{
  "id": "haze",
  "slug": "haze",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_haze",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_haze:n",
  "heroId": 13,
  "codeName": "haze",
  "displayName": {
    "english": "Haze",
    "byLanguage": {
      "brazilian": "Bruma",
      "czech": "Haze",
      "english": "Haze",
      "french": "Nébula",
      "german": "Haze",
      "italian": "Hypnos",
      "indonesian": "Haze",
      "japanese": "ヘイズ",
      "koreana": "헤이즈",
      "latam": "Bruma",
      "polish": "Mara",
      "russian": "Пелена",
      "schinese": "岚梦",
      "spanish": "Bruma",
      "thai": "เฮซ",
      "turkish": "Duman",
      "ukrainian": "Імла"
    }
  },
  "searchName": {
    "english": "Haze",
    "byLanguage": {
      "brazilian": "Bruma Haze",
      "czech": "Haze",
      "english": "Haze",
      "french": "Nébula Haze",
      "german": "Haze",
      "italian": "Hypnos Haze",
      "indonesian": "Haze",
      "japanese": "ヘイズ へいず heizu haze",
      "koreana": "헤이즈",
      "latam": "Bruma",
      "polish": "Mara Haze",
      "russian": "Пелена Хейз Haze",
      "schinese": "lanmeng 暗影 anying haze 黑脸 heilian",
      "spanish": "Bruma",
      "thai": "เฮซ",
      "turkish": "Duman",
      "ukrainian": "Імла Гейз Хейз Haze"
    }
  },
  "playstyle": {
    "english": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.",
    "byLanguage": {
      "brazilian": "A obsessão da Bruma contra um alvo a torna resiliente em um conflito. Ela prefere criar confrontos unilaterais, evitando sofrer dano para se aproximar e atacar alvos desavisados.",
      "czech": "Haze preferuje jednostranné potyčky, takže nejúčinnější je, když se neviditelná připlíží k cíli, zafixuje se na něj a následně rozpoutá peklo, které jen tak někdo nepřežije.",
      "english": "When Haze fixates on a target she can hold her own in a firefight. She prefers to create one sided exchanges, avoiding damage then picking off unsuspecting targets up close.",
      "french": "Cette occultiste traque et isole sa proie. Sa maitrise de l'effet de surprise et sa capacité à esquiver les dégâts lui permettent de tenir tête aux adversaires les plus tenaces lors de combats singuliers.",
      "german": "Wenn sich Haze erst einmal auf ein Ziel fixiert hat, ist dessen Schicksal quasi besiegelt. Sie zieht einseitige Kämpfe vor, in denen sie eigenen Schaden geschickt vermeidet und ihre ahnungslosen Ziele aus der Nähe in einem Wimpernschlag ausschaltet.",
      "italian": "Hypnos si fissa su un bersaglio e padroneggia ogni scontro a fuoco. Preferisce scontrarsi con avversari singoli, evitando di subire danni e sferrando attacchi ravvicinati ai bersagli ignari.",
      "indonesian": "Haze mengunci target dan menguasai setiap baku tembak. Dia lebih suka melakukan serangan sepihak, menghindari damage, dan menarget musuh yang tidak menyadari kehadirannya.",
      "japanese": "1人の敵に集中できる状況であれば、銃撃戦においてヘイズの右に出る者はいない。ワンサイドゲームを好む彼女はダメージを回避しながら、油断している敵の不意をついてとどめを刺す。",
      "koreana": "헤이즈는 총알이 빗발치는 전투에서도 눈에 한번 들어온 적군은 놓치지 않습니다. 자신이 유리한 상황에서 일방적으로 공격하는 것을 즐기며, 공격을 피해 가까이 다가가 방심하고 있는 적군을 처치합니다.",
      "latam": "Cuando Bruma se fija en un objetivo, puede agarrarlo a balazos. Ella prefiere crear intercambios unilaterales, evitando el daño y atacar de cerca objetivos desprevenidos.",
      "polish": "Gdy Mara zafiksuje się na punkcie jakiegoś celu, jest w stanie sama sobie poradzić podczas wymiany ognia. Woli kreować jednostronne potyczki, w których unika obrażeń, a potem zdejmuje niczego niepodejrzewające cele z bliska.",
      "russian": "Пелена может без проблем выстоять в перестрелке, если сосредоточится на цели. Она предпочитает создавать для себя выгодные ситуации, избегая урона, а затем изрешечивая врагов на близкой дистанции.",
      "schinese": "当岚梦专心对付一个目标时，她能在战斗中立于不败之地。她更喜欢单方面交战，避免自己受伤，然后来到毫无防备的敌人面前，将其歼灭。",
      "spanish": "Cuando Bruma se fija en un objetivo, puede apañárselas en un tiroteo. Prefiere realizar intercambios unilaterales, evitar el daño y atacar de cerca a objetivos desprevenidos.",
      "thai": "เมื่อ เฮซ จดจ่อจับจ้องที่เป้าหมาย เธอจะยืนหยัดยิงต่อสู้ด้วยตัวเองได้ เธอชอบสร้างสถานการณ์ที่เอื้ออำนวยให้โจมตีได้เพียงฝ่ายเดียวพร้อมทั้งหลีกเลี่ยงความเสียหายไปด้วย จากนั้นก็จัดการสอยเป้าหมายที่ชะล่าใจในระยะเผาขน",
      "turkish": "Duman, bir hedefe odaklandığında bir silahlı çatışmada kendi başının çaresine bakabilir. Hiçbir şeyden haberi olmayan hedeflerin olduğu ve hasar almadığı tek taraflı saldırıları tercih eder.",
      "ukrainian": "Коли зосереджується на цілі, то може без проблем вистояти в сутичці. Вона намагається домінувати в перестрілці, уникаючи отримання шкоди, а потім по черзі поливає свинцем ворогів поблизу, які ні про що не здогадуються."
