{
  "id": "skyrunner",
  "slug": "skyrunner",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_skyrunner",
  "updatedAt": "2026-09-23T07:55:51.356Z",
  "token": "hero_skyrunner:n",
  "heroId": 70,
  "codeName": "skyrunner",
  "displayName": {
    "english": "Skyrunner",
    "byLanguage": {
      "brazilian": null,
      "czech": "Skyrunner",
      "english": "Skyrunner",
      "french": "Céleste",
      "german": "Skyrunner",
      "italian": "Skyrunner",
      "indonesian": "Skyrunner",
      "japanese": "スカイランナー",
      "koreana": "스카이러너",
      "latam": "Trotacielos",
      "polish": "Skyrunner",
      "russian": "Skyrunner",
      "schinese": "御空行者",
      "spanish": null,
      "thai": "สกายรันเนอร์",
      "turkish": "Gök Yürüyen",
      "ukrainian": "Небесник"
    }
  },
  "searchName": {
    "english": "Skyrunner",
    "byLanguage": {
      "brazilian": null,
      "czech": "Skyrunner",
      "english": "Skyrunner",
      "french": "Céleste",
      "german": "Skyrunner",
      "italian": "Skyrunner",
      "indonesian": "Skyrunner",
      "japanese": "スカイランナー すかいらんなー sukairanna- skyrunner",
      "koreana": "스카이러너",
      "latam": "Trotacielos",
      "polish": "Skyrunner",
      "russian": "Skyrunner",
      "schinese": "御空行者",
      "spanish": null,
      "thai": "สกายรันเนอร์",
      "turkish": "Gök Yürüyen",
      "ukrainian": "Небесник Skyrunner"
    }
  },
  "playstyle": null,
  "lore": null,
  "tags": [],
  "gunArchetype": null,
  "weapon": {
    "abilityId": "citadel_weapon_skyrunner_set",
    "archetype": null,
    "name": null,
    "description": null,
    "bulletDamage": 5,
    "bulletsPerShot": 1,
    "roundsPerSecond": 10.58,
    "clipSize": 36,
    "reloadTime": 3.1,
    "reloadSingle": null,
    "bulletSpeed": 4250,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 2264,
    "dps": 52.9,
    "sustainedDps": 27.7,
    "ammoPerSecond": 10.58,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/lash_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/lash_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/lash_gun_psd.png",
      "type": "image"
    }
  },
  "status": "disabled",
  "playerSelectable": true,
  "disabled": true,
  "inDevelopment": true,
  "newPlayerRecommended": false,
  "complexity": 3,
  "modelName": "models/heroes_wip/lash/lash.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/lash_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/lash_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/lash_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7.2,
    "ESprintSpeed": 2.5,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 780,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47,
    "ETechArmorDamageReduction": 10
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_skyrunner_set",
    "ESlot_Weapon_Melee": "ability_melee_skyrunner",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "ability_skyrunner_swingline",
    "ESlot_Signature_2": "ability_skyrunner_magic_beam",
    "ESlot_Signature_3": "ability_skyrunner_flakshot",
    "ESlot_Signature_4": "ability_gunslinger_salvo",
    "ESlot_Weapon_Secondary": "citadel_weapon_skyrunner_alt"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "ability_skyrunner_swingline",
      "slug": "lifethread",
      "displayName": {
        "english": "Lifethread",
        "byLanguage": {
          "brazilian": "Fio Vital",
          "czech": "Záchranné lano",
          "english": "Lifethread",
          "french": "Cordon d'argent",
          "german": "Lebensfaden",
          "italian": "Filo vitale",
          "indonesian": "Benang Kehidupan",
          "japanese": "ライフスレッド",
          "koreana": "생명줄",
          "latam": "Hilo de vida",
          "polish": "Nić Życia",
          "russian": "Нить жизни",
          "schinese": "荡索",
          "spanish": "Hilo de Vida",
          "thai": "ไลฟ์เธรด",
          "turkish": "Hayat İpliği",
          "ukrainian": "Нитка життя"
        }
      },
      "description": {
        "english": "Fire a line that attaches to the world, allowing you to swing. <br><br>Lifethread resets all air jumps and air dashes.",
        "byLanguage": {
          "brazilian": "Dispara um fio que se prende ao mundo, permitindo que balance. <br><br>O Fio Vital restaura todos os pulos e avanços aéreos.",
          "czech": "Skyrunner vystřelí lano, které se přichytí k mapě a je možné se na něm zhoupnout.<br><br>Sesláním schopnosti jsou resetovány všechny vzdušné výskoky a výpady.",
          "english": "Fire a line that attaches to the world, allowing you to swing. <br><br>Lifethread resets all air jumps and air dashes.",
