{
  "id": "viper",
  "slug": "vyper",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/heroes.vdata_c#hero_viper",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "hero_viper:n",
  "heroId": 58,
  "codeName": "viper",
  "displayName": {
    "english": "Vyper",
    "byLanguage": {
      "brazilian": "Víbora",
      "czech": "Vyper",
      "english": "Vyper",
      "french": "Vypère",
      "german": "Vyper",
      "italian": "Aspis",
      "indonesian": "Vyper",
      "japanese": "ヴァイパー",
      "koreana": "바이퍼",
      "latam": "Víbora",
      "polish": "Żmyja",
      "russian": "Гадюка",
      "schinese": "蝰邪",
      "spanish": "Víbora",
      "thai": "ไวเปอร์",
      "turkish": "Engerek",
      "ukrainian": "Гадюка"
    }
  },
  "searchName": {
    "english": "Vyper",
    "byLanguage": {
      "brazilian": "Víbora Vibora Vyper Viper",
      "czech": "Vyper",
      "english": "Vyper",
      "french": "Vypère",
      "german": "Vyper",
      "italian": "Aspis Vipera Vyper",
      "indonesian": "Vyper",
      "japanese": "ヴァイパー ヴぁいぱー バイパー ばいぱー vaipa- vyper viper baipa-",
      "koreana": "바이퍼",
      "latam": "Víbora",
      "polish": "Żmyja Vyper",
      "russian": "Гадюка Вайпер Vyper",
      "schinese": "kuixie 蜥蜴 xiyi 蛇 she 蛇女 shenv",
      "spanish": "Víbora",
      "thai": "ไวเปอร์",
      "turkish": "Engerek",
      "ukrainian": "Гадюка Вайпер Vyper"
    }
  },
  "playstyle": {
    "english": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.",
    "byLanguage": {
      "brazilian": "Com uma arma poderosa (e um veneno letal para acompanhá-la), a Víbora pode escorregar até a retaguarda inimiga e assassinar alvos prioritários com uma chuva de balas.",
      "czech": "Vyper je schopna vklouznout nepřátelům do zad a pomocí své smrtící zbraně (doplněné neméně smrtícím jedem) zlikvidovat prioritní cíle.",
      "english": "With a powerful weapon (and deadly venom to match), Vyper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.",
      "french": "Dotée d'une arme puissante (et d'un venin mortel), cette occultiste peut se faufiler derrière l'équipe adverse et assassiner ses cibles une à une sous un déluge de balles.",
      "german": "Mit ihren mächtigen Waffen (inklusive einer tödlichen Dosis Gift) schlängelt sich Vyper hinter die feindlichen Linien und schaltet mit einem tödlichen Kugelhagel hochrangige Ziele aus.",
      "italian": "Con un'arma potente (accompagnata da un veleno letale), Aspis può infilarsi nelle retrovie delle squadre e assassinare bersagli ad alta priorità in una tempesta di pallottole.",
      "indonesian": "Dengan senjata kuat (dan dibarengi dengan racun yang mematikan), Vyper dapat melata ke belakang tim musuh dan membunuh target dengan prioritas tinggi saat hujan peluru.",
      "japanese": "強力な武器（とそれに見合うほど危険な毒）を操るヴァイパーは、高い機動性を生かして敵の後衛へと突入し、真っ先に倒すべき敵を暗殺する。",
      "koreana": "강력한 무기와 치명적인 맹독을 지닌 바이퍼는 총탄 세례를 피해 민첩하게 적진으로 숨어 들어가 중요한 표적을 처치할 수 있습니다.",
      "latam": "Con un arma poderosa (y un veneno mortal), Víbora puede deslizarse hasta la retaguardia de los equipos y asesinar objetivos de alta prioridad en una tormenta de balas.",
      "polish": "Dysponująca potężną bronią i śmiercionośnym jadem Żmyja jest w stanie prześlizgnąć się na tyły wroga i zdjąć cele o wysokim priorytecie w huraganie kul.",