    }
  },
  "lore": {
    "english": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent.  It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\n\nAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.",
    "byLanguage": {
      "brazilian": "A Comissão de Investigação e Segurança Oculta é uma organização governamental secreta que faz a CIA parecer um livro aberto. Cabe aos homens, mulheres e entidades da CISO manter o país a salvo de forças sinistras que estão além do alcance das autoridades locais.\n\nComo membro da famosa Divisão Onírica, Bruma é rotineiramente encarregada de invadir os sonhos de pessoas importantes, averiguar se elas representam uma ameaça e, se preciso... colocá-las para dormir.",
      "czech": "Komise pro okultní bezpečnost a vyšetřování je vládní organizace tak utajená, že vedle ní i CIA vypadá transparentně. Dává to však rozum, jelikož na bedrech mužů, žen a entit z KOBV spočívá zodpovědnost bránit zemi před zlovolnými silami, na které místní orgány nestačí.\n\nHaze je členkou nechvalně známé divize „uspávačů“ a běžnou náplní její práce je tak infiltrace snů zájmových osob, u nichž vyhodnocuje úroveň hrozby, a pokud je to nutné... posílá je na věčný spánek.",
      "english": "The Occult Security and Investigation Commission is a black box government organization that makes the CIA look transparent.  It falls on the men, women, and entities of the OSIC to keep the country safe from sinister forces that are beyond the capabilities of local law enforcement.\n\nAs a member of the notorious Sandman Division, Haze is routinely tasked with infiltrating the dreams of persons of interest, to assess their threat level, and if needed... to put them to sleep.",
      "french": "L'OSIC, l'Occult Security and Investigation Commission (ou « Commission d'Investigation et de Sécurité sur l'Occultisme ») est un organisme gouvernemental si opaque qu'à côté d'elle, la CIA semble transparente. Il incombe aux hommes, femmes et entités de l'OSIC de protéger le pays de forces sinistres dépassant les capacités des agences de police classiques.\n\nEn tant que membre de la célèbre division Sandman, Haze est régulièrement chargée d'infiltrer les rêves des personnes soupçonnées, d'évaluer leur dangerosité et si besoin… de leur accorder un repos éternel.",
      "german": "Die Kommission für Okkulte Angelegenheiten und Sicherheitsfragen (KOAS) ist eine Schattenorganisation der Regierung, die die CIA im Vergleich transparent erscheinen lässt. Die Aufgabe der Männer, Frauen und Wesen der KOAS besteht darin, das Land vor finsteren Kräften zu schützen, die die Fähigkeiten der örtlichen Strafverfolgungsbehörden überschreiten.\n\nAls Mitglied der berüchtigten Einheit „Sandmann“ wird Haze regelmäßig damit beauftragt, die Träume von Zielpersonen zu infiltrieren, ihren Bedrohungsgrad einzuschätzen … und sie im Bedarfsfall einzuschläfern.",
      "italian": "La Commissione d'investigazione e sicurezza contro le forze occulte è un'organizzazione governativa a scatola nera che fa sembrare trasparente la CIA. Spetta agli uomini, alle donne e alle entità della Commissione proteggere il Paese da forze sinistre che vanno oltre le capacità delle forze dell'ordine locali.\n\nCome membro della famigerata Divisione Sandman, Hypnos ha regolarmente il compito di infiltrarsi nei sogni dei sospettati, di valutare il loro livello di minaccia e, se necessario... di addormentarli per sempre.",
      "indonesian": "Komisi Keamanan dan Investigasi Gaib (Occult Security and Investigation Commission, OSIC) adalah organisasi milik pemerintah yang lebih rahasia daripada CIA. Adalah tugas para pria, wanita, dan entitas OSIC untuk menjaga keamanan negara dari kekuatan jahat yang berada di luar kemampuan penegak hukum setempat.\n\nSebagai anggota Divisi Sandman yang terkenal, Haze secara rutin ditugaskan untuk menyusup ke dalam mimpi orang-orang yang dicurigai untuk menilai tingkat ancaman yang mungkin ditimbulkan, dan jika perlu... untuk membuat mereka tertidur selamanya.",
      "japanese": "オカルト保安捜査委員会（OSIC）は、CIAが透明に\n見えるほどのブラックボックスの政府機関である。\nOSICに所属する男性や女性、そして人間以外の存在は、\n地方の法執行機関では対処できないような邪悪な力から\n国家を守るため、その責務を果たしている。\n\n悪名高い睡魔部門の一員であるヘイズは、怪しいと\n目される人物の夢に潜入し、その脅威度を評価する任務を\n日常的にこなしている。そして必要とあれば……\nその人物を永遠の眠りにつかせるのだ。",
      "koreana": "OSIC(오컬트 안보 수사 위원회)는 CIA조차 투명해 보일 정도로 철저히 비밀스럽게 운영되는 정부 조직이다. 지역 법 집행 기관이 감당할 수 없는 사악한 세력으로부터 국가를 안전하게 보호하는 것이 OSIC에 속한 모든 구성원의 목표다.\n\n악명 높은 샌드맨 부서의 일원인 헤이즈가 주로 맡는 임무는 감시 대상의 꿈속에 침투하여 위험 수준을 파악하고 필요한 경우 영원히 잠들게 만드는 것이다.",
      "latam": "La Comisión de Seguridad e Investigación Oculta es una organización gubernamental tan oscura que hace que la CIA parezca transparente. Los hombres, mujeres y entidades de la CSIO tienen la responsabilidad de mantener al país a salvo de fuerzas siniestras que están más allá de las capacidades de las autoridades locales.\n\nComo miembro de la famosa División Sandman, Bruma tiene la tarea habitual de infiltrarse en los sueños los sospechosos, evaluar su nivel de amenaza y, si es necesario... ponerlas a dormir.",
      "polish": "Komisja ds. Śledztwa i Nadzoru Kwestii Okultystycznych (Occult Security and Investigation Commission, OSIC) to osnuta tajemnicą organizacja rządowa, przy której CIA jest czyste jak łza. To na barkach mężczyzn, kobiet i podmiotów OSIC spoczywa ochrona państwa przed złowrogimi siłami wykraczającymi poza możliwości lokalnych organów ochrony porządku publicznego.\n\nMara, jako członkini owianej złą sławą Dywizji Piaskuna, jest rutynowo przydzielana do infiltracji snów osób zamieszanych w sprawy, którymi dywizja się zajmuje, oceniania ich stopnia zagrożenia, a w razie potrzeby… usypiania ich.",
      "russian": "Комиссия по безопасности и расследованиям оккультизма — это тайная правительственная организация, на фоне которой ЦРУ покажется прозрачным ведомством. Работники КБРО — мужчины, женщины и иные сущности — защищают страну от зловещих сил, которые находятся вне компетенции местных правоохранительных органов.\n\nПелена состоит в окружённом дурной славой подразделении «Песочный человек». Ей регулярно поручают проникнуть в сны лиц, представляющих интерес, чтобы оценить уровень угрозы и при необходимости... убедиться, что цель не проснётся.",
