{
  "id": "hornet",
  "slug": "vindicta",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_hornet",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_hornet:n",
  "heroId": 3,
  "codeName": "hornet",
  "displayName": {
    "english": "Vindicta",
    "byLanguage": {
      "brazilian": "Vindicta",
      "czech": "Vindicta",
      "english": "Vindicta",
      "french": "Vindicta",
      "german": "Vindicta",
      "italian": "Vindicta",
      "indonesian": "Vindicta",
      "japanese": "ヴィンディクタ",
      "koreana": "빈딕타",
      "latam": "Vindicta",
      "polish": "Vindicta",
      "russian": "Виндикта",
      "schinese": "薇妲",
      "spanish": "Vindicta",
      "thai": "วินดิกตา",
      "turkish": "İntikamcı",
      "ukrainian": "Віндікта"
    }
  },
  "searchName": {
    "english": "Vindicta",
    "byLanguage": {
      "brazilian": "Vindicta",
      "czech": "Vindicta",
      "english": "Vindicta",
      "french": "Vindicta",
      "german": "Vindicta",
      "italian": "Vindicta",
      "indonesian": "Vindicta",
      "japanese": "ヴィンディクタ ヴぃんでぃくた びんでぃくた vindhikuta bindhikuta vindexikuta bindexikuta vindicta",
      "koreana": "빈딕타",
      "latam": "Vindicta",
      "polish": "Vindicta",
      "russian": "Виндикта Vindicta",
      "schinese": "weida 复仇 fuchou 女巫 nvwu 女鬼 nvgui",
      "spanish": "Vindicta",
      "thai": "วินดิกตา",
      "turkish": "İntikamcı",
      "ukrainian": "Віндікта Vindicta"
    }
  },
  "playstyle": {
    "english": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.",
    "byLanguage": {
      "brazilian": "Vindicta pode ir e vir à vontade, atacando uma presa e fazendo-a sangrar lentamente. Qualquer inimigo ferido deveria temer encontrá-la quando Vindicta estiver no mapa.",
      "czech": "Vindicta je schopna zaútočit kdykoli a odkudkoli, takže jakmile se nachází na mapě, všichni ranění nepřátelé by se měli mít na pozoru – dost možná už na ně posílá svoji vránu nebo jim míří na hlavu.",
      "english": "Vindicta has the mobility to engage at her leisure, picking at her prey and bleeding them out slowly. Injured enemies at any distance should fear being picked off when she is on the map.",
      "french": "De par son excellente mobilité, Vindicta peut choisir sa proie, l'attaquer et la vider de son sang lentement. Peu importe la distance : en cas de blessure, ses adversaires ont intérêt à rester hors de sa ligne de mire.",
      "german": "Vindicta verfügt über die nötige Wendigkeit, um ihre Opfer in aller Ruhe anzugreifen und diese langsam ausbluten zu lassen. Verletzte Gegner sollten unabhängig von der Entfernung vor ihr auf der Hut sein, wenn sie in Erscheinung tritt.",
      "italian": "Vindicta ha la mobilità necessaria per attaccare a suo piacimento, scegliendo le sue prede e dissanguandole lentamente. I nemici feriti a qualsiasi distanza devono temere per la loro incolumità quando lei si trova sulla mappa.",
      "indonesian": "Vindicta memiliki mobilitas untuk menyerang sesuka hati, memilih targetnya dan membuat mereka berdarah hingga mati perlahan. Musuh yang terluka pada jarak berapa pun akan berdiri bulu kuduknya saat Vindicta berada di map yang sama.",
      "japanese": "ヴィンディクタはその優れた機動力を活かし、定期的に交戦しては獲物を少しずつ弱らせる。マップ上にヴィンディクタがいる限り、傷ついた敵は遠くからの狙撃を恐れなければいけないのだ。",
      "koreana": "빈딕타는 여유롭게 날아다니며 적군을 탐색하고, 까마귀로 적군을 쪼아 출혈 피해를 입힙니다. 피해를 입은 적군은 거리에 상관없이 치명적인 피해를 입히는 빈딕타의 저격을 조심해야 합니다.",
      "latam": "Vindicta tiene la movilidad necesaria para atacar a su antojo, atacando a sus víctimas y haciéndolas sangrar lentamente. Los enemigos heridos deberían tener miedo de ser eliminados cuando ella está en el mapa, sin importar la distancia.",
      "polish": "Zdolność przemieszczania się, by wkroczyć do walki w dogodnej dla siebie chwili, pozwala Vindikcie pastwić się nad swoimi ofiarami i powoli doprowadzać je do wykrwawienia. Ranni wrogowie powinni mieć się na baczności niezależnie od dystansu od niej, albowiem ryzykują utratą życia, kiedy Vindicta wkracza do akcji.",
      "russian": "Ловкость Виндикты позволяет ей изматывать жертв, заставляя их истекать кровью. Раненным врагам всегда стоит остерегаться её смертоносного выстрела.",
      "schinese": "薇妲行动自如，能够从容不迫地应战。她会选好她的猎物，让其生命慢慢流逝。只要有她在，受伤的敌人不管离她多远都应该担心自己的安危。",
      "spanish": "Vindicta tiene la movilidad necesaria para atacar a su antojo, torturando a sus presas y haciéndolas sangrar lentamente. Los enemigos heridos a cualquier distancia deberían tener miedo de ser eliminados cuando ella está en el mapa.",
      "thai": "วินดิกตา ใช้ลีลาการโจมตีที่คล่องแคล่วว่องไวตามอำเภอใจของเธอ คอยตามจิกและทำให้เหยื่อของเธอเลือดไหลอย่างช้า ๆ ศัตรูที่บาดเจ็บไม่ว่าจะอยู่ห่างเธอเพียงใดต่างก็ต้องหวาดกลัวว่าจะโดนสอยเมื่อเห็นเธอในแผนที่",
      "turkish": "İntikamcı kendi isteğiyle bir çatışmaya dâhil olabilir veya oradan uzaklaşabilir; seçtiği kurbanına saldırarak yavaş yavaş kanını akıtabilir ve ardından tek mermiyle onu öldürebilir. Haritada İntikamcı varsa, yaralı düşmanlar ondan korkmalıdır.",
      "ukrainian": "Достатньо мобільна, щоби йти на контакт лише за власним бажанням. Вона вистежує здобич, повільно знекровлюючи її. Поранені вороги мають боятися за свої життя, коли вона на мапі."
