{
  "id": "synth",
  "slug": "pocket",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_synth",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_synth:n",
  "heroId": 50,
  "codeName": "synth",
  "displayName": {
    "english": "Pocket",
    "byLanguage": {
      "brazilian": "Mala",
      "czech": "Pocket",
      "english": "Pocket",
      "french": "Pocket",
      "german": "Pocket",
      "italian": "Eclissi",
      "indonesian": "Pocket",
      "japanese": "ポケット",
      "koreana": "포켓",
      "latam": "Pocket",
      "polish": "Kieszonka",
      "russian": "Карман",
      "schinese": "口袋",
      "spanish": "Pocket",
      "thai": "พ็อกเก็ต",
      "turkish": "Sıska",
      "ukrainian": "Кишеня"
    }
  },
  "searchName": {
    "english": "Pocket",
    "byLanguage": {
      "brazilian": "Mala Pocket",
      "czech": "Pocket",
      "english": "Pocket",
      "french": "Pocket",
      "german": "Pocket",
      "italian": "Eclissi Pocket",
      "indonesian": "Pocket",
      "japanese": "ポケット ぽけっと poketto pocket",
      "koreana": "포켓",
      "latam": "Pocket",
      "polish": "Kieszonka Pocket",
      "russian": "Карман Покет Pocket",
      "schinese": "koudai 提箱客 tixiangke 帕克 pake 米娜 mina",
      "spanish": "Pocket",
      "thai": "พ็อกเก็ต",
      "turkish": "Sıska",
      "ukrainian": "Кишеня Покет Pocket"
    }
  },
  "playstyle": {
    "english": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.",
    "byLanguage": {
      "brazilian": "Com uma escopeta poderosa e um corpo esguio, Mala precisa fugir brevemente para dentro de uma maleta mística e se teletransportar com uma capa voadora para sobreviver a embates próximos.",
      "czech": "Pocket sice jako zástupce lehké váhové kategorie neobstojí v přímém souboji, ale zato je díky svému tajemnému kufříku a myslícímu plášti mistrem bleskových přesunů a nečekaných útoků.",
      "english": "With a powerful shotgun and a thin frame, Pocket relies on their ability to briefly escape into a mystic suitcase and teleport via a flying cloak in order to survive close encounters.",
      "french": "Silhouette frêle avec un fusil à pompe puissant à la main, Pocket peut se réfugier à tout moment dans sa mallette mystique et se téléporter vers sa redingote volante afin de survivre aux affrontements trop risqués.",
      "german": "Mit seiner wuchtigen Schrotflinte und schlanken Statur verlässt sich Pocket auf seine Fähigkeit, für kurze Zeit in seinen mystischen Koffer zu flüchten und sich mit seinem Fliegenden Mantel zu teleportieren, um brenzlige Begegnungen zu überleben.",
      "italian": "Con un potente fucile e una corporatura esile, Eclissi fa affidamento sulla sua capacità di rifugiarsi in qualsiasi momento in una valigetta mistica e di teletrasportarsi con un mantello volante per sopravvivere a scontri troppo rischiosi.",
      "indonesian": "Dengan senapan yang kuat dan tubuh yang ramping, Pocket mengandalkan kemampuannya untuk kabur dengan cepat ke dalam koper mistis dan berteleportasi menggunakan jubah terbang untuk bertahan dari pertarungan jarak dekat.",
      "japanese": "細身でありながら高威力のショットガンを操るポケットは、中に逃げ込むことができる不思議なスーツケースや、瞬間移動が可能な空飛ぶマントを活用し、近接戦を生き残る。",
      "koreana": "날렵한 체격을 갖춘 포켓은 강력한 산탄총을 주 무기로 사용하며 신비로운 가방 속으로 숨거나 날아다니는 망토를 사용해 순간이동하는 능력을 활용하여 근거리 전투에서 살아남습니다.",
      "latam": "Con una escopeta muy potente y una delgada figura, Pocket se confía de su habilidad para escapar brevemente dentro de una maletín místico y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones extremas.",
      "polish": "Kieszonka dysponuje potężną strzelbą, a dzięki szczupłej budowie ciała może polegać na swojej umiejętności ucieczki na krótki czas do mistycznego nesesera i teleportacji za pomocą latającego płaszcza, by przetrwać bliskie starcia.",
      "russian": "Несмотря на своё хрупкое телосложение, Карман ведёт бой на ближней дистанции, расстреливая врагов из мощного дробовика, укрываясь в мистическом чемоданчике и телепортируясь с помощью летающего плаща.",
      "schinese": "口袋身材轻佻，配有一把强大的霰弹枪。口袋能够短暂地躲进一个神秘的旅行箱中，并通过飞行斗篷进行远距离传送，以此逃离近在眼前的敌人。",
      "spanish": "Con una potente escopeta y una delgada figura, Pocket confía en su habilidad para escapar brevemente dentro de una maleta mística y teletransportarse mediante una capa voladora para poder sobrevivir a situaciones peligrosas.",
      "thai": "ด้วยปืนลูกซองทรงพลังและโครงร่างแบบบาง พ็อกเก็ต อาศัยความสามารถในการหลบหนีเข้าไปในกระเป๋าเดินทางลึกลับและเทเลพอร์ตโดยอาศัย ​ฟลายอิงโคลก​ เพื่อเอาชีวิตรอดจากการปะทะในระยะประชิด",
      "turkish": "Güçlü bir pompalı tüfeğe ve ince bir yapıya sahip olan Sıska, yakın dövüşlerden sağ çıkabilmek için kısa süreliğine mistik çantasına kaçar ve uçan bir pelerin aracılığıyla ışınlanır.",
      "ukrainian": "Має потужний дробовик і тендітну статуру. Вміє ненадовго ховатися в містичну валізу, а також телепортуватися за допомогою летючого плаща, що дозволяє виживати в ближньому бою."