      "schinese": "玄冥力量安全和调查委员会是个让中情局都显得透明的隐秘政府组织。抵御当地执法部门无力对抗的凶险力量，保障国家安全，这全都依靠组成该委员会的男男女女和各路鬼神们。\n\n岚梦是恶名昭彰的“睡魔作战队”的一员，她时常负责潜入观察对象的梦中，评估其威胁等级，必要的话……还会让其陷入沉睡。",
      "spanish": "La Comisión de Seguridad e Investigación Oculta es una organización gubernamental tan opaca que hace que la CIA parezca transparente. Los hombres, mujeres y entidades de la CSIO tienen la responsabilidad de mantener al país a salvo de fuerzas siniestras que están más allá de las capacidades de las autoridades locales.\n\nComo miembro de la famosa División Sandman, Bruma tiene la tarea habitual de infiltrarse en los sueños de personas de interés, evaluar su nivel de amenaza y, si es necesario... ponerlas a dormir.",
      "thai": "Occult Security and Investigation Commission เป็นองค์กรกล่องดำของรัฐบาลที่ทำให้ CIA ดูโปร่งใสเลยทีเดียว โดยทั้งบุรุษ สตรี และหน่วยงานคณะกรรมาธิการ OSIC นี้มีหน้าที่ดูแลปกป้องประเทศจากกองกำลังชั่วร้ายที่อยู่เหนือความสามารถของผู้พิทักษ์สันติราษฎร์ในท้องถิ่น\n\nในฐานะสมาชิกของ Sandman Division ที่โด่งดัง เฮซ มักได้รับมอบหมายให้แทรกซึมเข้าไปในความฝันของบุคคลที่น่าสนใจ เพื่อประเมินระดับภัยคุกคาม และหากจำเป็น... ก็ทำให้พวกเขาหลับใหลตลอดกาล",
      "turkish": "Doğaüstü Vakalarla Mücadele Komitesi, CIA'i şeffaf gösterecek kadar karanlık bir devlet oluşumudur. DVMK'de çalışan erkek, kadın ve varlıkların görevi; ülkeyi, yerel güvenlik güçlerinin kabiliyetlerinin ötesinde kalan kötü niyetli güçlere karşı korumaktır.\n\nSandman Birimi'nin bir üyesi olan Duman'ın görevleri arasında şüpheli kişilerin rüyalarına girerek tehdit seviyelerini tespit etmek ve gerekli durumlarda onları sonsuz bir uykuya uğurlamak vardır.",
      "ukrainian": "Комісія з безпеки та розслідування окультизму — таємна урядова організація, у порівнянні з якою навіть ЦРУ вигладає прозорою інституцією. Завданням чоловіків, жінок та підопічних КБРО є захист країни від згубних сил, з якими не можуть впоратися місцеві правоохоронні органи.\n\nІмла входить до славнозвісного підрозділу «Дрімота» й часто отримує завдання проникнути в сни підозрюваних, щоб оцінити їхній рівень небезпеки, і, якщо потрібно… приспати їх."
    }
  },
  "tags": [
    {
      "english": "Assassin",
      "byLanguage": {
        "brazilian": "Assassina",
        "czech": "Vražedkyně",
        "english": "Assassin",
        "french": "Assassin",
        "german": "Assassine",
        "italian": "Sicaria",
        "indonesian": "Assassin",
        "japanese": "アサシン",
        "koreana": "암살자",
        "latam": "Sicaria",
        "polish": "Zabójczyni",
        "russian": "Убийца",
        "schinese": "精  准",
        "spanish": "Asesina",
        "thai": "นักลอบสังหาร",
        "turkish": "Suikastçı",
        "ukrainian": "Асасин"
      }
    },
    {
      "english": "Stealthy",
      "byLanguage": {
        "brazilian": "Furtiva",
        "czech": "Neviditelná",
        "english": "Stealthy",
        "french": "Furtive",
        "german": "Schattenhaft",
        "italian": "Furtiva",
        "indonesian": "Tak Terdeteksi",
        "japanese": "ステルス",
        "koreana": "은신",
        "latam": "Sigilosa",
        "polish": "Podstęp",
        "russian": "Скрытная",
        "schinese": "隐  秘",
        "spanish": "Sigilosa",
        "thai": "ลอบเร้น",
        "turkish": "Gizli",
        "ukrainian": "Невидима"
      }
    },
    {
      "english": "Lethal",
      "byLanguage": {
        "brazilian": "Letal",
        "czech": "Smrtící",
        "english": "Lethal",
        "french": "Mortelle",
        "german": "Tödlich",
        "italian": "Letale",
        "indonesian": "Mematikan",
        "japanese": "リーサル",
        "koreana": "치명적",
        "latam": "Letal",
        "polish": "Grad kul",
        "russian": "Смертоносная",
        "schinese": "危  险",
        "spanish": "Letal",
        "thai": "ถึงตาย",
        "turkish": "Ölümcül",
        "ukrainian": "Смертоносна"
      }
    }
  ],
  "gunArchetype": {
    "english": "Rapid Fire",
    "byLanguage": {
      "brazilian": "Disparo rápido",
      "czech": "Rychlá střelba",
      "english": "Rapid Fire",
      "french": "Tirs en rafale",
      "german": "Schnellfeuer",
      "italian": "Sparo rapido",
      "indonesian": "Tembakan Beruntun",
      "japanese": "ラピッド射撃",
      "koreana": "속사",
      "latam": "Disparo rápido",
      "polish": "Szybki ogień",
      "russian": "Беглый огонь",
      "schinese": "速射",
      "spanish": "Disparo rápido",
      "thai": "ยิงรัวอย่างเร็ว",
      "turkish": "Hızlı Atış",
      "ukrainian": "Швидкостріл"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_haze_set",
    "archetype": {
      "english": "Rapid Fire",
      "byLanguage": {
        "brazilian": "Disparo rápido",
        "czech": "Rychlá střelba",
        "english": "Rapid Fire",
        "french": "Tirs en rafale",
        "german": "Schnellfeuer",
        "italian": "Sparo rapido",
        "indonesian": "Tembakan Beruntun",
        "japanese": "ラピッド射撃",
        "koreana": "속사",
        "latam": "Disparo rápido",
        "polish": "Szybki ogień",
        "russian": "Беглый огонь",
        "schinese": "速射",
        "spanish": "Disparo rápido",
        "thai": "ยิงรัวอย่างเร็ว",
        "turkish": "Hızlı Atış",
        "ukrainian": "Швидкостріл"
      }
    },
    "name": {
      "english": "Censure & Penance",
      "byLanguage": {
        "brazilian": "Censura e Penitência",
        "czech": "Odsouzení a pokání",
        "english": "Censure & Penance",
        "french": "Censure et pénitence",
        "german": "Zensur und Buße",
        "italian": "Censura e penitenza",
        "indonesian": "Ancaman & Tobat",
        "japanese": "センシュア＆ペナンス",
        "koreana": "심판과 처벌",
        "latam": "Censura y penitencia",
        "polish": "Potępienie i Pokuta",
        "russian": "Осуждение и Искупление",
        "schinese": "责与赎",
        "spanish": "Censura y Penitencia",
        "thai": "Censure & Penance",
        "turkish": "Kınama ve Cezalandırma",
        "ukrainian": "Осуд і каяття"
      }
    },
    "description": null,
    "bulletDamage": 5.26,
    "bulletsPerShot": 1,
    "roundsPerSecond": 9.52,
    "clipSize": 25,
    "reloadTime": 2.35,
    "reloadSingle": null,
