{
  "id": "viscous",
  "slug": "viscous",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_viscous",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_viscous:n",
  "heroId": 35,
  "codeName": "viscous",
  "displayName": {
    "english": "Viscous",
    "byLanguage": {
      "brazilian": "Viscoso",
      "czech": "Viscous",
      "english": "Viscous",
      "french": "Myxo",
      "german": "Viscous",
      "italian": "Blob",
      "indonesian": "Viscous",
      "japanese": "ヴィスカス",
      "koreana": "비스쿠스",
      "latam": "Viscoso",
      "polish": "Szlamiak",
      "russian": "Вязкус",
      "schinese": "魔液",
      "spanish": "Viscoso",
      "thai": "วิสกัส",
      "turkish": "Balçık",
      "ukrainian": "В’язкий"
    }
  },
  "searchName": {
    "english": "Viscous",
    "byLanguage": {
      "brazilian": "Viscoso Viscous",
      "czech": "Viscous",
      "english": "Viscous",
      "french": "Myxo Viscous",
      "german": "Viscous",
      "italian": "Blob Viscous",
      "indonesian": "Viscous",
      "japanese": "ヴィスカス ヴぃすかす びすかす visukasu bisukasu viscous",
      "koreana": "비스쿠스",
      "latam": "Viscoso",
      "polish": "Szlamiak Viscous",
      "russian": "Вязкус Вискус Viscous",
      "schinese": "moye 球 qiu 史莱姆 shilaimu 绿泡泡 lvpaopao 滚滚 gungun",
      "spanish": "Viscoso",
      "thai": "วิสกัส",
      "turkish": "Balçık",
      "ukrainian": "В’язкий В'язкий Вязкий Віскес Віскус Viscous"
    }
  },
  "playstyle": {
    "english": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.",
    "byLanguage": {
      "brazilian": "Viscoso atrapalha os seus adversários com esquivas inteligentes e curas estratégicas, permitindo que resista aos ataques inimigos mais brutais.",
      "czech": "Viscous dává svým nepřátelům zabrat, protože když už si myslí, že ho zahnali do rohu, předvede jim další vlastnost svého slizu, který umí být ničivý i léčivý, ale především je vždy nadmíru nevyzpytatelný.",
      "english": "Viscous vexes his opponents through clever evasion and strategic uses of healing, enabling him to withstand the most brutal of enemy attacks.",
      "french": "Cette occultiste évite les coups grâce à des techniques évasives astucieuses. Sa maitrise avancée du soin lui permet de résister aux attaques ennemies les plus brutales.",
      "german": "Viscous ärgert seine Gegner durch geschicktes Ausweichen und den strategischen Einsatz von Heilung, sodass er auch den brutalsten Angriffen seiner Gegner standhalten kann.",
      "italian": "Blob innervosisce i suoi avversari grazie ad astute tecniche di evasione e all'uso strategico della guarigione, tattiche che gli consentono di resistere agli attacchi nemici più brutali.",
      "indonesian": "Viscous membuat kesal lawan-lawannya dengan teknik penghindaran yang lihai dan penggunaan penyembuhan yang strategis, sehingga memungkinkannya menahan serangan musuh yang paling brutal.",
      "japanese": "ヴィスカスは巧みな回避と戦略的な回復を駆使して敵を翻弄することで、この上なく激しい猛攻でさえも耐え抜いてしまう。",
      "koreana": "비스쿠스는 적군의 공격을 교묘하게 회피하고 전략적으로 사용할 수 있는 치유 능력을 소유하고 있어 무자비한 적군의 공격도 견뎌 낼 수 있습니다.",
      "latam": "Viscoso irrita a sus oponentes a través una astuta evasión y usos estratégicos de la curación, lo que le permite resistir los ataques enemigos más brutales.",
      "polish": "Sprytne uniki i taktyczne wykorzystanie leczenia nadające Szlamiakowi nieugiętość wobec nawet najbrutalniejszych ataków są dla jego przeciwników solą w oku.",
      "russian": "Вязкус досаждает врагам умелым уклонением и стратегическим использованием лечения. Это позволяет ему выдерживать самые яростные атаки.",
      "schinese": "魔液凭借巧妙的闪躲和对治疗技能恰到好处的使用，令对手愤恨不已。凭此他可以承受住敌人最猛烈的攻击。",
      "spanish": "Viscoso irrita a sus oponentes mediante una astuta evasión y usos estratégicos de la curación, lo que le permite resistir los ataques enemigos más brutales.",
      "thai": "วิสกัส สร้างความปั่นป่วนให้คู่ต่อสู้ด้วยไหวพริบการหลบเลี่ยงที่ชาญฉลาดพร้อมทั้งกลยุทธ์ในการใช้พลังรักษา จึงทำให้เขายืนหยัดรับมือการโจมตีที่โหดร้ายที่สุดจากศัตรูได้",
      "turkish": "Balçık, zekice kaçışlar ve stratejik iyileştirmelerle rakiplerini alt ederek, en acımasız düşman saldırılarına bile dayanabilir.",
      "ukrainian": "Докучає суперникам кмітливим ухилянням та стратегічним застосуванням лікування, що дозволяє йому витримувати найжорстокіші атаки ворогів."