    }
  },
  "lore": {
    "english": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday.  Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\n\nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.",
    "byLanguage": {
      "brazilian": "Arin Fairfax, primeira pessoa na linha de sucessão das Indústrias Fairfax, tem vivido nas sombras pelos últimos cinco anos após tomar um tiro no seu aniversário de 18 anos. Arin não sabe quem está tentando lhe impedir de tomar o controle da empresa dos seus pais... Mas no avarento ninho de cobras que são as Indústrias Fairfax, pode ser qualquer um.\n\nAssumindo o codinome \"Mala\", Arin está desesperadamente tentando manter a sua identidade em segredo… Não somente pela sua própria segurança, mas porque deseja criar uma identidade além do nome dos seus pais.",
      "czech": "Když byl na Arina Fairfaxe, nejstaršího dědice Fairfax Industries, v den jeho 18. narozenin spáchán nepodařený atentát, rozhodl se přesunout do ústraní. Ani po pěti letech sice nezjistil, kdo se mu snaží zabránit v převzetí kontroly nad společností jeho rodičů, nicméně vzhledem k tomu, jaké hnízdo chamtivých zmijí tato společnost je, to mohl být kdokoli.\n\nProto si ostatně Arin zvolil nové jméno „Pocket“ a zoufale se snaží udržet svoji skutečnou identitu v tajnosti... nejen pro svoje vlastní bezpečí, ale i proto, aby se mohl stát strůjcem svého vlastního osudu, který nemá nic společného s Fairfaxovými.",
      "english": "Arin Fairfax, the eldest heir to Fairfax Industries, has been living in hiding for the past 5 years after being shot and left for dead on their 18th birthday.  Arin doesn't know who is trying to keep them from taking control of their parent's company... but in the avarice fueled viper's nest that is Fairfax Industries it could be anyone.\n\nTaking on the name \"Pocket\", Arin desperately wants to keep their true identity a secret… not only for their own protection; but because they want to forge their own identity separate from their parents.",
      "french": "Arin Fairfax, l'héritier ainé de Fairfax Industries, vit dans la clandestinité depuis cinq ans, après avoir été abattu et laissé pour mort le jour de ses 18 ans. Arin ne sait pas qui essaie de l'empêcher de prendre le contrôle de l'entreprise de sa mère… mais au sein du nid de vipères nourries d'avarice qu'est Fairfax Industries, il pourrait s'agir de n'importe qui.\n\nSous le nom de « Pocket », Arin veut désespérément garder secrète sa véritable identité… pour sa propre protection, mais aussi pour forger sa propre identité indépendamment de celle de ses parents.",
      "german": "Arin Fairfax, der älteste Erbe von Fairfax Industries, lebt seit fünf Jahren im Verborgenen, nachdem er an seinem 18. Geburtstag niedergeschossen und zum Sterben zurückgelassen wurde. Arin weiß nicht, wer ihn davon abzuhalten versucht, die Kontrolle über das Unternehmen seiner Eltern zu übernehmen – in dem von Habgier getriebenen Schlangennest von Fairfax Industries käme jeder infrage.\n\nArin hat den Namen „Pocket“ angenommen und möchte seine wahre Identität unbedingt geheim halten – nicht nur zu seinem eigenen Schutz, sondern auch, weil er sich eine eigene Identität unabhängig von seinen Eltern schaffen möchte.",
      "italian": "Arin Fairfax, prima persona nella linea di successione di Fairfax Industries, vive nell'ombra da 5 anni, dopo aver subito un agguato quasi letale nel giorno del suo 18° compleanno. Arin non sa chi stia cercando di impedire che assuma il controllo dell'azienda dei genitori... ma in quel covo di vipere fomentate dall'ingordigia che è Fairfax Industries, potrebbe trattarsi di chiunque.\n\nArin, o come preferisce farsi chiamare, \"Eclissi\", intende disperatamente tenere nascosta la sua vera identità… non solo per proteggersi, ma perché vuole crearsene una propria, ben distinta da quella dei suoi genitori.",
      "indonesian": "Arin Fairfax adalah pewaris tertua Fairfax Industries yang sudah hidup dalam persembunyian selama 5 tahun terakhir semenjak ditembak dan dibiarkan mati pada ulang tahunnya yang ke-18. Arin tidak tahu siapa yang berusaha mencegahnya menduduki jabatan tertinggi di perusahaan induk mereka... Tapi, Fairfax Industries adalah sarang ular berbisa penuh keserakahan sehingga siapa pun bisa jadi dalangnya.\n\nMenggunakan nama samaran “Pocket”, Arin sangat ingin merahasiakan identitas aslinya… bukan hanya untuk melindungi dirinya, tapi karena dia ingin memisahkan identitasnya dari orang tuanya.",
      "japanese": "アリン・フェアファックスは、フェアファックス・\nインダストリーズにおける最年長の後継者だ。しかし、\nアリンは18才の誕生日に狙撃を受けた。一命は取り留めた\nものの、その後の5年間は身を潜めて生活してきた。\n誰が自分を殺して会社を牛耳ろうとしたのか、アリンには\n見当もついていないが……これだけは明らかだ。\nフェアファックス・インダストリーズのような\n貪欲さに満ちた毒蛇の巣窟では、誰が犯人だとしても\nおかしくはない。\n\nそれからというもの、アリンは「ポケット」という偽名\nを使い、自分の正体を隠し続けている……だがそれは、\n自身の身を守るためだけではない。親とは関係のない、\n自分だけのアイデンティティを得たいからでもあるのだ。",
      "koreana": "페어팩스 인더스트리의 맏이이자 후계자인 아린 페어팩스는 18번째 생일에 총에 맞았다. 암살자는 그가 죽은 줄 알고 내버려두었지만, 사실 아린은 총격에서 살아남아 지난 5년 동안 숨어 지냈다. 아린은 자신이 회사를 물려받는 것을 막으려는 자가 누구인지는 알 수 없었다. 독사의 둥지 같은 페어펙스 인더스트리에는 탐욕스러운 독을 품고 있지 않은 사람이 없어서 모두가 의심스러웠다.\n\n이런 상황에서 아린은 '포켓'이라는 가명을 사용하며 필사적으로 자신의 정체를 숨기고 있다. 자기 자신을 보호하기 위해서뿐만 아니라 부모님의 그늘을 벗어나 자신의 운명을 직접 개척해 나가기 위해서이다.",
      "latam": "Arin Fairfax, primer descendiente de la familia Fairfax Industries, ha estado ocultándose durante los últimos cinco años tras un intento de asesinato el día de su decimoctavo cumpleaños. Arin no sabe quién está tratando de impedir que asuma el control del negocio de sus padres, pero en el nido de víboras alimentado por la avaricia que es Fairfax Industries, podría ser cualquiera.\n\nBajo el nombre de Pocket, Arin desea desesperadamente mantener en secreto su verdadera identidad, no solo por protección, sino también porque quiere forjar una identidad propia, independiente de la de sus padres.",
      "polish": "Arin Fairfax, najstarszy spadkobierca Fairfax Industries, żył w ukryciu przez ostatnie 5 lat po tym, gdy został postrzelony i pozostawiony na pastwę losu w dniu swoich 18 urodzin. Arin nie wie, kto stara się go powstrzymać przed przejęciem kontroli nad firmą jego rodziców… ale w przepełnionym chciwością gnieździe żmij, jakim jest Fairfax Industries, to mógł być ktokolwiek.\n\nPrzyjąwszy przydomek „Kieszonka”, Arin desperacko stara się utrzymać swoją prawdziwą tożsamość w tajemnicy… nie tylko dla własnej ochrony, ale dlatego, że chce wytworzyć swoją własną tożsamość, odrębną od swoich rodziców.",