    }
  },
  "lore": {
    "english": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\n\nWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.",
    "byLanguage": {
      "brazilian": "Vítima de John Hathorne durante os julgamentos das bruxas de Salém, Vindicta conseguiu uma segunda chance para viver quando o seu espírito foi retornado para o plano mortal durante o primeiro Turbilhão (o evento que introduziu o sobrenatural para o grande público).\n\nTravando uma luta de uma fantasma só contra \"Os Amigos da Humanidade\" — uma neoinquisição dos descendentes de Hathorne—, Vindicta busca manter o sobrenatural a salvo da laia de Hathorne, e para isso ela não se importa de acumular quantos corpos forem precisos.",
      "czech": "Vindicta, oběť Johna Hathorna během čarodějnických procesů v Salemu, dostala druhou šanci na život, když byla její duše navrácena do říše smrtelníků během prvního Maelstromu (události, která představila nadpřirozeno široké veřejnosti).\n\nNyní tedy na vlastní pěst vede válku proti „Přátelům lidstva“, neoinkvizici založené Hathornovými potomky, aby před nimi a jim podobnými uchránila nadpřirozené osoby... nehledě na počet mrtvol, které za ní zůstávají.",
      "english": "A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large).\n\nWaging a one ghost war against \"The Friends of Humanity\", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe from Hathorne's ilk, and she isn't afraid to stack as many bodies as needed to do it.",
      "french": "Condamnée à mort par John Hathorne lors des procès des sorcières de Salem, Vindicta obtint une deuxième chance de vivre quand son esprit fut ramené par delà le plan de la mortalité pendant le premier malstrom (le cataclysme qui fit découvrir le surnaturel à la face du monde).\n\nEn guerre spirituelle totale contre les « Amis de l'humanité », une néo-inquisition formée des descendants de Hathorne, Vindicta cherche à protéger tout ce qui a trait au surnaturel de leurs méfaits, et elle est prête à amonceler autant de cadavres qu'il le faudra pour arriver à ses fins.",
      "german": "Vindicta, ein Opfer von John Hathorne während der Hexenprozesse von Salem, erhielt ein zweites Leben, als ihr Geist während des ersten Mahlstroms (dem Ereignis, durch das die Öffentlichkeit erstmals mit dem Übernatürlichen in Berührung kam) auf die sterbliche Ebene zurückgeschickt wurde.\n\nVindicta führt als Ein-Geist-Armee einen Krieg gegen „Die Freunde der Menschheit“, eine Neo-Inquisition, die von Hathornes Nachfahren gegründet wurde. Sie möchte das Übernatürliche vor Hathornes Leuten schützen und schreckt auch nicht davor zurück, einen blutigen Weg einzuschlagen.",
      "italian": "Vittima di John Hathorne durante i processi alle streghe di Salem, Vindicta ha avuto una seconda opportunità quando il suo spirito è tornato tra i mortali durante il primo Maelstrom, l'evento con cui il grande pubblico è stato introdotto agli eventi sovrannaturali.\n\nVindicta muove una guerra segreta contro gli \"amici dell'umanità\", un nuovo organismo di inquisizione composto dai discendenti di Hathorne. Impegnata a proteggere il sovrannaturale dalla cricca di Hathorne, Vindicta non ha alcun rimorso quando accatasta tutti i cadaveri che ritiene necessari per raggiungere il suo obiettivo.",
      "indonesian": "Sebagai korban John Hathorne dalam Pengadilan Penyihir Salem, Vindicta mendapat kesempatan hidup kedua saat rohnya dibawa kembali ke dunia manusia pada peristiwa Maelstrom pertama (peristiwa yang memperkenalkan masyarakat umum pada kekuatan supernatural).\n\nMengobarkan perang spiritual melawan “Teman Umat Manusia”, sebuah organisasi Inkuisisi baru yang dibentuk oleh keturunan Hathorne; Vindicta berusaha menjaga dunia supernatural dari kelompok Hathorne, dan dia tidak takut untuk mengorbankan berapa pun nyawa yang diperlukan.",
      "japanese": "セイラム魔女裁判においてジョン・ホーソーンの犠牲者と\nなったヴィンディクタは、最初のメイルストローム（超自然\nの存在が広く公に知られるきっかけとなった事件）によって\nその魂が現世に呼び戻され、2回目の人生を手にした。\n\nヴィンディクタは、ひとりの亡霊として「人類の友」に戦い\nを挑んでいる。「人類の友」とは、ホーソーンの子孫が結成\nした新たな審問会だ。彼女の目的は、ホーソーンの血筋から\n超自然の存在を守ること。そのためならば、どれほど多くの\n犠牲を払うことになろうとも、彼女はいとわない。",
      "koreana": "세일럼 마녀재판을 맡았던 판사인 존 호손에게 처형당한 빈딕타는 첫 번째 마엘스트롬(초자연적 현상이 세상에 대대적으로 알려지게 된 사건)이 일어나게 되면서 육체를 떠났던 영혼이 현실 차원으로 돌아와 두 번째 삶을 얻게 되었다.\n\n빈딕타는 호손의 후손이 결성한 새로운 종교 재판 단체인 '인류의 벗'에 맞서 고독히 홀로 전쟁을 벌이며 호손의 무리로부터 초자연적인 존재를 보호하기 위해 노력하고 있다. 그녀는 이 싸움에서 승리하기 위해 필요하다면 시체로 산을 쌓아 올릴 각오도 되어 있다.",
      "latam": "Víctima de John Hathorne durante los juicios por la brujería de Salem, Vindicta tuvo un segundo chance de vivir cuando su espíritu regresó al plano mortal durante la primera Vorágine (el evento que dio a conocer lo sobrenatural al público en general).\n\nEmprende una guerra de un solo fantasma contra \"Los amigos de la humanidad\", una neoinquisición formada por los descendientes de Hathorne. Vindicta busca mantener lo sobrenatural a salvo de los malnacidos de Hathorne, y no teme amontonar tantos cadaveres como sea posible.",
      "polish": "Będąca jedną z ofiar Johna Hathorne'a z czasów procesów czarownic z Salem Vindicta otrzymała drugą szansę na życie, gdy jej dusza została przyzwana z powrotem do świata żywych podczas pierwszego Maelstromu (wydarzenia, które stanowiło dla ogółu społeczeństwa pierwsze zetknięcie z nadprzyrodzonym światem).\n\nTocząc w pojedynkę wojnę przeciwko „Przyjaciołom Ludzkości”, neoinkwizycji uformowanej przez potomków Hathorne'a, Vindicta stara się chronić to, co nadprzyrodzone, przed sitwą Hathorne'a i nie lęka się usypać stosu z tylu trupów, ile to konieczne, by tego dopełnić.",
      "russian": "Виндикта стала жертвой Джона Хаторна во время суда над салемскими ведьмами, но получила второй шанс на жизнь, когда её дух вернулся в мир смертных во время первого «Водоворота» — события, которое открыло сверхъестественное для широкой публики.\n\nВ одиночку давая отпор «Друзьям человечества» — неоинквизиции, созданной потомками Хаторна, — призрачная Виндикта стремится уберечь от них сверхъестественное, и ради своей цели она готова положить столько тел, сколько потребуется.",
      "schinese": "薇妲曾是塞勒姆审巫案中约翰·霍桑的受害人。在第一场异度涡旋（也就是让大众领略到了超自然力量的那次事件）降临时，她的魂魄被带回了尘世。\n\n她孤“魂”奋战，对抗着“人性联盟”——一个由霍桑的后代建立的女巫裁判所。薇妲力图保护超自然世界，使其免受霍桑之流的侵扰。为了达到目的，就算敌人在她面前堆积如山她也毫不畏惧。",
