{
  "id": "lash",
  "slug": "lash",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_lash",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_lash:n",
  "heroId": 31,
  "codeName": "lash",
  "displayName": {
    "english": "Lash",
    "byLanguage": {
      "brazilian": "Chico",
      "czech": "Lash",
      "english": "Lash",
      "french": "Brutus",
      "german": "Lash",
      "italian": "Lash",
      "indonesian": "Lash",
      "japanese": "ラッシュ",
      "koreana": "래쉬",
      "latam": "Látigo",
      "polish": "Batog",
      "russian": "Хлыст",
      "schinese": "劳什",
      "spanish": "Látigo",
      "thai": "แลช",
      "turkish": "Kırbaç",
      "ukrainian": "Батіг"
    }
  },
  "searchName": {
    "english": "Lash",
    "byLanguage": {
      "brazilian": "Chico Lash",
      "czech": "Lash",
      "english": "Lash",
      "french": "Brutus Lash",
      "german": "Lash",
      "italian": "Lash",
      "indonesian": "Lash",
      "japanese": "ラッシュ らっしゅ rasshu rassyu lash",
      "koreana": "래쉬",
      "latam": "Látigo",
      "polish": "Batog Lash",
      "russian": "Хлыст Лэш Lash",
      "schinese": "laoshi 神鞭 shenbian 拉稀 laxi",
      "spanish": "Látigo",
      "thai": "แลช",
      "turkish": "Kırbaç",
      "ukrainian": "Батіг Лаш Леш Lash"
    }
  },
  "playstyle": {
    "english": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.",
    "byLanguage": {
      "brazilian": "Chico não dá muito sossego aos seus inimigos, seja saltando de longas distâncias para iniciar um combate contra inimigos desavisados ou então perseguindo-os quando tentarem fugir.",
      "czech": "Lash je svým soupeřům rád nablízku, takže je schopen se k nim z dálky přitáhnout, nebo je naopak chytit svými biči a švihnutím o zem zastavit na místě, kde poté naplno poznají sílu jeho dupnutí.",
      "english": "Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.",
      "french": "Cet occultiste ne laisse pas une seconde de répit à l'équipe ennemie : il s'envole sur de longues distances pour asséner des attaques plongeantes à ses adversaires et les poursuit sans relâche.",
      "german": "Lash gönnt seinen Gegnern keine Verschnaufpause. Entweder zieht er sich aus großer Entfernung heran, um einen Kampf mit ahnungslosen Gegnern aufzunehmen, oder er nimmt die Verfolgung auf, wenn diese zu fliehen versuchen.",
      "italian": "Lash non dà un attimo di tregua ai suoi nemici: vola per lunghe distanze per sferrare attacchi ai nemici ignari oppure li insegue senza sosta quando tentano di scappare.",
      "indonesian": "Lash tidak memberikan musuhnya ruang untuk bernapas, baik dengan menyerang tiba-tiba dari jarak jauh atau mengejar musuh saat mereka mencoba melarikan diri.",
      "japanese": "油断している敵に遠距離から飛び込んで戦闘を仕掛け、撤退しようとする敵を追撃する……こうして、敵に隙を与えないのがラッシュの戦い方だ。",
      "koreana": "래쉬는 적군에게 조금도 숨 쉴 틈을 주지 않습니다. 먼 거리를 날아서 방심하고 있는 적군에게 일격을 가하고 자신을 피해 도망치려는 적군은 끝까지 추격합니다.",
      "latam": "Látigo no deja ni respirar a sus enemigos, ya sea volando desde largas distancias para iniciar un combate con adversarios desprevenidos o persiguiéndolos cuando intentan huir.",
      "polish": "Batog nie daje swoim wrogom chwili wytchnienia, a to za sprawą albo podlatywania z dużej odległości, by wszcząć walkę z niczego nieświadomymi wrogami, albo pościgu za tymi właśnie wrogami, gdy podejmą próbę ucieczki.",
      "russian": "Хлыст не даёт врагам передышки: то налетит издалека и навяжет бой ничего не подозревающим неприятелям, то преследует тех, кто пытается убежать.",
      "schinese": "劳什不给敌人留下多少喘息空间，他要么从远处飞来，向毫无戒心的敌人宣战，要么在这些敌人狼狈奔逃时穷追不舍。",
      "spanish": "Látigo deja poco espacio para respirar a sus enemigos, ya sea volando desde largas distancias para iniciar un combate con adversarios desprevenidos o persiguiéndolos cuando estos intentan huir.",
      "thai": "แลช ทำให้ศัตรูของเขาหายใจไม่ทั่วท้อง โดยการบินจากระยะไกลเข้ามาจุดชนวนการต่อสู้กับศัตรูที่ชะล่าใจ หรือไล่ตามศัตรูพวกนั้นที่พยายามวิ่งหนีกัน",
      "turkish": "Kırbaç, çatışma başlatmak için uzak mesafelerden uçarak bihaber düşmanların kafasına inerek veya kendisinden kaçmaya çalışan düşmanların peşine düşerek hayatı onlara dar eder.",
      "ukrainian": "Не дає ворогам і дихнути спокійно — залітає здалеку, ініціюючи бій із ворогами, які цього зовсім не очікували, а потім переслідує їх, коли ті намагаються втекти."