      "russian": "Эрин Фэрфакс, чьим наследством по праву старшинства должна стать компания Fairfax Industries, скрывается уже пять лет, со дня своего восемнадцатилетия... и чудом пережитого покушения. Неизвестно, кто именно не желал видеть, как Эрин возглавит компанию родителей, но ненавистником в этом полном алчности гадюшнике мог оказаться каждый.\n\nВзяв себе имя «Карман», Эрин отчаянно желает сохранить своё истинное происхождение в тайне... не только ради безопасности, но и чтобы обрести отдельное от родителей, собственное «я».",
      "schinese": "艾伦·菲尔法克斯是菲尔法克斯实业的头号继承人。艾伦18岁生日当天惨遭枪击，又被双亲抛下等死。自那之后的五年里他就一直隐姓埋名地活着。艾伦不知道是谁在试图阻止自己继承父母的公司……但是在菲尔法克斯实业这个利欲横流的贼窝里，谁都有嫌疑。\n\n艾伦改称自己为“口袋”，并竭力隐藏自己的真实身份。这么做不仅仅是为了保护自己，也是为了寻找脱离父母的、只属于自己的认同感。",
      "spanish": "Arin Fairfax, la primera persona en la línea de sucesión de Fairfax Industries, se ha estado escondiendo durante los últimos 5 años, después de recibir un disparo en apariencia mortal en su decimoctavo cumpleaños. Arin no sabe quién está intentando impedir que se haga con el control de la empresa de sus padres... pero en el nido de víboras alimentado por la avaricia que es Fairfax Industries, podría ser cualquiera.\n\nAl adoptar el nombre de Pocket, Arin quiere desesperadamente mantener en secreto su verdadera identidad… no solo por su propia protección, sino también para forjar una identidad propia e independiente de la de sus padres.",
      "thai": "Arin Fairfax ทายาทคนโตของ Fairfax Industries ใช้ชีวิตอย่างหลบ ๆ ซ่อน ๆ ตลอดเวลา 5 ปีที่ผ่านมา หลังจากที่โดนยิงและปล่อยทิ้งให้ตายในวันครบรอบวันเกิดปีที่ 18 แต่ Arin ไม่ทราบว่าใครพยายามกีดกันไม่ให้ตนเข้าควบคุมกิจการบริษัทของพ่อแม่... เพราะในรังของอสรพิษที่คราคร่ำด้วยความโลภอย่าง Fairfax Industries นั้น อาจเป็นใครก็ได้\n\nArin ใช้ชื่อว่า \"พ็อกเก็ต\" เพื่อปกปิดตัวตนที่แท้จริงไว้เป็นความลับ… ไม่เพียงเพื่อปกป้องตนเองเท่านั้น แต่ยังเพราะต้องการสร้างเอกลักษณ์ของตนเองแยกจากจากพ่อแม่ด้วย",
      "turkish": "Fairfax Industries'in en büyük vârisi olan Arin Fairfax, 18. yaş gününde vurulup ölüme terk edildiğinden beri, son beş yılını saklanarak geçirdi. Arin, onu aile şirketinin başına geçmekten kimin alıkoyduğunu bilmiyor... Açgözlü yılanlarla dolu Fairfax Industries'teki herhangi biri olabilir.\n\n\"Sıska\" adını alan Arin, gerçek kimliğini saklamak için elinden geleni yapıyor… Bunu sadece kendi güvenliği için değil aynı zamanda kendisine ailesinden farklı bir kimlik inşa etmek için yapıyor.",
      "ukrainian": "Ерін Фейрфакс, що має право успадкувати «Фейрфакс Індастріс», переховується останні 5 років після спроби свого вбивства під час святкування вісімнадцятиліття. Ерін не знає, хто прагне взяти під контроль батьківську компанію… Та знає, яким жадібним гадючим гніздом є «Фейрфакс Індастріс», тому це може бути будь-хто зі співробітників компанії.\n\nУзявши собі ім’я «Кишеня», Ерін відчайдушно намагається тримати свою справжню особистість у таємниці… І не лише задля власної безпеки, а й тому, що хоче цілковито відокремити себе від батьків."
    }
  },
  "tags": [
    {
      "english": "Trickster",
      "byLanguage": {
        "brazilian": "Traiçoeiro",
        "czech": "Vychytralý",
        "english": "Trickster",
        "french": "Dupeur",
        "german": "Listenreich",
        "italian": "Prestigiatore",
        "indonesian": "Penipu",
        "japanese": "トリックスター",
        "koreana": "트릭스터",
        "latam": "Embaucador",
        "polish": "Zwody",
        "russian": "Ловкач",
        "schinese": "智 计 百 出",
        "spanish": "Embaucador",
        "thai": "จอมเจ้าเล่ห์",
        "turkish": "Düzenbaz",
        "ukrainian": "Фокусник"
      }
    },
    {
      "english": "Burst Damage",
      "byLanguage": {
        "brazilian": "Dano em rajada",
        "czech": "Vysoké poškození",
        "english": "Burst Damage",
        "french": "Dégâts en rafale",
        "german": "Explosionsschaden",
        "italian": "Danni da scoppio",
        "indonesian": "Damage Beruntun",
        "japanese": "バーストダメージ",
        "koreana": "순간 피해",
        "latam": "Daño de ráfaga",
        "polish": "Koncentracja obrażeń",
        "russian": "Большой мгновенный урон",
        "schinese": "爆 发 伤 害",
        "spanish": "Daño de ráfaga",
        "thai": "ความ​เสียหาย​รุนแรง",
        "turkish": "Patlama Hasarı",
        "ukrainian": "Сплеск шкоди"
      }
    },
    {
      "english": "Frogs",
      "byLanguage": {
        "brazilian": "Sapos",
        "czech": "Žáby",
        "english": "Frogs",
        "french": "Grenouilles",
        "german": "Froschfreund",
        "italian": "Rane",
        "indonesian": "Katak",
        "japanese": "カエル",
        "koreana": "개구리",
        "latam": "Ranas",
        "polish": "Żaby",
        "russian": "Лягушки",
        "schinese": "青  蛙",
        "spanish": "Ranas",
        "thai": "กบ",
        "turkish": "Kurbağalar",
        "ukrainian": "Жаби"
      }
    }
  ],
  "gunArchetype": {
    "english": "Spreadshot",
    "byLanguage": {
      "brazilian": "Disparo dividido",
      "czech": "Rozdělené střely",
      "english": "Spreadshot",
      "french": "Tirs en éventail",
      "german": "Streuschuss",
      "italian": "Sparo a ventaglio",
      "indonesian": "Tembakan Tersebar",
      "japanese": "スプレッド射撃",
      "koreana": "산탄",
      "latam": "Disparo dividido",
      "polish": "Strzał rozdzielny",
      "russian": "Огонь вразброс",
      "schinese": "扩散射击",
      "spanish": "Disparo dividido",
      "thai": "ยิงกระจาย",
      "turkish": "Tarama",
      "ukrainian": "Розділений постріл"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_synth_set",
    "archetype": {
      "english": "Spreadshot",
      "byLanguage": {
        "brazilian": "Disparo dividido",
        "czech": "Rozdělené střely",
        "english": "Spreadshot",
        "french": "Tirs en éventail",
        "german": "Streuschuss",
        "italian": "Sparo a ventaglio",
        "indonesian": "Tembakan Tersebar",
        "japanese": "スプレッド射撃",
        "koreana": "산탄",
        "latam": "Disparo dividido",
        "polish": "Strzał rozdzielny",
        "russian": "Огонь вразброс",
        "schinese": "扩散射击",
        "spanish": "Disparo dividido",
        "thai": "ยิงกระจาย",
        "turkish": "Tarama",
        "ukrainian": "Розділений постріл"
      }
    },
    "name": {
      "english": "The Black Sheep",
      "byLanguage": {
        "brazilian": "A Ovelha Negra",
        "czech": "Černá ovce",
        "english": "The Black Sheep",
        "french": "Le mouton noir",
        "german": "Das Schwarze Schaf",
        "italian": "La pecora nera",
