{
  "id": "trapper",
  "slug": "trapper",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_trapper",
  "updatedAt": "2026-09-23T07:55:51.356Z",
  "token": "hero_trapper:n",
  "heroId": 61,
  "codeName": "trapper",
  "displayName": {
    "english": "Trapper",
    "byLanguage": {
      "brazilian": "Armador",
      "czech": "Trapper",
      "english": "Trapper",
      "french": "Trappeur",
      "german": "Trapper",
      "italian": "Aracno",
      "indonesian": "Trapper",
      "japanese": "トラッパー",
      "koreana": "트래퍼",
      "latam": "Trampero",
      "polish": "Dezynsektor",
      "russian": "Ловец",
      "schinese": "陷阱师",
      "spanish": "Trampero",
      "thai": "แทร็ปเปอร์",
      "turkish": "Tuzakçı",
      "ukrainian": "Звіролов"
    }
  },
  "searchName": {
    "english": "Trapper",
    "byLanguage": {
      "brazilian": null,
      "czech": "Trapper",
      "english": "Trapper",
      "french": "Trappeur Trapper",
      "german": "Trapper",
      "italian": "Aracno Trapper Ragni",
      "indonesian": "Trapper",
      "japanese": "トラッパー とらっぱー trappa- trapper",
      "koreana": "트래퍼",
      "latam": "Trampero",
      "polish": "Dezynsektor Trapper",
      "russian": "Ловец Траппер Trapper",
      "schinese": "陷阱师",
      "spanish": "Trampero",
      "thai": "แทร็ปเปอร์",
      "turkish": "Tuzakçı",
      "ukrainian": "Звіролов Трапер Траппер Trapper"
    }
  },
  "playstyle": {
    "english": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.",
    "byLanguage": {
      "brazilian": "O Armador pode infestar o campo de batalha com as suas aranhas assombradas, deixando maldições latentes em áreas importantes. Caso dê espaço para ele, você não conseguirá andar pelo mapa sem acionar algum tipo de armadilha.",
      "czech": "Trapper je schopen zamořit bojiště nejen latentním jedem, ale také spektrálními pavouky, a pokud není včas zastaven, z mapy udělá smrtící past protkanou zpomalujícími pavučinami.",
      "english": "The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.",
      "french": "Cet occultiste infeste le champ de bataille de ses araignées hantées et maudit les endroits clés de la carte. Maitrisez-le rapidement, sans quoi vous ne pourrez pas faire un pas sans tomber dans un piège.",
      "german": "Trapper kann seine Geisterspinnen auf dem Schlachtfeld loslassen und die Schlüsselbereiche mit verborgenen Flüchen belegen. Lässt man Trapper freie Hand, kann man sich nicht mehr sicher über die Karte bewegen, ohne eine seiner Fallen auszulösen.",
      "italian": "Aracno può infestare il campo di battaglia con i suoi ragni spettrali, lasciando maledizioni latenti in zone chiave. Se lasci che Aracno agisca, non sarai in grado di muoverti nella mappa senza far scattare qualche tipo di trappola.",
      "indonesian": "Trapper dapat menyerbu medan pertempuran dengan laba-laba berhantunya dan meninggalkan kutukan tak terlihat di area-area krusial. Jika kamu membiarkan Trapper bergerak bebas, kamu tidak akan bisa berjalan di map tanpa terkena jebakan.",
      "japanese": "トラッパーは恐ろしいクモで戦場を支配し、重要となるエリアに呪いを仕掛ける。野放しになったトラッパーは、マップのいたる場所を罠だらけにしてしまうだろう。",
      "koreana": "트래퍼는 전장에 유령 거미를 방사하고 주요 영역에 저주의 트랩을 설치합니다. 트래퍼가 전장을 누비고 다니도록 내버려둔다면 발길이 닿는 곳곳에 트랩이 숨어 있을 것입니다.",
      "latam": "Trampero puede infestar el campo de batalla con sus arañas embrujadas, dejando maldiciones latentes en zonas clave. Si dejas que Trampero se salga con la suya, no podrás recorrer el mapa sin caer en algún tipo de trampa.",
      "polish": "Dezynsektor może zesłać na pole bitwy plagę swoich nawiedzonych pająków, pozostawiając przy tym ukryte klątwy w kluczowych miejscach. Jeśli dasz Dezynsektorowi swobodną rękę, nie będziesz w stanie poruszać się po mapie bez wpadnięcia w którąś z jego pułapek.",
      "russian": "Ловец может наводнить поле битвы призрачными пауками и оставить проклятия в ключевых местах. Если дать Ловцу разгуляться, вы не сможете свободно перемещаться по карте, не нарываясь на его ловушки.",
      "schinese": "陷阱师能向战场上布置蜘蛛，在关键地点设下干扰。如果放任他行动，敌人走不了几步就会触发某种陷阱。",
      "spanish": "Trampero puede infestar el campo de batalla con sus arañas embrujadas y dejar maldiciones latentes en zonas clave. Si dejas que Trampero haga lo que le dé la gana, no podrás desplazarte por el mapa sin activar algún tipo de trampa.",
      "thai": "แทร็ปเปอร์ สามารถแพร่พันธุ์แมงมุมอาถรรพ์ไปทั่วสนามรบได้ ทำให้เกิดคำสาปที่ออกฤทธิ์ช้าในพื้นที่สำคัญต่าง ๆ หากคุณปล่อยให้ แทร็ปเปอร์ ทำได้ตามอำเภอใจ คุณจะไม่สามารถเดินทางไปบนแผนที่ได้โดยไม่โดนกับดักงับขา",
      "turkish": "Tuzakçı, savaş alanını uğursuz hayalet örümcekleriyle istila eder ve haritadaki önemli yerleri lanetler. Tuzakçı'yı boş bırakırsanız haritanın dört bir yanındaki tuzaklarla baş etmek durumunda kalırsınız.",
      "ukrainian": "Може заповнити поле бою примарними павуками, які лишать приховані прокляття в ключових областях. Якщо йому не чинити опір, ви не зможете пересуватися мапою, не потрапивши в якусь пастку."
