<span class=\"highlight\">ระยะใกล้</span> จะสร้าง {g:citadel_inline_attribute:'MeleeDamage'} เพิ่มเติม",
          "turkish": "Önünüzdeki düşmanlara koni şeklinde saldırarak {g:citadel_inline_attribute:'SpiritDamage'} verin. Düşman <span class=\"highlight\">yakın mesafede</span> ise bonus {g:citadel_inline_attribute:'MeleeDamage'} verin.",
          "ukrainian": "Б’є ворогів у конусоподібній області попереду, завдаючи {g:citadel_inline_attribute:'SpiritDamage'}. Якщо ворог <span class=\"highlight\">близько</span>, завдає додаткової {g:citadel_inline_attribute:'MeleeDamage'}."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/drifter/drifter_claw_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/drifter/drifter_claw_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/drifter/drifter_claw_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "drifter_shadow_mark",
      "slug": "stalkers-mark",
      "displayName": {
        "english": "Stalker's Mark",
        "byLanguage": {
          "brazilian": "Marca do Perseguidor",
          "czech": "Stopařův cejch",
          "english": "Stalker's Mark",
          "french": "Marque du rôdeur",
          "german": "Mal des Stalkers",
          "italian": "Marchio dello stalker",
          "indonesian": "Penanda Penguntit",
          "japanese": "追跡者の刻印",
          "koreana": "추격자의 표식",
          "latam": "Marca del acechador",
          "polish": "Piętno Prześladowcy",
          "russian": "Метка преследователя",
          "schinese": "潜行印记",
          "spanish": "Marca del Acechador",
          "thai": "สตอล์กเกอร์มาร์ก",
          "turkish": "İz Sürücü İşareti",
          "ukrainian": "Мітка переслідувача"
        }
      },
      "description": {
        "english": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>While the enemy is bleeding you can re-activate Stalker's Mark to instantly <span class=\"highlight\">appear behind their back.</span>",
        "byLanguage": {
          "brazilian": "Lança uma maldição que marca o primeiro alvo atingido e o faz sangrar, causando {g:citadel_inline_attribute:'SpiritDPS'}. <br><br>Enquanto o inimigo estiver sangrando, você pode reativar a Marca do Perseguidor para <span class=\"highlight\">se teletransportar para trás dele</span> instantaneamente.",
          "czech": "Drifter vyšle cejch, který prvnímu zasaženému nepříteli způsobí krvácení a začne mu udílet {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Zatímco nepřítel krvácí, Drifter může schopnost seslat znovu a okamžitě <span class=\"highlight\">mu vpadnout do zad</span>.",
          "english": "Send out a mark that bleeds the first target it hits, dealing {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>While the enemy is bleeding you can re-activate Stalker's Mark to instantly <span class=\"highlight\">appear behind their back.</span>",
          "french": "{s:hero_name} envoie une marque qui fait saigner la première cible touchée, infligeant des {g:citadel_inline_attribute:'SpiritDPS'}. <br><br>Tant que l'unité adverse saigne, vous pouvez réactiver la Marque du rôdeur pour <span class=\"highlight\">apparaitre instantanément derrière elle.</span>",
          "german": "{s:hero_name} wirkt ein Mal, das das erste getroffene Ziel ausbluten lässt und {g:citadel_inline_attribute:'SpiritDPS'} zufügt.<br><br>Während der Gegner ausblutet, kann {s:hero_name} die Fähigkeit erneut einsetzen, um sich sofort <span class=\"highlight\">hinter das Ziel zu teleportieren</span>.",
          "italian": "Lanci una maledizione che fa sanguinare il primo bersaglio che colpisce, infliggendo {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Mentre il nemico sanguina, puoi riattivare il Marchio dello stalker per <span class=\"highlight\">comparire istantaneamente alle sue spalle.</span>",
          "indonesian": "Mengirimkan penanda yang menyebabkan pendarahan pada target pertama, memberikan {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Saat musuh mengalami pendarahan kamu dapat mengaktifkan Penanda Penguntit untuk <span class=\"highlight\">muncul di belakang mereka</span> dalam sekejap.",
          "japanese": "最初にヒットした対象を出血させ、{g:citadel_inline_attribute:'SpiritDPS'}を与えるマークを放つ<br><br>敵が出血している間に追跡者の刻印を再発動すると、<span class=\"highlight\">その敵の背後に瞬間移動できる</span>",
          "koreana": "표식을 날려 첫 번째로 적중한 대상에게 출혈을 일으켜 {g:citadel_inline_attribute:'SpiritDPS'}를 입힙니다. <br><br>적군이 출혈 상태일 때 추격자의 표식을 다시 발동하면, 즉시 <span class=\"highlight\">대상의 뒤에서 습격</span>합니다.",
          "latam": "Envía una marca que hace sangrar al primer objetivo al que alcanza, infligiéndole {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Mientras el enemigo sangre, puedes reactivar Marca del acechador para <span class=\"highlight\">aparecer detrás de él</span>.",
          "polish": "Poślij znak, który nakłada krwawienie na pierwszy cel, jaki trafi, zadając {g:citadel_inline_attribute:'SpiritDPS'}. <br><br>Gdy wróg krwawi, możesz ponownie użyć umiejętności, by natychmiast <span class=\"highlight\">pojawić się za nim</span>.",
          "russian": "{s:hero_name} ставит метку, которая вызывает кровотечение у первой поражённой цели, нанося {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Пока у жертвы течёт кровь, вы можете активировать умение повторно, чтобы мгновенно <span class=\"highlight\">появиться у неё за спиной</span>.",
