{
  "id": "gunslinger",
  "slug": "gunslinger",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_gunslinger",
  "updatedAt": "2026-09-23T07:55:51.356Z",
  "token": "hero_gunslinger:n",
  "heroId": 38,
  "codeName": "gunslinger",
  "displayName": {
    "english": "Gunslinger",
    "byLanguage": {
      "brazilian": null,
      "czech": "Gunslinger",
      "english": "Gunslinger",
      "french": "Gunslinger",
      "german": "Gunslinger",
      "italian": "Gunslinger",
      "indonesian": "Gunslinger",
      "japanese": "ガンスリンガー",
      "koreana": "건슬링어",
      "latam": "Gunslinger",
      "polish": "Gunslinger",
      "russian": "Gunslinger",
      "schinese": "Gunslinger",
      "spanish": null,
      "thai": "กันสลิงเกอร์",
      "turkish": "Silah Üstadı",
      "ukrainian": "Зухвалець"
    }
  },
  "searchName": {
    "english": "Gunslinger",
    "byLanguage": {
      "brazilian": null,
      "czech": "Gunslinger",
      "english": "Gunslinger",
      "french": "Fine gâchette Gunslinger",
      "german": "Gunslinger",
      "italian": "Pistolero Gunslinger",
      "indonesian": "Gunslinger",
      "japanese": "ガンスリンガー がんすりんがー gansuringa- gunslinger",
      "koreana": "건슬링어",
      "latam": "Gunslinger",
      "polish": "Gunslinger",
      "russian": "Gunslinger",
      "schinese": "Gunslinger",
      "spanish": null,
      "thai": "กันสลิงเกอร์",
      "turkish": "Silah Üstadı",
      "ukrainian": "Зухвалець Gunslinger"
    }
  },
  "playstyle": null,
  "lore": null,
  "tags": [],
  "gunArchetype": null,
  "weapon": {
    "abilityId": "citadel_weapon_gunslinger2_set",
    "archetype": null,
    "name": null,
    "description": null,
    "bulletDamage": 30,
    "bulletsPerShot": 1,
    "roundsPerSecond": 3.33,
    "clipSize": 6,
    "reloadTime": 2.75,
    "reloadSingle": null,
    "bulletSpeed": 25000,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 2264,
    "dps": 99.9,
    "sustainedDps": 39.5,
    "ammoPerSecond": 3.33,
    "image": null
  },
  "status": "disabled",
  "playerSelectable": false,
  "disabled": true,
  "inDevelopment": true,
  "newPlayerRecommended": false,
  "complexity": 2,
  "modelName": "models/heroes_staging/chrono/chrono.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/default_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/default_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/default_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7.2,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 780,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_gunslinger2_set",
    "ESlot_Weapon_Melee": "citadel_ability_melee_gunslinger",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "citadel_ability_chrono_pulse_grenade",
    "ESlot_Signature_2": "gunslinger_knockbackblast",
    "ESlot_Signature_3": "gunslinger_demonMark",
    "ESlot_Signature_4": "ability_gunslinger_salvo"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "citadel_ability_chrono_pulse_grenade",
      "slug": "pulse-grenade",
      "displayName": {
        "english": "Pulse Grenade",
        "byLanguage": {
          "brazilian": "Granada Pulsante",
          "czech": "Pulzní granát",
          "english": "Pulse Grenade",
          "french": "Grenade à impulsion",
          "german": "Impulsgranate",
          "italian": "Granata pulsante",
          "indonesian": "Granat Denyut",
          "japanese": "パルスグレネード",
          "koreana": "파동 수류탄",
          "latam": "Granada de pulsaciones",
          "polish": "Granat Pulsacyjny",
          "russian": "Пульсирующая граната",
          "schinese": "脉冲手雷",
          "spanish": "Granada de Pulsaciones",
          "thai": "​พัลส์​เกรเนด​",
          "turkish": "Atımlı Bomba",
          "ukrainian": "Пульсова граната"
        }
      },
      "description": {
        "english": "Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">time slow, and stacking </span>{g:citadel_inline_attribute:'DamageAmp'} for {s:hero_name} against the victim.",
        "byLanguage": {
          "brazilian": "Lança uma granada que começa a pulsar ao cair. O raio aumenta a cada pulso, e aplica {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">desaceleração temporal</span> e um malefício cumulativo que faz {s:hero_name} causar <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'}</span> contra a vítima.",