      "russian": "Проскальзывая за спины противников, Гадюка устраняет первостепенные цели шквалом выстрелов из своего мощного оружия и не уступающим ему в смертоносности ядом.",
      "schinese": "凭借强大的武器（以及威力与之匹敌的强力蛇毒），蝰邪可以潜入队伍后方，用一顿猛烈的射击处理高优先级的目标。",
      "spanish": "Con un arma potente (y un veneno mortal a la altura), Víbora puede deslizarse hasta la retaguardia de un equipo y asesinar a objetivos prioritarios con una tormenta de balas.",
      "thai": "ด้วยอาวุธอันทรงพลัง (และพิษที่ร้ายแรงไม่แพ้กัน) ทำให้ไวเปอร์สามารถลากเลื้อยเข้าไปด้านหลังของทีมศัตรู และสังหารเป้าหมายสำคัญกลางดงพายุกระสุน",
      "turkish": "Güçlü (ve bir o kadar da zehirli) silahıyla Engerek, takımların arkasına sızabilir ve yüksek öncelikli hedefleri mermi fırtınalarıyla öldürebilir.",
      "ukrainian": "Потужна зброя і смертельна отрута дозволяють Гадюці прослизати за спини ворогів і вбивати високопріоритетні цілі шквалом куль."
    }
  },
  "lore": {
    "english": "When it comes to breaking the law, not getting caught is a pretty important part of the job.  Vyper never got that memo.  Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\n\nHaving done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one.  She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.",
    "byLanguage": {
      "brazilian": "Quando o assunto é infringir a lei, não ser pego é vital. Mas ninguém avisou a Víbora disso. Porém, se tem algo que ela é melhor do que ser presa, é fugir da cadeia.\n\nTendo cumprido pena em todas as principais prisões da região metropolitana de Nova Iorque, a Víbora montou uma rede impressionante de bandidos de rua que lhe devem uma. Ela também montou uma rede impressionante de bandidos de rua que adorariam vê-la morta, mas a Víbora prefere se concentrar no lado positivo de tudo.",
      "czech": "Každý ví, že když už porušuje předpisy, je důležité nenechat se chytit. Tedy každý s výjimkou Vyper. Ta však naštěstí exceluje nejen v padání do rukou zákona, ale především v následném unikání z jejich spárů.\n\nA jelikož si odseděla nějaký čas v každém větším vězení newyorské metropolitní oblasti, vybudovala si Vyper působivou síť pouličních darebů, kteří jsou jí za to či ono zavázáni. Nevýhodou samozřejmě je, že současně si vybudovala také působivou síť pouličních darebů, kteří ji za to či ono chtějí odkráglovat... ale Vyper se snaží myslet jen na to pozitivní.",
      "english": "When it comes to breaking the law, not getting caught is a pretty important part of the job.  Vyper never got that memo.  Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail.\n\nHaving done time in every major prison in the tri-state area, Vyper has built an impressive network of street level lowlifes that owe her one.  She’s also built an impressive network of street level lowlifes that want her dead, but she tries to focus on the positive.",