    }
  },
  "lore": {
    "english": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes.  It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.",
    "byLanguage": {
      "brazilian": "Armador, um funcionário do Pacto Municipal de Nova Iorque, passa os seus dias criando Urnas de Almas, atraindo ratazanas gigantes e capturando diversas espécies invasoras dos planos externos. Além de não ser um trabalho particularmente glamouroso, ele também detesta trabalhar com aranhas. Mas, infelizmente, os ingressos para a temporada dos Knickerbockers não dão em árvores.",
      "czech": "Jakožto zaměstnanec newyorské obecní lóže čarodějů tráví Trapper dny připravováním uren duší, lákáním obřích krys a chytáním všemožných invazivních druhů z Vnějších sfér. Není to nijak zvlášť atraktivní pozice a Trapper z hloubi duše nenávidí práci s pavouky, jenže permanentky na baseball se bohužel samy nezaplatí.",
      "english": "An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes.  It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.",
      "french": "Employé municipal de l'assemblée de sorcières de New York, Trapper passe ses journées à confectionner des urnes spirituelles, à attirer des rats géants et à capturer diverses espèces invasives venues des plans extérieurs. Ce n'est pas le métier le plus glamour qui soit, et son arachnophobie n'arrange rien, mais ces billets pour la saison de baseball ne vont pas se payer tout seuls.",
      "german": "Als Angestellter des New Yorker Stadtzirkels verbringt Trapper seine Tage damit, Seelenurnen zu kreieren, Riesenratten anzulocken und verschiedene invasive Arten aus den Äußeren Ebenen einzufangen. Es ist kein besonders glamouröser Job und er hasst es wirklich, mit Spinnen zu arbeiten, aber die Saisonkarte für die Knickerbockers bezahlt sich nicht von selbst.",
      "italian": "Dipendente dell'Alleanza municipale di New York, Aracno passa le giornate costruendo Urne delle anime, attirando ratti giganti e catturando varie specie invasive dei Piani esterni. Non è un lavoro particolarmente entusiasmante e odia profondamente lavorare con i ragni, ma quei biglietti della stagione dei Knickerbocker non si pagano da soli.",
      "indonesian": "Sebagai seorang pegawai New York Municipal Coven, Trapper menghabiskan hari-harinya menciptakan Guci Jiwa, memancing tikus raksasa, dan menangkap berbagai spesies penggangu dari Dunia Lain. Itu bukanlah pekerjaan yang glamor dan dia sangat membenci laba-laba, tapi dia harus melakukannya demi membeli tiket musim Knickerbocker.",
      "japanese": "魂の壺を作り、巨大ネズミをおびき出し、異界から\nやってきた外来種を捕獲する――ニューヨーク市営魔術\n結社に勤めるトラッパーは来る日も来る日も、このような\n仕事ばかりしている。取り立てて華やかな仕事ではなく、\nむしろ彼としては、クモと関わることが心底嫌いであった。\nしかし、ニューヨーク・ニックスのシーズンチケットは\nタダでは手に入らない。どうにかしてチケット代を工面\nする必要があるのだ。",
      "koreana": "뉴욕 시립 마법 연맹의 직원인 트래퍼는 영혼 단지를 만들고, 거대 쥐를 유인하거나, 다른 차원에서 유입된 생명체를 수집하며 일상을 보낸다. 특별히 화려한 직업도 아니고 트래퍼는 거미를 다루는 일은 진저리를 칠 만큼 싫어하지만, 야구 시즌 티켓 값을 벌기 위해서는 이 일을 하는 수 밖에는 별다른 도리가 없다.",
      "latam": "Trampero, un empleado del Aquelarre Municipal de Nueva York, se pasa el día construyendo Urnas espirituales, atrayendo ratas gigantes y capturando diversas especies invasoras de los Planos Exteriores.  No es un trabajo especialmente glamuroso y detesta trabajar con arañas, pero esos boletos de temporada para los Knickerbockers no se pagan solos.",
      "polish": "Dezynsektor, będący pracownikiem Miejskiego Sabatu Nowego Jorku, spędza całe dnie na składaniu urn dusz, wabieniu gigantycznych szczurów i chwytaniu rozmaitych inwazyjnych gatunków z zewnętrznych wymiarów. Do wybitnie chlubnych zajęć to nie należy, a dodatkowo naprawdę nie cierpi pracy z pająkami, ale karnety sezonowe na Knickerbockerów same się nie opłacą.",
      "russian": "Работая в городском ковене Нью-Йорка, Ловец целыми днями создаёт спиритические урны, подманивает гигантских крыс и отлавливает агрессивных животных из Внешних земель. Это не самые приятные занятия, и он ненавидит иметь дело с пауками, но как-то же надо оплачивать абонементы на игры любимой команды «Никербокерс».",
      "schinese": "作为纽约巫政厅的一名雇员，陷阱师每天都在建造灵瓮、诱捕巨型老鼠，以/捕捉来自其他次元的各种入侵物种。这不是一份特别光鲜的工作，而且他真的很讨厌和蜘蛛打交道，但纽约博克队的季票钱总得靠打工才能挣到。",
      "spanish": "Como empleado del Pacto Municipal de Nueva York, Trampero pasa sus días construyendo urnas espirituales, atrayendo ratas gigantes y capturando diversas especies invasoras de los Planos Exteriores. No es un trabajo especialmente glamuroso y detesta trabajar con arañas, pero esos abonos de temporada para los Knickerbockers no se pagan solos.",
      "thai": "แทร็ปเปอร์ เป็นพนักงานของกรมไสยเวทเทศบาลเมืองนิวยอร์ก เขาใช้เวลาทั้งวันไปกับการสร้างโกศเก็บวิญญาณ การล่อหนูยักษ์ และการจับสัตว์รุกรานจากมิตินอกมิติ งานของเขาไม่มีอะไรให้ตื่นตาตื่นใจเป็นพิเศษ และเขาชิงชังจริง ๆ กับงานที่ต้องเกี่ยวข้องกับแมงมุม แต่ตั๋วเข้าชมซีซัน Knickerbocker ไม่ใช่จะได้มาฟรี ๆ",
      "turkish": "New York Belediye Büyücüler Meclisi'nin bir çalışanı olan Tuzakçı, günlerini ruh vazoları inşa ederek, dev fareleri tuzağa düşürerek ve Dış Âlemler'den gelen istilacı türleri yakalayarak geçirmektedir. Pek heyecanlı bir iş yaptığı söylenemez ve örümceklerden de nefret eder fakat Knickerbocker sezon biletlerini almak için para gerekiyor.",
      "ukrainian": "Cпівробітник нью-йоркського муніципального зібрання Звіролов проводить свої дні за створенням духовних урн, полюванням на гігантських пацюків та виловом чужорідних видів із зовнішніх вимірів. Це не надто вишукана робота, і він ненавидить працювати з павуками, але квитки на новий бейсбольний сезон самі за себе не заплатять."
    }
  },
  "tags": [],
  "gunArchetype": null,
  "weapon": {
    "abilityId": "citadel_weapon_trapper_set",
    "archetype": null,
    "name": {
      "english": "Civil Servant",
      "byLanguage": {
        "brazilian": "Servidora Pública",
        "czech": "Státní zaměstnanec",
        "english": "Civil Servant",
        "french": "Fonctionnaire",
        "german": "Der Beamte",
        "italian": "Funzionario pubblico",
        "indonesian": "Pegawai Negeri",
        "japanese": "シビル・サーヴァント",
        "koreana": "공무 집행",
        "latam": "Funcionario público",