          "czech": "Paradox hodí granát, který po dopadu začne pulzovat. Každý pulz udělí nepřátelům {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">zpomalí pro ně čas a aplikuje na ně sčitatelné</span> {g:citadel_inline_attribute:'DamageAmp'} utrženého od Paradox. S každým pulzem se také navýší rozsah.",
          "english": "Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">time slow, and stacking </span>{g:citadel_inline_attribute:'DamageAmp'} for {s:hero_name} against the victim.",
          "french": "{s:hero_name} lance une grenade qui émet des impulsions à l'impact. Chaque impulsion agrandit le rayon et inflige des {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">ralentit le temps et inflige des </span>{g:citadel_inline_attribute:'DamageAmp'} qui se cumulent pour {s:hero_name} contre la cible.",
          "german": "{s:hero_name} wirft eine Granate, die an ihrem Aufprallort zu pulsieren beginnt. Jeder Impuls vergrößert den Radius, fügt getroffenen Gegnern {g:citadel_inline_attribute:'SpiritDamage'} zu, <span class=\"highlight\">verlangsamt die Zeit</span> und belegt diese mit einer sich aufsummierenden {g:citadel_inline_attribute:'DamageAmp'} für {s:hero_name}.",
          "italian": "Lanci una granata che inizia a pulsare quando cade a terra. Ogni impulso amplia il suo raggio e infligge {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">rallenta il tempo e accumula</span> {g:citadel_inline_attribute:'DamageAmp'} inflitti da {s:hero_name} alla vittima.",
          "indonesian": "Melempar granat yang mulai menyala saat mendarat. Setiap denyutan memperluas radius dan menerapkan {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">perlambatan waktu, dan mengakumulasi </span>{g:citadel_inline_attribute:'DamageAmp'} untuk {s:hero_name} terhadap musuhnya.",
          "japanese": "着弾時にパルスを放つグレネードを投げる。パルスのたびに範囲が広がり、{g:citadel_inline_attribute:'SpiritDamage'}を与え、<span class=\"highlight\">スローモーション状態</span>と{s:hero_name}から対象への{g:citadel_inline_attribute:'DamageAmp'}（スタック可）を付与する",
          "koreana": "지면에 떨어지면 파동을 일으키기 시작하는 수류탄을 투척합니다. 파동이 발생할 때마다 범위가 확장되며, {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, <span class=\"highlight\">시간 둔화</span> 및 중첩되는 {g:citadel_inline_attribute:'DamageAmp'}를 적용해 {s:hero_name}가 해당 대상에게 주는 피해가 증가합니다.",
          "latam": "Lanza una granada que empieza a generar pulsaciones cuando cae. Cada pulsación expande el radio y aplica {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">ralentización del tiempo</span> y {g:citadel_inline_attribute:'DamageAmp'} acumulación {s:hero_name} contra la víctima.",
          "polish": "Rzuć granat, który zaczyna pulsować po wylądowaniu. Każdy impuls rozszerza promień oraz nakłada {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">spowolnienie czasu i kumulujący się</span> <panel class=\"InlineAttributeIcon DamageAmp\" replacechar=\"_\"><span class=\"InlineAttributeName DamageAmp\">przyrost obrażeń</span>, jakie {s:hero_name} zadaje ofierze.",
          "russian": "{s:hero_name} бросает гранату, которая начинает пульсировать при приземлении. Каждый импульс увеличивает радиус действия, наносит жертве {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">замедляет для неё время и накладывает на неё накапливаемый эффект</span> <panel class=\"InlineAttributeIcon DamageAmp\" replacechar=\"_\"><span class=\"InlineAttributeName DamageAmp\">повышения урона</span>, получаемого от {s:hero_name}.",
          "schinese": "投掷一枚手雷，落地后开始产生脉冲。每次脉冲会扩大半径，并施加{g:citadel_inline_attribute:'SpiritDamage'}，<span class=\"highlight\">时间减速和可叠加的</span>{g:citadel_inline_attribute:'DamageAmp'}，让{s:hero_name}对受害者造成的伤害加深。",
          "spanish": "Lanza una granada que empieza a generar pulsaciones cuando cae. Cada pulsación amplía el radio y aplica {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">ralentización del tiempo</span> y {g:citadel_inline_attribute:'DamageAmp'} acumulable para {s:hero_name} contra la víctima.",
          "thai": "ขว้างระเบิดที่จะเริ่มปล่อยคลื่นเป็นจังหวะเมื่อลงถึงพื้น คลื่นแต่ละครั้งจะขยายรัศมีและสร้าง {g:citadel_inline_attribute:'SpiritDamage'} <span class=\"highlight\">ชะลอเวลา และเพิ่ม</span>{g:citadel_inline_attribute:'DamageAmp'} แบบ​ซ้อนทับ สำหรับ {s:hero_name} ที่สร้างแก่เหยื่อ",
          "turkish": "Yere indiğinde aralıklı darbeler yayan bir el bombası fırlatın. Her darbe, yarıçapı genişletir ve {s:hero_name} için kurbanına karşı {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">zaman yavaşlatması ve istiflenen </span>{g:citadel_inline_attribute:'DamageAmp'} uygular.",