    }
  },
  "lore": {
    "english": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean.  For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\n\nOne of those inhabitants, a psychic sea anemone, wants to do something about it.  Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.",
    "byLanguage": {
      "brazilian": "O Triângulo das Bermudas nunca foi um mito, mas sim um elo sombrio sob as águas do Oceano Atlântico. No geral, a maioria das coisas que escaparam desse portal astral foram benignas (como o Monstro do Lago Ness), mas, agora, algo sombrio e predatório — conhecido apenas como \"O Adversário\" — assombra os mares... E os outros seres que lá habitam estão com muito medo.\n\nUm desses habitantes, uma anêmona do mar psíquica, deseja fazer algo a respeito. Invocando um corpo ectoplasmático para viver na superfície, o Viscoso busca desesperadamente invocar um Patrono para manter as profundezas a salvo dos horrores que espreitam mais abaixo.",
      "czech": "Bermudský trojúhelník nikdy nebyl jen mýtem – byla to astrální brána na samém dně Atlantiku, ze které povětšinou vycházeli neškodní tvorové (např. lochneska). Nyní však do oceánu proniklo cosi temného a dravého, co je zatím známo pouze jako „Nemesis“... a obyvatelé Hlubin jsou k smrti vyděšení.\n\nJeden z těchto obyvatelů, nadpřirozená mořská sasanka Viscous, se s tím naštěstí rozhodl něco udělat. Vytvořil si ektoplazmickou tělesnou schránku umožňující přežití na souši a nyní se ze všech sil snaží vyvolat patrona, aby mu pomohl ochránit Hlubiny před nečekaným novým nepřítelem.",
      "english": "The Bermuda Triangle was never a myth, it was a shadowline nexus deep underneath the Atlantic Ocean.  For the most part, the things that escaped this astral gate were benign (like Nessie), but now something dark and predatory known only as The Adversary hunts the seas... and ocean denizens are scared to death.\n\nOne of those inhabitants, a psychic sea anemone, wants to do something about it.  Summoning an ectoplasmic goo body to traverse the surface, Viscous is desperately trying to summon the Patrons in order to keep The Deep safe from the horror that lurks below.",
      "french": "Le triangle des Bermudes était bien plus qu'un simple mythe, c'était un réseau d'ombres situé sous le fond de l'océan Atlantique. Si la plupart des créatures qui s'échappèrent de ce portail astral étaient inoffensives (Nessie, par exemple), l'une d'entre elles, un sombre prédateur connu seulement sous le nom de l'Antagoniste, a fait des océans son terrain de chasse… et les créatures marines en sont terrifiées.\n\nParmi elles, une anémone de mer douée de clairvoyance est prête à se dresser contre lui. Viscous, corps ectoplasmique tout gluant, a traversé la surface et tente désespérément d'invoquer le Mécène afin de protéger les profondeurs marines de l'horreur qu'elles abritent en leur sein.",
      "german": "Das Bermudadreieck ist keine Legende, sondern ein Schattenriss tief unter dem Atlantischen Ozean. Die meisten Wesen, die durch dieses astrale Tor kamen, waren harmlos (wie Nessie). Doch jetzt wird das Meer von einem dunklen und räuberischen Monster heimgesucht, das nur als „der Widersacher“ bekannt ist – und die Meeresbewohner in Angst und Schrecken versetzt.\n\nEiner dieser Bewohner, eine Seeanemone mit übernatürlichen Kräften, ist fest entschlossen, etwas dagegen zu unternehmen. Viscous durchquert die Oberfläche mithilfe eines ektoplasmischen Glibberkörpers und versucht verzweifelt, den Patron zu beschwören, um die Tiefe vor dem Grauen zu bewahren, das dort lauert.",
      "italian": "Il Triangolo delle Bermuda non è mai stato un mito, è stato un insieme di linee d'ombra nel profondo dell'Oceano Atlantico. Per la maggior parte, le cose che sono sfuggite a questo portale astrale erano benigne (come Nessie), ma ora qualcosa di oscuro e predatorio noto solo come l'Avversario va a caccia nei mari... e gli abitanti degli oceani sono spaventati a morte.\n\nUno di quegli abitanti, un anemone marino psichico, vuole fare qualcosa al riguardo. Evocando un corpo appiccicoso ectoplasmatico per attraversare la superficie, Blob sta cercando disperatamente di evocare i Patroni per proteggere gli abissi dall'orrore che si nasconde al di sotto.",
      "indonesian": "Segitiga Bermuda bukanlah mitos belaka, itu adalah garis bayangan penghubung yang terletak jauh di bawah Samudra Atlantik. Sebagian besar makhluk yang lolos dari gerbang astral ini tidak berbahaya (seperti Nessie), tapi kini sesuatu yang gelap dan ganas dan dikenal sebagai Musuh Besar menghantui lautan... dan membuat penghuni lautan ketakutan setengah mati.\n\nSalah satu penghuni itu, anemon laut cenayang, ingin melakukan sesuatu untuk mengatasinya. Memanggil tubuh lendir ektoplasma untuk melintasi permukaan, Viscous berusaha keras untuk memanggil Patron agar kehidupan bawah laut aman dari kengerian yang mengintai.",
      "japanese": "バミューダトライアングルは決して神話などではない。\nそれは大西洋の深海に存在する、シャドウライン・\nネクサスだったのである。これまで、このアストロゲート\nから現れるものは、例えばネッシーのように、無害な存在\nばかりであった。しかし、「魔王」と呼ばれる、邪悪で\nどう猛な存在が海を狩場として暴れ始め、海の住人たちが\n死ぬほど震え上がるようになってしまった。\n\nそんな住人の1人でありながら、死の恐怖に対峙しようとする\nものがいた。それが、サイキック能力を有するイソギン\nチャクのヴィスカスだった。地上で活動するために\nエクトプラズムからスライム状の身体を作り出した彼は、\n深海に潜む恐怖からこの「ディープ」を守るため、\nパトロンの召喚に全力を尽くすのだ。",