    }
  },
  "lore": {
    "english": "Jacob Lash is an asshole.",
    "byLanguage": {
      "brazilian": "Francisco Teixeira, conhecido pela alcunha de \"Chico T.\", é um cuzão.",
      "czech": "Jacob Lash je hovado.",
      "english": "Jacob Lash is an asshole.",
      "french": "Brutus est un salaud.",
      "german": "Jacob Lash ist ein Arschloch.",
      "italian": "Jacob Lash è un bastardo.",
      "indonesian": "Jacob Lash adalah seorang bajingan.",
      "japanese": "ジェイコブ・ラッシュはクズだ。",
      "koreana": "제이콥 래쉬는 형편없는 인간이다.",
      "latam": "Jacob Látigo es un cabrón.",
      "polish": "Jacob „Batog” Lash to dupek.",
      "russian": "Джейкоб Хлыст — мерзавец.",
      "schinese": "雅各布·劳什不是好人。",
      "spanish": "Jacob Látigo es un gilipollas.",
      "thai": "เจค็อบ แลช เป็นคนเลวทราม",
      "turkish": "Jacob Kırbaç pisliğin tekidir.",
      "ukrainian": "Яків Батіг — той ще покидьок."
    }
  },
  "tags": [
    {
      "english": "Initiator",
      "byLanguage": {
        "brazilian": "Iniciador",
        "czech": "Iniciátor",
        "english": "Initiator",
        "french": "Initiateur",
        "german": "Initiator",
        "italian": "Iniziatore",
        "indonesian": "Inisiator",
        "japanese": "イニシエーター",
        "koreana": "전투 개시자",
        "latam": "Iniciador",
        "polish": "Inicjator",
        "russian": "Инициатор",
        "schinese": "先  手",
        "spanish": "Iniciador",
        "thai": "ตัวเปิด",
        "turkish": "Tetikleyici",
        "ukrainian": "Ініціатор"
      }
    },
    {
      "english": "High Flying",
      "byLanguage": {
        "brazilian": "Voa alto",
        "czech": "Biče",
        "english": "High Flying",
        "french": "Voltigeur",
        "german": "Hochfliegend",
        "italian": "Vola alto",
        "indonesian": "Terbang Tinggi",
        "japanese": "高ジャンプ",
        "koreana": "고공 점프",
        "latam": "Vuelo a lo alto",
        "polish": "Wysokie skoki",
        "russian": "Летун",
        "schinese": "高 空 飞 行",
        "spanish": "Ambicioso",
        "thai": "บินสูง",
        "turkish": "Yüksekten Uçan",
        "ukrainian": "Честолюбний"
      }
    },
    {
      "english": "Arrogant",
      "byLanguage": {
        "brazilian": "Arrogante",
        "czech": "Arogantní",
        "english": "Arrogant",
        "french": "Arrogant",
        "german": "Arrogant",
        "italian": "Arrogante",
        "indonesian": "Sombong",
        "japanese": "傲慢",
        "koreana": "거만함",
        "latam": "Arrogante",
        "polish": "Arogancki",
        "russian": "Заносчивый",
        "schinese": "傲  慢",
        "spanish": "Arrogante",
        "thai": "ยโสโอหัง",
        "turkish": "Kibirli",
        "ukrainian": "Пихатий"
      }
    }
  ],
  "gunArchetype": {
    "english": "Burst Fire",
    "byLanguage": {
      "brazilian": "Rajada de balas",
      "czech": "Střelba na dávky",
      "english": "Burst Fire",
      "french": "Rafale",
      "german": "Feuerstoß",
      "italian": "Raffica",
      "indonesian": "Tembakan Beruntun",
      "japanese": "バースト射撃",
      "koreana": "점사",
      "latam": "Ráfaga de fuego",
      "polish": "Ogień seryjny",
      "russian": "Огонь очередями",
      "schinese": "连发",
      "spanish": "Fuego a discreción",
      "thai": "ยิงเป็นชุด",
      "turkish": "Salvo",
      "ukrainian": "Залпова стрільба"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_lash_set",
    "archetype": {
      "english": "Burst Fire",
      "byLanguage": {
        "brazilian": "Rajada de balas",
        "czech": "Střelba na dávky",
        "english": "Burst Fire",
        "french": "Rafale",
        "german": "Feuerstoß",
        "italian": "Raffica",
        "indonesian": "Tembakan Beruntun",
        "japanese": "バースト射撃",
        "koreana": "점사",
        "latam": "Ráfaga de fuego",
        "polish": "Ogień seryjny",
        "russian": "Огонь очередями",
        "schinese": "连发",
        "spanish": "Fuego a discreción",
        "thai": "ยิงเป็นชุด",
        "turkish": "Salvo",
        "ukrainian": "Залпова стрільба"
      }
    },
    "name": {
      "english": "Tale of The Tape",
      "byLanguage": {