          "ukrainian": "Кидає гранату, яка починає пульсувати, коли торкнеться землі. Кожна пульсація збільшує радіус і завдає {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">сповільнює час і накладає поєднуване</span> {g:citadel_inline_attribute:'DamageAmp'} для {s:hero_name} проти жертви."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/chrono/chrono_time_bomb_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/chrono/chrono_time_bomb_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/chrono/chrono_time_bomb_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "gunslinger_knockbackblast",
      "slug": "gunslinger-knockbackblast",
      "displayName": {
        "english": "gunslinger_knockbackblast",
        "byLanguage": {
          "brazilian": null,
          "czech": null,
          "english": "gunslinger_knockbackblast",
          "french": null,
          "german": null,
          "italian": null,
          "indonesian": null,
          "japanese": null,
          "koreana": null,
          "latam": null,
          "polish": null,
          "russian": null,
          "schinese": null,
          "spanish": null,
          "thai": null,
          "turkish": null,
          "ukrainian": null
        }
      },
      "description": null,
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "gunslinger_demonMark",
      "slug": "infernal-brand",
      "displayName": {
        "english": "Infernal Brand",
        "byLanguage": {
          "brazilian": "Marca Infernal",
          "czech": "Démonický cejch",
          "english": "Infernal Brand",
          "french": "Marquage infernal",
          "german": "Höllisches Brandmal",
          "italian": "Marchio infernale",
          "indonesian": "Simbol Dunia Gelap",
          "japanese": "獄炎の烙印",
          "koreana": "악마의 표식",
          "latam": "Marca infernal",
          "polish": "Piekielne Znakowanie",
          "russian": "Адское клеймо",
          "schinese": "炼狱烙印",
          "spanish": "Marca Infernal",
          "thai": "Infernal Brand",
          "turkish": "Şeytani Damga",
          "ukrainian": "Пекельне клеймо"
        }
      },
      "description": {
        "english": "Passively mark nearby enemies with a <span class=\"highlight\">Brand</span>. Shooting an enemy with a <span class=\"highlight\">Brand</span> consumes the effect, dealing bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span> and granting <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">Fire Rate</span> and <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Movement Speed</span>.",
        "byLanguage": {
          "brazilian": "<span class=\"highlight\">Marca</span> passivamente os inimigos próximos. Atirar em um inimigo <span class=\"highlight\">marcado</span> consome o efeito, causando <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dano espiritual</span> adicional e concedendo <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">taxa de disparo</span> e <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">velocidade de movimento</span> adicionais.",
          "czech": "Gunslinger pasivně označuje nepřátele poblíž <span class=\"highlight\">cejchem</span>. Když pak nepřítele s <span class=\"highlight\">cejchem</span> zasáhne Gunslingerova střela, je cejch odstraněn, s čímž je spojeno udělení bonusového <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">poškození</span> a poskytnutí bonusové <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">rychlosti střelby</span> a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">rychlosti pohybu</span> samotnému Gunslingerovi.",
          "english": "Passively mark nearby enemies with a <span class=\"highlight\">Brand</span>. Shooting an enemy with a <span class=\"highlight\">Brand</span> consumes the effect, dealing bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span> and granting <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">Fire Rate</span> and <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Movement Speed</span>.",