      "spanish": "Víctima de John Hathorne durante los juicios por brujería de Salem, Vindicta tuvo una segunda oportunidad de vida cuando su espíritu regresó al plano mortal durante la primera Vorágine (el evento que dio a conocer lo sobrenatural al público en general).\n\nEmprende una guerra de un solo fantasma contra «Los Amigos de la Humanidad», una neoinquisición formada por los descendientes de Hathorne. Vindicta busca mantener lo sobrenatural a salvo de los de la calaña de Hathorne, y no teme amontonar tantos cuerpos como sea necesario para hacerlo.",
      "thai": "วินดิกตา ซึ่งเคยตกเป็นเหยื่อของ John Hathorne ในช่วงการพิจารณาคดีแม่มดแห่งเมืองเซเลม ได้รับโอกาสครั้งที่สองในชีวิตเมื่อวิญญาณของเธอถูกนำกลับมาสู่โลกมนุษย์ในช่วงเหตุการณ์คลื่นพัดถล่ม Maelstrom ครั้งแรก (เหตุการณ์ที่เปิดตาสาธารณชนทั่วไปให้รู้จักสิ่งเหนือธรรมชาติ)\n\nขณะนี้เธอทำสงครามด้วยกองทัพผีตนเดียวเพื่อต่อสู้กับ \"มิตรสหายแห่งมวลมนุษย์\" ศาลศาสนายุคใหม่ที่ลูกหลานของ John Hathorne ก่อตั้งขึ้น วินดิกตา ต้องการดูแลให้สิ่งเหนือธรรมชาติปลอดภัยจากเทือกเถาเหล่ากอของ Hathorne และเธอไม่หวาดหวั่นว่าจะต้องข้ามศพมากเท่าใดเพื่อบรรลุให้ได้",
      "turkish": "Salem cadı mahkemeleri sırasında John Hathorne'un bir kurbanı olan İntikamcı'nın ruhu, ilk Maelström (doğaüstü boyutu dünyaya getiren olay) ile ölümlülerin boyutuna döndüğünde ikinci bir yaşam şansı elde etti.\n\nHathorne'un torunları tarafından kurulmuş bir neo-engizisyon teşkilatı olan \"İnsanlığın Dostları\"na karşı tek başına bir savaş yürütüyor. İntikamcı, doğaüstü varlıkları Hathorne ve onun gibilere karşı savunmaya kararlı ve bu davasında arkasında gerektiği kadar leş bırakmaktan da geri durmayacak.",
      "ukrainian": "Жертва Джона Гаторна під час процесу над салемськими відьмами, вона здобула другий шанс на життя, коли її дух повернувся до виміру смертних під час першого Вихору — події, після якої надприродне стало буденністю.\n\nВона веде потаємну війну проти «Друзів людства» — неоінквізиції, створеної нащадками Гаторна, і прагне захистити від неї надприродне, а для цього готова нагромадити стільки трупів, скільки знадобиться."
    }
  },
  "tags": [
    {
      "english": "Sniper",
      "byLanguage": {
        "brazilian": "Franco-atiradora",
        "czech": "Odstřelovačka",
        "english": "Sniper",
        "french": "Sniper",
        "german": "Scharfschützin",
        "italian": "Cecchina",
        "indonesian": "Penembak Jitu",
        "japanese": "スナイパー",
        "koreana": "저격수",
        "latam": "Francotiradora",
        "polish": "Snajper",
        "russian": "Снайпер",
        "schinese": "狙  击  手",
        "spanish": "Francotiradora",
        "thai": "สไนเปอร์",
        "turkish": "Keskin Nişancı",
        "ukrainian": "Снайпер"
      }
    },
    {
      "english": "Soaring",
      "byLanguage": {
        "brazilian": "Voa alto",
        "czech": "Nadhled",
        "english": "Soaring",
        "french": "Haut vol",
        "german": "Hochfliegend",
        "italian": "Vola alto",
        "indonesian": "Mengangkasa",
        "japanese": "飛翔",
        "koreana": "활공",
        "latam": "Voladora",
        "polish": "Wysokie loty",
        "russian": "Парящая",
        "schinese": "高  飞",
        "spanish": "Voladora",
        "thai": "พุ่งทะยาน",
        "turkish": "Yüksekten Uçan",
        "ukrainian": "Летюча"
      }
    },
    {
      "english": "One Shot Kill",
      "byLanguage": {
        "brazilian": "Disparo fatal",
        "czech": "Vrána",
        "english": "One Shot Kill",
        "french": "Dans le mille",
        "german": "Tödlich mit einem Treffer",
        "italian": "Colpi letali",
        "indonesian": "One Shot Kill",
        "japanese": "一撃必殺",
        "koreana": "즉사 일격",
        "latam": "Letal",
        "polish": "Jeden strzał –\njeden trup",
        "russian": "Убийство одним выстрелом",
        "schinese": "一 击 制 敌",
        "spanish": "Letal",
        "thai": "นัดเดียวจอด",
        "turkish": "Tek Atışla Öldürme",
        "ukrainian": "Вбивство з одного пострілу"
      }
    }
  ],
  "gunArchetype": {
    "english": "Long Range",
    "byLanguage": {
      "brazilian": "Longo alcance",
      "czech": "Na velkou vzdálenost",
      "english": "Long Range",
      "french": "Longue portée",
      "german": "Große Reichweite",
      "italian": "Lungo raggio",
      "indonesian": "Jarak Jauh",
      "japanese": "長距離",
      "koreana": "장거리",
      "latam": "Largo alcance",
      "polish": "Daleki zasięg",
      "russian": "Дальняя дистанция",
      "schinese": "远程",
      "spanish": "Larga distancia",
      "thai": "ระยะไกล",
      "turkish": "Uzun Menzil",
      "ukrainian": "Далека відстань"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_hornet_set",
    "archetype": {
      "english": "Long Range",
      "byLanguage": {
        "brazilian": "Longo alcance",
        "czech": "Na velkou vzdálenost",
        "english": "Long Range",
        "french": "Longue portée",
        "german": "Große Reichweite",
        "italian": "Lungo raggio",
        "indonesian": "Jarak Jauh",
        "japanese": "長距離",
        "koreana": "장거리",
        "latam": "Largo alcance",
        "polish": "Daleki zasięg",
        "russian": "Дальняя дистанция",
        "schinese": "远程",
        "spanish": "Larga distancia",
        "thai": "ระยะไกล",
        "turkish": "Uzun Menzil",
        "ukrainian": "Далека відстань"
      }
    },
    "name": {
      "english": "Wallflower's Revenge",
      "byLanguage": {
        "brazilian": "Vingança Introvertida",
        "czech": "Pozorovatelova pomsta",
        "english": "Wallflower's Revenge",
        "french": "La revanche d'une introvertie",
        "german": "Die Rache des Mauerblümchens",
        "italian": "Vendetta introversa",
        "indonesian": "Balas Dendam Si Pemalu",
        "japanese": "壁花の復讐",
        "koreana": "원혼의 복수",
        "latam": "Venganza de Wallflower",
        "polish": "Zemsta Skrytej",
        "russian": "Месть тихони",
        "schinese": "孤芳雪恨",
        "spanish": "Venganza de Wallflower",
        "thai": "Wallflower's Revenge",
        "turkish": "Çekingen İntikam",
        "ukrainian": "Помста скромниці"