        "brazilian": "Luva Sem Pelica",
        "czech": "Porovnání sil",
        "english": "Tale of The Tape",
        "french": "Une histoire de cassette",
        "german": "Das Kräftemessen",
        "italian": "Il racconto del nastro",
        "indonesian": "Kisah Pita Kaset",
        "japanese": "テール・オブ・ザ・テープ",
        "koreana": "격전의 증표",
        "latam": "El cuento de la cinta",
        "polish": "Miara Zawodników",
        "russian": "Боксёрские габариты",
        "schinese": "长索传奇",
        "spanish": "Narración del Combate",
        "thai": "Tale of The Tape",
        "turkish": "Kaset Hikayesi",
        "ukrainian": "Історія про стрічку"
      }
    },
    "description": null,
    "bulletDamage": 8.46,
    "bulletsPerShot": 1,
    "roundsPerSecond": 3.81,
    "clipSize": 29,
    "reloadTime": 2.35,
    "reloadSingle": null,
    "bulletSpeed": 25000,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 2264,
    "dps": 32.2,
    "sustainedDps": 24.6,
    "ammoPerSecond": 3.81,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/lash_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/lash_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/lash_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 3,
  "modelName": "models/heroes_wip/lash/lash.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/lash_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/lash_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/lash_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7.2,
    "ESprintSpeed": 2.1,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 780,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47,
    "ETechArmorDamageReduction": 10
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_lash_set",
    "ESlot_Weapon_Melee": "ability_melee_lash",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "citadel_ability_lash_down_strike",
    "ESlot_Signature_2": "citadel_ability_lash",
    "ESlot_Signature_3": "ability_lash_flog",
    "ESlot_Signature_4": "citadel_ability_lash_ultimate"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "citadel_ability_lash_down_strike",
      "slug": "ground-strike",
      "displayName": {
        "english": "Ground Strike",
        "byLanguage": {
          "brazilian": "Ataque Terrestre",
          "czech": "Dupnutí",
          "english": "Ground Strike",
          "french": "Frappe au sol",
          "german": "Bodenschlag",
          "italian": "Attacco sismico",
          "indonesian": "Entakan Tanah",
          "japanese": "グラウンドストライク",
          "koreana": "지면 타격",
          "latam": "Ataque terrestre",
          "polish": "Uderzenie Naziemne",
          "russian": "Удар по земле",
          "schinese": "震撼大地",
          "spanish": "Ataque Terrestre",
          "thai": "​กราวด์​สไตรก์​",
          "turkish": "Yer Saldırısı",
          "ukrainian": "Удар об землю"
        }
      },
      "description": {
        "english": "Stomp the ground beneath you, <span class=\"highlight\">damaging enemies</span> in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
        "byLanguage": {
          "brazilian": "Pisoteia o chão abaixo de você, <span class=\"highlight\">causando dano aos inimigos</span> na sua frente. Caso desfira o Ataque Terrestre enquanto no ar, você avança rapidamente para o chão. Causa menos dano a partir de 25 m.",
          "czech": "Lash dupne do země a <span class=\"highlight\">udělí poškození</span> nepřátelům stojícím před ním. Je-li schopnost seslána ve vzduchu, Lash zamíří prudce dolů a udělí poškození vyšší za každý metr pádu. Nárůst poškození je redukovaný po 25 metrech.",
          "english": "Stomp the ground beneath you, <span class=\"highlight\">damaging enemies</span> in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.",
          "french": "{s:hero_name} frappe le sol et <span class=\"highlight\">inflige des dégâts aux unités ennemies</span> devant lui. Si {s:hero_name} lance Frappe au sol en l'air, il plonge rapidement vers le sol. Les dégâts par mètre sont réduits après 25 m.",