      "french": "Quand on enfreint la loi, il s'agit de ne pas se faire prendre. Vypère n'a jamais appris ce précepte. Si elle excelle à se faire arrêter, heureusement pour elle, elle brille encore plus par ses talents d'évasion.\n\nAprès être restée à l'ombre dans toutes les grandes prisons de la métropole, Vypère se targue aujourd'hui d'être à la tête d'un impressionnant réseau de petites canailles, qui lui sont toutes redevables. Bien entendu, une telle réputation lui vaut également d'être la cible à abattre pour une bonne partie de la pègre locale, mais elle essaie de se concentrer sur le positif.",
      "german": "Wenn man gegen das Gesetz verstößt, besteht ein wesentlicher Teil eines jeden Unterfangens darin, sich nicht erwischen zu lassen. Vyper hat dieses Memo nie bekommen. Aber wenn es eine Sache gibt, die sie besser kann, als verhaftet zu werden, dann ist es aus dem Gefängnis auszubrechen.\n\nDa Vyper bereits in jedem größeren Gefängnis rund um New York City gesessen hat, verfügt sie über ein beeindruckendes Netzwerk von zwielichtigen Gestalten, die ihr einen Gefallen schulden. Gleichzeitig hat sie ein ebenso beeindruckendes Netzwerk von zwielichtigen Gestalten um sich versammelt, die sie am liebsten tot sehen würde. Aber Vyper versucht, stets das Positive zu sehen.",
      "italian": "Quando si tratta di infrangere la legge, non farsi scoprire è una parte piuttosto importante del lavoro. Aspis non ha mai imparato questa lezione. Fortunatamente per lei, se c'è una cosa in cui è più brava che essere arrestata, è evadere di prigione.\n\nDopo aver scontato la pena in tutte le principali prigioni dell'area dei tre stati, Aspis ha costruito una rete impressionante di delinquenti che le devono un favore. Ha anche costruito una rete impressionante di scagnozzi di strada che vogliono la sua morte, ma cerca di vedere il bicchiere mezzo pieno.",
      "indonesian": "Saat melanggar hukum, penting halnya untuk tidak tertangkap. Namun, Vyper tidak pernah memedulikannya. Untungnya, dia lebih pintar melarikan diri dari penjara daripada lolos dari tangkapan.\n\nKarena pernah ditahan di penjara-penjara besar di kawasan metropolitan New York, Vyper telah membangun jaringan bandit-bandit jalanan yang berutang budi padanya... dan juga yang menginginkannya mati. Tapi, dia tetap berusaha untuk fokus pada yang positifnya saja.",
      "japanese": "法を破る際に重要なのは、捕まらないことだ。だが\nヴァイパーはその心得を知らなかった。幸運だったのは、\n捕らえられる以上に得意なのが脱獄だったことだ。\n\nトライステートの主要な刑務所すべてに収容された経験を\n生かし、ヴァイパーは街の底辺にいる住民との強力な\nつながりを作り上げていた。逆に、彼女の命を狙う者も\n作ってしまったが、あくまで彼女は物事の悪い面には\n目もくれないようである。",
      "koreana": "법을 위반할 때는 잡히지 않는 것이 매우 중요하다. 그렇지만 바이퍼는 전혀 신경 쓰지 않는다. 바이퍼는 체포를 피하기보다는 감옥에서 탈출하는 데 더 능하기 때문이다.\n\n3개 주에 있는 주요 교도소에서 탈옥한 전적이 있는 바이퍼는 거리의 부랑자들을 모아 인맥을 크게 넓혔다. 그중에는 자신에게 신세를 진 자들뿐만 아니라 자신의 목을 노리는 자들도 상당히 많지만, 바이퍼는 그저 긍정적인 면에만 집중하려고 한다.",
      "latam": "Cuando se trata de quebrantar la ley, no ser capturado es una parte bastante importante del trabajo. Víbora nunca recibió ese comunicado. Afortunadamente, para ella, si hay algo mejor que ser descubierta, es escapar de la cárcel.\n\nDespués de pasar un tiempo en cada una de las prisiones importantes del área triestatal, Víbora ha construido una impresionante red de miembros del bajo mundo que le deben una. También ha construido una red importante de miembros del bajo mundo que la quieren muerta, pero ella intenta enfocarse en lo positivo.",