          "schinese": "放出一个印记，会使第一个击中的目标流失生命，造成{g:citadel_inline_attribute:'SpiritDPS'}。<br><br>敌人在流失生命时可以重新激活潜行印记，使自己立刻<span class=\"highlight\">出现在他们身后</span>。",
          "spanish": "Envía una marca que hace sangrar al primer objetivo al que alcanza, infligiéndole {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Mientras el enemigo sangre, puedes reactivar Marca del Acechador para <span class=\"highlight\">aparecer inmediatamente detrás de él</span>.",
          "thai": "ปล่อยเครื่องหมายที่ทำให้เป้าหมายแรกที่โดนโจมตีเลือดไหล สร้าง {g:citadel_inline_attribute:'SpiritDPS'}<br><br>ขณะที่ศัตรูติดสถานะเลือดไหล คุณสามารถใช้ \"สตอล์กเกอร์มาร์ก\" ซ้ำอีกครั้งเพื่อ<span class=\"highlight\">เคลื่อนย้ายไปด้านหลังของศัตรู</span>ได้ในทันที",
          "turkish": "İlk vurduğu hedefe kanama uygulayan bir işaret göndererek {g:citadel_inline_attribute:'SpiritDPS'} verin.<br><br>Düşman kanarken, anında <span class=\"highlight\">arkasında belirmek</span> için İz Sürücü İşareti'ni yeniden etkinleştirebilirsiniz.",
          "ukrainian": "Випускає мітку, яка спричиняє кровотечу в першої зачепленої цілі, завдаючи {g:citadel_inline_attribute:'SpiritDPS'}.<br><br>Під час кровотечі ворога можна повторно активувати мітку переслідувача, щоби миттєво <span class=\"highlight\">з’явитися за спиною жертви</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/drifter/drifter_stalkersmark_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/drifter/drifter_stalkersmark_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/drifter/drifter_stalkersmark_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_drifter_hunger",
      "slug": "bloodscent",
      "displayName": {
        "english": "Bloodscent",
        "byLanguage": {
          "brazilian": "Cheiro de Sangue",
          "czech": "Vůně krve",
          "english": "Bloodscent",
          "french": "Odeur du sang",
          "german": "Blutdunst",
          "italian": "Profumo di sangue",
          "indonesian": "Aroma Darah",
          "japanese": "血への嗅覚",
          "koreana": "혈향",
          "latam": "Olor a sangre",
          "polish": "Woń Krwi",
          "russian": "Запах крови",
          "schinese": "腥气",
          "spanish": "Esencia de Sangre",
          "thai": "บลัดเซ็นต์",
          "turkish": "Kan kokusu",
          "ukrainian": "Запах крові"
        }
      },
      "description": {
        "english": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
        "byLanguage": {
          "brazilian": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "czech": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "english": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "french": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "german": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "italian": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "indonesian": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "japanese": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "koreana": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "latam": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "polish": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "russian": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "schinese": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "spanish": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "thai": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "turkish": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move.",
          "ukrainian": "When enemy heroes are <span class=\"highlight\">low on health</span> you deal <span class=\"highlight\">amplified damage</span> against them. These enemies leave a <span class=\"highlight\">lingering blood trail</span> as they move."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
      "behaviors": [],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/drifter/drifter_thehunger_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/drifter/drifter_thehunger_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/drifter/drifter_thehunger_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "drifter_darkness",
      "slug": "eternal-night",
      "displayName": {
        "english": "Eternal Night",
        "byLanguage": {
          "brazilian": "Noite Eterna",
          "czech": "Věčná noc",
          "english": "Eternal Night",
          "french": "Nuit éternelle",
          "german": "Ewige Nacht",
          "italian": "Notte eterna",
          "indonesian": "Malam Abadi",
          "japanese": "エターナルナイト",
          "koreana": "영원의 밤",
          "latam": "Noche eterna",
          "polish": "Wieczna Noc",
          "russian": "Вечная ночь",
          "schinese": "永恒之夜",
          "spanish": "Noche Eterna",
          "thai": "อีเทอร์นัลไนต์",
          "turkish": "Ebedi Gece",
          "ukrainian": "Вічна ніч"
        }
      },
      "description": {
        "english": "Surround nearby enemy heroes in darkness, <span class=\"highlight\">severely limiting their vision of other units</span>. Affected enemies are briefly revealed to you and are considered <span class=\"highlight\">isolated</span> for the duration.<br><br>You gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
        "byLanguage": {