          "german": "Lash stampft auf den Boden und fügt Gegnern in seinem Blickfeld <span class=\"highlight\">Schaden</span> zu. Wenn Lash Bodenschlag in der Luft aktiviert, stürzt er schnell zu Boden. Der Schaden pro niedergestürztem Meter nimmt nach 25 m ab.",
          "italian": "Colpisci il suolo e <span class=\"highlight\">danneggi i nemici</span> che ti stanno di fronte. Se lanci Attacco sismico mentre sei in volo, ti schianti rapidamente al suolo. I danni aumentano più lentamente oltre i 25 m.",
          "indonesian": "Mengentakkan tanah di bawah kakimu dan memberikan <span class=\"highlight\">damage pada musuh</span> di hadapanmu. Jika kamu melakukan Entakan Tanah saat mengudara, kamu akan mendarat dengan cepat. Damage menurun setelah 25 m.",
          "japanese": "足元の地面を踏みつけて、前方の敵に<span class=\"highlight\">ダメージを与える</span>。空中でグラウンドストライクを発動すると、地面に急降下する。25ｍを超えるとダメージ増加量がゆるやかになる",
          "koreana": "지면을 발로 강하게 내리쳐서 전방에 있는 <span class=\"highlight\">적군에게 피해</span>를 입힙니다. 공중에 떠 있는 상태에서 지면 타격을 시전하면 지면으로 빠르게 강하합니다. 25m를 넘어서면 피해 증가량이 감소합니다.",
          "latam": "Pisotea el suelo e <span class=\"highlight\">inflige daño a los enemigos</span> que tengas al frente. Si lanzas Ataque Terrestre mientras estás en el aire, caerás rápidamente hacia el suelo. El daño aumenta más lentamente después de 25 m.",
          "polish": "Tąpnij w ziemię pod sobą, <span class=\"highlight\">zadając obrażenia wrogom</span> przed sobą. Jeśli użyjesz umiejętności, będąc w powietrzu, szybko zanurkujesz w kierunku ziemi. Obrażenia rosną wolniej po 25 m.",
          "russian": "{s:hero_name} бьёт ногой по земле, <span class=\"highlight\">нанося урон врагам</span> перед собой. Если умение применяется в воздухе, {s:hero_name} делает рывок вниз. После 25 м урон нарастает медленнее.",
          "schinese": "猛踏脚下地面，对面前敌人<span class=\"highlight\">造成伤害</span>。如果是在空中时进行地面攻击，则会快速俯冲向地面。在25米后伤害增速放缓。",
          "spanish": "Pega un pisotón en el suelo e <span class=\"highlight\">inflige daño a los enemigos</span> que tengas delante. Si lanzas Ataque Terrestre mientras estás en el aire, caerás rápidamente hacia el suelo. El daño aumenta más lentamente después de 25 m.",
          "thai": "ทุบพื้นดินใต้เท้าคุณ <span class=\"highlight\">สร้างความเสียหายแก่ศัตรู</span>ตรงหน้าคุณ หากคุณใช้ ​กราวด์​สไตรก์​ ขณะอยู่กลางอากาศ คุณจะดำดิ่งลงสู่พื้นดินอย่างรวดเร็ว ความเสียหายจะเพิ่มด้วยอัตราน้อยลงหลังจาก 25ม",
          "turkish": "Önünüzdeki zemini ayağınızda güçlü bir şekilde ezerek önünüzdeki <span class=\"highlight\">düşmanlara hasar verin</span>. Havadayken Yer Saldırısı'nı kullanırsanız hızlıca yere inersiniz. Hasar artışı 25 metreden sonra azalır.",
          "ukrainian": "Б’є в землю, <span class=\"highlight\">завдаючи шкоди ворогам</span> перед собою. Якщо удар здійснюється в повітрі, швидко летить униз. Шкода зростає повільніше після 25 м."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CAN_CAST_ON_ZIPLINE"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/lash/lash_death_slam_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/lash/lash_death_slam_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/lash/lash_death_slam_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "citadel_ability_lash",
      "slug": "grapple",
      "displayName": {
        "english": "Grapple",
        "byLanguage": {
          "brazilian": "Arpéu",
          "czech": "Přitažení",
          "english": "Grapple",
          "french": "Grappin",
          "german": "Wurfhaken",
          "italian": "Rampino",
          "indonesian": "Tarik ke Udara",
          "japanese": "グラップル",
          "koreana": "추격 채찍",
          "latam": "Gancho",
          "polish": "Kotwiczka",
          "russian": "Сцепка",
          "schinese": "鞭长可及",
          "spanish": "Pértiga",
          "thai": "​แกรปเปิล​",
          "turkish": "Tutunma",
          "ukrainian": "Захват"
        }
      },
      "description": {
        "english": "<span class=\"highlight\">Pull yourself through the air</span> toward a target. Using Grapple also resets your limit of <span class=\"highlight\">air jumps and dashes</span>.",
        "byLanguage": {
          "brazilian": "<span class=\"highlight\">Lança-se pelo ar</span> em direção a um alvo. Usar o Arpéu também permite que <span class=\"highlight\">pule e avance no ar novamente</span>.",