        "polish": "Funkcjonariusz Publiczny",
        "russian": "Госслужащий",
        "schinese": "平民之仆",
        "spanish": "Funcionario Público",
        "thai": "Civil Servant",
        "turkish": "Kamu Görevlisi",
        "ukrainian": "Держслужбовець"
      }
    },
    "description": null,
    "bulletDamage": 4,
    "bulletsPerShot": 13,
    "roundsPerSecond": 1.67,
    "clipSize": 8,
    "reloadTime": 2.82,
    "reloadSingle": null,
    "bulletSpeed": 15000,
    "range": 7000,
    "falloffStartRange": 629.921,
    "falloffEndRange": 1800,
    "dps": 86.8,
    "sustainedDps": 54.7,
    "ammoPerSecond": 21.71,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/trapper_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/trapper_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/trapper_gun_psd.png",
      "type": "image"
    }
  },
  "status": "disabled",
  "playerSelectable": false,
  "disabled": true,
  "inDevelopment": true,
  "newPlayerRecommended": false,
  "complexity": 2,
  "modelName": "models/heroes_staging/gen_man/gen_man.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/warden_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/warden_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/warden_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7.2,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 780,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47,
    "ETechArmorDamageReduction": -15
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_trapper_set",
    "ESlot_Weapon_Melee": "ability_melee_trapper",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "ability_trapper_poisonjar",
    "ESlot_Signature_2": "ability_trapper_webwall",
    "ESlot_Signature_3": "ability_trapper_spidershield",
    "ESlot_Signature_4": "ability_trapper_spiderwave"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "ability_trapper_poisonjar",
      "slug": "bottled-phantasmicide",
      "displayName": {
        "english": "Bottled Phantasmicide",
        "byLanguage": {
          "brazilian": "Fantasmicida Engarrafado",
          "czech": "Fantasmicid v lahvi",
          "english": "Bottled Phantasmicide",
          "french": "Fantomicide",
          "german": "Phantasmizidflakon",
          "italian": "Fantasmicida pronto uso",
          "indonesian": "Sebotol Phantasmicide",
          "japanese": "殺魂剤",
          "koreana": "유령 퇴치제",
          "latam": "Fantasmicida embotellado",
          "polish": "Fantazmocyd w Butelce",
          "russian": "Фантазмицид в банке",
          "schinese": "缓速毒瓶",
          "spanish": "Botella de Fantasmicida",
          "thai": "​บอตเทิลด์​แฟนทาสมิไซด์​",
          "turkish": "Hayalitist",
          "ukrainian": "Закоркований фантазміцид"
        }
      },
      "description": {
        "english": "Throw a jar that leaves a <span class=\"highlight\">spreading toxic pool</span>. Enemies caught in the pool are <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">Slowed</span> and <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">Silenced</span>.",
        "byLanguage": {
          "brazilian": "Lança um frasco que deixa uma <class=\"highlight\">poça tóxica que se espalha</span>. Os inimigos afetados pela poça sofrem <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">desaceleração</span> e <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">silenciamento</span>.",
          "czech": "Trapper hodí lahev, která se dopadem roztříští a zanechá po sobě <span class=\"highlight\">zvětšující se toxickou kaluž</span>. Nepřátelé nacházející se v kaluži jsou <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zpomaleni</span> a <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">umlčeni</span>.",
          "english": "Throw a jar that leaves a <span class=\"highlight\">spreading toxic pool</span>. Enemies caught in the pool are <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">Slowed</span> and <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">Silenced</span>.",
          "french": "{s:hero_name} jette un flacon qui laisse une <span class=\"highlight\">flaque toxique qui se répand</span> au sol. Les unités ennemies en contact avec la flaque sont <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">ralenties</span> et <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">réduites au silence</span>.",
          "german": "{s:hero_name} wirft ein Flakon, das eine <span class=\"highlight\">sich ausbreitende Giftpfütze</span> hinterlässt. Gegner in der Giftpfütze werden <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel> <span class=\"highlight\">verlangsamt</span> und <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">verstummt</span>.",
          "italian": "Lanci un barattolo che lascia una <span class=\"highlight\">pozza tossica che si espande</span>. I nemici che si trovano nella pozza vengono <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">rallentati</span> e <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">silenziati</span>.",
          "indonesian": "Melemparkan toples akan <span class=\"highlight\">menyebarkan genangan beracun</span>. Musuh yang terjebak di area genangan akan menerima efek <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">Perlambatan</span> dan <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">Bungkam</span>.",
          "japanese": "<span class=\"highlight\">毒沼</span>を生成する毒の瓶を投げる。毒沼に捕らわれた敵は、<Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">スロウ状態</span>と<Panel class=\"AbilityPropertyIcon prop_silence\"><span class=\"highlight\">サイレンス状態</span>になる",
          "koreana": "독극물 병을 던져 일정 영역에 <span class=\"highlight\">점차 범위가 넓어지는 독극물 웅덩이</span>를 만듭니다. 웅덩이 안에 있는 적군은 <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">둔화</span> 및 <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">침묵</span> 상태가 됩니다.",
          "latam": "Lanza un frasco que deja un <span class=\"highlight\">charco tóxico que se extiende</span>. Los enemigos que caen en el charco son <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel> <span class=\"highlight\">ralentizados</span> y <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">silenciados</span>.",