        "indonesian": "Kambing Hitam",
        "japanese": "ブラックシープ",
        "koreana": "고독의 운명",
        "latam": "La oveja negra",
        "polish": "Czarna Owca",
        "russian": "Белая ворона",
        "schinese": "不羁真我",
        "spanish": "La Oveja Negra",
        "thai": "The Black Sheep",
        "turkish": "Kara Koyun",
        "ukrainian": "Чорна вівця"
      }
    },
    "description": null,
    "bulletDamage": 4.28,
    "bulletsPerShot": 7,
    "roundsPerSecond": 1.9,
    "clipSize": 11,
    "reloadTime": 2.82,
    "reloadSingle": null,
    "bulletSpeed": 22000,
    "range": 7000,
    "falloffStartRange": 629.921,
    "falloffEndRange": 1800,
    "dps": 56.9,
    "sustainedDps": 38.3,
    "ammoPerSecond": 13.3,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/synth_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/synth_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/synth_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 2,
  "modelName": "models/heroes_wip/pocket/pocket.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/pocket_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/pocket_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/pocket_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7.2,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 60,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 780,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 1,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47,
    "ETechArmorDamageReduction": -15
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_synth_set",
    "ESlot_Weapon_Melee": "citadel_ability_melee_genericperson",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "synth_barrage",
    "ESlot_Signature_2": "synth_plasma_flux",
    "ESlot_Signature_3": "synth_pulse",
    "ESlot_Signature_4": "synth_affliction"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "synth_barrage",
      "slug": "barrage",
      "displayName": {
        "english": "Barrage",
        "byLanguage": {
          "brazilian": "Bombardeio",
          "czech": "Kanonáda",
          "english": "Barrage",
          "french": "Tirs de couverture",
          "german": "Trommelfeuer",
          "italian": "Raffica",
          "indonesian": "Hujan Tembakan",
          "japanese": "バラージ",
          "koreana": "공중 폭격",
          "latam": "Bombardeo",
          "polish": "Salwa",
          "russian": "Шквал",
          "schinese": "弹幕",
          "spanish": "Aluvión",
          "thai": "​บาร์ราจ​",
          "turkish": "Bombardıman",
          "ukrainian": "Обстріл"
        }
      },
      "description": {
        "english": "Channel to start launching projectiles that <span class=\"highlight\">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> and <span class=\"highlight\">apply {g:citadel_inline_attribute:'Slow'}</span> around their impact point. Projectiles that hit a hero grant {s:hero_name} <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} that stacks</span>.<br>Casting while airborne will cause {s:hero_name} to <span class=\"highlight\">float</span>.<span class=\"diminish\"><br><br>Casting AirDash or Flying Cloaking will not cancel Barrage.</span>",
        "byLanguage": {
          "brazilian": "Canaliza para iniciar o lançamento de projéteis que <span class=\"highlight\">causam {g:citadel_inline_attribute:'SpiritDamage'}</span> e <span class=\"highlight\">{g:citadel_inline_attribute:'Slow'}</span> na área de impacto. Cada projétil que atingir um herói concede a {s:hero_name} <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} acumulável</span>.<br>Ao usá-la no ar, {s:hero_name} <span class=\"highlight\">flutuará</span>.<span class=\"diminish\"><br><br>Usar avanço aéreo ou Capa Voadora não cancelará o Bombardeio.</span>",
          "czech": "Pocket začne vystřelovat projektily, které kolem místa dopadu <span class=\"highlight\">udílí {g:citadel_inline_attribute:'SpiritDamage'}</span> a <span class=\"highlight\">aplikují {g:citadel_inline_attribute:'Slow'} pohybu</span>. Každý projektil, který zasáhne nepřátelského hrdinu, poskytne Pocketovi <span class=\"highlight\">sčitatelné {g:citadel_inline_attribute:'DamageAmp'}</span>.<br>Pokud je vyvolávání zahájeno ve vzduchu, Pocket zůstane <span class=\"highlight\">levitovat</span>.<br><br><span class=\"diminish\">Provedení vzdušného výpadu nebo seslání Myslícího pláště nepřeruší Kanonádu.</span>",
          "english": "Channel to start launching projectiles that <span class=\"highlight\">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> and <span class=\"highlight\">apply {g:citadel_inline_attribute:'Slow'}</span> around their impact point. Projectiles that hit a hero grant {s:hero_name} <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} that stacks</span>.<br>Casting while airborne will cause {s:hero_name} to <span class=\"highlight\">float</span>.<span class=\"diminish\"><br><br>Casting AirDash or Flying Cloaking will not cancel Barrage.</span>",
          "french": "Capacité canalisée. {s:hero_name} lance des projectiles qui <span class=\"highlight\">infligent des {g:citadel_inline_attribute:'SpiritDamage'}</span> et <span class=\"highlight\">appliquent un {g:citadel_inline_attribute:'Slow'}</span> près de leur point d'impact. Les projectiles qui touchent une unité occultiste accordent à {s:hero_name} des <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} cumulables</span>.<br>{s:hero_name} peut utiliser cette capacité dans les airs pour <span class=\"highlight\">flotter</span>.<span class=\"diminish\"><br><br>Les sauts élancés ou Redingote Volante n'annulent pas Tirs de couverture.</span>",
          "german": "{s:hero_name} beginnt, ein Trommelfeuer an Projektilen zu kanalisieren, die Gegnern rund um ihren Aufprallort herum {g:citadel_inline_attribute:'SpiritDamage'} zufügen und ihr Bewegungstempo {g:citadel_inline_attribute:'Slow'}. {s:hero_name} fügt Helden, die von einem Projektil getroffen werden, {g:citadel_inline_attribute:'DamageAmp'} zu. Dieser Schwächungseffekt summiert sich auf.<br>Wenn die Fähigkeit in der Luft eingesetzt wird, beginnt {s:hero_name} zu <span class=\"highlight\">schweben</span>.<br><br><span class=\"diminish\">Das Ausführen eines Luftspurts oder der Einsatz von Fliegender Mantel bricht die Fähigkeit nicht ab.</span>",