      }
    },
    "description": null,
    "bulletDamage": 12.33,
    "bulletsPerShot": 1,
    "roundsPerSecond": 4.33,
    "clipSize": 19,
    "reloadTime": 2.914,
    "reloadSingle": null,
    "bulletSpeed": 25984.3,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 2519.69,
    "dps": 53.4,
    "sustainedDps": 32.1,
    "ammoPerSecond": 4.33,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/hornet_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/hornet_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/hornet_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 1,
  "modelName": "models/heroes_staging/hornet_v3/hornet.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/hornet_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/hornet_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/hornet_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7.9,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 755,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 2,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_hornet_set",
    "ESlot_Weapon_Melee": "citadel_ability_melee_hornet",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "citadel_ability_hornet_chain",
    "ESlot_Signature_2": "citadel_ability_hornet_leap",
    "ESlot_Signature_3": "citadel_ability_hornet_sting",
    "ESlot_Signature_4": "citadel_ability_hornet_snipe"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "citadel_ability_hornet_chain",
      "slug": "stake",
      "displayName": {
        "english": "Stake",
        "byLanguage": {
          "brazilian": "Estaca",
          "czech": "Svazující kůl",
          "english": "Stake",
          "french": "Entrave",
          "german": "Pfählung",
          "italian": "Dardo",
          "indonesian": "Pasak",
          "japanese": "テザーステイク",
          "koreana": "강철 말뚝",
          "latam": "Estaca",
          "polish": "Kołek",
          "russian": "Кол",
          "schinese": "钉桩",
          "spanish": "Estaca",
          "thai": "​สเตก​",
          "turkish": "Kazık",
          "ukrainian": "Прив’язь"
        }
      },
      "description": {
        "english": "Throw a stake that <span class=\"highlight\">tethers enemies</span> to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
        "byLanguage": {
          "brazilian": "Lança uma estaca que <span class=\"highlight\">amarra os inimigos</span> no local de aterrissagem. Inimigos só podem se movimentar dentro do alcance das amarras.",
          "czech": "Vindicta hodí kůl, který <span class=\"highlight\">přiváže nepřátele</span> k místu, kam dopadne. Nepřátelé se mohou vzdálit maximálně na délku lana.",
          "english": "Throw a stake that <span class=\"highlight\">tethers enemies</span> to the location where the stake lands. Enemy movement is restricted to the length of the tether.",
          "french": "Lance un pieu qui permet d'<span class=\"highlight\">attacher les unités ennemies</span> à l'endroit où il atterrit. Les déplacements de l'unité piégée sont limités à la longueur de la corde attachée au pieu.",
          "german": "Vindicta wirft einen Pfahl, der <span class=\"highlight\">Gegner im Wirkungsbereich anbindet</span>. Die Bewegung der Gegner wird durch die Seillänge eingeschränkt.",
          "italian": "Lanci un dardo che <span class=\"highlight\">vincola i nemici</span> al punto in cui atterra. I nemici possono muoversi solo entro il raggio d'azione del vincolo.",
          "indonesian": "Melempar pasak yang <span class=\"highlight\">menambat musuh</span> ke lokasi mendaratnya pasak. Gerakan musuh dibatasi dalam jarak penambatan.",
          "japanese": "杭を投げ、着地地点に<span class=\"highlight\">敵を縛りつける</span>。敵の移動範囲はテザーの長さに制限される",
          "koreana": "강철 말뚝을 던져 특정 위치에 <span class=\"highlight\">적군을 결박합니다</span>. 결박된 적군은 밧줄 길이 내로 움직임이 제한됩니다.",
          "latam": "Lanza una estaca que <span class=\"highlight\">encadena a los enemigos</span> en lugar a donde cae. El movimiento de los enemigos se limita a la longitud del encadenamiento.",
          "polish": "Rzuć kołkiem, który <span class=\"highlight\">przywiązuje wrogów</span> do miejsca, w którym wyląduje. Ruch wroga jest ograniczony do długości uwięzi.",
          "russian": "{s:hero_name} бросает кол, который <span class=\"highlight\">приковывает</span> врагов к месту приземления. Враги могут перемещаться только на длину привязи.",
          "schinese": "投出一根木桩<span class=\"highlight\">将敌人束缚在</span>木桩落地地点。敌人的移动将限制在束缚距离之内。",
          "spanish": "Lanza una estaca que <span class=\"highlight\">ata a los enemigos</span> al lugar en el que cae. El movimiento de los enemigos se limita a la longitud de la atadura.",
          "thai": "โยนลิ่มไม้ที่จะ<span class=\"highlight\">ผูกรัดศัตรู</span>ไว้กับตำแหน่งที่ลิ่มไม้ปักพื้นอยู่ การเคลื่อนที่ของศัตรูจะถูกจำกัดความยาวตามสายรัด",
          "turkish": "Saplandığı yere <span class=\"highlight\">düşmanları bağlayan</span> bir kazık atın. Düşmanlar, bağın uzunluğundan daha ileri hareket edemez.",
          "ukrainian": "Кидає кілок, що <span class=\"highlight\">прив’язує ворогів</span> до місця, де він приземлюється. Рух ворогів обмежено довжиною прив’язі."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/hornet/vindicta_stake_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/hornet/vindicta_stake_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/hornet/vindicta_stake_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "citadel_ability_hornet_leap",
      "slug": "flight",
      "displayName": {
        "english": "Flight",
        "byLanguage": {
          "brazilian": "Voo",
          "czech": "Výhodná pozice",
          "english": "Flight",
          "french": "Envol",
          "german": "Flug",
          "italian": "Volo",
          "indonesian": "Terbang",
          "japanese": "フライト",
          "koreana": "활공",
          "latam": "Vuelo",
          "polish": "Lot",
          "russian": "Полёт",
          "schinese": "飞行",
          "spanish": "Vuelo",
          "thai": "​ไฟลต์​",
          "turkish": "Uçuş",
          "ukrainian": "Політ"
        }
      },
      "description": {