          "polish": "Rzuca słoik, który zostawia <span class=\"highlight\">rozprzestrzeniającą się toksyczną breję</span>. Wrogowie wchodzący w breję zostaną <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">spowolnieni</span> oraz <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">uciszeni</span>.",
          "russian": "{s:hero_name} бросает банку, которая оставляет <span class=\"highlight\">увеличивающуюся ядовитую лужу</span>. На попавших в неё врагов накладывается <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">замедление</span> и <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">безмолвие</span>.",
          "schinese": "扔出一个罐子，留下一个<span class=\"highlight\">不断扩大的毒池</span>。陷入毒池的敌人会<Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">减速</span>和<Panel class=\"AbilityPropertyIcon prop_silence\"><span class=\"highlight\">沉默</span>。",
          "spanish": "Lanza un tarro que deja un <span class=\"highlight\">charco tóxico que se extiende</span>. Los enemigos que caen en el charco quedan <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel> <span class=\"highlight\">ralentizados</span> y <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">silenciados</span>.",
          "thai": "ขว้างโถที่จะทำให้เกิด<span class=\"highlight\">บ่อยาพิษ</span> ศัตรูที่อยู่ในบ่อจะ <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">ถูกลดความเร็ว</span>และ <Panel class=\"AbilityPropertyIcon prop_silence\"><span class=\"highlight\">ถูกใบ้</span>",
          "turkish": "Arkasında <span class=\"highlight\">yayılan toksik bir birikinti</span> bırakan bir kavanoz fırlatın. Birikintiye yakalanan düşmanlar <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">yavaşlatılır</span> ve <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">susturulur</span>.",
          "ukrainian": "Кидає банку, що <span class=\"highlight\">лишає токсичну калюжу</span>. Вороги, що потрапили в калюжу, <Panel class=\"AbilityPropertyIcon prop_move_speed\"></Panel><span class=\"highlight\">сповільнюються</span> і <Panel class=\"AbilityPropertyIcon prop_silence\"> <span class=\"highlight\">знемовлюються</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/trapper/trapper_poison_jar_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/trapper/trapper_poison_jar_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/trapper/trapper_poison_jar_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "ability_trapper_webwall",
      "slug": "silktrap",
      "displayName": {
        "english": "Silktrap",
        "byLanguage": {
          "brazilian": "Armadilha de Seda",
          "czech": "Hedvábná past",
          "english": "Silktrap",
          "french": "Piège de soie",
          "german": "Seidenfalle",
          "italian": "Trappola di seta",
          "indonesian": "Perangkap Sutra",
          "japanese": "シルクトラップ",
          "koreana": "실크 트랩",
          "latam": "Trampa de seda",
          "polish": "Przędzona Pułapka",
          "russian": "Шёлковая ловушка",
          "schinese": "盘丝设困",
          "spanish": "Trampa de Seda",
          "thai": "​ซิลก์แทร็ป​",
          "turkish": "İpek Tuzağı",
          "ukrainian": "Шовкова пастка"
        }
      },
      "description": {
        "english": "Create a thread of web between two surfaces. Enemies who touch the web take <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage over time</span>, become <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Slowed</span> and are <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">Revealed</span>.",
        "byLanguage": {
          "brazilian": "Cria um fio de teia entre duas superfícies. Os inimigos que tocarem a teia sofrem <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dano ao longo do tempo</span> e <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">desaceleração</span>, e são <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">revelados</span>.",
          "czech": "Trapper spojí dva povrchy vláknem pavučiny. Nepřátelé, kteří se vlákna dotknou, začnou dostávat <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">průběžné poškození</span> a dojde k jejich <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zpomalení</span> a <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">odhalení</span>.",
          "english": "Create a thread of web between two surfaces. Enemies who touch the web take <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage over time</span>, become <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Slowed</span> and are <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">Revealed</span>.",
          "french": "{s:hero_name} tisse une toile entre deux surfaces. Les unités ennemies qui touchent la toile subissent des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dégâts au fil du temps</span>, un <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentissement</span> et sont <Panel class=\"AbilityPropertyIcon prop_revealed\"><span class=\"highlight\">révélées</span>.",
          "german": "{s:hero_name} erschafft einen Spinnennetzfaden zwischen zwei Oberflächen. Gegner, die mit diesem in Kontakt kommen, erleiden <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">kontinuierlich Magieschaden</span>, werden <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">verlangsamt</span> und <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">aufgedeckt</span>.",
          "italian": "Crei un filo di ragnatela tra due superfici. I nemici che toccano la ragnatela subiscono <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danni nel tempo</span> e vengono <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">rallentati</span> e <Panel class=\"AbilityPropertyIcon prop_revealed\"><span class=\"highlight\">rivelati</span>.",
          "indonesian": "Membuat benang jaring di antara dua permukaan. Musuh yang menyentuhnya akan menerima <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage</span> dan <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">efek Perlambatan</span>, dan wujudnya <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">Ditampilkan</span>.",