          "french": "{s:hero_name} lance un câble pour se balancer qui peut s'accrocher à l'environnement. <br><br>Cordon d'argent réinitialise tous les sauts, y compris les sauts élancés.",
          "german": "{s:hero_name} feuert ein Seil ab, das sich an einem beliebigen Objekt festhakt und ihm das Schwingen ermöglicht.<br><br>Die Fähigkeit setzt alle Luftsprünge und Luftspurts zurück.",
          "italian": "Spari un filo che si attacca al mondo, permettendoti di oscillare. <br><br>Filo vitale azzera tutti i salti e gli scatti aerei.",
          "indonesian": "Menembakkan benang yang menempel pada dunia dalam game yang memungkinkanmu untuk berayun. <br><br>Benang Kehidupan akan mereset semua lompatan dan dash di udara.",
          "japanese": "糸を地形に発射することでスイング移動が可能になる<br><br>ライフスレッドを使用すると、空中ジャンプと空中ダッシュの使用可能回数がすべてリセットされる",
          "koreana": "맵에 부착되며 타고 다닐 수 있는 줄을 발사합니다.<br><br>생명줄을 사용하면 모든 공중 점프와 공중 대시가 초기화됩니다.",
          "latam": "Dispara un hilo que se adhiere al mundo que te permite balancearte. <br><br>Hilo de vida restablece todos los saltos e impulsos en el aire.",
          "polish": "Wystrzel linę, która przyczepia się do mapy, pozwalając ci zawisnąć. <br><br>Nić Życia resetuje wszystkie skoki oraz podbiegnięcia w powietrzu.",
          "russian": "{s:hero_name} выпускает верёвку, которая прикрепляется к игровому миру, позволяя героине качаться на ней. <br><br>Верёвка восстанавливает все прыжки и рывки в воздухе.",
          "schinese": "发射一条与周围环境相连的绳索，可以用来摇荡。<br><br>荡索重置所有空中跳跃及空中冲刺。",
          "spanish": "Dispara un hilo que se adhiere al mundo y te permite balancearte. <br><br>Hilo de Vida restablece todos los saltos e impulsos en el aire.",
          "thai": "ยิงสายที่ปักติดกับโลก ทำให้คุณแกว่งตัวได้ <br><br>ไลฟ์เธรดรีเซ็ตการกระโดดกลางอากาศและพุ่งกลางอากาศทั้งหมด",
          "turkish": "Etrafınızdaki herhangi bir nesneye tutunup sallanmanızı sağlayan bir ip fırlatın. <br><br>Hayat İpliği, tüm havada zıplama ve zıplayarak atılma hareketlerini sıfırlar.",
          "ukrainian": "Чіпляється ниткою за поверхні й гойдається. <br><br>Вміння припиняє виконання повітряних стрибків і ривків у повітрі."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_HOLD_TOGGLE",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/lash/lash_flog_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/lash/lash_flog_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/lash/lash_flog_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "ability_skyrunner_magic_beam",
      "slug": "ability-skyrunner-magic-beam",
      "displayName": {
        "english": "ability_skyrunner_magic_beam",
        "byLanguage": {
          "brazilian": null,
          "czech": null,
          "english": "ability_skyrunner_magic_beam",
          "french": null,
          "german": null,
          "italian": null,
          "indonesian": null,
          "japanese": null,
          "koreana": null,
          "latam": null,
          "polish": null,
          "russian": null,
          "schinese": null,
          "spanish": null,
          "thai": null,
          "turkish": null,
          "ukrainian": null
        }
      },
      "description": null,
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/kelvin/freezing_grenade_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/kelvin/freezing_grenade_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/kelvin/freezing_grenade_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_skyrunner_flakshot",
      "slug": "flakshot",
      "displayName": {
        "english": "Flakshot",
        "byLanguage": {
          "brazilian": "Rebatiro",
          "czech": "Gumové projektily",
          "english": "Flakshot",
          "french": "Tir antiaérien",
          "german": "Flakschuss",
          "italian": "Colpo antiaereo",
          "indonesian": "Tembakan Pemantul",
          "japanese": "フラックショット",
          "koreana": "플랙샷",
          "latam": "Cañón antiaéreo",
          "polish": "Strzał Artyleryjski",
          "russian": "Зенитный огонь",
          "schinese": "弹跳飞弹",
          "spanish": "Disparo Antiaéreo",
          "thai": "แฟล็กช็อต",
          "turkish": "Uçaksavar Ateşi",
          "ukrainian": "Зенітний вогонь"
        }
      },
      "description": {
        "english": "Bullets deal {g:citadel_inline_attribute:'BonusWeaponDamage'} and can <span class=\"highlight\">ricochet</span> off of surfaces.",
        "byLanguage": {
          "brazilian": "As balas causam {g:citadel_inline_attribute:'BonusWeaponDamage'} e podem <span class=\"highlight\">ricochetear</span> ao atingirem uma superfície.",
          "czech": "Skyrunnerovy střely udílí {g:citadel_inline_attribute:'BonusWeaponDamage'} a mohou se <span class=\"highlight\">odrazit</span> od povrchů.",