          "czech": "Lash vyskočí a pomocí svého biče <span class=\"highlight\">se přitáhne</span> směrem k cíli. Sesláním schopnosti je také resetováno jeho omezení <span class=\"highlight\">vzdušných skoků a výpadů</span>.",
          "english": "<span class=\"highlight\">Pull yourself through the air</span> toward a target. Using Grapple also resets your limit of <span class=\"highlight\">air jumps and dashes</span>.",
          "french": "<span class=\"highlight\">{s:hero_name} s'élance dans les airs</span> en direction d'une cible. Grappin réinitialise également la limite de <span class=\"highlight\">sauts aériens et élancés</span>.",
          "german": "{s:hero_name} <span class=\"highlight\">zieht sich durch die Luft</span> an ein Ziel heran. Beim Einsatz von Wurfhaken wird auch das Limit der <span class=\"highlight\">Sprünge und Spurts in der Luft</span> zurückgesetzt.",
          "italian": "<span class=\"highlight\">Fai un salto in aria</span> verso un bersaglio. Quando usi Rampino vengono anche ripristinati i tuoi limiti relativi ai <span class=\"highlight\">salti in aria e agli scatti</span>.",
          "indonesian": "<span class=\"highlight\">Menarik diri dan melayang</span> ke arah target. Menggunakan skill Tarik ke Udara juga akan mereset batasan <span class=\"highlight\">lompatan udara dan dash</span>.",
          "japanese": "<span class=\"highlight\">空中を移動して</span>対象の位置まで移動する。グラップルを使うと<span class=\"highlight\">空中ジャンプとダッシュ</span>の回数制限がリセットされる",
          "koreana": "대상에게 채찍을 던지고 대상을 향해 <span class=\"highlight\">날아서 이동</span>합니다. 추격 채찍을 사용하면 <span class=\"highlight\">공중 점프와 공중 대시</span> 제한이 초기화됩니다.",
          "latam": "<span class=\"highlight\">Lánzate por el aire</span> hacia un objetivo. Al usar Gancho, también se restaura tu límite de <span class=\"highlight\">saltos e impulsos aéreos</span>.",
          "polish": "<span class=\"highlight\">Przeciągnij się w powietrzu</span> w kierunku celu. Użycie kotwiczki resetuje także twój limit <span class=\"highlight\">skoków i doskoków w powietrzu</span>.",
          "russian": "{s:hero_name} <span class=\"highlight\">подтягивает себя по воздуху</span> к цели. Использование этого умения также сбрасывает ограничение на <span class=\"highlight\">прыжки в воздухе и рывки</span>.",
          "schinese": "<span class=\"highlight\">通过在空中飞跃</span>将自己拉向目标。使用鞭长可及还会重置你的<span class=\"highlight\">空中跳跃和冲刺</span>上限。",
          "spanish": "<span class=\"highlight\">Lánzate por el aire</span> hacia un objetivo. Al usar Pértiga, también se restablece tu límite de <span class=\"highlight\">saltos e impulsos aéreos</span>.",
          "thai": "<span class=\"highlight\">ดึงตัวคุณเองขึ้นกลางอากาศ</span> พุ่งเข้าหาเป้าหมาย การใช้ ​แกรปเปิล​ ยังช่วยรีเซ็ตขีดจำกัดของคุณใน<span class=\"highlight\">การกระโดดกลางอากาศ​และการพุ่งตัว</span>​อีกด้วย",
          "turkish": "Bir düşmana doğru <span class=\"highlight\">kendinizi havadan çekin</span>. Tutunma'yı kullanmak aynı zamanda <span class=\"highlight\">havada zıplama ve atılma</span> limitinizi de yeniler.",
          "ukrainian": "<span class=\"highlight\">Підтягує себе через повітря</span> до цілі. Використання захвату скине обмеження на <span class=\"highlight\">стрибки й ривки в повітрі</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_MOVEMENT",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/lash/lash_lash_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/lash/lash_lash_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/lash/lash_lash_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_lash_flog",
      "slug": "flog",
      "displayName": {
        "english": "Flog",
        "byLanguage": {
          "brazilian": "Açoite",
          "czech": "Šlehnutí",
          "english": "Flog",
          "french": "Flagellation",
          "german": "Peitschenhieb",
          "italian": "Flagello",
          "indonesian": "Cambuk",
          "japanese": "ウィップ",
          "koreana": "채찍질",
          "latam": "Azotar",
          "polish": "Chłosta",
          "russian": "Порка",
          "schinese": "鞭笞",
          "spanish": "Azotar",
          "thai": "​ฟล็อก​",