      "polish": "Gdy przychodzi do łamania prawa, to bycie nieuchwytnym jest tak jakby istotną częścią zadania. Z tym, że Żmyi nikt tego nigdy nie powiedział. Fortunnie dla niej, jeśli jest jedna rzecz, w której jest ona lepsza od bycia aresztowaną, to uciekanie z kicia.\n\nSpędziwszy czas za kratami każdego większego więzienia nowojorskiego obszaru metropolitarnego, Żmyja wykreowała imponującą siatkę ulicznych szumowin, które wiszą jej przysługę. Wykreowała też imponującą siatkę ulicznych szumowin, które chcą jej śmierci, ale ona stara się koncentrować na pozytywach.",
      "russian": "Когда дело касается нарушения закона, очень важно, чтобы тебя не поймали. Гадюка эту мудрость так и не постигла. К счастью, если в этом мире и есть что-то, что ей удаётся лучше, чем оставаться непойманной, так это сбегать из тюрьмы.\n\nОтсидев срок в каждой крупной тюрьме Нью-Йорка и его окрестностей, она умудрилась создать впечатляющую сеть гопников, каждый из которых у неё в долгу. Ещё она создала впечатляющую сеть гопников, которые хотят видеть её мёртвой. Но Гадюка старается не замечать плохого.",
      "schinese": "要是干着违法犯罪的行径，那么在行动时千万要记住的是不要被抓。蝰邪从来没吸取过这个教训。幸运的是，要说有一件事蝰邪干起来要比躲避追捕得心应手，那就是越狱脱逃。\n\n蝰邪在纽约大都会区的每一所大监狱都待过，她因此结识了一大帮形形色色的亡命之徒，每个人都欠她一份人情。但她也跟一大帮形形色色的亡命之徒结下了梁子，每个人都不想给她活路。不过蝰邪努力看向积极的那一面。",
      "spanish": "Cuando se trata de violar la ley, que no te pillen tiene bastante importancia. A Víbora nunca la avisaron de eso. Por suerte para ella, si hay algo que se le da mejor que ser arrestada, es escapar de prisión.\n\nTras haber pasado tiempo en todas las cárceles principales de Nueva York y alrededores, Víbora ha desarrollado una red impresionante de chusma callejera que le debe una. También ha desarrollado una red impresionante de chusma callejera que quiere verla muerta, pero intenta centrarse en lo positivo.",
      "thai": "เมื่อพูดเรื่องการแหกกฎหมายแล้ว การไม่โดนจับถือว่าเป็นส่วนสำคัญเลยทีเดียว แต่ไวเปอร์ก็ไม่ค่อยเข้าใจความสำคัญนั้นสักเท่าไหร่ ทว่าโชคดีสำหรับเธอ หากมีสิ่งหนึ่งที่เธอทำได้ดีกว่าการถูกจับ นั่นก็คือการแหกออกจากคุกนั่นเอง\n\nหลังจากเคยถูกคุมขังในเรือนจำหลักทุกแห่งในเขตพื้นที่ 3 รัฐของนครนิวยอร์ก ไวเปอร์ได้สร้างเครือข่ายเหล่าสวะข้างถนนที่น่าทึ่งซึ่งพร้อมตอบแทนความช่วยเหลือของเธอ แถมเธอยังสร้างเครือข่ายเหล่าสวะข้างถนนที่น่าทึ่งอีกกลุ่มเช่นกัน แต่กลุ่มนี้หมายหัวอยากให้เธอตาย แต่เธอก็พยายามที่จะมองแต่สิ่งดี ๆ เข้าไว้",
      "turkish": "Konu yasaları çiğnemeye gelince, yakalanmamak bu işin en önemli yanlarından biridir. Ancak Engerek'in bundan haberi yok gibiydi. Neyse ki tutuklanmaktan daha iyi bildiği bir şey varsa o da hapisten kaçmaktı.\n\nÜç eyalet bölgesindeki tüm büyük hapisanelerde yatmış olan Engerek, ona iyilik borcu olan suçlulardan etkileyici olarak nitelendirilebilecek bir ağ kurdu. Tabii, kendisine borcu olan kişi sayısı kadar onu öldürmek isteyen kişi de var fakat Engerek, bardağı dolu tarafından görmeyi seçen biridir.",
      "ukrainian": "Коли йдеться про порушення закону, важливо вміти не потрапити до рук сил правопорядку. Гадюка ніколи про це не думала. На щастя для неї, краще за потрапляння під арешт вона вміє тільки втікати з в’язниці.\n\nПобувавши у всіх великих тюрмах у районі трьох штатів, Гадюка створила вражаючу мережу різних покидьків, які їй завинили, і не менш вражаючу мережу покидьків, які бажають їй смерті. Утім, вона намагається фокусуватися на позитивному."