          "french": "Capacité passive. {s:hero_name} marque les occultistes adverses à proximité <span class=\"highlight\">au fer infernal</span>. Tirer sur une cible <span class=\"highlight\">marquée</span>consomme l'effet, lui inflige des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dégâts</span> et accorde un bonus de <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">cadence de tir</span> et de <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">vitesse de déplacement</span> à {s:hero_name}.",
          "german": "{s:hero_name} markiert passiv Gegner in der Nähe mit einem <span class=\"highlight\">Brandmal</span>. Wenn ein Gegner mit einem <span class=\"highlight\">Brandmal getroffen wird</span>, wird der Schwächungseffekt entfernt, das Ziel erleidet zusätzlichen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Magieschaden</span> und {s:hero_name} erhält <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">Feuerrate</span> und <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Bewegungstempo</span>.",
          "italian": "Contrassegni passivamente i nemici vicini con un <span class=\"highlight\">marchio</span>. Sparare a un nemico con un <span class=\"highlight\">marchio</span> consuma l'effetto, infliggendo <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danni</span> bonus e aumentando la <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">cadenza di fuoco</span> e la <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">velocità di movimento</span>.",
          "indonesian": "Secara pasif menandai musuh di sekitar dengan <span class=\"highlight\">Simbol</span>. Menembak musuh dengan <span class=\"highlight\">Simbol</span> menghabiskan efek, memberikan bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span> dan memberikan <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">Tingkat Tembakan</span> dan <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Kecepatan Gerakan</span>.",
          "japanese": "付近にいる敵に<span class=\"highlight\">烙印</span>を自動的に付与する。<span class=\"highlight\">烙印</span>が付与された敵を攻撃すると、効果が消費されて追加<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ダメージ</span>を与え、<Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">発射速度</span>と<Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">移動速度</span>を獲得する",
          "koreana": "주변 적군에게 수동으로 <span class=\"highlight\">표식</span>을 찍습니다. <span class=\"highlight\">표식</span>이 찍힌 적군을 사격하면 효과가 소모되며 보너스 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">피해</span>를 입히고 <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">연사 속도</span> 및 <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">이동 속도</span>가 증가합니다.",
          "latam": "<span class=\"highlight\">Marca</span> de manera pasiva a los enemigos cercanos. Disparar a un enemigo <span class=\"highlight\">marcado</span> consume el efecto, lo que inflige <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño</span> adicional y otorga <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">cadencia de tiro</span> y <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">velocidad de movimiento</span>.",
          "polish": "Pasywnie <span class=\"highlight\">znakuje</span> pobliskich wrogów. Strzelenie w <span class=\"highlight\">oznakowanego</span> wroga zużywa efekt, zadając dodatkowe <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">obrażenia</span> oraz przyznając ci <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">szybkostrzelność</span> oraz <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">szybkość ruchu</span>.",
          "russian": "Враги поблизости получают <span class=\"highlight\">клеймо</span>. При стрельбе во врага с <span class=\"highlight\">клеймом</span> эффект поглощается, нанося дополнительный <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">урон</span>, а также повышая вашу <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">скорострельность</span> и <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">скорость передвижения</span>.",
          "schinese": "被动给附近敌人打上<span class=\"highlight\">烙印</span>。向带有<span class=\"highlight\">烙印</span>的敌人射击会令烙印产生效果，给敌人造成<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">额外伤害</span>并增加自己的<Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">射速</span>和<Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">移动速度</span>。",
          "spanish": "<span class=\"highlight\">Marca</span> pasivamente a los enemigos cercanos. Disparar a un enemigo <span class=\"highlight\">marcado</span> consume el efecto, lo que inflige <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño</span> adicional y otorga <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">cadencia de tiro</span> y <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">velocidad de movimiento</span>.",