          "turkish": "Kamçı",
          "ukrainian": "Шмагання"
        }
      },
      "description": {
        "english": "Strike enemies in front of you with your whip, {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
        "byLanguage": {
          "brazilian": "Chicoteia os inimigos na sua frente, {g:citadel_inline_attribute:'Healing'}-se proporcionalmente ao dano causado.",
          "czech": "Lash šlehne nepřátele svým bičem a {g:citadel_inline_attribute:'Heal'} se částí z uděleného poškození.",
          "english": "Strike enemies in front of you with your whip, {g:citadel_inline_attribute:'Healing'} for a portion of the damage dealt.",
          "french": "{s:hero_name} fouette les adversaires devant lui, ce qui le {g:citadel_inline_attribute:'Healing'} à hauteur d'une partie des dégâts infligés.",
          "german": "{s:hero_name} trifft Gegner im Blickfeld mit der Peitsche und {g:citadel_inline_attribute:'Heals'} sich um einen Teil des zugefügten Schadens.",
          "italian": "Colpisci i nemici davanti a te con la tua frusta, ottenendo {g:citadel_inline_attribute:'Healing'} per una parte dei danni inflitti.",
          "indonesian": "Menyerang musuh di depanmu dengan cambukmu, {g:citadel_inline_attribute:'Healing'} dari porsi damage yang diberikan.",
          "japanese": "目の前の敵をムチで攻撃し、与えたダメージに応じてHPを{g:citadel_inline_attribute:'Healing'}する",
          "koreana": "채찍으로 전방에 있는 적군을 공격하고, 입힌 피해의 일부만큼 {g:citadel_inline_attribute:'Healing'}합니다.",
          "latam": "Azota con tu látigo a los enemigos que tienes adelante para convertir una parte del daño infligido en {g:citadel_inline_attribute:'Healing'}.",
          "polish": "Uderz wrogów przed sobą biczem, zyskując {g:citadel_inline_attribute:'Healing'} z części zadanych obrażeń.",
          "russian": "Удар врагов впереди кнутом, дающий {g:citadel_inline_attribute:'Healing'} в размере части нанесённого урона.",
          "schinese": "用鞭子攻击前方的敌人，获得{g:citadel_inline_attribute:'Healing'}，治疗量为所造成伤害量的一部分。",
          "spanish": "Azota con tu látigo a los enemigos que tienes delante para convertir una parte del daño infligido en {g:citadel_inline_attribute:'Healing'}.",
          "thai": "ฟาดแส้ของคุณใส่ศัตรูด้านหน้า ทำ {g:citadel_inline_attribute:'Healing'}เท่ากับส่วนหนึ่งของความเสียหายที่สร้าง",
          "turkish": "Önünüzdeki düşmanlara kırbacınızla saldırın ve verilen hasarın bir kısmı kadar {g:citadel_inline_attribute:'Healing'} alın.",
          "ukrainian": "Б’є ворогів попереду своїм батогом, {g:citadel_inline_attribute_icon:'Healing'}<span class=\\\"InlineAttributeName Healing\\\">лікуючись</span> на частку завданої шкоди."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_SHOW_CAST_RANGE_AS_SAT_SPHERE_WHILE_CASTING"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/lash/lash_flog_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/lash/lash_flog_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/lash/lash_flog_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "citadel_ability_lash_ultimate",
      "slug": "death-slam",
      "displayName": {
        "english": "Death Slam",
        "byLanguage": {
          "brazilian": "Pancada Mortal",
          "czech": "Uzemnění",
          "english": "Death Slam",
          "french": "Placage mortel",
          "german": "Todesschmetterer",
          "italian": "Schianto letale",
          "indonesian": "Lemparan Kematian",
          "japanese": "デススラム",
          "koreana": "죽음의 강타",
          "latam": "Golpazo mortal",
          "polish": "Śmiertelne Rąbnięcie",
          "russian": "Смертельный бросок",
          "schinese": "死亡猛击",
          "spanish": "Trompazo Mortal",
          "thai": "​เดธ​สแลม​",
          "turkish": "Ölümcül Fırlatma",
          "ukrainian": "Смертельний кидок"
        }
      },
      "description": {
        "english": "Focus on enemies to connect whips to them. After channeling, connected enemies are <span class=\"highlight\">lifted and stunned</span> then slammed into the ground. Your victims and any enemies in the landing zone will be <span class=\"highlight\">damaged and slowed</span>. <br>Press{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