    }
  },
  "tags": [
    {
      "english": "Gunner",
      "byLanguage": {
        "brazilian": "Atiradora",
        "czech": "Jedy",
        "english": "Gunner",
        "french": "Artilleuse",
        "german": "Waffennärrin",
        "italian": "Tiratore",
        "indonesian": "Penembak",
        "japanese": "ガンナー",
        "koreana": "포수",
        "latam": "Tiradora",
        "polish": "Szybkostrzelna",
        "russian": "Стрелок",
        "schinese": "机  枪  手",
        "spanish": "Tiradora",
        "thai": "พลปืน",
        "turkish": "Silahçı",
        "ukrainian": "Стрілець"
      }
    },
    {
      "english": "Slippery",
      "byLanguage": {
        "brazilian": "Escorregadia",
        "czech": "Mrštná",
        "english": "Slippery",
        "french": "Insaisissable",
        "german": "Schlüpfrig",
        "italian": "Insidia strisciante",
        "indonesian": "Licin",
        "japanese": "神出鬼没",
        "koreana": "교묘한",
        "latam": "Escurridiza",
        "polish": "Nieuchwytna",
        "russian": "Увёртливая",
        "schinese": "诡 计 多 端",
        "spanish": "Escurridiza",
        "thai": "ลื่นไหล",
        "turkish": "Kaygan",
        "ukrainian": "Невловима"
      }
    },
    {
      "english": "Rat-a-Tat",
      "byLanguage": {
        "brazilian": "Ratatatatata",
        "czech": "Ratatata",
        "english": "Rat-a-Tat",
        "french": "Mitrailleuse",
        "german": "Waffe macht BRRR",
        "italian": "Sss-s-Sss",
        "indonesian": "Rat-a-Tat",
        "japanese": "ダダダダダダ",
        "koreana": "난사",
        "latam": "Ratatatata",
        "polish": "Tratatatata",
        "russian": "Тра-та-та",
        "schinese": "砰  砰  砰",
        "spanish": "Ratatatata",
        "thai": "กรุ๊งกริ๊ง",
        "turkish": "Pat Pat",
        "ukrainian": "Тра-та-та"
      }
    }
  ],
  "gunArchetype": {
    "english": "Rapid Fire",
    "byLanguage": {
      "brazilian": "Disparo rápido",
      "czech": "Rychlá střelba",
      "english": "Rapid Fire",
      "french": "Tirs en rafale",
      "german": "Schnellfeuer",
      "italian": "Sparo rapido",
      "indonesian": "Tembakan Beruntun",
      "japanese": "ラピッド射撃",
      "koreana": "속사",
      "latam": "Disparo rápido",
      "polish": "Szybki ogień",
      "russian": "Беглый огонь",
      "schinese": "速射",
      "spanish": "Disparo rápido",
      "thai": "ยิงรัวอย่างเร็ว",
      "turkish": "Hızlı Atış",
      "ukrainian": "Швидкостріл"
    }
  },
  "weapon": {
    "abilityId": "citadel_weapon_viper_set",
    "archetype": {
      "english": "Rapid Fire",
      "byLanguage": {
        "brazilian": "Disparo rápido",
        "czech": "Rychlá střelba",
        "english": "Rapid Fire",
        "french": "Tirs en rafale",
        "german": "Schnellfeuer",
        "italian": "Sparo rapido",
        "indonesian": "Tembakan Beruntun",
        "japanese": "ラピッド射撃",
        "koreana": "속사",
        "latam": "Disparo rápido",
        "polish": "Szybki ogień",
        "russian": "Беглый огонь",
        "schinese": "速射",
        "spanish": "Disparo rápido",
        "thai": "ยิงรัวอย่างเร็ว",
        "turkish": "Hızlı Atış",
        "ukrainian": "Швидкостріл"
      }
    },
    "name": {
      "english": "The Rattler",
      "byLanguage": {
        "brazilian": "O Chocalho",
        "czech": "Chřestýš",