          "thai": "หมายหัวศัตรูใกล้เคียงให้ติด<span class=\"highlight\">ตราปีศาจ</span>โดยอัตโนมัติ เมื่อยิงศัตรูที่มี<span class=\"highlight\">ตราปีศาจ</span>จะทำให้เอฟเฟกต์หายไป และสร้าง <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ความเสียหาย</span>เพิ่มเติม พร้อมกับเพิ่ม <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">อัตรายิง</span>และ <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ความเร็ว​การ​เคลื่อนที่</span>",
          "turkish": "Yakındaki düşmanları <span class=\"highlight\">damgalayarak</span> pasif bir şekilde işaretler. <span class=\"highlight\">Damgalı</span> bir düşmana ateş etmek etkisini tüketerek bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">hasar</span> verir ve <Panel class=\"AbilityPropertyIcon prop_fire_rate\"><span class=\"highlight\">atış hızı</span> ile <Panel class=\"AbilityPropertyIcon prop_move_speed\"><span class=\"highlight\">hareket hızı</span> sağlar.",
          "ukrainian": "Пасивно позначає ворогів поблизу <span class=\"highlight\">клеймом</span>. Стрільба по ворогу із <span class=\"highlight\">клеймом</span> припиняє ефект, завдаючи додаткової <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">шкоди</span> цілі й надаючи стрільцю <Panel class=\"AbilityPropertyIcon prop_fire_rate\"> <span class=\"highlight\">швидкострільності</span> та <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">швидкості руху</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
      "behaviors": [],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/hornet/hornet_assassinate_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/hornet/hornet_assassinate_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/hornet/hornet_assassinate_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_gunslinger_salvo",
      "slug": "demontrigger-blitz",
      "displayName": {
        "english": "Demontrigger Blitz",
        "byLanguage": {
          "brazilian": "Chuva de Balas Demoníacas",
          "czech": "Démonická salva",
          "english": "Demontrigger Blitz",
          "french": "Blitz démoniaque",
          "german": "Dämonische Salve",
          "italian": "Raffica con grilletto demoniaco",
          "indonesian": "Blitz Pemanggil Setan",
          "japanese": "デモントリガー・ブリッツ",
          "koreana": "악마의 폭격",
          "latam": "Gatillo Demoníaco",
          "polish": "Demoniczny Ostrzał",
          "russian": "Демонический залп",
          "schinese": "魔弹疾袭",
          "spanish": "Gatillo Demoníaco",
          "thai": "ดีมอนทริกเกอร์บลิตซ์",
          "turkish": "Şeytani Ağır Saldırı",
          "ukrainian": "Демонічний залп"
        }
      },
      "description": {
        "english": "Load your weapon with <span class=\"highlight\">demonic rounds</span>. After a delay, release a <span class=\"highlight\">blitz of bullets</span> at the target enemy, dealing bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span>. <br><br>Enemies can intercept the bullets.",
        "byLanguage": {
          "brazilian": "Carrega a sua arma com <span class=\"highlight\">balas demoníacas</span>. Após um atraso, dispara uma <span class=\"highlight\">chuva de balas</span> no inimigo-alvo, causando <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">dano espiritual</span> adicional.<br><br>Os inimigos podem interceptar as balas.",
          "czech": "Gunslinger nabije svoji zbraň <span class=\"highlight\">démonickými náboji</span>, načež po krátké prodlevě vypustí na zacíleného nepřítele <span class=\"highlight\">salvu střel</span> udílejících bonusové <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">poškození</span>. <br><br>Jiní nepřátelé mohou střely vyblokovat.",
          "english": "Load your weapon with <span class=\"highlight\">demonic rounds</span>. After a delay, release a <span class=\"highlight\">blitz of bullets</span> at the target enemy, dealing bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span>. <br><br>Enemies can intercept the bullets.",
          "french": "{s:hero_name} charge son arme avec des <span class=\"highlight\">balles démoniaques</span>. Après un certain temps, {s:hero_name} <span class=\"highlight\">mitraille</span> sa cible, infligeant des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dégâts bonus</span>. <br><br>Les adversaires peuvent intercepter les balles.",