        "byLanguage": {
          "brazilian": "Concentra-se nos inimigos para acorrentá-los. Após a canalização, os inimigos acorrentados são <span class=\"highlight\">levantados no ar e atordoados</span>, finalizando com um esmagamento contra o chão. As vítimas esmagadas e os inimigos na zona de impacto sofrerão <span class=\"highlight\">dano e desaceleração</span>.<br>Pressione {g:citadel_binding:'Attack'} para lançar os inimigos acorrentados antecipadamente. Os inimigos que não estejam na linha de visão ou saiam do alcance durante a canalização não serão lançados.",
          "czech": "Lash zaměří nepřátele, které chytí svými biči. Tito nepřátelé jsou po vyvolání schopnosti <span class=\"highlight\">vytaženi do vzduchu a omráčeni</span> a následně s nimi Lash praští o zem. Všichni nepřátelé v oblasti dopadu (včetně těch, se kterými tam Lash praští) <span class=\"highlight\">utrží poškození a je snížena rychlost jejich pohybu</span>.<br>Stiskem {g:citadel_binding:'Attack'} je možné zaměřené nepřátele vytáhnout do vzduchu ještě před dokončením vyvolávání. Nepřátelé, kteří jsou mimo dohled nebo se během zaměřování vzdálí z dosahu, nejsou vytaženi.",
          "english": "Focus on enemies to connect whips to them. After channeling, connected enemies are <span class=\"highlight\">lifted and stunned</span> then slammed into the ground. Your victims and any enemies in the landing zone will be <span class=\"highlight\">damaged and slowed</span>. <br>Press{g:citadel_binding:'Attack'}to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.",
          "french": "{s:hero_name} se concentre pour lier les unités ennemies avec son fouet. Après la canalisation, les unités ennemies liées sont <span class=\"highlight\">soulevées et étourdies</span>, puis jetées au sol. Les cibles et toute unité ennemie dans la zone d'atterrissage sont <span class=\"highlight\">ralenties et subissent des dégâts</span>. <br>Appuyez sur{g:citadel_binding:'Attack'}pour jeter prématurément les unités ennemies liées. N'attrape pas les unités qui ne sont pas dans le champ de vision ou qui quittent la zone pendant la canalisation.",
          "german": "{s:hero_name} fokussiert seine Gegner und umschlingt diese mit seinen Peitschen. Nach der Kanalisierungsdauer werden umschlungene Gegner <span class=\"highlight\">in die Luft gehoben, betäubt</span> und dann auf den Boden geschmettert. Von der Fähigkeit betroffene sowie im Aufprallbereich getroffene Gegner <span class=\"highlight\">erleiden Schaden und werden verlangsamt</span>.<br>{g:citadel_binding:'Attack'} drücken, um umschlungene Gegner frühzeitig zu Boden zu schmettern. Gegner, zu denen keine Sichtlinie besteht, oder solche, die sich während der Fokusdauer aus dem Wirkungsbereich entfernen, werden nicht von einer Peitsche umschlungen.",
          "italian": "Ti concentri sui nemici per imbrigliarli con le fruste. Dopo la canalizzazione, i nemici imbrigliati vengono <span class=\"highlight\">sollevati, storditi</span> e poi schiantati al suolo. Le tue vittime e tutti i nemici presenti nell'area dello schianto vengono <span class=\"highlight\">danneggiati e rallentati</span>. <br>Premi {g:citadel_binding:'Attack'} per lanciare in anticipo i nemici imbrigliati. I nemici fuori dal campo visivo o quelli che escono dalla gittata mentre sono imbrigliati non saranno catturati.",
          "indonesian": "Menarget musuh untuk melilitkan cambuk. Setelah terlilit, musuh akan <span class=\"highlight\">ditarik dan terkena stun</span>, kemudian dibanting ke tanah. Target dan musuh mana pun dalam zona bantingan akan menerima <span class=\"highlight\">damage dan diperlambat</span>. <br>Tekan {g:citadel_binding:'Attack'} untuk menarik musuh yang terlilit dengan lebih cepat. Musuh yang tidak dalam garis pandang atau ke luar jangkauan selama waktu kait tidak akan terlilit.",
          "japanese": "敵にフォーカスしてムチをつなげる。詠唱後、ムチでつながった敵を<span class=\"highlight\">持ち上げてスタン状態</span>を付与し、地面に叩きつける。対象と着地地点にいた敵には<span class=\"highlight\">ダメージとスロウ</span>を与える<br>{g:citadel_binding:'Attack'}を押すと早めに敵を持ち上げる。ムチをつないだ後に射線から外れた敵や範囲外に移動した敵は捕まえられない",