          "japanese": "2つの平面間にクモ糸を張る。クモ糸は触れた敵に<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">継続ダメージ</span>を与え、<Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">スロウ</span>を付与し、<Panel class=\"AbilityPropertyIcon prop_revealed\"><span class=\"highlight\">視認可能</span>になる",
          "koreana": "두 표면 사이에 거미줄을 칩니다. 거미줄에 닿은 적군은 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">지속 피해</span>를 입고 <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">둔화</span>되며, 투명 상태일 경우 <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">노출</span>됩니다.",
          "latam": "Crea un hilo de telaraña entre dos superficies. Los enemigos que toquen la telaraña reciben <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño a lo largo del tiempo</span>, y quedan <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentizados</span> y <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">al descubierto</span>.",
          "polish": "Utwórz nici sieci między dwoma powierzchniami. Wrogowie dotykający sieci otrzymują <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">obrażenia okresowe</span> oraz <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zostają spowolnieni</span> i <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">ujawnieni</span>.",
          "russian": "{s:hero_name} натягивает нить между двумя поверхностями. Коснувшиеся её враги <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">постепенно получают урон</span> и <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">замедляются</span>, а их местоположение <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">раскрывается</span>.",
          "schinese": "在两个表面之间创造一串丝网。触碰到丝网的敌人将会<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">在一定时间内持续受到伤害</span>，并会<Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">减速</span>和<Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">现形</span>。",
          "spanish": "Crea un hilo de telaraña entre dos superficies. Los enemigos que toquen la telaraña reciben <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño a lo largo del tiempo</span>, y quedan <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentizados</span> y <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">al descubierto</span>.",
          "thai": "สร้างเส้นใยแมงมุมขึงระหว่างพื้นผิว 2 แห่ง ศัตรูที่แตะโดนใยแมงมุมจะได้รับ <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ความเสียหายต่อเนื่อง</span> โดน <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ลดความเร็ว</span>และถูก <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">เปิดเผยตัว</span>",
          "turkish": "İki yüzey arasında bir ağ ipliği oluşturur. Ağa dokunan düşmanlar <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">zamanla hasar</span> alır, <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">yavaşlar</span> ve <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">açığa çıkar</span>.",
          "ukrainian": "Створює павутиння поміж двох поверхонь. Вороги, які торкають павутиння, зазнають <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">періодичної шкоди</span>, <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">сповільнення</span> та <Panel class=\"AbilityPropertyIcon prop_revealed\"> <span class=\"highlight\">виявляються</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/trapper/trapper_web_wall_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/trapper/trapper_web_wall_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/trapper/trapper_web_wall_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_trapper_spidershield",
      "slug": "pest-barrier",
      "displayName": {
        "english": "Pest Barrier",
        "byLanguage": {
          "brazilian": "Barreira de Pragas",
          "czech": "Ochrana proti škůdcům",
          "english": "Pest Barrier",
          "french": "Bouclier parasite",
          "german": "Pestbarriere",
          "italian": "Barriera antiparassitaria",
          "indonesian": "Penghalang Hama",
          "japanese": "ペストバリア",
          "koreana": "해충 방벽",
          "latam": "Protección contra plagas",
          "polish": "Szkodnicza Bariera",
          "russian": "Вредительный барьер",
          "schinese": "虫障",
          "spanish": "Protección contra Plagas",
          "thai": "​เพสต์​แบร์ริเออร์​",
          "turkish": "Haşere Bariyeri",
          "ukrainian": "Бар’єр від шкідників"
        }
      },
      "description": {
        "english": "Apply a Combat Barrier to a target ally and periodically deal <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Spirit Damage</span> and <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Slows</span>.",
        "byLanguage": {
          "brazilian": "Aplica uma Barreira de Combate a um aliado-alvo, que periodicamente causa <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dano espiritual</span> e <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">desaceleração</span> aos inimigos próximos.",
          "czech": "Trapper sešle na zacíleného spojence ochrannou bariéru. Dokud je tato bariéra aktivní, pravidelně udílí <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">spirituální poškození</span> a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">snižuje rychlost pohybu</span> nepřátel kolem.",
          "english": "Apply a Combat Barrier to a target ally and periodically deal <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Spirit Damage</span> and <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Slows</span>.",
          "french": "{s:hero_name} applique une protection à la cible alliée, qui inflige périodiquement des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dégâts spirituels</span> et provoque un <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentissement</span>.",
          "german": "{s:hero_name} erschafft eine Kampfbarriere um sich oder einen ausgewählten Verbündeten, die <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Magieschaden</span> zufügt und <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">verlangsamt</span>.",