          "brazilian": "Envolve os heróis inimigos próximos nas trevas, <span class=\"highlight\">limitando drasticamente as suas visões das demais unidades</span>. Os inimigos afetados são revelados brevemente para você e são considerados <span class=\"highlight\">isolados</span> nesse período.<br><br>Você ganha {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "czech": "Drifter zahalí okolní nepřátelské hrdiny do tmy a <span class=\"highlight\">výrazně omezí jejich dohled na ostatní jednotky</span>. Všichni ovlivnění nepřátelé jsou také krátce odhaleni a po dobu trvání schopnosti jsou považováni za <span class=\"highlight\">odloučené</span>.<br><br>Sám Drifter získá po dobu trvání {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "english": "Surround nearby enemy heroes in darkness, <span class=\"highlight\">severely limiting their vision of other units</span>. Affected enemies are briefly revealed to you and are considered <span class=\"highlight\">isolated</span> for the duration.<br><br>You gain {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "french": "{s:hero_name} plonge les unités ennemies proches dans l'obscurité, <span class=\"highlight\">réduisant considérablement leur champ de vision</span>. Les unités affectées sont brièvement révélées à {s:hero_name} et sont considérées comme étant <span class=\"highlight\">isolées</span> pendant la durée de la capacité.<br><br>{s:hero_name} reçoit de la {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "german": "{s:hero_name} umhüllt gegnerische Helden in Dunkelheit, was <span class=\"highlight\">deren Sicht auf andere Einheiten erheblich einschränkt</span>. Betroffene Gegner werden kurzzeitig aufgedeckt und für die Effektdauer als <span class=\"highlight\">isoliert</span> gezählt.<br><br>{s:hero_name} erhält {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "italian": "Avvolgi nell'oscurità gli eroi nemici presenti nelle vicinanze, <span class=\"highlight\">limitando notevolmente la loro visione delle altre unità</span>. I nemici colpiti ti vengono brevemente rivelati e vieni considerato un eroe <span class=\"highlight\">isolato</span> per la durata dell'effetto.<br><br>Ottieni {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "indonesian": "Mengelilingi hero musuh terdekat dalam kegelapan yang<span class=\"highlight\">sangat membatasi jarak pandang musuh dari unit di sekitarnya</span>. Musuh yang terkena terlihat sebentar dan <span class=\"highlight\">terisolasi</span> selama durasi.<br><br>Kamu mendapatkan {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "japanese": "付近の敵ヒーローを闇で包み込み、<span class=\"highlight\">視界を大幅に制限する</span>。効果を受けた敵は短い間マップ上に表示され、継続時間中は<span class=\"highlight\">孤立</span>状態とみなされる<br><br>{g:citadel_inline_attribute:'BonusSprintSpeed'}を獲得する",
          "koreana": "근처 적군 영웅들을 어둠 속에 가두어 <span class=\"highlight\">시야를 대폭 제한</span>합니다. 영향을 받은 적군은 잠시 모습이 노출되며 지속 시간 동안 <span class=\"highlight\">고립</span> 상태로 간주됩니다.<br><br>자신은 {g:citadel_inline_attribute:'BonusSprintSpeed'}를 얻습니다.",
          "latam": "Envuelve en la oscuridad a los héroes enemigos cercanos, <span class=\"highlight\">limitando su visión de otras unidades</span>. Te permite ver brevemente la posición de los enemigos afectados, que quedan <span class=\"highlight\">aislados</span> mientras dure el efecto.<br><br>Obtienes {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "polish": "Spowij pobliskich wrogich bohaterów ciemnością, <span class=\"highlight\">znacznie ograniczając ich zdolność dostrzegania innych jednostek</span>. Wrogowie pod wpływem efektu zostają ci na krótko ujawnieni i są uznawani za <span class=\"highlight\">odizolowanych</span> na czas trwania efektu.<br><br>Zyskujesz {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "russian": "{s:hero_name} окружает вражеских героев поблизости тьмой, <span class=\"highlight\">сильно ограничивая их способность видеть других</span>. Местоположение жертв ненадолго раскрывается герою, и они считаются <span class=\"highlight\">изолированными</span> на время действия умения.<br><br>{s:hero_name} получает <panel class=\"InlineAttributeIcon BonusSprintSpeed\" replacechar=\"_\"><span class=\"InlineAttributeName BonusSprintSpeed\">бонус к скорости бега</span>.",
          "schinese": "把附近的所有敌方英雄笼罩在黑暗中，<span class=\"highlight\">大幅限制他们看到其他单位的视野</span>。受到作用的敌人会暂时现形，并且在持续时间内被视为<span class=\"highlight\">落单</span>状态。<br><br>自身获得{g:citadel_inline_attribute:'BonusSprintSpeed'}。",
          "spanish": "Envuelve en oscuridad a los héroes enemigos cercanos, <span class=\"highlight\">limitando enormemente su visión de otras unidades</span>. Te permite ver brevemente la posición de los enemigos afectados, que quedan <span class=\"highlight\">aislados</span> mientras dure el efecto.<br><br>Obtienes {g:citadel_inline_attribute:'BonusSprintSpeed'}.",
          "thai": "ล้อมรอบฮีโร่ศัตรูที่อยู่ใกล้เคียงด้วยความมืดมิด <span class=\"highlight\">ทำให้พวกเขามองเห็นยูนิตอื่นได้อย่างจำกัดอย่างยิ่ง</span> ศัตรูที่ได้รับผลกระทบจะเผยตัวให้คุณเห็นเป็นเวลาชั่วครู่ และถือว่า<span class=\"highlight\">โดดเดี่ยว</span> ตลอดช่วงระยะเวลานั้น <br><br>คุณได้รับ {g:citadel_inline_attribute:'BonusSprintSpeed'}",
          "turkish": "Yakındaki düşmanları karanlığa boğarak <span class=\"highlight\">diğer birimlere karşı görüşlerini ciddi şekilde azaltın</span>. Etkilenen düşmanlar kısa süreliğine size görünür hâle gelir ve yeteneğin süresi boyunca <span class=\"highlight\">izole edilmiş</span> sayılır.<br><br>{g:citadel_inline_attribute:'BonusSprintSpeed'} kazanırsınız.",