    "bulletSpeed": 30000,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 1811,
    "dps": 50.1,
    "sustainedDps": 26.4,
    "ammoPerSecond": 9.52,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/haze_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/haze_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/haze_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": true,
  "complexity": 1,
  "modelName": "models/heroes_staging/haze/haze.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/haze_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/haze_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/haze_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 8.2,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 730,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.62,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.43
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_haze_set",
    "ESlot_Weapon_Melee": "ability_melee_haze",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "ability_sleep_dagger",
    "ESlot_Signature_2": "ability_smoke_bomb",
    "ESlot_Signature_3": "ability_stacking_damage",
    "ESlot_Signature_4": "ability_bullet_flurry"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "ability_sleep_dagger",
      "slug": "sleep-dagger",
      "displayName": {
        "english": "Sleep Dagger",
        "byLanguage": {
          "brazilian": "Adaga Tranquilizante",
          "czech": "Uspávací dýka",
          "english": "Sleep Dagger",
          "french": "Dague de sommeil",
          "german": "Schlafdolch",
          "italian": "Daga del sonno",
          "indonesian": "Belati Penidur",
          "japanese": "スリープダガー",
          "koreana": "수면 단검",
          "latam": "Daga adormecedora",
          "polish": "Sztylet Uśpienia",
          "russian": "Усыпляющий кинжал",
          "schinese": "沉睡匕首",
          "spanish": "Daga Adormecedora",
          "thai": "​สลีป​แดกเกอร์​",
          "turkish": "Uyutma Hançeri",
          "ukrainian": "Присипляючий кинджал"
        }
      },
      "description": {
        "english": "Throw a dagger that <span class=\"highlight\">damages</span> and <span class=\"highlight\">sleeps</span> the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
        "byLanguage": {
          "brazilian": "Lança uma adaga que <span class=\"highlight\">causa dano</span> e <span class=\"highlight\">adormece</span> o alvo. O sono é interrompido precocemente caso o alvo sofra dano. Lançar uma adaga não quebra a sua invisibilidade. A Adaga Tranquilizante não interrompe habilidades canalizadas de inimigos.",
          "czech": "Haze vrhne dýku, která <span class=\"highlight\">udělí poškození</span> a svůj cíl <span class=\"highlight\">uspí</span>. Spící cíle jsou probuzeny krátce po utržení poškození. Vržením dýky není přerušena neviditelnost. Uspávací dýka také nepřerušuje vyvolávání schopností nepřátel.",
          "english": "Throw a dagger that <span class=\"highlight\">damages</span> and <span class=\"highlight\">sleeps</span> the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.",
          "french": "Lance une dague qui <span class=\"highlight\">inflige des dégâts</span> et <span class=\"highlight\">endort</span> la cible ennemie. Les cibles endormies se réveillent peu après avoir subi des dégâts. Lancer une dague ne met pas fin à l'effet d'invisibilité. La dague n'interrompt pas les capacités canalisées des cibles ennemies.",
          "german": "{s:hero_name} wirft einen Dolch, der <span class=\"highlight\">Schaden zufügt</span> und das Ziel <span class=\"highlight\">einschlafen lässt</span>. Kurz nach dem es Schaden erlitten hat, wacht das schlafende Ziel wieder auf. Das Werfen eines Dolchs deckt die Unsichtbarkeit von {s:hero_name} nicht auf. Die Fähigkeit unterbricht nicht die kanalisierenden Fähigkeiten von Gegnern.",
          "italian": "Scagli una daga che <span class=\"highlight\">danneggia</span> e <span class=\"highlight\">addormenta</span> il bersaglio. I bersagli addormentati si risvegliano poco dopo aver subito dei danni. Quando scagli la daga, la tua invisibilità non viene interrotta. La daga non interrompe le abilità canalizzate dei nemici.",
          "indonesian": "Melempar belati yang memberikan <span class=\"highlight\">damage</span> dan <span class=\"highlight\">menidurkan</span> target. Target yang tertidur akan langsung bangun setelah menerima damage. Melempar Belati tidak menghilangkan efek Tak Terlihat. Belati Penidur tidak menganggu kemampuan musuh menggunakan skill.",
          "japanese": "対象に<span class=\"highlight\">ダメージ</span>を与え、<span class=\"highlight\">睡眠状態</span>を付与するダガーを投げる。睡眠状態の対象はダメージを受けると目を覚ます。ダガーを投げても自身のインビジブル状態は解除されない。スリープダガーは敵の詠唱アビリティを中断しない",
          "koreana": "<span class=\"highlight\">피해</span>를 입히고 <span class=\"highlight\">수면</span>에 빠뜨리는 단검을 대상을 향해 투척합니다. 수면에 빠진 대상은 피해를 입으면 깨어납니다. 단검을 투척해도 투명 상태가 해제되지 않습니다. 수면 단검은 적군의 능력 집중을 방해하지 않습니다.",
          "latam": "Lanza una daga que <span class=\"highlight\">inflige daño</span> y <span class=\"highlight\">duerme</span> al objetivo. Los objetivos dormidos se despiertan poco después de haber recibido daño. Lanzar una daga no interrumpe tu invisibilidad. Daga adormecedora no interrumpe la canalización de habilidades de los enemigos.",
          "polish": "Rzuć sztyletem, który <span class=\"highlight\">zadaje obrażenia</span> oraz <span class=\"highlight\">usypia</span> cel. Śpiące cele budzą się krótko po otrzymaniu obrażeń. Rzucenie sztyletem nie przerywa twojej niewidzialności. Sztylet Uśpienia nie przerywa inkantacji wrogów.",
          "russian": "{s:hero_name} бросает кинжал, который <span class=\"highlight\">наносит урон</span> и <span class=\"highlight\">усыпляет</span> цель. Спящие цели просыпаются вскоре после получения урона. Бросок кинжала не лишает вас невидимости и не прерывает активированные умения врагов.",
          "schinese": "投掷一把匕首，让目标受到<span class=\"highlight\">伤害</span>并<span class=\"highlight\">沉睡</span>。沉睡的目标受到伤害不久后会醒来。投掷匕首不会解除隐身。沉睡匕首不会打断敌人的技能施法。",