          "italian": "Applichi una barriera da combattimento su un bersaglio alleato e infliggi periodicamente <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danni spirituali</span> e <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">rallentamenti</span>.",
          "indonesian": "Menerapkan Perisai Tempur untuk menarget rekan tim dan dari waktu ke waktu memberikan <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage Spirit</span> dan <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Perlambatan</span>.",
          "japanese": "指定した味方にコンバットバリアを付与する。このバリアは存在している間、定期的に<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">スピリットダメージ</span>を与え、<Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">スロウ</span>を付与する",
          "koreana": "대상 아군에게 전사의 방벽을 적용하고 지속적으로 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">마법 피해</span>를 입히고 <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">둔화</span>를 적용합니다.",
          "latam": "Aplica una barrera de combate a un aliado objetivo e inflige periódicamente <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño espiritual</span>, además de <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentizarlo</span>.",
          "polish": "Nałóż Barierę Bojową na wybranego sojusznika i zadawaj okresowo <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">obrażenia spirytualne</span> oraz <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">spowolnienia</span>.",
          "russian": "{s:hero_name} накладывает на выбранного союзника боевой барьер, который периодически наносит врагам <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">спиритический урон</span> и <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">замедляет</span> их.",
          "schinese": "为目标友军施加一个战斗屏障，定期对敌人造成<Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">元灵伤害</span>并施加<Panel class=\"AbilityPropertyIcon prop_move_speed\"><span class=\"highlight\">减速效果</span>。",
          "spanish": "Aplica una barrera de combate a un aliado objetivo e inflige periódicamente <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño espiritual</span>, además de <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentizar</span>.",
          "thai": "มอบ​คอมแบต​แบร์ริเออร์​ให้เพื่อนร่วมทีมเป้าหมาย และสร้าง <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ความ​เสียหาย​วิญญาณ</span> และ <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ลดความเร็ว</span>เป็นช่วง ๆ",
          "turkish": "Hedeflenen dostun üzerine bir savaş bariyeri uygulayarak belirli aralıklarla <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">büyü hasarı</span> verir ve <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">yavaşlatma</span> uygular.",
          "ukrainian": "Накладає бойовий бар’єр на цільового союзника й періодично завдає <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">духовної шкоди</span> та <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">сповільнення</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY",
        "CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST",
        "CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS",
        "CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/trapper/trapper_spider_shield_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/trapper/trapper_spider_shield_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/trapper/trapper_spider_shield_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_trapper_spiderwave",
      "slug": "crawling-plague",
      "displayName": {
        "english": "Crawling Plague",
        "byLanguage": {
          "brazilian": "Peste Rastejante",
          "czech": "Mor na nožičkách",
          "english": "Crawling Plague",
          "french": "Nuée aranéide",
          "german": "Krabbelnde Plage",
          "italian": "Piaga strisciante",
          "indonesian": "Wabah Merayap",
          "japanese": "アラクノフォビア",
          "koreana": "거미 방사",
          "latam": "Plaga rastrera",
          "polish": "Pełzająca Plaga",
          "russian": "Ползучая чума",
          "schinese": "灵异爬虫",
          "spanish": "Plaga Rastrera",
          "thai": "​ครอว์ลิ่ง​เพลก​",
          "turkish": "Örümcekli Veba",
          "ukrainian": "Повзуча чума"
        }
      },
      "description": {
        "english": "Release a wave of spectral spiders that <span class=\"highlight\">chase enemies</span> and explode, dealing <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Spirit Damage</span>. <br><br>Hit enemies are <span class=\"highlight\">poisoned</span>, temporarily losing <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">Spirit</span> and <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">Spirit Resist</span>. This effect can stack multiple times.",
        "byLanguage": {
          "brazilian": "Libera uma onda de aranhas espectrais que <span class=\"highlight\">perseguem os inimigos</span> e explodem, causando <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dano espiritual</span>. <br><br>Os inimigos atingidos são <span class=\"highlight\">envenenados</span>, perdendo temporariamente <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">poder espiritual</span> e <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">resistência espiritual</span>. Efeito cumulativo.",
          "czech": "Trapper vyšle vlnu spektrálních pavouků, kteří <span class=\"highlight\">pronásledují nepřátele</span>, a když nějakého chytí, vybuchnou a udělí <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">spirituální poškození</span>. <br><br>Zasažení nepřátelé jsou také <span class=\"highlight\">otráveni</span>, takže dočasně ztratí část <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">spirituální síly</span> a <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">spirituální odolnosti</span>. Efekt otravy se může několikrát sečíst.",