          "german": "{s:hero_name} lädt seine Waffe mit <span class=\"highlight\">dämonischen Kugeln</span>. Nach einer Verzögerung feuert er eine <span class=\"highlight\">Kugelsalve</span> auf einen ausgewählten Gegner, die zusätzlichen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Magieschaden</span> zufügt.<br><br>Die Salve kann von anderen Gegnern in der Schussbahn abgefangen werden.",
          "italian": "Carichi la tua arma con <span class=\"highlight\">cartucce demoniache</span>. Dopo un ritardo, spari una <span class=\"highlight\">raffica di pallottole</span> contro il nemico bersaglio, infliggendo <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danni</span> bonus. <br><br>I nemici possono intercettare le pallottole.",
          "indonesian": "Mengisi senjata dengan <span class=\"highlight\">peluru setan</span>. Setelah penundaan, melepaskan <span class=\"highlight\">rentetan peluru</span> pada target musuh, memberikan bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span>. <br><br>Musuh dapat mengadang peluru.",
          "japanese": "武器に<span class=\"highlight\">悪魔の弾丸</span>を装填する。ディレイの後、対象の敵に対して<span class=\"highlight\">弾丸による猛攻撃</span>を放ち、追加<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ダメージ</span>を与える<br><br>敵は弾丸の射出を阻止できる",
          "koreana": "무기에 <span class=\"highlight\">악마의 힘이 깃든 총탄</span>을 장전합니다. 일정 시간 후 대상 적군에게 <span class=\"highlight\">총탄 폭격</span>을 퍼부어 보너스 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">피해</span>를 입힙니다.<br><br>적군이 총탄을 가로챌 수 있습니다.",
          "latam": "Carga tu arma con <span class=\"highlight\">balas demoníacas</span>. Tras un retraso, desata una <span class=\"highlight\">lluvia de balas</span> que infligen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño</span> adicional al objetivo. <br><br>Los enemigos pueden interceptar las balas.",
          "polish": "Naładuj swoją broń <span class=\"highlight\">demonicznymi kulami</span>. Po opóźnieniu wyzwól <span class=\"highlight\">salwę kul</span> na wrogi cel, zadając dodatkowe <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">obrażenia</span>. <br><br>Wrogowie mogą przechwytywać naboje.",
          "russian": "{s:hero_name} заряжает оружие <span class=\"highlight\">демоническими патронами</span>. После задержки он выпускает в выбранного врага <span class=\"highlight\">залп пуль</span>, которые наносят ему дополнительный <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">урон</span>. <br><br>Враги могут перехватить пули.",
          "schinese": "为武器装填<span class=\"highlight\">恶魔子弹</span>。经过短暂延迟后，向目标敌人发起一阵<span class=\"highlight\">弹幕猛攻</span>，造成额外<Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">伤害</span>。<br><br>敌人可以拦截这些子弹。",
          "spanish": "Carga el arma con <span class=\"highlight\">balas demoníacas</span>. Tras un retraso, desata una <span class=\"highlight\">lluvia de balas</span> que infligen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño</span> adicional al objetivo. <br><br>Los enemigos pueden interceptar las balas.",
          "thai": "เติมกระสุนอาวุธของคุณด้วย<span class=\"highlight\">กระสุนปีศาจ</span> หลังจากช่วงเวลาดีเลย์ จะ<span class=\"highlight\">รัวปล่อยกระสุน</span>ไปยังศัตรูเป้าหมาย ซึ่งจะสร้าง <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ความเสียหาย</span>เพิ่มเติม<br><br>ศัตรูสามารถสกัดกั้นกระสุนได้",
          "turkish": "Silahınızı <span class=\"highlight\">şeytani mermilerle</span> doldurun. Bir gecikmeden sonra, hedef düşmana <span class=\"highlight\">mermi yağdırarak</span> bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">hasar</span> verin. <br><br>Düşmanlar mermileri engelleyebilir.",
          "ukrainian": "Заряджає свою зброю <span class=\"highlight\">демонічними кулями</span>. Після затримки випускає <span class=\"highlight\">сплеск куль</span> у цільового ворога, що завдають додаткової <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">шкоди</span>. <br><br>Вороги можуть перехоплювати ці кулі."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS",
        "CITADEL_ABILITY_BEHAVIOR_DISARMABLE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING",
        "CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END",
        "CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 3,