        "english": "Leap into the air and <span class=\"highlight\">fly</span>. While in flight your weapon deals <span class=\"highlight\">bonus spirit damage</span> and your items have increased <span class=\"highlight\">range.</span>",
        "byLanguage": {
          "brazilian": "Dá um salto para <span class=\"highlight\">voar</span>. Durante o voo, a sua arma causa <span class=\"highlight\">dano espiritual adicional</span> e os seus itens têm <span class=\"highlight\">alcance</span> adicional.",
          "czech": "Vindicta vyskočí do vzduchu a začne <span class=\"highlight\">se vznášet</span>. Zatímco se vznáší, její zbraň udílí <span class=\"highlight\">bonusové spirituální poškození</span> a její předměty mají <span class=\"highlight\">navýšené dosahy</span>.",
          "english": "Leap into the air and <span class=\"highlight\">fly</span>. While in flight your weapon deals <span class=\"highlight\">bonus spirit damage</span> and your items have increased <span class=\"highlight\">range.</span>",
          "french": "{s:hero_name} s'élance dans les airs et <span class=\"highlight\">s'envole</span>. Une fois en l'air, son arme inflige des <span class=\"highlight\">dégâts spirituels bonus</span> et ses objets bénéficient d'une <span class=\"highlight\">portée</span> accrue.",
          "german": "{s:hero_name} springt in die Luft und <span class=\"highlight\">fliegt</span>. Während des Fluges fügt die Waffe <span class=\"highlight\">Bonusmagieschaden</span> zu und die Gegenstände profitieren von erhöhter <span class=\"highlight\">Reichweite</span>.",
          "italian": "Fai un balzo in aria e <span class=\"highlight\">spicchi il volo</span>. Mentre sei in volo, la tua arma infligge <span class=\"highlight\">danni spirituali bonus</span> e i tuoi oggetti hanno <span class=\"highlight\">gittata</span> aumentata.",
          "indonesian": "Melompat ke udara dan <span class=\"highlight\">terbang</span>. Saat di udara, senjata memberikan <span class=\"highlight\">damage bonus spirit</span> dan item mendapatkan peningkatan <span class=\"highlight\">jangkauan.</span>",
          "japanese": "空中に飛び上がって<span class=\"highlight\">飛行</span>状態になる。飛行中、武器は<span class=\"highlight\">追加スピリットダメージ</span>を与え、アイテムの<span class=\"highlight\">射程</span>が増加する",
          "koreana": "공중으로 도약하여 <span class=\"highlight\">활공</span>합니다. 비행 중에는 무기가 <span class=\"highlight\">보너스 마법 피해</span>를 입입히며, 보유한 아이템의 <span class=\"highlight\">범위</span>가 증가합니다.",
          "latam": "Salta al aire y <span class=\"highlight\">vuela</span>. Mientras vuelas, tu arma inflige <span class=\"highlight\">daño espiritual adicional</span> y tus objetos tienen un mayor <span class=\"highlight\">alcance</span>.",
          "polish": "Wyskocz w powietrze i <span class=\"highlight\">lataj</span>. Podczas lotu twoja broń zadaje <span class=\"highlight\">dodatkowe obrażenia spirytualne</span>, a twoje przedmioty mają zwiększony <span class=\"highlight\">zasięg</span>.",
          "russian": "{s:hero_name} взмывает в воздух и <span class=\"highlight\">летит</span>. Во время полёта её оружие наносит <span class=\"highlight\">дополнительный спиритический урон</span>, а предметы имеют повышенную <span class=\"highlight\">дальность действия</span>.",
          "schinese": "跃入空中并<span class=\"highlight\">飞行</span>。飞行中武器会造成<span class=\"highlight\">额外元灵伤害</span>，并且物品的<span class=\"highlight\">距离</span>提升。",
          "spanish": "Salta al aire y <span class=\"highlight\">vuela</span>. Mientras vuelas, tu arma inflige <span class=\"highlight\">daño espiritual adicional</span> y tus objetos tienen mayor <span class=\"highlight\">alcance</span>.",
          "thai": "กระโดดขึ้นไปกลางอากาศและ<span class=\"highlight\">บิน</span> ขณะที่บินอยู่ อาวุธของคุณจะสร้าง<span class=\"highlight\">ความเสียหายวิญญาณเพิ่มเติม</span> และไอเท็มของคุณจะมี<span class=\"highlight\">ระยะ</span>เพิ่มขึ้น",
          "turkish": "Havaya sıçrayın ve <span class=\"highlight\">uçun</span>. Uçarken silahınız <span class=\"highlight\">bonus büyü hasarı</span> verir ve eşyalarınızn <span class=\"highlight\">menzili</span> artar.",
          "ukrainian": "Стрибає в повітря й <span class=\"highlight\">летить</span>. У польоті зброя завдає <span class=\"highlight\">додаткову духовну шкоду</span>, а предмети отримують збільшену <span class=\"highlight\">дальність дії</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CHANNELLED",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_MOVEMENT",
        "CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/hornet/vindicta_flight_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/hornet/vindicta_flight_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/hornet/vindicta_flight_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "citadel_ability_hornet_sting",
      "slug": "crow-familiar",
      "displayName": {
        "english": "Crow Familiar",
        "byLanguage": {
          "brazilian": "Familiar Corvino",
          "czech": "Záhrobní vrány",
          "english": "Crow Familiar",
          "french": "Nuée de corneilles",
          "german": "Krähenvertrauter",
          "italian": "Corvo servitore",
          "indonesian": "Gagak Pengikut",
          "japanese": "クロウ・ファミリア",
          "koreana": "까마귀 소환",
          "latam": "Familiar cuervo",
          "polish": "Kruczy Chowaniec",
          "russian": "Ворон-фамильяр",
          "schinese": "渡鸦仆使",
          "spanish": "Familiar Cuervo",
          "thai": "​โครว์​แฟมิเลียร์​",
          "turkish": "Evcil Karga",
          "ukrainian": "Ворон-фамільяр"
        }
      },
      "description": {
        "english": "Your crow familiar deals <span class=\"highlight\">impact damage</span>, reduces their bullet resist and applies a <span class=\"highlight\">bleed</span> that deals damage based on the <span class=\"highlight\">target's current health</span>.",
        "byLanguage": {
          "brazilian": "O seu familiar corvino causa <span class=\"highlight\">dano de impacto</span>, reduz a resistência balística e aplica um <span class=\"highlight\">sangramento</span> que causa dano proporcional à <span class=\"highlight\">vida máxima do alvo</span>.",