      "koreana": "버뮤다 삼각지대는 단지 전설로만 전해 내려오는 마의 삼각지대가 아니라 대서양 깊은 곳에 차원의 문이 자리 잡고 있는 비밀스러운 장소였다. 차원의 문을 빠져나온 대부분의 존재는 네스호에 사는 괴물로 알려진 네시처럼 온순한 심해 주민이었다. 그러나 이제는 '악령'이라는 이름으로만 알려진 어둡고 위협적인 존재가 바다에서 사냥을 멈추지 않으며 심해 주민을 공포로 몰아넣고 있다.\n\n심해에 사는 초능력 말미잘인 비스쿠스는 이 상황을 가만히 보고만 있을 수 없었다. 그는 심해 주민을 공포로 몰아넣고 있는 악마로부터 '심해 지대'를 안전히 수호하기 위해 끈적이는 신체를 심령체로 삼아 육지로 올라가 필사적으로 패트런을 소환하기 위해 싸우고 있다.",
      "latam": "El Triángulo de las Bermudas nunca fue un mito, fue un nexo sombrío en las profundidades del océano Atlántico. En su mayor parte, las criaturas que escaparon de esta puerta astral eran benignas (como Nessie), pero ahora algo oscuro y depredador conocido como El Adversario acecha en los mares... y sus habitantes se mueren de miedo.\n\nUno de esos habitantes, una anémona marina psíquica, quiere hacer algo al respecto. Viscoso se está construyendo psíquicamente un cuerpo viscoso ectoplásmico para poder sobrevivir en la superficie y trata desesperadamente de invocar a los Patrones para mantener las Profundidades a salvo del adversario que se esconde debajo.",
      "polish": "Trójkąt Bermudzki nigdy nie był jakimś mitem, tylko leżącym w smudze cienia łącznikiem na dnie Atlantyku. Przeważnie to, co wydostawało się przez te astralne wrota, było nieszkodliwe (jak Nessie), jednak tym razem coś mrocznego i drapieżnego, znanego jedynie jako Adwersarz, grasuje w morskich wodach… a zamieszkujące ocean istoty truchleją.\n\nJedna z nich, dysponujący mocami parapsychicznymi ukwiał, chce coś z tym zrobić. Przywoławszy ektoplazmatyczne ciało z mazi do przemieszczania się po stałym lądzie, Szlamiak desperacko stara się przyzwać patrona, by ochronić głębiny przed zgrozą czyhającą na dnie.",
      "russian": "Бермудский треугольник никогда не был мифом — на самом деле это стык на границе тени глубоко под Атлантическим океаном. В основном существа, пришедшие через эти астральные ворота, были безобидными (как Несси), но в этот раз в воды просочилось что-то тёмное и хищное, именуемое не иначе как Супостат. Оно охотится в морях и... до смерти страшит их обитателей.\n\nОдин из них, морской анемон с экстрасенсорными способностями, хочет как-то решить проблему. Вязкус создал себе тело из эктоплазменной слизи, чтобы выйти на сушу. Там он отчаянно пытается призвать покровителя, чтобы тот помог защитить глубины от ужаса, притаившегося в Глубинах.",
      "schinese": "百慕大三角从来就不是荒诞传说，而是大西洋之下的隐秘交汇点。大多数时候，从这一星际大门逃离出来的东西并不危险（比如尼斯湖水怪），不过现在，某个仅被称作“恶魔”的黑暗而凶险之物在海洋中作祟，这让海中的居民们心惊胆战。\n\n但其中一位居民——一只能通灵的海葵决定做点什么。它召唤出幽灵般的黏液状身体，好让它能在海面上穿行。魔液竭尽所能地试图召唤守护神，以使深海秘境免受潜伏在底部的不速之客侵扰。",
      "spanish": "El Triángulo de las Bermudas nunca fue un mito, sino un nexo sombrío en las profundidades del océano Atlántico. En su mayor parte, las criaturas que escaparon de esta puerta astral eran benignas (como Nessie), pero ahora algo oscuro y depredador conocido como El Adversario acecha en los mares... y los habitantes del océano se mueren de miedo.\n\nUno de esos habitantes, una anémona marina paranormal, quiere hacer algo al respecto. Con un cuerpo pringoso ectoplásmico para poder atravesar la superficie, Viscoso trata desesperadamente de invocar a los Patrones para mantener las Profundidades a salvo del horror que se esconde debajo.",
      "thai": "สามเหลี่ยมเบอร์มิวดาไม่เคยเป็นตำนานลี้ลับอะไร เป็นเพียงแค่ร่องทางเชื่อมมิติที่อยู่ลึกใต้ท้องมหาสมุทรแอตแลนติก สิ่งมีชีวิตส่วนใหญ่ที่หลบหนีออกจากประตูมิติแห่งนี้มักไม่เป็นอันตราย (เช่น เนสซี) แต่ตอนนี้มีสิ่งมีชีวิตที่อำมหิตและชอบไล่ล่าเหยื่อ ซึ่งเป็นที่รู้จักกันในนามว่า Adversary ออกตระเวนล่าหาอาหารกินทั่วน่านน้ำทะเล... และประชากรในห้วงมหาสมุทรต่างก็กลัวตายจนตัวสั่น\n\nหนึ่งในสิ่งมีชีวิตที่อาศัยอยู่ในบริเวณดังกล่าวคือ ดอกไม้ทะเลที่มีพลังจิต ซึ่งต้องการทำอะไรสักอย่างเกี่ยวกับปัญหานี้ วิสกัส อัญเชิญร่างวุ้นเพื่อให้เดินทางบนบกได้ และพยายามอย่างสุดความสามารถที่จะเชิญชวนเพทรอนมาช่วยปกป้องห้วงทะเลลึกให้ปลอดภัยจากความสยองขวัญที่แอบซ่อนอยู่เบื้องล่าง",
      "turkish": "Bermuda Şeytan Üçgeni hiçbir zaman efsaneden ibaret bir yer olmadı. Burası Atlantik Okyanusu'nun derinliklerindeki gölgeli bir bağlantı noktasıdır. Bu astral kapıdan kaçan varlıkların çoğu iyi huyluydu (Nessie gibi) ancak şimdi \"Şeytan\" olarak adlandırılan karanlık ve yırtıcı bir şey denizlerde avlanıyor... Ve okyanus sakinlerini dehşete düşürüyor.\n\nBu deniz sakinlerinden olan bir psişik deniz anemonu buna bir dur demek istiyor. Yapışkan ektoplazmik bir vücutla yüzeyde dolaşan Balçık, denizin derinliklerini bu dehşetten korumak için koruyucuları çağırmaya çalışıyor.",
      "ukrainian": "Бермудський трикутник ніколи не був міфом — це тіньовий вузол у глибинах Атлантичного океану. У більшості випадків істоти, що втікають через цю астральну браму, миролюбні (як-от Нессі), та наразі щось темне й хижацьке на ймення Немезида полює цими водами… тож мешканці океану перелякані до смерті.\n\nОдин із них, парапсихічний морський анемон, хоче щось із цим зробити. Прикликавши тілесну форму з ектоплазматичного слизу для виходу на поверхню, В’язкий відчайдушно намагається викликати покровителів для захисту Глибини від жаху, який причаївся на дні океану."