          "english": "Release a wave of spectral spiders that <span class=\"highlight\">chase enemies</span> and explode, dealing <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Spirit Damage</span>. <br><br>Hit enemies are <span class=\"highlight\">poisoned</span>, temporarily losing <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">Spirit</span> and <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">Spirit Resist</span>. This effect can stack multiple times.",
          "french": "{s:hero_name} libère une vague d'araignées spectrales qui <span class=\"highlight\">pourchassent les adversaires</span> et explosent, infligeant des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dégâts spirituels</span>. <br><br>Les unités ennemies touchées sont <span class=\"highlight\">empoisonnées</span> et perdent temporairement du <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">pouvoir spirituel</span> et de la <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">résistance spirituelle</span>. Cet effet est cumulable.",
          "german": "{s:hero_name} lässt eine Welle von Geisterspinnen los, die <span class=\"highlight\">Gegner jagen</span>, explodieren und dabei <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Magieschaden</span> zufügen.<br><br>Getroffene Gegner werden <span class=\"highlight\">vergiftet</span>, wodurch diese temporär <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">Magiekraft</span> und <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">Magieresistenz</span> verlieren. Dieser Effekt kann sich mehrere Male aufsummieren.",
          "italian": "Rilasci un'ondata di ragni spettrali che <span class=\"highlight\">inseguono i nemici</span> ed esplodono, infliggendo <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danni spirituali</span>. <br><br>I nemici colpiti sono <span class=\"highlight\">avvelenati</span>, perdendo temporaneamente <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">potere spirituale</span> e <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">resistenza spirituale</span>. Questo effetto può avere più istanze.",
          "indonesian": "Melepaskan gelombang laba-laba pertahanan yang <span class=\"highlight\">mengejar musuh</span> dan meledak, memberikan <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage Spirit</span>. <br><br>Musuh yang terkena akan <span class=\"highlight\">diracuni</span>, kehilangan <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">Spirit</span> dan <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">Pertahanan Spirit</span> untuk sementara. Efek ini dapat diakumulasikan beberapa kali.",
          "japanese": "<span class=\"highlight\">敵を追いかけて</span>爆発を起こし、<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">スピリットダメージ</span>を与えるクモを複数解き放つ<br><br>ヒットした敵は<span class=\"highlight\">デバフ状態</span>になり、一時的に<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">スピリット</span>と<Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">スピリット耐性</span>が低下する。この効果は複数回スタックする",
          "koreana": "<span class=\"highlight\">적군을 쫓아가</span> 폭발하며 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">마법 피해</span>를 입히는 유령 거미를 풀어 놓습니다.<br><br>폭발로 피해를 입은 적군은 <span class=\"highlight\">독성 효과</span>에 노출되어 일시적으로 <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">마력</span>과 <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">마법 저항</span>을 잃습니다. 이 효과는 여러 번 중첩될 수 있습니다.",
          "latam": "Libera una oleada de arañas espectrales que <span class=\"highlight\">siguen a los enemigos</span> y estallan, infligiendo <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño espiritual</span>. <br><br>Los enemigos impactados son <span class=\"highlight\">envenenados</span>, perdiendo temporalmente <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">espíritu</span> y <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">resistencia espiritual</span>. Este efecto se puede acumular varias veces.",
          "polish": "Uwolnij falę duchowych pająków, które <span class=\"highlight\">ścigają wrogów</span> i eksplodują, zadając <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">obrażenia spirytualne</span>. <br><br>Trafieni wrogowie są <span class=\"highlight\">zatruwani</span>, tymczasowo tracąc <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"><span class=\"highlight_spirit\">moc spirytualną</span> i <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">odporność spirytualną</span>. Ten efekt może kumulować się wiele razy.",
          "russian": "{s:hero_name} выпускает волну призрачных пауков, которые <span class=\"highlight\">преследуют врагов</span> и взрываются, нанося <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">спиритический урон</span>. <br><br>Поражённые враги <span class=\"highlight\">отравляются</span>, теряя на время <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">спиритическую мощь</span> и <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">сопротивляемость спиритизму</span>. Эффект суммируется.",
          "schinese": "施放一波幽灵蜘蛛，蜘蛛会<span class=\"highlight\">追逐敌人</span>并爆炸，造成<Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">元灵伤害</span>。<br><br>被击中的敌人<span class=\"highlight\">会中毒</span>，并暂时失去<Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"><span class=\"highlight_spirit\">元灵力量</span>和<Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"><span class=\"highlight_spirit\">元灵抗性</span>。此效果可多次叠加。",
          "spanish": "Libera una ola de arañas espectrales que <span class=\"highlight\">persiguen a los enemigos</span> y explotan, infligiéndoles <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño espiritual</span>. <br><br>Los enemigos alcanzados son <span class=\"highlight\">envenenados</span> y pierden temporalmente <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">poder</span> y <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">resistencia espirituales</span>. Este efecto se puede acumular varias veces.",