          "italian": "Canalizzi l'abilità per iniziare a lanciare proiettili che <span class=\"highlight\">infliggono {g:citadel_inline_attribute:'SpiritDamage'}</span> e <span class=\"highlight\">applicano {g:citadel_inline_attribute:'Slow'}</span> attorno al punto di impatto. I proiettili che colpiscono un eroe conferiscono {s:hero_name} <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} che si accumulano</span>.<br>Se l'abilità è usata mentre sei in aria, <span class=\"highlight\">fluttuare</span> {s:hero_name}.<span class=\"diminish\"><br><br>L'uso dello scatto in aria o di Mantello volante non annullerà Raffica.</span>",
          "indonesian": "Gunakan skill ini untuk mulai meluncurkan proyektil yang <span class=\"highlight\">memberikan {g:citadel_inline_attribute:'SpiritDamage'}</span> dan <span class=\"highlight\">menerapkan {g:citadel_inline_attribute:'Slow'}</span> di sekitar area dampaknya. Proyektil yang mengenai hero memberikan {s:hero_name} <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} yang berakumulasi</span>.<br> Menggunakan skill saat mengudara akan membuat {s:hero_name} <span class=\"highlight\">melayang</span>.<span class=\"diminish\"><br><br>Melakukan Dash di udara atau mengunakan skill Jubah Terbang tidak akan membatalkan skill Hujan Tembakan.</span>",
          "japanese": "着弾地点周辺の敵に<span class=\"highlight\">{g:citadel_inline_attribute:'SpiritDamage'}</span>を与えて、<span class=\"highlight\">{g:citadel_inline_attribute:'Slow'}</span>を付与する発射物を放つ。ヒーローにヒットした発射物は、{s:hero_name}に<span class=\"highlight\">スタックする{g:citadel_inline_attribute:'DamageAmp'}</span>を付与する<br>空中で発動すると、{s:hero_name}は<span class=\"highlight\">浮遊</span>する<span class=\"diminish\"><br><br>空中ダッシュまたはフライングクロークを発動してもバラージはキャンセルされない</span>",
          "koreana": "정신을 집중해 충돌 지점에 <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritDamage'}</span>를 입히고 <span class=\"highlight\">{g:citadel_inline_attribute:'Slow'} 효과를 적용</span>하는 투사체를 날립니다. 투사체가 영웅에게 적중하면 {s:hero_name}이 <span class=\"highlight\">중첩되는 {g:citadel_inline_attribute:'DamageAmp'}</span>을 얻습니다.<br>공중에서 시전 시 {s:hero_name}이 <span class=\"highlight\">활공</span>합니다.<span class=\"diminish\"><br><br>공중 대시나 비행 망토를 시전해도 포격이 중지되지 않습니다.</span>",
          "latam": "Canaliza para comenzar a lanzar proyectiles que<span class=\"highlight\">infligen {g:citadel_inline_attribute:'SpiritDamage'}</span> y <span class=\"highlight\">aplican {g:citadel_inline_attribute:'Slow'}</span> alrededor de su punto de impacto. Los proyectiles que alcancen a un héroe, otorgan {s:hero_name} <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} que se acumulan</span>.<br>Al lanzarse mientras estás por los aires hace que {s:hero_name}<span class=\"highlight\">flote</span>.<span class=\"diminish\"><br><br>Impulsarse por los aires ni la Capa voladora cancelarán el bombardeo.</span>",
          "polish": "Inkantuj, by rozpocząć wystrzeliwanie pocisków, które <span class=\"highlight\">zadają {g:citadel_inline_attribute:'SpiritDamage'}</span> oraz <span class=\"highlight\">nakładają {g:citadel_inline_attribute:'Slow'}</span> wokół punktu trafienia. {s:hero_name} otrzymuje kumulujące się <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'}</span> za pociski, które trafią bohatera.<br>Rzucenie umiejętności w powietrzu spowoduje, że {s:hero_name} będzie <span class=\"highlight\">lewitować</span>.<span class=\"diminish\"><br><br>Wykonanie doskoku w powietrzu lub rzucenie Latającego Płaszcza nie przerwie ostrzału.</span>",
          "russian": "{s:hero_name} начинает стрелять снарядами, которые <span class=\"highlight\">наносят {g:citadel_inline_attribute:'SpiritDamage'}</span> и <span class=\"highlight\">накладывают {g:citadel_inline_attribute:'Slow'}</span> на цели в радиусе попадания. За каждый снаряд, попавший во вражеского героя, {s:hero_name} получает <span class=\"highlight\">накапливаемое <panel class=\"InlineAttributeIcon DamageAmp\" replacechar=\"_\"><span class=\"InlineAttributeName DamageAmp\">повышение урона</span></span>.<br>Применение в воздухе заставляет героя <span class=\"highlight\">парить</span>.<span class=\"diminish\"><br><br>Использование рывка в воздухе и «Летающего плаща» не прерывает умение.</span>",
          "schinese": "持续施法，开始发出投射物，<span class=\"highlight\">造成{g:citadel_inline_attribute:'SpiritDamage'}</span>并在击中点附近<span class=\\\"highlight\\\">施加{g:citadel_inline_attribute:'Slow'}</span>。每个击中英雄的投射物都会使{s:hero_name}获得<span class=\\\"highlight\\\">可叠加的{g:citadel_inline_attribute:'DamageAmp'}</span>。<br>如果在半空中施放本技能会使{s:hero_name}<span class=\"highlight\">悬浮</span>。<span class=\"diminish\"><br><br>施放空中冲刺或飞行斗篷不会取消弹幕。",
          "spanish": "Canalízala para empezar a lanzar proyectiles que <span class=\"highlight\">infligen {g:citadel_inline_attribute:'SpiritDamage'}</span> y <span class=\"highlight\">aplican {g:citadel_inline_attribute:'Slow'}</span> alrededor del punto de impacto. Los proyectiles que caen sobre un héroe otorgan a {s:hero_name} <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} acumulable</span>.<br>Si la lanzas mientras estás en el aire, {s:hero_name} <span class=\"highlight\">flota</span>.<span class=\"diminish\"><br><br>Aluvión no se cancela al impulsarse en el aire o lanzar Capa Voladora.</span>",
          "thai": "ยืนร่ายเพื่อปล่อยโพรเจกไทล์ซึ่ง<span class=\"highlight\">สร้าง {g:citadel_inline_attribute:'SpiritDamage'}</span> และ<span class=\"highlight\">ทำให้ {g:citadel_inline_attribute:'Slow'}</span> รอบ​จุด​ตกกระทบ เมื่อ​โพรเจกไทล์​แต่ละลูกโดนฮีโร่จะมอบอัตรา <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'} ที่ซ้อนทับให้แก่ {s:hero_name}</span><br>หากคุณร่ายสกิล​ขณะอยู่กลางอากาศ {s:hero_name}จะ<span class=\"highlight\">ลอย</span><span class=\"diminish\"><br><br>การร่ายพุ่งกลางอากาศหรือ​ฟลายอิงโคลก​​จะไม่ยกเลิกบาร์ราจ​</span>",
          "turkish": "Çarptığı yerin etrafındaki düşmanlara <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritDamage'} veren</span> ve <span class=\"highlight\">{g:citadel_inline_attribute:'Slow'} uygulayan</span> enerji topları yağdırmaya başlayın. Düşmanı vuran enerji topları {s:hero_name}'ya <span class=\"highlight\">istiflenen bir {g:citadel_inline_attribute:'DamageAmp'}</span> verir.<br>Havadayken kullandığında {s:hero_name}'nın <span class=\"highlight\">süzülmesini</span> sağlar.<span class=\"diminish\"><br><br>Zıplayarak atılmak veya Uçan Pelerin kullanmak bombardıman etkisini yok etmez.</span>",