          "spanish": "Lanza una daga que <span class=\"highlight\">inflige daño</span> y <span class=\"highlight\">duerme</span> al objetivo. Los objetivos dormidos se despiertan poco después de haber recibido daño. Lanzar una daga no interrumpe tu invisibilidad. Daga Adormecedora no interrumpe la canalización de habilidades de los enemigos.",
          "thai": "ขว้างมีดสั้นที่จะ<span class=\"highlight\">สร้างความเสียหาย</span>และทำให้เป้าหมาย<span class=\"highlight\">หลับ</span> เป้าหมายที่หลับจะตื่นขึ้นหลังได้รับความเสียหายเป็นเวลาสั้น ๆ การขว้างมีดจะไม่ทำให้หลุดจากสถานะล่องหน ​สลีป​แดกเกอร์​ จะไม่ขัดจังหวะสกิลยืนร่ายของศัตรู",
          "turkish": "Hedefe <span class=\"highlight\">hasar veren</span> ve onu <span class=\"highlight\">uyutan</span> bir hançer fırlatın. Uyuyan hedefler hasar aldıktan kısa bir süre sonra uyanır. Hançeri fırlatmak görünmezliğinizi bozmaz. Uyutma Hançeri yönlendirmeli yetenek kullanan düşmanları sekteye uğratmaz.",
          "ukrainian": "Удар кинджалом <span class=\"highlight\">завдає шкоди</span> цілі та <span class=\"highlight\">присипляє</span> її. Жертви прокидаються невдовзі після зазнавання шкоди. Удар кинджалом не впливає на невидимість героїні та не перериває заряджальні вміння ворога."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/haze/haze_sleep_dagger_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/haze/haze_sleep_dagger_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/haze/haze_sleep_dagger_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "ability_smoke_bomb",
      "slug": "smoke-bomb",
      "displayName": {
        "english": "Smoke Bomb",
        "byLanguage": {
          "brazilian": "Bomba de Fumaça",
          "czech": "Kouřová bomba",
          "english": "Smoke Bomb",
          "french": "Fumibombe",
          "german": "Rauchbombe",
          "italian": "Bomba fumogena",
          "indonesian": "Bom Asap",
          "japanese": "スモークボム",
          "koreana": "연막탄",
          "latam": "Bomba de humo",
          "polish": "Bomba Dymna",
          "russian": "Дымовая шашка",
          "schinese": "烟雾弹",
          "spanish": "Bomba de Humo",
          "thai": "​สโมก​บอมบ์​",
          "turkish": "Duman Bombası",
          "ukrainian": "Димова шашка"
        }
      },
      "description": {
        "english": "Fade out of sight, becoming <span class=\"highlight\">invisible</span> and gaining <span class=\"highlight\">sprint speed</span>. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.",
        "byLanguage": {
          "brazilian": "Desaparece de vista, tornando-se <span class=\"highlight\">invisível</span> e ganhando <span class=\"highlight\">velocidade de corrida</span>. Atacar interrompe a invisibilidade, mas usar itens não. Visível para inimigos próximos.",
          "czech": "Haze zmizí z dohledu, stane se <span class=\"highlight\">neviditelnou</span> a začne <span class=\"highlight\">sprintovat</span>. Neviditelnost je přerušena útočením, ale ne používáním předmětů. Nepřátelé v určité vzdálenosti jsou také schopni neviditelnost prohlédnout.",
          "english": "Fade out of sight, becoming <span class=\"highlight\">invisible</span> and gaining <span class=\"highlight\">sprint speed</span>. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.",
          "french": "Disparait du champ de bataille. Devient <span class=\"highlight\">invisible</span> et gagne de la <span class=\"highlight\">vitesse de course</span>. L'invisibilité prend fin après avoir attaqué, mais pas si des objets sont utilisés. Même invisible, {s:hero_name} est visible des unités ennemies proches.",
          "german": "{s:hero_name} verschwindet von der Bildfläche, wird <span class=\"highlight\">unsichtbar</span> und erhält zusätzliches <span class=\"highlight\">Sprinttempo</span>. Angriffe decken die Unsichtbarkeit auf, der Einsatz von Gegenständen jedoch nicht. Wenn sich Gegner in der Nähe befinden, wird die Unsichtbarkeit enttarnt.",
          "italian": "Scompari dal campo di battaglia, diventando <span class=\"highlight\">invisibile</span> e ottenendo <span class=\"highlight\">velocità sprint</span>. L'invisibilità svanisce quando attacchi, ma non quando usi gli oggetti. I nemici nelle vicinanze possono vedere attraverso il tuo corpo invisibile.",
          "indonesian": "Menghilang dari pandangan, menjadi <span class=\"highlight\">Tak Terlihat</span>, dan mendapatkan <span class=\"highlight\">kecepatan sprint</span>. Menyerang akan menghilangkan efek Tak Terlihat, tapi menggunakan item tidak akan menghilangkan efek tersebut. Musuh terdekat dapat melihatmu meski dalam keadaan Tak Terlihat.",
          "japanese": "視界から消えて<span class=\"highlight\">インビジブル状態</span>になり、<span class=\"highlight\">スプリント速度</span>を獲得する。攻撃するとインビジブルが解除されるが、アイテム使用では解除されない。付近の敵はインビジブル状態を無視して姿を視認できる",
          "koreana": "<span class=\"highlight\">투명</span> 상태로 전환되면서 시야에서 점점 사라지고 <span class=\"highlight\">질주 속도</span>를 얻습니다. 투명 상태는 공격 시 해제되지만, 아이템 사용 시에는 해제되지 않습니다. 반경 내에 있는 적군은 투명화된 형체를 볼 수 있습니다.",
          "latam": "Desaparece de la vista volviéndote <span class=\"highlight\">invisible</span> y obtienes<span class=\"highlight\">velocidad de esprint</span>. Atacar elimina la invisibilidad, pero utilizar objetos no. Los enemigos cercanos pueden ver a través de tu invisibilidad.",
          "polish": "Zniknij z pola widzenia, zyskując <span class=\"highlight\">niewidzialność</span> oraz <span class=\"highlight\">szybkość sprintu</span>. Atakowanie przerwie niewidzialność, ale używanie przedmiotów nie. Pobliscy wrogowie będą mogli cię dostrzec.",
          "russian": "Позволяет скрыться благодаря <span class=\"highlight\">невидимости</span> и <span class=\"highlight\">повышению скорости бега</span>. {s:hero_name} теряет невидимость, если начинает атаковать, и становится видимой для врагов, подошедших слишком близко. Использование предметов не лишает невидимости.",
          "schinese": "淡出视线，变为<span class=\"highlight\">隐身</span>并获得<span class=\"highlight\">疾跑速度</span>。攻击会移除隐身效果，但使用物品不会。近距离的敌人可看穿隐身效果。",
          "spanish": "Desaparece de la vista volviéndote <span class=\"highlight\">invisible</span> y obteniendo <span class=\"highlight\">velocidad de esprint</span>. Atacar elimina la invisibilidad, pero utilizar objetos no. Los enemigos cercanos pueden ver a través de tu invisibilidad.",