          "czech": "Vindicta vypustí hejno vran, které udělí <span class=\"highlight\">poškození nárazem</span>, redukuje balistickou odolnost a také aplikuje <span class=\"highlight\">krvácení</span>, které udílí poškození v závislosti na <span class=\"highlight\">momentálním zdraví cíle</span>.",
          "english": "Your crow familiar deals <span class=\"highlight\">impact damage</span>, reduces their bullet resist and applies a <span class=\"highlight\">bleed</span> that deals damage based on the <span class=\"highlight\">target's current health</span>.",
          "french": "Les corneilles de {s:hero_name} infligent des <span class=\"highlight\">dégâts d'impact</span>, réduisent la résistance aux balles de la cible et la font <span class=\"highlight\">saigner</span>, ce qui lui inflige des dégâts en fonction de ses <span class=\"highlight\">PV actuels</span>.",
          "german": "Vindictas Krähenvertrauter fügt <span class=\"highlight\">Aufprallschaden</span> zu, reduziert die Kugelresistenz und lässt ein Ziel <span class=\"highlight\">ausbluten</span>, wodurch dieses einen <span class=\"highlight\">Prozentsatz der aktuellen Lebenspunkte</span> als Schaden erleidet.",
          "italian": "Il tuo corvo servitore infligge <span class=\"highlight\">danni da impatto</span>, riduce la resistenza balistica e provoca un <span class=\"highlight\">sanguinamento</span> che infligge danni proporzionali alla <span class=\"highlight\">salute attuale del bersaglio</span>.",
          "indonesian": "Gagak pengikutmu memberikan <span class=\"highlight\">damage benturan</span>, mengurangi Pertahanan Peluru musuh, dan menerapkan efek <span class=\"highlight\">berdarah</span> yang memberikan damage berdasarkan <span class=\"highlight\">health target terkini</span>.",
          "japanese": "カラスの使い魔を放ち、着弾時に<span class=\"highlight\">衝撃ダメージ</span>を与えて、弾薬耐性を低下させる。また、<span class=\"highlight\">対象の現在のHP</span>に応じたダメージを与える<span class=\"highlight\">出血状態</span>を付与する",
          "koreana": "소환된 까마귀가 적군에게 <span class=\"highlight\">충돌 피해</span>를 입히고 총탄 저항을 감소시킵니다. <span class=\"highlight\">대상의 현재 체력</span>에 비례하여 피해를 입히는 <span class=\"highlight\">출혈</span>을 적용합니다.",
          "latam": "Tu familiar cuervo inflige <span class=\"highlight\">daño por impacto</span>, reduce su resistencia antibalas y aplica un <span class=\"highlight\">sangrado</span> que inflige daño basado en la<span class=\"highlight\">vida actual del objetivo</span>.",
          "polish": "Twój kruczy chowaniec zadaje <span class=\"highlight\">obrażenia od uderzenia</span>, zmniejsza odporność na naboje i powoduje <span class=\"highlight\">krwawienie</span>, które zadaje obrażenia zależne od <span class=\"highlight\">obecnego zdrowia celu</span>.",
          "russian": "Ворон-фамильяр <span class=\"highlight\">наносит урон при ударе</span>, уменьшает сопротивляемость цели пулям и вызывает <span class=\"highlight\">кровотечение</span>, урон которого пропорционален <span class=\"highlight\">текущему здоровью цели</span>.",
          "schinese": "渡鸦仆使造成<span class=\"highlight\">冲击伤害</span>，降低目标子弹抗性，并基于<span class=\"highlight\">目标当前生命值</span>对其造成<span class=\"highlight\">生命流失</span>伤害。",
          "spanish": "Tu familiar cuervo inflige <span class=\"highlight\">daño por impacto</span>, reduce la resistencia a las balas y causa un efecto de <span class=\"highlight\">sangrado</span> que inflige daño según la <span class=\"highlight\">vida actual del objetivo</span>.",
          "thai": "อีกาข้ารับใช้ของคุณจะสร้าง<span class=\"highlight\">ความเสียหายปะทะ</span> ลดความต้านทานกระสุนศัตรู และทำให้ติดสถานะ<span class=\"highlight\">เลือดไหล</span> ซึ่งสร้างความเสียหายตาม<span class=\"highlight\">พลังชีวิตที่เหลืออยู่ของเป้าหมาย</span>",
          "turkish": "Evcil karganız <span class=\"highlight\">çarpma hasarı</span> verir, hedefin mermi direncini azaltır ve <span class=\"highlight\">hedefin o anki sağlığına</span> göre hasar veren <span class=\"highlight\">kanama</span> uygular.",
          "ukrainian": "Ваш ворон-фамільяр завдає <span class=\"highlight\">шкоди під час влучання</span>, зменшує опір кулям і накладає <span class=\"highlight\">кровотечу</span>, що завдає шкоду відповідно до <span class=\"highlight\">поточного здоров’я цілі</span>."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_CLEAVE_DISABLED",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/hornet/hornet_crow_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/hornet/hornet_crow_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/hornet/hornet_crow_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "citadel_ability_hornet_snipe",
      "slug": "assassinate",
      "displayName": {
        "english": "Assassinate",
        "byLanguage": {
          "brazilian": "Assassinar",
          "czech": "Odstřelování",
          "english": "Assassinate",
          "french": "Assassinat",
          "german": "Gnadenschuss",
          "italian": "Assassinio",
          "indonesian": "Mata Elang",
          "japanese": "アサシネイト",
          "koreana": "암살",
          "latam": "Asesinar",
          "polish": "Zamach",
          "russian": "Контрольный выстрел",
          "schinese": "狙击",
          "spanish": "Asesinar",
          "thai": "​อัสแซสซิเนต​",
          "turkish": "Suikast",
          "ukrainian": "Контрольний постріл"
        }
      },
      "description": {
        "english": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after {s:TimeToFullCharge}s of being scoped. Does <span class=\"highlight\">bonus damage</span> to enemies with <span class=\"highlight\">less than {s:LowHealthEnemyThresholdPct}% health</span> remaining. Landing a killing blow on a player with Assassinate <span class=\"highlight\">grants you bonus weapon damage</span>.",
        "byLanguage": {
          "brazilian": "Use a luneta do seu rifle para realizar um poderoso disparo a longa distância. Causa dano parcial até ser carregado por {s:TimeToFullCharge}s após abrir a luneta. Causa <span class=\"highlight\">dano adicional</span> a inimigos com <span class=\"highlight\">menos de {s:LowHealthEnemyThresholdPct}% de vida</span> restante. Finalizar jogadores inimigos com Assassinar <span class=\"highlight\">concede dano balístico adicional</span>.",