          "thai": "ปล่อยฝูงแมงมุมผีที่<span class=\"highlight\">ไล่ล่าศัตรู</span>และระเบิดออก สร้าง <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ความ​เสียหาย​วิญญาณ</span><br><br>ศัตรูที่โดนโจมตีจะ<span class=\"highlight\">ติดพิษ</span> ทำให้สูญเสีย <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">วิญญาณ</span>และ <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">ต้านทาน​วิญญาณ</span>ไปชั่วคราว เอฟเฟกต์นี้สามารถซ้อนทับได้หลายครั้ง",
          "turkish": "<span class=\"highlight\">Düşmanları takip ederek</span> patlayıp <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">büyü hasarı</span> veren bir hayalet örümcekler dalgası gönderin.<br><br>Etkilenen düşmanlar <span class=\"highlight\">zehirlenerek</span> geçici süreliğine <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"><span class=\"highlight_spirit\">büyü gücü</span> ve <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"><span class=\"highlight_spirit\">büyü direnci</span> kaybeder. Bu etki birkaç defa istiflenebilir.",
          "ukrainian": "Випускає хвилю спектральних павуків, що <span class=\"highlight\">переслідують ворогів</span> і вибухають, завдаючи їм <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">духовної шкоди</span>. <br><br>Уражені вороги <span class=\"highlight\">отруюються</span>, тимчасово втрачають <Panel class=\"AbilityPropertyIcon StatDesc_TechPower\"> <span class=\"highlight_spirit\">духовну силу</span> та <Panel class=\"AbilityPropertyIcon prop_tech_armor_up\"> <span class=\"highlight_spirit\">духовний опір</span>. Цей ефект може поєднуватися кілька разів."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/trapper/trapper_spider_wave_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/trapper/trapper_spider_wave_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/trapper/trapper_spider_wave_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 3,
      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 5,
      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 2,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 3,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 4,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 5,
      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
        "requiredSouls": 200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 3,
        "requiredSouls": 500,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 4,
        "requiredSouls": 900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 5,
        "requiredSouls": 1400,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 6,
        "requiredSouls": 2000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 7,
        "requiredSouls": 2600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 8,
        "requiredSouls": 3200,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 9,
        "requiredSouls": 3900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 10,
        "requiredSouls": 4600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 11,
        "requiredSouls": 5300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 12,
        "requiredSouls": 6000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 13,
        "requiredSouls": 6800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 14,
        "requiredSouls": 7600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
        "requiredSouls": 8400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 16,
        "requiredSouls": 9200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 17,
        "requiredSouls": 10100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 18,
        "requiredSouls": 11000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 19,
        "requiredSouls": 11900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 20,
        "requiredSouls": 12800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 21,
        "requiredSouls": 13800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 22,
        "requiredSouls": 14900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 23,
        "requiredSouls": 16100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 24,
        "requiredSouls": 17400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 25,
        "requiredSouls": 18900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 26,
        "requiredSouls": 20600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 27,
        "requiredSouls": 22500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 28,
        "requiredSouls": 24600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 26900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 30,
        "requiredSouls": 29400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 31,
        "requiredSouls": 32100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 32,
        "requiredSouls": 35000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 33,
        "requiredSouls": 38100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 34,
        "requiredSouls": 41400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 35,
        "requiredSouls": 44900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 36,
        "requiredSouls": 48600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      }
    ]
  },
  "statDisplayGroups": [
    {
      "category": "ECitadelStat_Vitality",
      "stats": [
        "EMaxHealth",
        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
      ]
    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
      "stats": [
        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/trapper_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/trapper_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/trapper_sm_psd.png",
      "type": "image"
    },
    "card": {
      "sourcePath": "panorama/images/heroes/trapper_card_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/trapper_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/trapper_card_psd.png",
      "type": "image"
    },
    "portrait": {
      "sourcePath": "panorama/images/heroes/trapper_card_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/trapper_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/trapper_card_psd.png",
      "type": "image"
    },
    "model": null
  }
}