          "thai": "เลือนหายลับไปจากสายตา ทำให้<span class=\"highlight\">ล่องหน</span>และเพิ่ม<span class=\"highlight\">ความเร็ว​การวิ่ง</span> เมื่อโจมตีจะทำให้สถานะล่องหนสิ้นสุดลง แต่การใช้ไอเท็มจะไม่ทำให้การล่องหนสิ้นสุด ศัตรูที่อยู่ใกล้สามารถมองเห็นทะลุการล่องหนของคุณได้",
          "turkish": "Gözden kaybolarak <span class=\"highlight\">görünmez</span> olun ve <span class=\"highlight\">koşu hızı</span> kazanın. Saldırmak görünmezliği bozar ancak eşya kullanmak bozmaz. Yakındaki düşmanlar, görünmez olsanız da sizi görebilir.",
          "ukrainian": "Зникає з поля зору, стає <span class=\"highlight\">невидимою</span> та здобуває <span class=\"highlight\">швидкість бігу</span>. Атака усуває невидимість, але предмети можна використовувати. Вороги неподалік можуть розгледіти її."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DAMAGE_DOESNT_WAKE_FROM_SLEEP",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT",
        "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED",
        "CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/haze/haze_smoke_bomb_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/haze/haze_smoke_bomb_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/haze/haze_smoke_bomb_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_stacking_damage",
      "slug": "fixation",
      "displayName": {
        "english": "Fixation",
        "byLanguage": {
          "brazilian": "Obsessão",
          "czech": "Fixace",
          "english": "Fixation",
          "french": "Fixation",
          "german": "Fixierung",
          "italian": "Accanimento",
          "indonesian": "Kunci Target",
          "japanese": "フィクセーション",
          "koreana": "표적 고정",
          "latam": "Obsesión",
          "polish": "Fiksacja",
          "russian": "Пристальный взгляд",
          "schinese": "锁定",
          "spanish": "Obsesión",
          "thai": "​ฟิกเซชัน​",
          "turkish": "Odaklanma",
          "ukrainian": "Фіксація"
        }
      },
      "description": {
        "english": "Shooting a target <span class=\"highlight\">increases your bullet damage on that target</span>. Gain one <span class=\"highlight\">stack</span> per bullet hit, two if the hit is a headshot.",
        "byLanguage": {
          "brazilian": "Atirar contra um alvo <span class=\"highlight\">aumenta o seu dano balístico contra ele</span>. Ganha um <span class=\"highlight\">acúmulo</span> por bala atingida, dois caso seja na cabeça.",
          "czech": "Kdykoli Haze zasáhne nepřítele střelou, získá <span class=\"highlight\">vůči tomuto nepříteli bonus k balistickému poškození</span>. Zásah do těla se rovná jednomu <span class=\"highlight\">sečtení</span>, zásah do hlavy dvěma.",
          "english": "Shooting a target <span class=\"highlight\">increases your bullet damage on that target</span>. Gain one <span class=\"highlight\">stack</span> per bullet hit, two if the hit is a headshot.",
          "french": "Quand {s:hero_name} tire sur une cible, <span class=\"highlight\">augmente les dégâts balistiques contre celle-ci</span>. Gagne une <span class=\"highlight\">charge</span> par tir réussi (deux s'il s'agit d'un tir en pleine tête).",
          "german": "Wenn Haze auf ein Ziel schießt, <span class=\"highlight\">erhöht sich ihr Kugelschaden gegen dieses spezielle Ziel</span>. Haze erhält <span class=\"highlight\">eine Instanz</span> pro Kugeltreffer und zwei Instanzen bei einem Kopfschuss.",
          "italian": "Quando spari a un bersaglio, <span class=\"highlight\">i danni balistici inflitti a quel bersaglio sono aumentati</span>. Ottieni un'<span class=\"highlight\">istanza</span> per colpo, due istanze se il colpo è alla testa.",
          "indonesian": "Menembak target <span class=\"highlight\">akan meningkatkan Damage Peluru pada target</span>. Mendapatkan satu <span class=\"highlight\">akumulasi</span> per peluru yang mengenai target, dan dua untuk headshot.",
          "japanese": "対象を撃つと<span class=\"highlight\">その対象への弾薬ダメージが増加</span>する。1発ヒットするたびに<span class=\"highlight\">1スタック</span>獲得し、ヘッドショットの場合は2スタック獲得する",
          "koreana": "사격 시 <span class=\"highlight\">대상에게 입히는 총탄 피해가 점차 증가</span>합니다. 총탄 타격당 <span class=\"highlight\">중첩</span> 1회를 얻으며 헤드샷인 경우 2회를 얻습니다.",
          "latam": "Al disparar a un objetivo <span class=\"highlight\"> se aumenta el daño que le inflijas con tus balas</span>. Obtén una <span class=\"highlight\">acumulación</span> por cada impacto de bala y dos si es un disparo a la cabeza.",
          "polish": "Strzelanie w cel <span class=\"highlight\">zwiększa obrażenia od nabojów przeciwko niemu</span>. Zyskujesz jedną <span class=\"highlight\">instancję</span> za każde trafienie nabojem oraz dwie, jeśli trafienie jest strzałem w głowę.",
          "russian": "Стрельба по цели <span class=\"highlight\">увеличивает урон, наносимый ей выстрелами</span>. Сила эффекта <span class=\"highlight\">суммируется</span>: +2 ед. при попадании в голову, +1 ед. — в другие части тела.",
          "schinese": "射击目标<span class=\"highlight\">会使自身对该目标的子弹伤害持续增加</span>。每次击中获得一层<span class=\"highlight\">叠加</span>，击中头部则获得两层。",
          "spanish": "Disparar a un objetivo <span class=\"highlight\">aumenta el daño que le inflijas con tus balas</span>. Obtienes una <span class=\"highlight\">acumulación</span> por cada impacto de bala y dos si es un disparo a la cabeza.",
          "thai": "เมื่อยิงเป้าหมายจะ<span class=\"highlight\">เพิ่ม​ความ​เสียหาย​​กระสุน​​ของ​คุณ​แก่​เป้าหมาย​นั้น</span> โดยได้รับ 1 <span class=\"highlight\">การซ้อนทับ</span>ต่อนัดที่โดน และ 2 การซ้อนทับหากเป็นเฮดช็อต",
          "turkish": "Bir hedefi vurdukça <span class=\"highlight\">o hedefe verdiğiniz mermi hasarınız artar</span>. İsabet eden her mermi için bir, kafadan isabet eden mermiler için iki <span class=\"highlight\">istif</span> kazanırsınız.",
          "ukrainian": "Стріляючи в ціль, <span class=\"highlight\">збільшує завдану кулями шкоду</span>. За кожен влучний постріл ви отримаєте один <span class=\"highlight\">заряд</span>, два — якщо це постріл у голову."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