          "english": "Bullets deal {g:citadel_inline_attribute:'BonusWeaponDamage'} and can <span class=\"highlight\">ricochet</span> off of surfaces.",
          "french": "Les balles de {s:hero_name} infligent {g:citadel_inline_attribute:'BonusWeaponDamage'} et peuvent <span class=\"highlight\">ricocher</span> sur les surfaces.",
          "german": "Kugeln fügen {g:citadel_inline_attribute:'BonusWeaponDamage'} und können von Oberflächen <span class=\"highlight\">abprallen</span>.",
          "italian": "Le pallottole infliggono {g:citadel_inline_attribute:'BonusWeaponDamage'} e possono <span class=\"highlight\">rimbalzare</span> sulle superfici.",
          "indonesian": "Peluru memberikan {g:citadel_inline_attribute:'BonusWeaponDamage'} dan dapat <span class=\"highlight\">memantul</span> di permukaan.",
          "japanese": "弾薬が{g:citadel_inline_attribute:'BonusWeaponDamage'}を与え、壁や天井などの平面に当たると<span class=\"highlight\">跳弾する</span>",
          "koreana": "총탄이 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입히고 표면에 맞으면 <span class=\"highlight\">도탄</span>됩니다.",
          "latam": "Las balas infligen {g:citadel_inline_attribute:'BonusWeaponDamage'} y pueden <span class=\"highlight\">rebotar</span> en las superficies.",
          "polish": "Naboje zadają {g:citadel_inline_attribute:'BonusWeaponDamage'} i mogą <span class=\"highlight\">odbić się rykoszetem</span> od wszystkich powierzchni.",
          "russian": "Ваши пули наносят {g:citadel_inline_attribute:'BonusWeaponDamage'} и могут <span class=\"highlight\">рикошетить</span> от поверхностей.",
          "schinese": "子弹造成{g:citadel_inline_attribute:'BonusWeaponDamage'}并可以从物体表面<span class=\"highlight\">反弹</span>。",
          "spanish": "Las balas infligen {g:citadel_inline_attribute:'BonusWeaponDamage'} y pueden <span class=\"highlight\">rebotar</span> en las superficies.",
          "thai": "กระสุนจะสร้าง {g:citadel_inline_attribute:'BonusWeaponDamage'} และสามารถ <span class=\"highlight\">กระดอน</span>ออกจากพื้นผิวได้",
          "turkish": "Mermiler {g:citadel_inline_attribute:'BonusWeaponDamage'} verir ve yüzeylerden <span class=\"highlight\">sekebilir</span>.",
          "ukrainian": "Кулі завдають {g:citadel_inline_attribute:'BonusWeaponDamage'} і можуть <span class=\"highlight\">рикошетити</span> від поверхонь."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/upgrades/mods_weapon/ricochet_psd.vtex_c",
          "packagePath": null,
          "publicPath": null,
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_gunslinger_salvo",
      "slug": "demontrigger-blitz",
      "displayName": {
        "english": "Demontrigger Blitz",
        "byLanguage": {
          "brazilian": "Chuva de Balas Demoníacas",
          "czech": "Démonická salva",
          "english": "Demontrigger Blitz",
          "french": "Blitz démoniaque",
          "german": "Dämonische Salve",
          "italian": "Raffica con grilletto demoniaco",
          "indonesian": "Blitz Pemanggil Setan",
          "japanese": "デモントリガー・ブリッツ",
          "koreana": "악마의 폭격",
          "latam": "Gatillo Demoníaco",
          "polish": "Demoniczny Ostrzał",
          "russian": "Демонический залп",
          "schinese": "魔弹疾袭",
          "spanish": "Gatillo Demoníaco",
          "thai": "ดีมอนทริกเกอร์บลิตซ์",
          "turkish": "Şeytani Ağır Saldırı",
          "ukrainian": "Демонічний залп"
        }
      },
      "description": {
        "english": "Load your weapon with <span class=\"highlight\">demonic rounds</span>. After a delay, release a <span class=\"highlight\">blitz of bullets</span> at the target enemy, dealing bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span>. <br><br>Enemies can intercept the bullets.",
        "byLanguage": {
          "brazilian": "Carrega a sua arma com <span class=\"highlight\">balas demoníacas</span>. Após um atraso, dispara uma <span class=\"highlight\">chuva de balas</span> no inimigo-alvo, causando <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">dano espiritual</span> adicional.<br><br>Os inimigos podem interceptar as balas.",
          "czech": "Gunslinger nabije svoji zbraň <span class=\"highlight\">démonickými náboji</span>, načež po krátké prodlevě vypustí na zacíleného nepřítele <span class=\"highlight\">salvu střel</span> udílejících bonusové <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">poškození</span>. <br><br>Jiní nepřátelé mohou střely vyblokovat.",
          "english": "Load your weapon with <span class=\"highlight\">demonic rounds</span>. After a delay, release a <span class=\"highlight\">blitz of bullets</span> at the target enemy, dealing bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span>. <br><br>Enemies can intercept the bullets.",