    }
  },
  "tags": [
    {
      "english": "Evasive",
      "byLanguage": {
        "brazilian": "Evasivo",
        "czech": "Úskočný",
        "english": "Evasive",
        "french": "Insaisissable",
        "german": "Schwer zu fassen",
        "italian": "Schivo",
        "indonesian": "Penghindaran",
        "japanese": "生存性能",
        "koreana": "회피",
        "latam": "Evasivo",
        "polish": "Uniki",
        "russian": "Увёртливый",
        "schinese": "捉 摸 不 定",
        "spanish": "Evasivo",
        "thai": "หลบเลี่ยง",
        "turkish": "Kaçamaklı",
        "ukrainian": "Невловимий"
      }
    },
    {
      "english": "Disruptor",
      "byLanguage": {
        "brazilian": "Disruptor",
        "czech": "Narušitel",
        "english": "Disruptor",
        "french": "Perturbateur",
        "german": "Störenfried",
        "italian": "Divisivo",
        "indonesian": "Pengganggu",
        "japanese": "撹乱",
        "koreana": "방해꾼",
        "latam": "Disruptivo",
        "polish": "Zamęt",
        "russian": "Назойливый",
        "schinese": "扰 乱 敌 军",
        "spanish": "Disruptivo",
        "thai": "ตัวป่วน",
        "turkish": "Bozucu",
        "ukrainian": "Перешкода"
      }
    },
    {
      "english": "Gooey",
      "byLanguage": {
        "brazilian": "Gosmento",
        "czech": "Slizák",
        "english": "Gooey",
        "french": "Gluant",
        "german": "Schleimig",
        "italian": "Appiccicoso",
        "indonesian": "Lendir",
        "japanese": "ネバネバ",
        "koreana": "끈적거리는",
        "latam": "Pegajoso",
        "polish": "Maź",
        "russian": "Вязкий",
        "schinese": "黏  糊  糊",
        "spanish": "Pegajoso",
        "thai": "เมือก",
        "turkish": "Yapışkan",
        "ukrainian": "Слизький"
      }
    }
  ],
  "gunArchetype": {
    "english": "Projectile",
    "byLanguage": {
      "brazilian": "Projétil",
      "czech": "Projektily",
      "english": "Projectile",
      "french": "Projectile",
      "german": "Projektil",
      "italian": "Proiettili",
      "indonesian": "Proyektil",
      "japanese": "発射物",
      "koreana": "투사체",
      "latam": "Proyectil",
      "polish": "Pocisk",
      "russian": "Стрельба снарядами",
      "schinese": "投射物",
      "spanish": "Proyectil",
      "thai": "โพรเจกไทล์",
      "turkish": "Atış",
      "ukrainian": "Снаряд"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_viscous_set",
    "archetype": {
      "english": "Projectile",
      "byLanguage": {
        "brazilian": "Projétil",
        "czech": "Projektily",
        "english": "Projectile",
        "french": "Projectile",
        "german": "Projektil",
        "italian": "Proiettili",
        "indonesian": "Proyektil",
        "japanese": "発射物",
        "koreana": "투사체",
        "latam": "Proyectil",
        "polish": "Pocisk",
        "russian": "Стрельба снарядами",
        "schinese": "投射物",
        "spanish": "Proyectil",
        "thai": "โพรเจกไทล์",
        "turkish": "Atış",
        "ukrainian": "Снаряд"
      }
    },
    "name": {
      "english": "Deep Sea Interpreter",
      "byLanguage": {
        "brazilian": "Intérprete do Mar Profundo",
        "czech": "Hlubinný tlumočník",
        "english": "Deep Sea Interpreter",
        "french": "Interprète des mers profondes",
        "german": "Der Tiefseedolmetscher",
        "italian": "Interprete delle profondità marine",
        "indonesian": "Penerjemah Laut Dalam",
        "japanese": "ディープシー・インタープリター",
        "koreana": "심해의 결의",
        "latam": "Intérprete de las aguas profundas",
        "polish": "Tłumacz Głębokomorski",
        "russian": "Глубоководный интерпретатор",
        "schinese": "深海使节",
        "spanish": "Intérprete de las Aguas Profundas",
        "thai": "Deep Sea Interpreter",
        "turkish": "Derin Deniz Tabircisi",
        "ukrainian": "Глибоководний перекладач"
      }
    },
    "description": null,
    "bulletDamage": 10.34,
    "bulletsPerShot": 1,
    "roundsPerSecond": 4.76,
    "clipSize": 20,
    "reloadTime": 2.5,
    "reloadSingle": null,
    "bulletSpeed": 10000,
    "range": 7000,
    "falloffStartRange": 787,
    "falloffEndRange": 2264,
    "dps": 49.2,
    "sustainedDps": 30.9,
    "ammoPerSecond": 4.76,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/viscous_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/viscous_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/viscous_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 2,
  "modelName": "models/heroes_staging/viscous/viscous.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/viscous_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/viscous_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/viscous_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 7.2,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 63,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 780,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 3,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 1,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_viscous_set",
    "ESlot_Weapon_Melee": "ability_melee_viscous",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "viscous_goo_grenade",
    "ESlot_Signature_2": "viscous_restorative_goo",
    "ESlot_Signature_3": "viscous_telepunch",
    "ESlot_Signature_4": "viscous_goo_bowling_ball",
    "ESlot_Weapon_Secondary": "citadel_weapon_viscous_set_2"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "viscous_goo_grenade",
      "slug": "splatter",
      "displayName": {
        "english": "Splatter",
        "byLanguage": {
          "brazilian": "Poça Grudenta",
          "czech": "Lepkavý flek",
          "english": "Splatter",
          "french": "Explosion gluante",
          "german": "Glibber",
          "italian": "Pallacolla",
          "indonesian": "Cipratan",
          "japanese": "スプラッター",
          "koreana": "끈적이 폭탄",
          "latam": "Salpicar",
          "polish": "Rozbryzg",
          "russian": "Брызги",
          "schinese": "爆汁魔球",
          "spanish": "Salpicar",
          "thai": "​สแปลตเตอร์​",
          "turkish": "Yapışkan Birikinti",
          "ukrainian": "Бризки"
        }
      },
      "description": {
        "english": "Throw a ball of goo that <span class=\"highlight\">deals damage</span> and leaves puddles of goo behind that apply <span class=\"highlight\">movement slow</span> to enemies in the radius.",