      "behaviors": [],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/haze/haze_fixation_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/haze/haze_fixation_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/haze/haze_fixation_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_bullet_flurry",
      "slug": "bullet-dance",
      "displayName": {
        "english": "Bullet Dance",
        "byLanguage": {
          "brazilian": "Dança das Balas",
          "czech": "Vír střel",
          "english": "Bullet Dance",
          "french": "Danse balistique",
          "german": "Kugelhagel",
          "italian": "Danza balistica",
          "indonesian": "Tarian Peluru",
          "japanese": "バレットダンス",
          "koreana": "탄무",
          "latam": "Baile de balas",
          "polish": "Taniec Nabojów",
          "russian": "Танец пуль",
          "schinese": "子弹之舞",
          "spanish": "Baile de Balas",
          "thai": "​บุลเล็ต​แดนซ์​",
          "turkish": "Mermi Dansı",
          "ukrainian": "Танець куль"
        }
      },
      "description": {
        "english": "Enter a flurry, <span class=\"highlight\">firing your weapon</span> at nearby enemies with <span class=\"highlight\">perfect accuracy</span> and added <span class=\"highlight\">Bullet Damage.</span>",
        "byLanguage": {
          "brazilian": "Inicia uma rajada, <span class=\"highlight\">disparando a sua arma</span> contra inimigos próximos com <span class=\"highlight\">precisão perfeita</span> e <span class=\"highlight\">dano balístico</span> adicional.",
          "czech": "Haze se roztočí a s <span class=\"highlight\">dokonalou přesností</span> a <span class=\"highlight\">bonusovým balistickým poškozením</span> začne <span class=\"highlight\">střílet ze svých zbraní</span> na nepřátele kolem.",
          "english": "Enter a flurry, <span class=\"highlight\">firing your weapon</span> at nearby enemies with <span class=\"highlight\">perfect accuracy</span> and added <span class=\"highlight\">Bullet Damage.</span>",
          "french": "<span class=\"highlight\">Tire une salve de balles</span> sur les unités ennemies proches avec une <span class=\"highlight\">précision parfaite</span> et inflige des <span class=\"highlight\">dégâts balistiques</span> supplémentaires",
          "german": "{s:hero_name} entfesselt einen Kugelhagel und <span class=\"highlight\">feuert ihre Waffe</span> auf Gegner in der Nähe mit <span class=\"highlight\">perfekter Präzision</span> und erhöhtem <span class=\"highlight\">Kugelschaden</span> ab.",
          "italian": "Scarichi una raffica <span class=\"highlight\">con la tua arma</span> ai nemici vicini con <span class=\"highlight\">precisione assoluta</span> e infliggendo <span class=\"highlight\">danni balistici</span> aggiuntivi.",
          "indonesian": "Melayangkan rentetan tembakan, <span class=\"highlight\">menembakkan peluru</span> ke musuh terdekat dengan <span class=\"highlight\">akurasi sempurna</span> dan menambahkan <span class=\"highlight\">Damage Peluru.</span>",
          "japanese": "弾薬の雨をまき散らして周囲の敵に<span class=\"highlight\">完璧な精度</span>で<span class=\"highlight\">武器を発射</span>し、<span class=\"highlight\">弾薬ダメージ</span>を追加で与える",
          "koreana": "능력을 시전하면 근처 적군에게 <span class=\"highlight\">완벽한 명중률</span>로 <span class=\"highlight\">무기를 발사</span>하고 추가로 <span class=\"highlight\">총탄 피해</span>를 입힙니다.",
          "latam": "Inicia una ráfaga <span class=\"highlight\">disparando tu arma</span> contra los enemigos cercanos con una <span class=\"highlight\">precisión perfecta</span> y <span class=\"highlight\">daño balístico</span> adicional.",
          "polish": "Rozpętaj zadymę, <span class=\"highlight\">strzelając ze swojej broni</span> do pobliskich wrogów <span class=\"highlight\">z perfekcyjną celnością</span> i dodatkowymi <span class=\"highlight\">obrażeniami od nabojów</span>.",
          "russian": "{s:hero_name} входит в кураж и начинает <span class=\"highlight\">стрелять</span> по врагам поблизости с <span class=\"highlight\">идеальной точностью</span>, а также наносит им дополнительный <span class=\"highlight\">урон от пуль</span>.",
          "schinese": "进入爆发状态，以<span class=\"highlight\">完美精准度</span>和额外<span class=\"highlight\">子弹伤害</span>向附近敌人<span class=\"highlight\">射击</span>。",
          "spanish": "<span class=\"highlight\">Dispara en ráfaga</span> a los enemigos cercanos con una <span class=\"highlight\">precisión perfecta</span> y <span class=\"highlight\">daño balístico</span> adicional.",
          "thai": "เข้าสู่ภาวะสาดกระสุน <span class=\"highlight\">ใช้อาวุธของคุณยิง</span>ใส่ศัตรูที่อยู่ใกล้เคียงด้วย<span class=\"highlight\">ความแม่นยำสมบูรณ์แบบ</span> และเพิ่ม<span class=\"highlight\">ความ​เสียหาย​กระสุน​</span>",
          "turkish": "Yakındaki düşmanlara <span class=\"highlight\">mükemmel bir isabet oranı</span> ve ilave <span class=\"highlight\">mermi hasarı</span> ile <span class=\"highlight\">mermi yağdırın</span>.",
          "ukrainian": "Починає <span class=\"highlight\">стріляти</span> у ворогів поблизу з <span class=\"highlight\">бездоганною влучністю</span> та додатковою <span class=\"highlight\">шкодою від куль</span>."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_EXCLUSIVE_USE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/haze/haze_bullet_flurry_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/haze/haze_bullet_flurry_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/haze/haze_bullet_flurry_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
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        6,
        6
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    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
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  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "13"
    },
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      "slotType": "EItemSlotType_WeaponMod",
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      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
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      "value": "23"
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      "slotType": "EItemSlotType_Armor",
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      "value": "7"