          "french": "{s:hero_name} charge son arme avec des <span class=\"highlight\">balles démoniaques</span>. Après un certain temps, {s:hero_name} <span class=\"highlight\">mitraille</span> sa cible, infligeant des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dégâts bonus</span>. <br><br>Les adversaires peuvent intercepter les balles.",
          "german": "{s:hero_name} lädt seine Waffe mit <span class=\"highlight\">dämonischen Kugeln</span>. Nach einer Verzögerung feuert er eine <span class=\"highlight\">Kugelsalve</span> auf einen ausgewählten Gegner, die zusätzlichen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Magieschaden</span> zufügt.<br><br>Die Salve kann von anderen Gegnern in der Schussbahn abgefangen werden.",
          "italian": "Carichi la tua arma con <span class=\"highlight\">cartucce demoniache</span>. Dopo un ritardo, spari una <span class=\"highlight\">raffica di pallottole</span> contro il nemico bersaglio, infliggendo <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danni</span> bonus. <br><br>I nemici possono intercettare le pallottole.",
          "indonesian": "Mengisi senjata dengan <span class=\"highlight\">peluru setan</span>. Setelah penundaan, melepaskan <span class=\"highlight\">rentetan peluru</span> pada target musuh, memberikan bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span>. <br><br>Musuh dapat mengadang peluru.",
          "japanese": "武器に<span class=\"highlight\">悪魔の弾丸</span>を装填する。ディレイの後、対象の敵に対して<span class=\"highlight\">弾丸による猛攻撃</span>を放ち、追加<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ダメージ</span>を与える<br><br>敵は弾丸の射出を阻止できる",
          "koreana": "무기에 <span class=\"highlight\">악마의 힘이 깃든 총탄</span>을 장전합니다. 일정 시간 후 대상 적군에게 <span class=\"highlight\">총탄 폭격</span>을 퍼부어 보너스 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">피해</span>를 입힙니다.<br><br>적군이 총탄을 가로챌 수 있습니다.",
          "latam": "Carga tu arma con <span class=\"highlight\">balas demoníacas</span>. Tras un retraso, desata una <span class=\"highlight\">lluvia de balas</span> que infligen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño</span> adicional al objetivo. <br><br>Los enemigos pueden interceptar las balas.",
          "polish": "Naładuj swoją broń <span class=\"highlight\">demonicznymi kulami</span>. Po opóźnieniu wyzwól <span class=\"highlight\">salwę kul</span> na wrogi cel, zadając dodatkowe <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">obrażenia</span>. <br><br>Wrogowie mogą przechwytywać naboje.",
          "russian": "{s:hero_name} заряжает оружие <span class=\"highlight\">демоническими патронами</span>. После задержки он выпускает в выбранного врага <span class=\"highlight\">залп пуль</span>, которые наносят ему дополнительный <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">урон</span>. <br><br>Враги могут перехватить пули.",
          "schinese": "为武器装填<span class=\"highlight\">恶魔子弹</span>。经过短暂延迟后，向目标敌人发起一阵<span class=\"highlight\">弹幕猛攻</span>，造成额外<Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">伤害</span>。<br><br>敌人可以拦截这些子弹。",
          "spanish": "Carga el arma con <span class=\"highlight\">balas demoníacas</span>. Tras un retraso, desata una <span class=\"highlight\">lluvia de balas</span> que infligen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño</span> adicional al objetivo. <br><br>Los enemigos pueden interceptar las balas.",
          "thai": "เติมกระสุนอาวุธของคุณด้วย<span class=\"highlight\">กระสุนปีศาจ</span> หลังจากช่วงเวลาดีเลย์ จะ<span class=\"highlight\">รัวปล่อยกระสุน</span>ไปยังศัตรูเป้าหมาย ซึ่งจะสร้าง <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ความเสียหาย</span>เพิ่มเติม<br><br>ศัตรูสามารถสกัดกั้นกระสุนได้",
          "turkish": "Silahınızı <span class=\"highlight\">şeytani mermilerle</span> doldurun. Bir gecikmeden sonra, hedef düşmana <span class=\"highlight\">mermi yağdırarak</span> bonus <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">hasar</span> verin. <br><br>Düşmanlar mermileri engelleyebilir.",
          "ukrainian": "Заряджає свою зброю <span class=\"highlight\">демонічними кулями</span>. Після затримки випускає <span class=\"highlight\">сплеск куль</span> у цільового ворога, що завдають додаткової <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">шкоди</span>. <br><br>Вороги можуть перехоплювати ці кулі."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS",
        "CITADEL_ABILITY_BEHAVIOR_DISARMABLE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CASTABLE_WHILE_DODGING",
        "CITADEL_ABILITY_BEHAVIOR_COOLDOWN_ON_CHANNEL_END",
        "CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/tokamak/tokamak_hot_shot_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