        "byLanguage": {
          "brazilian": "Lança uma bola gosmenta que <span class=\"highlight\">causa dano</span> e deixa poças de gosma para trás, aplicando <span class=\"highlight\">desaceleração de movimento</span> aos inimigos na área.",
          "czech": "Viscous hodí kouli slizu, která <span class=\"highlight\">udělí poškození</span> a zanechá po sobě kaluž <span class=\"highlight\">snižující rychlost pohybu</span> nepřátel.",
          "english": "Throw a ball of goo that <span class=\"highlight\">deals damage</span> and leaves puddles of goo behind that apply <span class=\"highlight\">movement slow</span> to enemies in the radius.",
          "french": "Lance une boule visqueuse qui <span class=\"highlight\">inflige des dégâts</span> et laisse une flaque gluante qui <span class=\"highlight\">ralentit</span> les adversaires dans la zone.",
          "german": "Viscous wirft einen Schleimball, der <span class=\"highlight\">Schaden zufügt</span> und eine Schleimpfütze hinterlässt, die das <span class=\"highlight\">Bewegungstempo</span> der Gegner im Wirkungsbereich <span class=\"highlight\">verlangsamt</span>.",
          "italian": "Lanci una palla di melma che <span class=\"highlight\">infligge danni</span> e lascia dietro di sé pozzanghere collose che <span class=\"highlight\">riducono la velocità di movimento</span> dei nemici nel raggio d'azione.",
          "indonesian": "Melempar bola lendir yang <span class=\"highlight\">memberikan damage</span> dan meninggalkan genangan lendir yang <span class=\"highlight\">memperlambat gerakan</span> musuh dalam radius.",
          "japanese": "<span class=\"highlight\">ダメージを与える</span>粘液ボールを投げる。ボールは着弾地点に粘液の沼を生成し、範囲内の敵に<span class=\"highlight\">スロウ状態</span>を付与する",
          "koreana": "끈적이 폭탄을 던져 <span class=\"highlight\">피해를 입히고</span> 끈적이늪을 생성합니다. 끈적이늪은 반경 내에 있는 적군에게 <span class=\"highlight\">이동 속도 둔화</span>를 적용합니다.",
          "latam": "Lanza una bola pegajosa que <span class=\"highlight\">inflige daño</span> y deja charcos atrás de ella que <span class=\"highlight\">ralentizan el movimiento</span> de los enemigos que se encuentren en el radio.",
          "polish": "Rzuca kulą mazi, która <span class=\"highlight\">zadaje obrażenia</span> i zostawia za sobą kałuże mazi, które nakładają <span class=\"highlight\">spowolnienie ruchu</span> na wrogów w promieniu.",
          "russian": "{s:hero_name} бросает шар, который <span class=\"highlight\">наносит урон</span> и оставляет лужи слизи, <span class=\"highlight\">замедляющие</span> наступивших в них врагов.",
          "schinese": "投掷出一个黏液球，能<span class=\"highlight\">造成伤害</span>并在地上留下数团黏液污渍，对踏入污渍范围的敌人施加<span class=\"highlight\">移动减速</span>效果。",
          "spanish": "Lanza una bola pegajosa que <span class=\"highlight\">inflige daño</span> y deja charcos a su paso que <span class=\"highlight\">ralentizan el movimiento</span> de los enemigos que se encuentren en el radio.",
          "thai": "โยนก้อนเมือกที่จะ<span class=\"highlight\">สร้างความเสียหาย</span> และทิ้งแอ่งเมือกไว้ซึ่งจะ<span class=\"highlight\">ลดความเร็วการเคลื่อนที่</span>ของศัตรูในรัศมี",
          "turkish": "Yarıçapı içindeki düşmanlara <span class=\"highlight\">hasar veren</span> ve arkasında bıraktığı yapışkan birikintiyle onlara <span class=\"highlight\">hareket yavaşlatması</span> uygulayan sümüksü bir top atın.",
          "ukrainian": "Кидає сферу слизу, яка <span class=\"highlight\">завдає шкоди</span> й лишає позаду слизові калюжі, що накладають <span class=\"highlight\">сповільнення руху</span> ворогам у радіусі дії."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viscous/viscous_goo_ball_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viscous/viscous_goo_ball_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viscous/viscous_goo_ball_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "viscous_restorative_goo",
      "slug": "viscous-restorative-goo",
      "displayName": {
        "english": "viscous_restorative_goo",
        "byLanguage": {
          "brazilian": null,
          "czech": null,
          "english": "viscous_restorative_goo",
          "french": null,
          "german": null,
          "italian": null,
          "indonesian": null,
          "japanese": null,
          "koreana": null,
          "latam": null,
          "polish": null,
          "russian": null,
          "schinese": null,
          "spanish": null,
          "thai": null,
          "turkish": null,
          "ukrainian": null
        }
      },
      "description": null,
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY",
        "CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST",
        "CITADEL_ABILITY_BEHAVIOR_CAN_HEAL_PLAYERS",
        "CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viscous/viscous_restorative_goo_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viscous/viscous_restorative_goo_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viscous/viscous_restorative_goo_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "viscous_telepunch",
      "slug": "puddle-punch",
      "displayName": {
        "english": "Puddle Punch",
        "byLanguage": {
          "brazilian": "Soco Pegajoso",
          "czech": "Zelená pěst",
          "english": "Puddle Punch",
          "french": "Poing poisseux",
          "german": "Glibberfaust",
          "italian": "Pugno pozza",
          "indonesian": "Genangan Berbahaya",
          "japanese": "パドルパンチ",
          "koreana": "끈적이 펀치",
          "latam": "Puñetazo viscoso",
          "polish": "Kałużowy Cios",
          "russian": "Удар из лужи",
          "schinese": "绿水神拳",
          "spanish": "Puñetazo Viscoso",
          "thai": "​พัดเดิล​พันช์​",
          "turkish": "Birikinti Yumruğu",
          "ukrainian": "Удар з-під калюжі"
        }
      },
      "description": {
        "english": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. <br><br>Punching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">You and your allies have increased Air Control.</span>",
        "byLanguage": {
          "brazilian": "Materializa um punho para desferir um soco contra todos dentro da área, aplicando um {g:citadel_inline_attribute:'KnockUp'}. <br><br>Os inimigos atingidos sofrerão {g:citadel_inline_attribute:'MeleeDamage'} e {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Você e os seus aliados têm maior controle aéreo.</span>",