          "ukrainian": "Після заряджання починає випускати снаряди, які <span class=\"highlight\">завдають {g:citadel_inline_attribute:'SpiritDamage'}</span> та <span class=\"highlight\">застосовують {g:citadel_inline_attribute:'Slow'}</span> навколо місця свого влучання. Кожен снаряд, що влучив у героя, надає <span class=\"highlight\">{g:citadel_inline_attribute:'DamageAmp'}, що поєднується</span>.<br>Якщо застосувати в повітрі, {s:hero_name} <span class=\"highlight\">витатиме</span>.<span class=\"diminish\"><br><br>Застосування ривка у повітрі чи летючого плаща не перерве обстріл.</span>"
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/synth/synth_barrage_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/synth/synth_barrage_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/synth/synth_barrage_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "synth_plasma_flux",
      "slug": "flying-cloak",
      "displayName": {
        "english": "Flying Cloak",
        "byLanguage": {
          "brazilian": "Capa Voadora",
          "czech": "Myslící plášť",
          "english": "Flying Cloak",
          "french": "Redingote volante",
          "german": "Fliegender Mantel",
          "italian": "Mantello volante",
          "indonesian": "Jubah Terbang",
          "japanese": "フライングクローク",
          "koreana": "비행 망토",
          "latam": "Capa voladora",
          "polish": "Latający Płaszcz",
          "russian": "Летающий плащ",
          "schinese": "飞行斗篷",
          "spanish": "Capa Voladora",
          "thai": "​ฟลายอิงโคลก​",
          "turkish": "Uçan Pelerin",
          "ukrainian": "Летючий плащ"
        }
      },
      "description": {
        "english": "Launch a sentient cloak that <span class=\"highlight\">travels forward</span> and <span class=\"highlight\">damages enemies</span>. You can press <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> to <span class=\"highlight\">teleport</span> to its location.",
        "byLanguage": {
          "brazilian": "Lança uma capa autoconsciente que <span class=\"highlight\">viaja para a frente</span> e <span class=\"highlight\">causa dano aos inimigos que atravessar</span>. Você pode pressionar <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> para <span class=\"highlight\">se teletransportar</span> até a capa.",
          "czech": "Pocket <span class=\"highlight\">vypustí vpřed</span> svůj myslící plášť, který cestou <span class=\"highlight\">udílí poškození nepřátelům</span>. Stiskem <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> je možné <span class=\"highlight\">se teleportovat</span> na momentální pozici pláště.",
          "english": "Launch a sentient cloak that <span class=\"highlight\">travels forward</span> and <span class=\"highlight\">damages enemies</span>. You can press <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> to <span class=\"highlight\">teleport</span> to its location.",
          "french": "{s:hero_name} lance une redingote ensorcelée <span class=\"highlight\">vers l'avant</span> qui <span class=\"highlight\">inflige des dégâts aux unités ennemies</span>. Appuyez sur <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> pour <span class=\"highlight\">vous téléporter</span> vers son emplacement.",
          "german": "{s:hero_name} lässt seinen empfindsamen Mantel fliegen, der <span class=\"highlight\">sich vorwärts bewegt</span> und Gegnern in seinem Weg <span class=\"highlight\">Schaden zufügt</span>. <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> drücken, um zur aktuellen Position des Mantels zu <span class=\"highlight\">teleportieren</span>.",
          "italian": "Lanci un mantello dotato di vita propria che <span class=\"highlight\">vola in avanti</span> e <span class=\"highlight\">danneggia i nemici</span>. Puoi premere <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> per <span class=\"highlight\">teletrasportarti</span> nella sua posizione.",
          "indonesian": "Meluncurkan jubah hidup yang <span class=\"highlight\">bergerak maju</span> dan <span class=\"highlight\">memberikan damage pada musuh</span>. Tekan <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> untuk <span class=\"highlight\">berteleportasi</span> ke lokasinya.",
          "japanese": "<span class=\"highlight\">前進し続ける</span>マントを飛ばす。マントは<span class=\"highlight\">敵にダメージを与え</span>、 <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> を押すとマントの位置に<span class=\"highlight\">テレポート</span>できる",
          "koreana": "<span class=\"highlight\">전방으로 이동</span>하며 <span class=\"highlight\">적군에게 피해</span>를 입히는 영혼이 깃든 망토를 던집니다. <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> 키를 누르면 망토가 있는 위치로 <span class=\"highlight\">순간이동</span>할 수 있습니다.",
          "latam": "Lanza una capa con vida propia que <span class=\"highlight\">se mueve hacia adelante</span> e <span class=\"highlight\">inflige daño a los enemigos</span>. Puedes presionar <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> para <span class=\"highlight\">teletransportarte</span> a su ubicación.",
          "polish": "Wystrzel obdarzony zdolnością odczuwania płaszcz, który <span class=\"highlight\">przemieszcza się naprzód</span> oraz <span class=\"highlight\">zadaje obrażenia wrogom</span>. Możesz wcisnąć <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span>, by <span class=\"highlight\">przeteleportować się</span> do niego.",
          "russian": "{s:hero_name} выпускает оживший плащ, который <span class=\"highlight\">движется вперёд</span> и <span class=\"highlight\">наносит урон врагам</span>. Нажмите <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span>, чтобы <span class=\"highlight\">телепортироваться</span> к плащу.",
          "schinese": "发射一件具有感知力的斗篷，斗篷会<span class=\"highlight\">向前移动</span>并<span class=\"highlight\">伤害敌人</span>。你可以按<span class=\"highlight\">{g:citadel_binding:'Ability2'}</span>来<span class=\"highlight\">传送</span>至斗篷的位置。",
          "spanish": "Lanza una capa con vida propia que <span class=\"highlight\">se mueve hacia adelante</span> e <span class=\"highlight\">inflige daño a los enemigos</span>. Puedes pulsar <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> para <span class=\"highlight\">teletransportarte</span> a su ubicación.",
          "thai": "ปล่อยเสื้อคลุมที่มีความรู้สึกนึกคิด ซึ่งจะ<span class=\"highlight\">เคลื่อนที่ไปข้างหน้า</span>และ<span class=\"highlight\">สร้างความเสียหายแก่ศัตรู</span> คุณสามารถกด <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> เพื่อ<span class=\"highlight\">เทเลพอร์ต</span>ไปยังตำแหน่งของเสื้อคลุมได้",