          "ukrainian": "Оточує ворожих героїв поблизу темрявою, що <span class=\"highlight\">суттєво зменшує для них видимість інших істот</span>. Зачеплені вороги ненадовго виявляються для Блукача і вважаються <span class=\"highlight\">ізольованими</span> на час дії.<br><br>Блукач здобуває більше {g:citadel_inline_attribute:'BonusSprintSpeed'}."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/drifter/darkness_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/drifter/darkness_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/drifter/darkness_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 3,
      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 5,
      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 2,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 3,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 4,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 5,
      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
        "requiredSouls": 300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 3,
        "requiredSouls": 600,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 4,
        "requiredSouls": 900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 5,
        "requiredSouls": 1500,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 6,
        "requiredSouls": 2200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 7,
        "requiredSouls": 3000,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 8,
        "requiredSouls": 3800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 9,
        "requiredSouls": 4600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 10,
        "requiredSouls": 5400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 11,
        "requiredSouls": 6200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 12,
        "requiredSouls": 7100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 13,
        "requiredSouls": 8000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 14,
        "requiredSouls": 9000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
        "requiredSouls": 10000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 16,
        "requiredSouls": 11000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 17,
        "requiredSouls": 12000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 18,
        "requiredSouls": 13200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 19,
        "requiredSouls": 14500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 20,
        "requiredSouls": 16000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 21,
        "requiredSouls": 17500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 22,
        "requiredSouls": 19000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 23,
        "requiredSouls": 20500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 24,
        "requiredSouls": 22000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 25,
        "requiredSouls": 23500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 26,
        "requiredSouls": 25000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 27,
        "requiredSouls": 26500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 28,
        "requiredSouls": 28000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 29500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 30,
        "requiredSouls": 31000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 31,
        "requiredSouls": 32500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 32,
        "requiredSouls": 34000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 33,
        "requiredSouls": 35500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 34,
        "requiredSouls": 37000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 35,
        "requiredSouls": 38500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 36,
        "requiredSouls": 40000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      }
    ]
  },
  "statDisplayGroups": [
    {
      "category": "ECitadelStat_Vitality",
      "stats": [
        "EMaxHealth",
        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
      ]
    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
      "stats": [
        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/drifter_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/drifter_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/drifter_sm_psd.png",
      "type": "image"
    },
    "card": {
      "sourcePath": "panorama/images/heroes/drifter_card_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/drifter_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/drifter_card_psd.png",
      "type": "image"
    },
    "portrait": {
      "sourcePath": "panorama/images/heroes/drifter_card_critical_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/drifter_card_critical_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/drifter_card_critical_psd.png",
      "type": "image"
    },
    "model": {
      "sourcePath": "models/heroes_wip/drifter/drifter.vmdl_c",
      "packagePath": "packages/game-data/assets/game/models/heroes/drifter.glb",
      "publicPath": "/assets/game/models/heroes/drifter.glb",
      "type": "model"
    }
  }
}