          "koreana": "적군을 탐색하여 채찍으로 휘감습니다. 능력 집중 시간이 끝나면 휘감은 적군을 <span class=\"highlight\">공중으로 잡아 올려 기절시킨</span> 다음 지면으로 내리칩니다. 휘감은 적군과 내리치기 영역 내에 있는 모든 적군은 <span class=\"highlight\">피해를 입고 둔화</span>됩니다.<br>{g:citadel_binding:'Attack'} 키를 누르면 휘감은 적군을 원하는 시점에 내리칠 수 있습니다. 탐색 시간 동안 시야 안에 있지 않거나 시전 범위 밖으로 나간 적군은 채찍으로 휘감을 수 없습니다.",
          "latam": "Se concentra en los enemigos y los alcanza con látigos. Tras canalizar, <span class=\"highlight\">levanta y aturde</span> a los enemigos alcanzados y luego los lanza contra el suelo. Las víctimas y todos los enemigos que se encuentren en la zona de aterrizaje recibirán <span class=\"highlight\">daño y quedarán ralentizados</span>. <br>Presiona {g:citadel_binding:'Attack'} para lanzar antes a los enemigos alcanzados. No atrapa a los enemigos que no estén en la línea de visión o que se alejen de su alcance durante el tiempo de conexión.",
          "polish": "Skup się na wrogach, by związać ich biczem. Po inkantacji związani wrogowie zostają <span class=\"highlight\">uniesieni i ogłuszeni</span>, a następnie rzuceni o ziemię. Twoja ofiara i inni wrogowie w strefie rzutu <span class=\"highlight\">otrzymują obrażenia i zostają spowolnieni</span>. <br>Naciśnij {g:citadel_binding:'Attack'}, by rzucić wroga wcześniej. Wrogowie, którzy nie znajdują się w zasięgu lub wyjdą poza zasięg podczas wiązania, nie zostaną złapani.",
          "russian": "{s:hero_name} фиксируется на врагах и зацепляет их кнутами. После подготовки он <span class=\"highlight\">подбрасывает и оглушает врагов</span>, а затем бьёт их об землю. Упавшие жертвы и враги, находящиеся в зоне их падения, <span class=\"highlight\">получают урон и замедляются</span>. <br>Нажмите{g:citadel_binding:'Attack'}, чтобы сбросить зацепленных врагов раньше. Враги, находящиеся вне поля зрения или вышедшие из него во время подготовки, не будут схвачены.",
          "schinese": "聚焦于敌人后将鞭子捆到他们身上。施法后，被捆住的敌人会被<span class=\"highlight\">举起并眩晕</span>，然后摔到地上。被摔的敌人和落地区域内的所有敌人都会<span class=\"highlight\">受到伤害并减速</span>。<br>按下{g:citadel_binding:'Attack'}可以把捆住的敌人提前扔出。不在视线范围内的敌人或在捆绑过程中超出范围的敌人不会被抓住。",
          "spanish": "Se concentra en los enemigos y les conecta látigos. Tras canalizar, <span class=\"highlight\">levanta y aturde</span> a los enemigos conectados y luego los lanza contra el suelo. Las víctimas y todos los enemigos que se encuentren en la zona de aterrizaje recibirán <span class=\"highlight\">daño y quedarán ralentizados</span>. <br>Pulsa {g:citadel_binding:'Attack'} para lanzar antes a los enemigos conectados. No atrapa a los enemigos que no estén en la línea de visión o que se alejen de su alcance durante el tiempo de conexión.",
          "thai": "จดจ่อจ้องศัตรูเพื่อเอาแส้รัดไว้ และหลังจากที่ยืนร่ายเสร็จ ศัตรูที่ถูกรัดเหล่านี้จะ<span class=\"highlight\">ถูกยกขึ้นและถูกสตัน</span> จากนั้นจะกระแทกลงกับพื้น เหยื่อของคุณและศัตรูใด ๆ ก็ตามในบริเวณที่ตกลงมาจะ<span class=\"highlight\">ได้รับความเสียหายและถูกลดความเร็ว</span> <br>กด{g:citadel_binding:'Attack'}เพื่อขว้างศัตรูที่ถูกรัดก่อนกำหนด ศัตรูที่ไม่ได้อยู่ในแนวการมองเห็นหรือออกนอกระยะในช่วงการรัดจะไม่ถูกจับ",
          "turkish": "Kamçıyla bağlamak için düşmanlara odaklanın. Yönlendirme bittikten sonra bağlı düşmanlar <span class=\"highlight\">havaya kalkar ve sersemler</span>, ardından yere fırlatılırlar. Kurbanlarınız ve indikleri alanda yer alan düşmanlar <span class=\"highlight\">hasar alır ve yavaşlar</span>.<br>Bağlı düşmanları hemen fırlatmak için{g:citadel_binding:'Attack'}tuşuna basın. Görüş hizasında olmayan veya bağlama evresinde menzilden çıkan düşmanlar bağlanmaz.",
          "ukrainian": "Зосереджується на ворогах, щоби підчепити їх батогами. Після заряджання <span class=\"highlight\">підіймає та приголомшує</span> підчеплених ворогів, а потім б’є ними об землю. Ваші жертви та інші вороги в зоні падіння зазнають <span class=\"highlight\">шкоди та сповільнення</span>. <br>Натисніть {g:citadel_binding:'Attack'}, щоби кинути підчеплених ворогів раніше. Вороги, що перебувають за межами поля зору чи вийдуть за межі дії вміння під час заряджання, не підчіплюються."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST",
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