        "english": "The Rattler",
        "french": "Le crotale",
        "german": "Die Klapperschlange",
        "italian": "La serpe",
        "indonesian": "Ular Derik",
        "japanese": "ザ・ラトラー",
        "koreana": "방울뱀",
        "latam": "El cascabel",
        "polish": "Grzechotnik",
        "russian": "Трещотка",
        "schinese": "震魂响尾",
        "spanish": "El Cascabel",
        "thai": "The Rattler",
        "turkish": "Çıngıraklı",
        "ukrainian": "Торохтій"
      }
    },
    "description": null,
    "bulletDamage": 6.58,
    "bulletsPerShot": 1,
    "roundsPerSecond": 14.29,
    "clipSize": 24,
    "reloadTime": 1.6,
    "reloadSingle": null,
    "bulletSpeed": 16200,
    "range": 7000,
    "falloffStartRange": 590,
    "falloffEndRange": 1300,
    "dps": 94,
    "sustainedDps": 48.2,
    "ammoPerSecond": 14.29,
    "image": {
      "sourcePath": "panorama/images/heroes/guns/viper_gun_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/guns/viper_gun_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/guns/viper_gun_psd.png",
      "type": "image"
    }
  },
  "status": "released",
  "playerSelectable": true,
  "disabled": false,
  "inDevelopment": false,
  "newPlayerRecommended": false,
  "complexity": 1,
  "modelName": "models/heroes_staging/viper/viper.vmdl",
  "uiMaps": {
    "shopping": "maps/ui/hero_shop/viper_shop.vmap",
    "teamReveal": "maps/ui/team_reveal_hero/viper_team_reveal.vmap",
    "postgamePortrait": "maps/ui/hero_postgame_portrait/viper_postgame_portrait.vmap"
  },
  "stats": {
    "EMaxMoveSpeed": 6.9,
    "ESprintSpeed": 1.6,
    "ECrouchSpeed": 4.75,
    "EMoveAcceleration": 4,
    "ELightMeleeDamage": 50,
    "EHeavyMeleeDamage": 116,
    "EMaxHealth": 780,
    "EWeaponPower": 0,
    "EReloadSpeed": 1,
    "EWeaponPowerScale": 1,
    "EProcBuildUpRateScale": 1,
    "EStamina": 4,
    "EBaseHealthRegen": 2,
    "EStaminaRegenPerSecond": 0.222222,
    "EAbilityResourceMax": 0,
    "EAbilityResourceRegenPerSecond": 0,
    "ECritDamageReceivedScale": 1,
    "ETechDuration": 1,
    "ETechRange": 1,
    "ECritDamageBonusScale": 0.7,
    "EHeroSpiritLifestealEffectiveness": 1,
    "EHeroBulletLifestealEffectiveness": 1,
    "EGroundDashDistanceInMeters": 10,
    "EGroundDashDuration": 0.68,
    "EAirDashDistanceInMeters": 8,
    "EAirDashDuration": 0.47
  },
  "boundAbilities": {
    "ESlot_Weapon_Primary": "citadel_weapon_viper_set",
    "ESlot_Weapon_Melee": "ability_melee_viper",
    "ESlot_Ability_Mantle": "citadel_ability_mantle",
    "ESlot_Ability_Jump": "citadel_ability_jump",
    "ESlot_Ability_Slide": "citadel_ability_slide",
    "ESlot_Ability_ZipLine": "citadel_ability_zip_line",
    "ESlot_Ability_ZipLineBoost": "citadel_ability_zipline_boost",
    "ESlot_Ability_ClimbRope": "citadel_ability_climb_rope",
    "ESlot_Ability_Innate_1": "citadel_ability_dash",
    "ESlot_Ability_Innate_2": "citadel_ability_sprint",
    "ESlot_Ability_Innate_3": "citadel_ability_melee_parry",
    "ESlot_Signature_1": "ability_viper_debuffdagger",
    "ESlot_Signature_2": "ability_viper_venom",
    "ESlot_Signature_3": "ability_viper_snakedash",
    "ESlot_Signature_4": "ability_viper_petrifybola"
  },
  "recommendedItems": [],
  "abilities": [
    {
      "slot": "ESlot_Signature_1",
      "id": "ability_viper_debuffdagger",