      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 5,
      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 2,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 3,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 4,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 5,
      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
        "requiredSouls": 200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 3,
        "requiredSouls": 500,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 4,
        "requiredSouls": 900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 5,
        "requiredSouls": 1400,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 6,
        "requiredSouls": 2000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 7,
        "requiredSouls": 2600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 8,
        "requiredSouls": 3200,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 9,
        "requiredSouls": 3900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 10,
        "requiredSouls": 4600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 11,
        "requiredSouls": 5300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 12,
        "requiredSouls": 6000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 13,
        "requiredSouls": 6800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 14,
        "requiredSouls": 7600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
        "requiredSouls": 8400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 16,
        "requiredSouls": 9200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 17,
        "requiredSouls": 10100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 18,
        "requiredSouls": 11000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 19,
        "requiredSouls": 11900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 20,
        "requiredSouls": 12800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 21,
        "requiredSouls": 13800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 22,
        "requiredSouls": 14900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 23,
        "requiredSouls": 16100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 24,
        "requiredSouls": 17400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 25,
        "requiredSouls": 18900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 26,
        "requiredSouls": 20600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 27,
        "requiredSouls": 22500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 28,
        "requiredSouls": 24600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 26900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 30,
        "requiredSouls": 29400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 31,
        "requiredSouls": 32100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 32,
        "requiredSouls": 35000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 33,
        "requiredSouls": 38100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 34,
        "requiredSouls": 41400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 35,
        "requiredSouls": 44900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 36,
        "requiredSouls": 48600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      }
    ]
  },
  "statDisplayGroups": [
    {
      "category": "ECitadelStat_Vitality",
      "stats": [
        "EMaxHealth",
        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
      ]
    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
      "stats": [
        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/gunslinger_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/gunslinger_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/gunslinger_sm_psd.png",
      "type": "image"
    },
    "card": {
      "sourcePath": "panorama/images/heroes/gunslinger_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/gunslinger_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/gunslinger_sm_psd.png",
      "type": "image"
    },
    "portrait": {
      "sourcePath": "panorama/images/heroes/gunslinger_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/gunslinger_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/gunslinger_sm_psd.png",
      "type": "image"
    },
    "model": null
  }
}