          "turkish": "<span class=\"highlight\">İleri doğru giden</span> ve <span class=\"highlight\">düşmanlara hasar veren</span> bilinçli bir pelerin fırlatın. Pelerinin olduğu yere <span class=\"highlight\">ışınlanmak</span> için <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> tuşuna basın.",
          "ukrainian": "Запускає розумний плащ, який <span class=\"highlight\">летить уперед</span> і <span class=\"highlight\">завдає шкоди ворогам</span>. Натискання <span class=\"highlight\">{g:citadel_binding:'Ability2'}</span> дозволяє <span class=\"highlight\">телепортуватися</span> до місця плаща."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/synth/synth_plasma_flux_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/synth/synth_plasma_flux_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/synth/synth_plasma_flux_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "synth_pulse",
      "slug": "enchanters-satchel",
      "displayName": {
        "english": "Enchanter's Satchel",
        "byLanguage": {
          "brazilian": "Maleta Encantada",
          "czech": "Kouzelnický kufřík",
          "english": "Enchanter's Satchel",
          "french": "Mallette de passepasse",
          "german": "Koffer des Zauberers",
          "italian": "Valigia incantata",
          "indonesian": "Tas Pesulap",
          "japanese": "マジシャンズバッグ",
          "koreana": "마법사의 가방",
          "latam": "Maletín del hechicero",
          "polish": "Teczka Czarownika",
          "russian": "Чемодан заклинателя",
          "schinese": "提箱遁形",
          "spanish": "Maleta Encantada",
          "thai": "​เอนแชนเตอร์แซตเชล​",
          "turkish": "Büyücünün Çantası",
          "ukrainian": "Валіза чарівника"
        }
      },
      "description": {
        "english": "<span class=\"highlight\">Escape</span> into your suitcase. When the duration ends, <span class=\"highlight\">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> to nearby enemies. Duration can be ended early by performing any action.",
        "byLanguage": {
          "brazilian": "<span class=\"highlight\">Esconde-se</span> na sua maleta. Ao sair dela, <span class=\"highlight\">causa {g:citadel_inline_attribute:'SpiritDamage'}</span> aos inimigos próximos. Realize qualquer ação para sair antecipadamente.",
          "czech": "Pocket <span class=\"highlight\">se skryje</span> ve svém kufříku. Po skončení trvání je nepřátelům poblíž <span class=\"highlight\">uděleno {g:citadel_inline_attribute:'SpiritDamage'}</span>. Libovolná akce ukončí trvání předčasně.",
          "english": "<span class=\"highlight\">Escape</span> into your suitcase. When the duration ends, <span class=\"highlight\">deal {g:citadel_inline_attribute:'SpiritDamage'}</span> to nearby enemies. Duration can be ended early by performing any action.",
          "french": "{s:hero_name} <span class=\"highlight\">se réfugie</span> dans sa mallette. Quand la capacité prend fin, il <span class=\"highlight\">inflige des {g:citadel_inline_attribute:'SpiritDamage'}</span> aux adversaires à proximité. La capacité peut être interrompue en effectuant n'importe quelle action.",
          "german": "{s:hero_name} <span class=\"highlight\">flüchtet</span> in seinen Koffer. Nach Ablauf der Wirkungsdauer fügt {s:hero_name} Gegnern in der Nähe <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritDamage'} Schaden</span> zu. Die Wirkungsdauer kann frühzeitig beendet werden, indem eine beliebige Aktion ausgeführt wird.",
          "italian": "<span class=\"highlight\">Ti dai alla fuga</span> all'interno della tua valigia. Allo scadere del tempo, uscendo dalla valigia <span class=\"highlight\">infliggi {g:citadel_inline_attribute:'SpiritDamage'}</span> ai nemici vicini. L'abilità può essere interrotta in anticipo eseguendo qualunque azione.",
          "indonesian": "<span class=\"highlight\">Bersembunyi</span> dalam koper. Saat durasi berakhir, akan <span class=\"highlight\">memberikan {g:citadel_inline_attribute:'SpiritDamage'}</span> kepada musuh terdekat. Durasi dapat diakhiri lebih cepat dengan melakukan tindakan apa pun.",
          "japanese": "スーツケースの中に<span class=\"highlight\">隠れる</span>。潜伏時間終了時、付近にいる敵に<span class=\"highlight\">{g:citadel_inline_attribute:'SpiritDamage'}を与える</span>。潜伏時間は、任意のアクションを行うことで早めに終了できる",
          "koreana": "가방 속으로 <span class=\"highlight\">피신</span>합니다. 피신 지속 시간이 끝나면 근처 <span class=\"highlight\">적군에게 {g:citadel_inline_attribute:'SpiritDamage'}</span>를 입힙니다. 다른 동작을 취하면 피신 상태가 종료됩니다.",
          "latam": "<span class=\"highlight\">Escapa</span> dentro de tu maletín. Cuando finalice la duración, <span class=\"highlight\">inflige {g:citadel_inline_attribute:'SpiritDamage'}</span> a los enemigos cercanos. La duración se puede finalizar antes de tiempo realizando cualquier acción.",
          "polish": "<span class=\"highlight\">Ucieknij</span> do swojego nesesera. Po zakończeniu czasu trwania <span class=\"highlight\">zadajesz {g:citadel_inline_attribute:'SpiritDamage'}</span> pobliskim wrogom. Można skrócić czas trwania, wykonując dowolne działanie.",
          "russian": "{s:hero_name} <span class=\"highlight\">прячется</span> в своём чемодане. По окончании действия противникам поблизости <span class=\"highlight\">наносится {g:citadel_inline_attribute:'SpiritDamage'}</span>. Из чемодана можно вернуться раньше, совершив любое действие.",
          "schinese": "<span class=\"highlight\">躲进</span>手提箱中。持续时间结束后，对附近敌人<span class=\"highlight\">造成{g:citadel_inline_attribute:'SpiritDamage'}</span>。执行任意操作即可提前结束。",
          "spanish": "<span class=\"highlight\">Escapa</span> dentro de tu maleta. Cuando finaliza, <span class=\"highlight\">inflige {g:citadel_inline_attribute:'SpiritDamage'}</span> a los enemigos cercanos. Se puede finalizar antes de tiempo realizando cualquier acción.",
          "thai": "<span class=\"highlight\">หลบหนี</span>เข้าไปในกระเป๋าเดินทางของคุณ เมื่อระยะเวลาสิ้นสุดลงจะ<span class=\"highlight\">สร้าง{g:citadel_inline_attribute:'SpiritDamage'}</span>แก่ศัตรูที่อยู่ใกล้เคียง สามารถสิ้นสุดระยะเวลาได้ก่อนกำหนดโดยการออกคำสั่งใด ๆ",
          "turkish": "Bavulunuza <span class=\"highlight\">kaçın</span>. Süre sona erdiğinde yakındaki düşmanlara <span class=\"highlight\">{g:citadel_inline_attribute:'SpiritDamage'} verirsiniz</span>. Kalan süreyi herhangi bir eylem yaparak sona erdirebilirsiniz.",