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      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
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      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
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      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
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      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
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      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
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      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
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      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
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      "value": "16"
    }
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  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
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        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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      {
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 7,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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      {
        "level": 8,
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        "abilityPoints": 0,
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        "useStandardUpgrade": true
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      {
        "level": 9,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 10,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
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        "level": 11,
        "requiredSouls": 5300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
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        "level": 12,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 13,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 14,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 16,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 17,
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        "useStandardUpgrade": true
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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      {
        "level": 20,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
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        "level": 21,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 22,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 23,
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        "abilityPoints": 1,
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        "useStandardUpgrade": true
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        "level": 24,
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "level": 27,
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        "useStandardUpgrade": true
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      {
        "level": 28,
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        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 26900,
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        "useStandardUpgrade": true
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      {
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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        "useStandardUpgrade": true
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    ]
  },
  "statDisplayGroups": [
    {
      "category": "ECitadelStat_Vitality",
      "stats": [
        "EMaxHealth",
        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
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    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
      "stats": [
        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/skyrunner_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/skyrunner_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/skyrunner_sm_psd.png",
      "type": "image"
    },
    "card": {
      "sourcePath": "panorama/images/heroes/skyrunner_card_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/skyrunner_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/skyrunner_card_psd.png",
      "type": "image"
    },
    "portrait": {
      "sourcePath": "panorama/images/heroes/skyrunner_card_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/skyrunner_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/skyrunner_card_psd.png",
      "type": "image"
    },
    "model": null
  }
}