          "czech": "Vindicta začne mířit přes dalekohled své pušky, což navýší poškození a dosah jejích střel. Než Vindicta v rámci {s:TimeToFullCharge} sekundy naplno zamíří, poškození je pouze částečné. Střely následně udílí <span class=\"highlight\">bonusové poškození</span> nepřátelům, kteří mají <span class=\"highlight\">méně než {s:LowHealthEnemyThresholdPct} % zdraví</span>. Pokud Vindicta jednou z těchto střel zabije nepřátelského hrdinu, <span class=\"highlight\">získá bonus k fyzickému poškození</span>.",
          "english": "Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after {s:TimeToFullCharge}s of being scoped. Does <span class=\"highlight\">bonus damage</span> to enemies with <span class=\"highlight\">less than {s:LowHealthEnemyThresholdPct}% health</span> remaining. Landing a killing blow on a player with Assassinate <span class=\"highlight\">grants you bonus weapon damage</span>.",
          "french": "{s:hero_name} utilise la lunette de son fusil pour effectuer un puissant tir de longue portée. La totalité des dégâts n'est infligée qu'après la charge complète, atteinte {s:TimeToFullCharge} s après avoir utilisé la lunette. Inflige des <span class=\"highlight\">dégâts bonus</span> aux cibles ennemies à qui il reste <span class=\"highlight\">moins de {s:LowHealthEnemyThresholdPct} % de PV</span>. Les victimes d'Assassinat <span class=\"highlight\">accordent des dégâts de l'arme armes bonus</span>.",
          "german": "{s:hero_name} kann den Zoommodus des Scharfschützengewehrs nutzen, um einen mächtigen Schuss über große Distanzen abzufeuern. Dabei wird erst nach {s:TimeToFullCharge} s im Zoommodus der volle Schaden zugefügt. Gegner mit <span class=\"highlight\">weniger als {s:LowHealthEnemyThresholdPct} % ihrer Lebenspunkte</span> erleiden <span class=\"highlight\">Bonusschaden</span>. Wenn {s:hero_name} einen Gegner mit der Fähigkeit tötet, <span class=\"highlight\">erhält sie Bonuswaffenschaden</span>.",
          "italian": "Usi il tuo fucile di precisione per sparare un colpo potente a lunga distanza. Fino alla carica completa, infliggi solo danni parziali dopo {s:TimeToFullCharge} s dal momento in cui hai preso la mira. Infliggi <span class=\"highlight\">danni bonus</span> ai nemici con <span class=\"highlight\">meno di {s:LowHealthEnemyThresholdPct}% di salute</span> residua. Quando infliggi un colpo mortale a un giocatore con Assassinio, <span class=\"highlight\">ottieni danni da arma bonus</span>.",
          "indonesian": "Menggunakan teropong senapan untuk menembakkan tembakan kuat dari jarak jauh. Memberikan hanya sebagian damage sampai terisi penuh setelah {s:TimeToFullCharge} dtk. membidik. Memberikan <span class=\"highlight\">damage bonus</span> pada musuh dengan <span class=\"highlight\">health kurang dari {s:LowHealthEnemyThresholdPct}%</span>. Melakukan serangan mematikan saat menggunakan Mata Elang akan <span class=\"highlight\">memberimu damage senjata</span>.",
          "japanese": "スコープ付きライフルで遠距離から強力なショットを放つ。スコープをのぞいてから{s:TimeToFullCharge}秒経過して、チャージが最大になるまでは与えるダメージが減少する。<span class=\"highlight\">残りHPが{s:LowHealthEnemyThresholdPct}%未満</span>の敵には<span class=\"highlight\">追加ダメージ</span>を与える。アサシネイトでプレイヤーをキルすると<span class=\"highlight\">追加武器ダメージを獲得</span>",
          "koreana": "조준경 소총으로 장거리에서 저격하여 큰 피해를 입힙니다. 조준 후 완전히 충전될 때까지 {s:TimeToFullCharge}초가 필요하며 충전이 완료되지 않은 상태에서는 적은 피해만 입힙니다. 남은 <span class=\"highlight\">체력이 {s:LowHealthEnemyThresholdPct}% 미만</span>인 적군에게는 <span class=\"highlight\">보너스 피해</span>를 입힙니다. 암살로 대상에게 마지막 타격을 가하면 <span class=\"highlight\">보너스 무기 피해</span>가 부여됩니다.",
          "latam": "Usa tu rifle con mira telescópica para realizar un potente disparo a larga distancia. Inflige solo daño parcial hasta que esté completamente cargado después de {s:TimeToFullCharge} s de estar apuntando con la mira. Inflige <span class=\"highlight\">daño adicional</span> a los enemigos que tengan <span class=\"highlight\">menos del {s:LowHealthEnemyThresholdPct} % de vida</span>. Lograr un golpe mortal a un jugador con Asesinar <span class=\"highlight\">te otorga daño adicional por arma</span>.",
          "polish": "Użyj swojego karabinu z lunetą, by oddać potężny strzał na dużą odległość. Zadaje tylko częściowe obrażenia, dopóki nie naładuje się w pełni po {s:TimeToFullCharge} s od celowania. Zadaje <span class=\"highlight\">dodatkowe obrażenia</span> wrogom, którzy mają <span class=\"highlight\">mniej niż {s:LowHealthEnemyThresholdPct}% zdrowia</span>. Zabicie gracza tą umiejętnością <span class=\"highlight\">przyznaje ci dodatkowe obrażenia od broni</span>.",
          "russian": "{s:hero_name} совершает из своей винтовки мощный дальний выстрел. Если он производится до накопления полного заряда (раньше чем через {s:TimeToFullCharge} с. после взгляда в прицел), урона наносится меньше. Врагам, у которых <span class=\"highlight\">меньше {s:LowHealthEnemyThresholdPct}% здоровья</span>, наносится <span class=\"highlight\">дополнительный урон</span>. Если выстрел оказывается смертельным, {s:hero_name} <span class=\"highlight\">получает бонус к урону от оружия</span>.",
          "schinese": "使用附瞄具步枪从远距离发射一发强力的射击。开镜后需{s:TimeToFullCharge}秒才能充能完毕，在这之前只能造成部分伤害。对<span class=\"highlight\">剩余生命值低于{s:LowHealthEnemyThresholdPct}%</span>的目标造成<span class=\"highlight\">额外伤害</span>。使用“狙击”对目标造成最后一击将<span class=\"highlight\">获得额外武器伤害</span>。",
          "spanish": "Usa tu rifle con mira telescópica para realizar un potente disparo a larga distancia. Inflige solo daño parcial hasta que esté completamente cargado después de {s:TimeToFullCharge} s de estar apuntando con la mira. Inflige <span class=\"highlight\">daño adicional</span> a los enemigos que tengan <span class=\"highlight\">menos del {s:LowHealthEnemyThresholdPct} % de vida</span>. Asestarle un golpe mortal a un jugador con Asesinar <span class=\"highlight\">te otorga daño adicional del arma</span>.",
          "thai": "ใช้สโคปไรเฟิลของคุณเพื่อยิงกระสุนอันทรงพลังในระยะไกล สร้างความเสียหายแค่บางส่วนเท่านั้น​จนกว่าจะชาร์จเต็มหลังจากใช้สโคปได้ {s:TimeToFullCharge}วิ สร้าง<span class=\"highlight\">ความเสียหายเพิ่มเติม</span>แก่ศัตรูที่มี<span class=\"highlight\">พลังชีวิตเหลือน้อยกว่า {s:LowHealthEnemyThresholdPct}%</span> การโจมตีปลิดชีพผู้เล่นด้วย ​อัสแซสซิเนต​ จะ<span class=\"highlight\">มอบโบนัสความเสียหายอาวุธให้คุณ</span>",