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      "slotType": "EItemSlotType_Armor",
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      "slotType": "EItemSlotType_Armor",
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      "slotType": "EItemSlotType_Armor",
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      "value": "10"
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      "slotType": "EItemSlotType_Armor",
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      "value": "11"
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      "slotType": "EItemSlotType_Tech",
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      "value": "10"
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      "slotType": "EItemSlotType_Tech",
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      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
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      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
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      2,
      5
    ],
    "levels": [
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        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
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        "level": 2,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "level": 5,
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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      {
        "level": 6,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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      {
        "level": 7,
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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      {
        "level": 8,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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      {
        "level": 9,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 10,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 11,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 12,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 13,
        "requiredSouls": 8000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 14,
        "requiredSouls": 9000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
        "requiredSouls": 10000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 16,
        "requiredSouls": 11000,
        "abilityPoints": 1,
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        "useStandardUpgrade": true
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      {
        "level": 17,
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        "useStandardUpgrade": true
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      {
        "level": 18,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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      {
        "level": 19,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
      },
      {
        "level": 20,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
      },
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        "level": 21,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 22,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 23,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 24,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 25,
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        "useStandardUpgrade": true
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        "level": 26,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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      {
        "level": 27,
        "requiredSouls": 26500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 28,
        "requiredSouls": 28000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 29500,
        "abilityPoints": 1,
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        "useStandardUpgrade": true
      },
      {
        "level": 30,
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      {
        "level": 31,
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        "level": 32,
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        "useStandardUpgrade": true
      },
      {
        "level": 33,
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        "useStandardUpgrade": true
      },
      {
        "level": 34,
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        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 35,
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        "useStandardUpgrade": true
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      {
        "level": 36,
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        "useStandardUpgrade": true
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  },
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      "category": "ECitadelStat_Vitality",
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        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
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    {
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    {
      "category": "ECitadelStat_Weapon",
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        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
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    "icon": {
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      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/haze_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/haze_sm_psd.png",
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      "publicPath": "/assets/game/panorama/images/heroes/haze_card_psd.png",
      "type": "image"
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      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/haze_card_critical_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/haze_card_critical_psd.png",
      "type": "image"
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      "packagePath": "packages/game-data/assets/game/models/heroes/haze.glb",
      "publicPath": "/assets/game/models/heroes/haze.glb",
      "type": "model"
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}