          "ukrainian": "<span class=\"highlight\">Ховається</span> у своїй валізі. Після завершення дії вміння <span class=\"highlight\">завдає {g:citadel_inline_attribute:'SpiritDamage'}</span> ворогам поблизу. Час дії вміння можна завершити достроково, виконавши будь-яку дію."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/synth/synth_pulse_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/synth/synth_pulse_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/synth/synth_pulse_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "synth_affliction",
      "slug": "affliction",
      "displayName": {
        "english": "Affliction",
        "byLanguage": {
          "brazilian": "Aflição",
          "czech": "Utrpení",
          "english": "Affliction",
          "french": "Fléau",
          "german": "Froschplage",
          "italian": "Afflizione",
          "indonesian": "Kutukan",
          "japanese": "アフリクション",
          "koreana": "고통의 흔적",
          "latam": "Aflicción",
          "polish": "Utrapienie",
          "russian": "Недуг",
          "schinese": "痛苦",
          "spanish": "Aflicción",
          "thai": "​แอฟฟลิกชัน​",
          "turkish": "Izdırap",
          "ukrainian": "Недуга"
        }
      },
      "description": {
        "english": "Applies {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">damage over time</span> to enemies nearby.<span class=\"diminish\"><br><br>Affliction's damage is non-lethal and does not apply item procs.</span>",
        "byLanguage": {
          "brazilian": "Aplica {g:citadel_inline_attribute:'SpiritDPS'} aos inimigos próximos.<span class=\"diminish\"><br><br>O dano da Aflição não é letal nem ativa itens.</span>",
          "czech": "Pocket začne nepřátelům kolem udílet {g:citadel_inline_attribute:'SpiritDPS'}.<br><br><span class=\"diminish\">Poškození nemůže být smrtící a nespouští předměty.</span>",
          "english": "Applies {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">damage over time</span> to enemies nearby.<span class=\"diminish\"><br><br>Affliction's damage is non-lethal and does not apply item procs.</span>",
          "french": "{s:hero_name} inflige des {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">dégâts au fil du temps</span> aux adversaires à proximité.<span class=\"diminish\"><br><br>Les dégâts de Fléau ne sont pas mortels et ne déclenchent pas les effets d'objets.</span>",
          "german": "{s:hero_name} fügt Gegnern in der Nähe {g:citadel_inline_attribute:'SpiritDPS'} zu.<br><br><span class=\"diminish\">Der Schaden der Fähigkeit ist nicht tödlich und löst keine Gegenstandseffekte aus.</span>",
          "italian": "Applica {g:citadel_inline_attribute:'SpiritIcon'} <span class=\"highlight\">danni nel tempo</span> ai nemici vicini.<span class=\"diminish\"><br><br>I danni inflitti da Afflizione non sono letali e non attivano gli oggetti.</span>",
          "indonesian": "Menerapkan {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\"> damage spirit seiring waktu</span> terhadap musuh di sekitar.<span class=\"diminish\"><br><br>Damage Kutukan tidak mematikan dan tidak diterapkan pada aktivasi item.</span>",
          "japanese": "付近にいる敵に{g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">継続ダメージ</span>を付与する</span><span class=\"diminish\"><br><br>アフリクションのダメージで敵をキルすることはできず、アイテムプロックは発生しない</span>",
          "koreana": "주변 적군에게 {g:citadel_inline_attribute:'SpiritIcon'} <span class=\"highlight\">지속 피해</span>를 입힙니다.<span class=\"diminish\"><br><br>고통의 흔적 피해로 적군을 처치할 수 없으며 아이템 효과가 가중되지 않습니다.</span>",
          "latam": "Aplica {g:citadel_inline_attribute:'SpiritIcon'} <span class=\"highlight\">daño con el paso del tiempo</span> a enemigos cercanos.<span class=\"diminish\"><br><br>El daño de Aflicción no es letal y no aplica probabilidad de activaciones de objetos.</span>",
          "polish": "Nakłada {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">obrażenia okresowe</span> pobliskim wrogom.<span class=\"diminish\"><br><br>Obrażenia z Utrapienia nie są śmiercionośne i nie aktywują efektów losowych od przedmiotów.</span>",
          "russian": "{s:hero_name} наносит {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">постепенный урон</span> врагам поблизости.<span class=\"diminish\"><br><br>Урон от умения не может убить и не влияет на срабатывание предметов.</span>",
          "schinese": "对附近所有敌人施加<span class=\"highlight\">持续{g:citadel_inline_attribute:'SpiritIcon'}伤害</span>。<br><br>痛苦的伤害不会击倒敌人，且不施加物品触发效果。",
          "spanish": "Aplica {g:citadel_inline_attribute:'SpiritIcon'} <span class=\"highlight\">daño a lo largo del tiempo</span> a los enemigos cercanos.<span class=\"diminish\"><br><br>El daño de Aflicción no es letal y no aplica activaciones de objetos.</span>",
          "thai": "สร้าง {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">ความเสียหายต่อเนื่อง</span>ต่อศัตรูที่อยู่ใกล้เคียง<span class=\"diminish\"><br><br>ความเสียหายของ​แอฟฟลิกชันจะไม่ทำให้ถึงตาย และไม่ส่งผลเอฟเฟกต์จากไอเท็ม</span>",
          "turkish": "Yakındaki düşmanlara <span class=\"highlight\">zamanla {g:citadel_inline_attribute:'SpiritIcon'} hasarı</span> uygular. <span class=\"diminish\"><br><br>Izdırap'ın hasarı ölümcül değildir ve eşya etkinleşmelerini tetiklemez.</span>",
          "ukrainian": "Завдає {g:citadel_inline_attribute:'SpiritIcon'}<span class=\"highlight\">періодичної шкоди</span> ворогам поблизу.<span class=\"diminish\"><br><br>Шкода від недуги не є смертельною й не викликає спрацювання від предметів.</span>"
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/synth/synth_affliction_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/synth/synth_affliction_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/synth/synth_affliction_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 3,
      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 5,
      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 2,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 3,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 4,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 5,
      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
        "requiredSouls": 300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 3,
        "requiredSouls": 600,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 4,
        "requiredSouls": 900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 5,
        "requiredSouls": 1500,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 6,
        "requiredSouls": 2200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 7,
        "requiredSouls": 3000,
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