          "czech": "Viscous nechá na cílovém místě zhmotnit obrovskou pěst ze slizu, která <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">odhodí</span> všechny jednotky ve svém rozsahu.<br><br>Pokud pěst udeří nepřítele, také utrží <panel class=\"InlineAttributeIcon MeleeDamage\" replacechar=\"_\"><span class=\"InlineAttributeName MeleeDamage\">poškození úderu</span> a je na něj aplikováno {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Viscous a spojenci mají po odhození pěstí lepší ovládání ve vzduchu.</span>",
          "english": "Materialize a fist in the world that punches everyone in the area, applying {g:citadel_inline_attribute:'KnockUp'}. <br><br>Punching an enemy deals {g:citadel_inline_attribute:'MeleeDamage'} and applies {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">You and your allies have increased Air Control.</span>",
          "french": "{s:hero_name} fait apparaitre un poing qui frappe toutes les unités ennemies dans la zone, et applique une {g:citadel_inline_attribute:'KnockUp'}. <br><br>Les cibles frappées subissent des {g:citadel_inline_attribute:'MeleeDamage'} et un {g:citadel_inline_attribute:'Slow'}. <br><br><span class=\"diminish\">Vous et les membres de votre équipe bénéficiez d'un meilleur contrôle aérien.</span>",
          "german": "{s:hero_name} materialisiert eine Glibberfaust, die jeden Spieler im Wirkungsbereich trifft und {g:citadel_inline_attribute:'KnockUp'}.<br><br>Getroffene Gegner erleiden {g:citadel_inline_attribute:'MeleeDamage'} und werden {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">{s:hero_name} und Verbündete können ihre Bewegung in der Luft besser kontrollieren.</span>",
          "italian": "Materializzi un pugno che colpisce tutti coloro che si trovano nell'area, applicando {g:citadel_inline_attribute:'KnockUp'}. <br><br>Colpire un nemico infligge {g:citadel_inline_attribute:'MeleeDamage'} e provoca {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Tu e i tuoi amici avete un controllo aereo aumentato.</span>",
          "indonesian": "Membuat kepalan tinju yang memukul semua musuh di sekitar dan menerapkan {g:citadel_inline_attribute:'KnockUp'}. <br><br>Memukul musuh akan memberikan {g:citadel_inline_attribute:'MeleeDamage'} and menerapkan {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Kamu dan rekan tim memiliki Kontrol Udara yang ditingkatkan.</span>",
          "japanese": "範囲内にいるユニットをパンチして{g:citadel_inline_attribute:'KnockUp'}する拳を、指定地点に生成する<br><br>ヒットした敵には{g:citadel_inline_attribute:'MeleeDamage'}を与え、{g:citadel_inline_attribute:'Slow'}を付与する<br><br><span class=\"diminish\">自分と味方は、空中制御が上昇する</span>",
          "koreana": "지정한 위치에서 솟아오르는 주먹을 만들어 {g:citadel_inline_attribute:'KnockUp'} 효과를 적용합니다.<br><br>주먹은 적군에게 {g:citadel_inline_attribute:'MeleeDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'} 효과를 적용합니다.<br><br><span class=\"diminish\">자신과 아군은 공중 제어가 증가합니다.</span>",
          "latam": "Materializa un puño en el mundo que golpea a todos en la zona y los {g:citadel_inline_attribute:'KnockUp'}. <br><br>Golpear a un enemigo inflige {g:citadel_inline_attribute:'MeleeDamage'} y aplica {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Tú y tus aliados tienen mayor control aéreo.</span>",
          "polish": "Zmaterializuj pięść, która uderza każdego w okolicy i <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">wyrzuca ich w powietrze</span>. <br><br>Uderzenie wroga zadaje {g:citadel_inline_attribute:'MeleeDamage'} i nakłada {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Ty oraz twoi sojusznicy macie zwiększoną kontrolę w powietrzu.</span>",
          "russian": "{s:hero_name} материализует кулак, который ударяет всех в области, <panel class=\"InlineAttributeIcon KnockUp\" replacechar=\"_\"><span class=\"InlineAttributeName KnockUp\">подбрасывая</span> их.<br><br>Враги получают {g:citadel_inline_attribute:'MeleeDamage'} и <panel class=\"InlineAttributeIcon Slow\" replacechar=\"_\"><span class=\"InlineAttributeName Slow\">замедляются</span>.<br><br><span class=\"diminish\">У вас и союзников улучшается управление в воздухе.</span>",
          "schinese": "环境中变出一个拳头，锤击区域内的所有单位，施加{g:citadel_inline_attribute:'KnockUp'}。<br><br>锤击敌人会造成{g:citadel_inline_attribute:'MeleeDamage'}并施加{g:citadel_inline_attribute:'Slow'}。<br><br><span class=\"diminish\">自身和友军的空中控制提升。</span>",
          "spanish": "Materializa un puño en el mundo que golpea a todos los que estén en la zona y los {g:citadel_inline_attribute:'KnockUp'}. <br><br>Golpear a un enemigo inflige {g:citadel_inline_attribute:'MeleeDamage'} y aplica {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">Tú y tus aliados tenéis mayor control aéreo.</span>",
          "thai": "สร้างกำปั้นขึ้นมาบนโลกซึ่งจะต่อยทุกคนในบริเวณนั้น ทำให้โดน {g:citadel_inline_attribute:'KnockUp'} <br><br>การต่อยศัตรูจะสร้าง {g:citadel_inline_attribute:'MeleeDamage'} และ {g:citadel_inline_attribute:'Slow'}<br><br><span class=\"diminish\">คุณและเพื่อนร่วมทีมของคุณได้รับการควบคุม​กลางอากาศ​เพิ่ม</span>",
          "turkish": "Bir yumruk oluştarak çevrenizdeki herkese vurun ve {g:citadel_inline_attribute:'KnockUp'} uygulayın. <br><br>Bir düşmana yumrukla vurarak {g:citadel_inline_attribute:'MeleeDamage'} verin ve {g:citadel_inline_attribute:'Slow'} uygulayın.<br><br><span class=\"diminish\">Siz ve dostlarınızın havadaki kontrolü artar.</span>",
          "ukrainian": "Матеріалізує у світі кулак, що б’є ворогів в області дії та застосовує {g:citadel_inline_attribute:'KnockUp'}.<br><br>Кулак завдає {g:citadel_inline_attribute:'MeleeDamage'} та застосовує {g:citadel_inline_attribute:'Slow'}.<br><br><span class=\"diminish\">В’язкий та його союзники мають збільшене керування в повітрі.</span>"
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viscous/viscous_goo_punch_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viscous/viscous_goo_punch_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viscous/viscous_goo_punch_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "viscous_goo_bowling_ball",
      "slug": "goo-ball",
      "displayName": {
        "english": "Goo Ball",
        "byLanguage": {
          "brazilian": "Bola de Gosma",
          "czech": "Koule slizu",
          "english": "Goo Ball",
          "french": "Boule visqueuse",
          "german": "Schleimkugel",