          "turkish": "Dürbünlü tüfeğinizi kullanarak uzun mesafeden güçlü bir atış yapın. Dürbüne geçtikten sonra {s:TimeToFullCharge} saniye boyunca tamamen şarj olmasını beklemezseniz kısmî hasar verirsiniz. <span class=\"highlight\">%{s:LowHealthEnemyThresholdPct} değerinden daha az sağlığa</span> sahip düşmanlara <span class=\"highlight\">bonus hasar</span> verir. Suikast ile bir düşmana öldürücü vuruş yaparsanız, <span class=\"highlight\">bonus silah hasarı kazanırsınız</span>.",
          "ukrainian": "Скористайтеся прицілом гвинтівки, щоби здійснити потужний постріл на велику відстань. Завдає лише часткову шкоду, доки не накопичить повний заряд за {s:TimeToFullCharge} с прицілювання. Завдає <span class=\"highlight\">додаткової шкоди</span> ворогам, у яких <span class=\"highlight\">менше ніж {s:LowHealthEnemyThresholdPct}% здоров’я</span>. Добивання ворога спланованим вбивством <span class=\"highlight\">дає додаткову збройову шкоду</span>."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/hornet/hornet_assassinate_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/hornet/hornet_assassinate_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/hornet/hornet_assassinate_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 3,
      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 5,
      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
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      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 3,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 4,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 5,
      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
        "requiredSouls": 300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 3,
        "requiredSouls": 600,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 4,
        "requiredSouls": 900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 5,
        "requiredSouls": 1500,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 6,
        "requiredSouls": 2200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 7,
        "requiredSouls": 3000,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 8,
        "requiredSouls": 3800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 9,
        "requiredSouls": 4600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 10,
        "requiredSouls": 5400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 11,
        "requiredSouls": 6200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 12,
        "requiredSouls": 7100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 13,
        "requiredSouls": 8000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 14,
        "requiredSouls": 9000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
        "requiredSouls": 10000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 16,
        "requiredSouls": 11000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 17,
        "requiredSouls": 12000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 18,
        "requiredSouls": 13200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 19,
        "requiredSouls": 14500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 20,
        "requiredSouls": 16000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 21,
        "requiredSouls": 17500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 22,
        "requiredSouls": 19000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 23,
        "requiredSouls": 20500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 24,
        "requiredSouls": 22000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 25,
        "requiredSouls": 23500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 26,
        "requiredSouls": 25000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 27,
        "requiredSouls": 26500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 28,
        "requiredSouls": 28000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 29500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 30,
        "requiredSouls": 31000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 31,
        "requiredSouls": 32500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 32,
        "requiredSouls": 34000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 33,
        "requiredSouls": 35500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 34,
        "requiredSouls": 37000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 35,
        "requiredSouls": 38500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 36,
        "requiredSouls": 40000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      }
    ]
  },
  "statDisplayGroups": [
    {
      "category": "ECitadelStat_Vitality",
      "stats": [
        "EMaxHealth",
        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
      ]
    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
      "stats": [
        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/hornet_sm_png.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/hornet_sm_png.png",
      "publicPath": "/assets/game/panorama/images/heroes/hornet_sm_png.png",
      "type": "image"
    },
    "card": {
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      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/hornet_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/hornet_card_psd.png",
      "type": "image"
    },
    "portrait": {
      "sourcePath": "panorama/images/heroes/hornet_card_critical_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/hornet_card_critical_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/hornet_card_critical_psd.png",
      "type": "image"
    },
    "model": {
      "sourcePath": "models/heroes_staging/hornet_v3/hornet.vmdl_c",
      "packagePath": "packages/game-data/assets/game/models/heroes/vindicta.glb",
      "publicPath": "/assets/game/models/heroes/vindicta.glb",
      "type": "model"
    }
  }
}