          "italian": "Palla di melma",
          "indonesian": "Bola Lendir",
          "japanese": "スライムボール",
          "koreana": "끈적이 공",
          "latam": "Bola pegajosa",
          "polish": "Kula Mazi",
          "russian": "Шар из слизи",
          "schinese": "浓浆滚滚",
          "spanish": "Bola Pegajosa",
          "thai": "​กูบอล​",
          "turkish": "Yapışkan Top",
          "ukrainian": "Сфера слизу"
        }
      },
      "description": {
        "english": "Morph into a large goo ball that <span class=\"highlight\">deals damage</span> and <span class=\"highlight\">stuns</span> enemies on impact. The ball grants large amounts of <span class=\"highlight\">Bullet</span> and <span class=\"highlight\">Spirit</span> resist, bounces off walls and can <span class=\"highlight\">double jump</span>.",
        "byLanguage": {
          "brazilian": "Transforma-se em uma grande bola de gosma que <span class=\"highlight\">causa dano</span> e <span class=\"highlight\">atordoamento</span> contra inimigos atingidos. A bola concede grandes aumentos de resistência <span class=\"highlight\">balística</span> e <span class=\"highlight\">espiritual</span>, rebate em paredes e pode realizar <span class=\"highlight\">pulos duplos</span>.",
          "czech": "Viscous se promění ve velkou kouli slizu a začne se kutálet vpřed. Koule nárazy <span class=\"highlight\">udílí poškození</span> a <span class=\"highlight\">omračuje</span> nepřátele. Zatímco je Viscous proměněn v kouli, získává vysoký bonus k <span class=\"highlight\">balistické</span> a <span class=\"highlight\">spirituální</span> odolnosti, disponuje <span class=\"highlight\">dvojitým skokem</span> a může se odrážet od zdí.",
          "english": "Morph into a large goo ball that <span class=\"highlight\">deals damage</span> and <span class=\"highlight\">stuns</span> enemies on impact. The ball grants large amounts of <span class=\"highlight\">Bullet</span> and <span class=\"highlight\">Spirit</span> resist, bounces off walls and can <span class=\"highlight\">double jump</span>.",
          "french": "Transforme {s:hero_name} en une boule visqueuse qui <span class=\"highlight\">inflige des dégâts</span> et <span class=\"highlight\">étourdit</span> les unités ennemies à l'impact. La boule augmente considérablement la <span class=\"highlight\">résistance aux balles</span> et la <span class=\"highlight\">résistance spirituelle</span> de {s:hero_name}. La boule rebondit contre les murs. Pendant qu'il est transformé, {s:hero_name} peut faire des <span class=\"highlight\">doubles sauts</span>.",
          "german": "Viscous verwandelt sich in eine große Schleimkugel, die Gegnern beim Zusammenstoß <span class=\"highlight\">Schaden zufügt</span> und diese <span class=\"highlight\">betäubt</span>. Die Schleimkugel gewährt große Mengen an <span class=\"highlight\">Kugelresistenz</span> und <span class=\"highlight\">Magieresistenz</span>, prallt von Wänden ab und erlaubt Viscous, <span class=\"highlight\">doppelt zu springen</span>.",
          "italian": "Ti trasformi in una grande palla di melma che <span class=\"highlight\">infligge danni</span> e <span class=\"highlight\">stordisce</span> i nemici all'impatto. La palla conferisce grandi quantità di resistenza alle <span class=\"highlight\">pallottole</span> e <span class=\"highlight\">spirituale</span>, può rimbalzare contro i muri e fare <span class=\"highlight\">doppi salti</span>.",
          "indonesian": "Berubah menjadi bola lendir besar yang <span class=\"highlight\">memberikan damage</span> dan <span class=\"highlight\"> efek stun</span> pada musuh yang terbentur. Bola memberikan pertahanan <span class=\"highlight\">Peluru</span> dan <span class=\"highlight\">Spirit</span> yang besar, memantul di dinding dan memungkinkan untuk <span class=\"highlight\">melompat ganda</span>.",
          "japanese": "ヒット時に<span class=\"highlight\">ダメージを与え</span>、<span class=\"highlight\">スタン</span>させる大きな粘液ボールに変身する。変身中は、<span class=\"highlight\">弾薬耐性</span>と<span class=\"highlight\">スピリット耐性</span>が大幅に上昇する。ボールは壁に当たると跳ね返るほか、<span class=\"highlight\">ダブルジャンプ</span>も可能",
          "koreana": "커다란 끈적이 공으로 변신하여 굴러다니며 <span class=\"highlight\">피해를 입히고</span> 적군과 충돌 시 적군을 <span class=\"highlight\">기절</span>시킵니다. 공으로 변신 시 <span class=\"highlight\">총탄</span> 및 <span class=\"highlight\">마법</span> 저항이 크게 증가합니다. 벽에 부딪혀 튕기거나 <span class=\"highlight\">이중 점프</span>를 할 수 있습니다.",
          "latam": "Te transforma en una bola pegajosa muy grande que <span class=\"highlight\">inflige daño</span> y <span class=\"highlight\">aturde a</span> enemigos al impactar. La bola otorga grandes cantidades de resistencia <span class=\"highlight\">a balas</span> y <span class=\"highlight\">espiritual</span>, rebota en las paredes y puede <span class=\"highlight\">hacer un doble salto</span>.",
          "polish": "Przemień się w ogromną kulę mazi, która <span class=\"highlight\">zadaje obrażenia</span> oraz <span class=\"highlight\">ogłusza</span> wrogów po kontakcie. Kula przyznaje ogromne ilości odporności na <span class=\"highlight\">naboje</span> oraz <span class=\"highlight\">spirytualnej</span>, odbija się od ścian i może <span class=\"highlight\">wykonać podwójny skok</span>.",
          "russian": "{s:hero_name} превращается в большой шар из слизи, который <span class=\"highlight\">наносит урон</span> задетым врагам и <span class=\"highlight\">оглушает</span> их. Шар сильно повышает сопротивляемость <span class=\"highlight\">пулям</span> и <span class=\"highlight\">спиритизму</span>, отскакивает от стен и может делать <span class=\"highlight\">двойной прыжок</span>.",
          "schinese": "化为一个巨型黏液球，撞到敌人时可<span class=\"highlight\">造成伤害</span>并<span class=\"highlight\">使其眩晕</span>。黏液球还提供很高的<span class=\"highlight\">子弹</span>和<span class=\"highlight\">元灵</span>抗性，能从墙上反弹，并可进行<span class=\"highlight\">二段跳</span>。",
          "spanish": "Te transforma en una gran bola pegajosa que <span class=\"highlight\">inflige daño</span> y <span class=\"highlight\">aturde</span> a los enemigos al impactar. La bola otorga grandes cantidades de resistencia <span class=\"highlight\">a las balas</span> y <span class=\"highlight\">espiritual</span>, rebota en las paredes y puede <span class=\"highlight\">realizar un doble salto</span>.",
          "thai": "แปลงร่างเป็นลูกบอลเมือกขนาดใหญ่ที่<span class=\"highlight\">สร้างความเสียหาย</span>และ<span class=\"highlight\">สตัน​</span>ศัตรู​เมื่อปะทะ ลูกบอลนี้​เพิ่มค่าต้านทาน<span class=\"highlight\">กระสุน</span>และ<span class=\"highlight\">วิญญาณ</span>เป็นอย่างมาก สามารถเด้งกับกำแพงและ<span class=\"highlight\">กระโดดสองครั้ง</span>ได้",
          "turkish": "Çarptığı düşmanlara <span class=\"highlight\">hasar veren</span> ve onları <span class=\"highlight\">sersemleten</span> büyük bir yapışkan topa dönüşün. Topa dönüşmek size büyük oranda <span class=\"highlight\">mermi</span> ve <span class=\"highlight\">büyü</span> direnci sağlar, ayrıca duvarlardan sekebilir <span class=\"highlight\">çift zıplama</span> yapabilirsiniz.",
          "ukrainian": "Перетворюється на велику сферу слизу, що <span class=\"highlight\">завдає шкоди</span> ворогам, у яких влучає, та <span class=\"highlight\">приголомшує</span> їх. Сфера дає великий обсяг <span class=\"highlight\">опору кулям</span> та <span class=\"highlight\">духовного опору</span>, відскакує від стін і може робити <span class=\"highlight\">подвійний стрибок</span>."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL",
        "CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTION_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_DEACTIVATE_CROUCH_TOGGLE_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_REQUIRE_ABILITY_BUTTON_TO_CANCEL",
        "CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLLISION"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viscous/viscous_goo_sphere_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viscous/viscous_goo_sphere_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viscous/viscous_goo_sphere_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 3,
      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 5,
      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 2,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 3,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 4,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 5,
      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
        "requiredSouls": 300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 3,
        "requiredSouls": 600,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 4,
        "requiredSouls": 900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 5,
        "requiredSouls": 1500,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 6,
        "requiredSouls": 2200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 7,
        "requiredSouls": 3000,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 8,
        "requiredSouls": 3800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 9,
        "requiredSouls": 4600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 10,
        "requiredSouls": 5400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 11,
        "requiredSouls": 6200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 12,
        "requiredSouls": 7100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 13,
        "requiredSouls": 8000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 14,
        "requiredSouls": 9000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
        "requiredSouls": 10000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 16,
        "requiredSouls": 11000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 17,
        "requiredSouls": 12000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 18,
        "requiredSouls": 13200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 19,
        "requiredSouls": 14500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 20,
        "requiredSouls": 16000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 21,
        "requiredSouls": 17500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 22,
        "requiredSouls": 19000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 23,
        "requiredSouls": 20500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 24,
        "requiredSouls": 22000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 25,
        "requiredSouls": 23500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 26,
        "requiredSouls": 25000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 27,
        "requiredSouls": 26500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 28,
        "requiredSouls": 28000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 29500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 30,
        "requiredSouls": 31000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 31,
        "requiredSouls": 32500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 32,
        "requiredSouls": 34000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 33,
        "requiredSouls": 35500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 34,
        "requiredSouls": 37000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 35,
        "requiredSouls": 38500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 36,
        "requiredSouls": 40000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      }
    ]
  },
  "statDisplayGroups": [
    {
      "category": "ECitadelStat_Vitality",
      "stats": [
        "EMaxHealth",
        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
      ]
    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
      "stats": [
        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/viscous_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/viscous_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/viscous_sm_psd.png",
      "type": "image"
    },
    "card": {
      "sourcePath": "panorama/images/heroes/viscous_card_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/viscous_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/viscous_card_psd.png",
      "type": "image"
    },
    "portrait": {
      "sourcePath": "panorama/images/heroes/viscous_card_critical_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/viscous_card_critical_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/viscous_card_critical_psd.png",
      "type": "image"
    },
    "model": {
      "sourcePath": "models/heroes_staging/viscous/viscous.vmdl_c",
      "packagePath": "packages/game-data/assets/game/models/heroes/viscous.glb",
      "publicPath": "/assets/game/models/heroes/viscous.glb",
      "type": "model"
    }
  }
}