      "slug": "screwjab-dagger",
      "displayName": {
        "english": "Screwjab Dagger",
        "byLanguage": {
          "brazilian": "Adaga Serrada",
          "czech": "Ještěří dýka",
          "english": "Screwjab Dagger",
          "french": "Lame fulgurante",
          "german": "Verlangsamungsdolch",
          "italian": "Daga seghettata",
          "indonesian": "Belati Kejam",
          "japanese": "スクリュージャブダガー",
          "koreana": "기습 단검",
          "latam": "Daga aletargante",
          "polish": "Wijący Sztylet",
          "russian": "Вертящийся кинжал",
          "schinese": "突刺匕首",
          "spanish": "Daga Aletargante",
          "thai": "​สกรูว์แจ็บ​แดกเกอร์​",
          "turkish": "Mahmurlaştırma Hançeri",
          "ukrainian": "Кручений кинджал"
        }
      },
      "description": {
        "english": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. <br><br>Every subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.",
        "byLanguage": {
          "brazilian": "Arremessa uma adaga, causando {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Slow'}. <br><br>Cada adaga subsequente que atingir o mesmo alvo acumula o {g:citadel_inline_attribute:'SpiritDamage'} e o {g:citadel_inline_attribute:'Slow'}.",
          "czech": "Vyper vrhne dýku, která udělí  {g:citadel_inline_attribute:'SpiritDamage'} a také na nepřítele aplikuje {g:citadel_inline_attribute:'Slow'}.<br><br>Každá další dýka, která zasáhne stejný cíl, přidá sečtení navyšující {g:citadel_inline_attribute:'SpiritDamage'} a {g:citadel_inline_attribute:'Slow'}.",
          "english": "Throw a dagger, dealing {g:citadel_inline_attribute:'SpiritDamage'} and applying {g:citadel_inline_attribute:'Slow'}. <br><br>Every subsequent dagger against the same target stacks in {g:citadel_inline_attribute:'SpiritDamage'} and {g:citadel_inline_attribute:'Slow'}.",
          "french": "{s:hero_name} lance une dague qui inflige des {g:citadel_inline_attribute:'SpiritDamage'} et applique un {g:citadel_inline_attribute:'Slow'}. <br><br>Chaque nouvelle dague lancée sur la même cible cumule des {g:citadel_inline_attribute:'SpiritDamage'} et du {g:citadel_inline_attribute:'Slow'}.",
          "german": "{s:hero_name} wirft einen Dolch, der {g:citadel_inline_attribute:'SpiritDamage'} zufügt und {g:citadel_inline_attribute:'Slow'}.<br><br>Bei jedem weiteren Dolch-Treffer gegen dasselbe Ziel erhöht sich der {g:citadel_inline_attribute:'SpiritDamage'} und die {g:citadel_inline_attribute_icon:'Slow'}<span class=\\\"InlineAttributeName Slow\\\">Verlangsamung</span>.",
          "italian": "Lanci un pugnale, infliggendo {g:citadel_inline_attribute:'SpiritDamage'} e applicando {g:citadel_inline_attribute:'Slow'}. <br><br>Ogni pugnale successivo contro lo stesso bersaglio accumula {g:citadel_inline_attribute:'SpiritDamage'} e {g:citadel_inline_attribute:'Slow'}.",
          "indonesian": "Melemparkan belati, memberikan {g:citadel_inline_attribute:'SpiritDamage'} dan menerapkan {g:citadel_inline_attribute:'Slow'}. <br><br>Setiap belati yang mengenai target yang sama memberikan akumulasi untuk {g:citadel_inline_attribute:'SpiritDamage'} dan {g:citadel_inline_attribute:'Slow'}.",
          "japanese": "{g:citadel_inline_attribute:'SpiritDamage'}を与え、{g:citadel_inline_attribute:'Slow'}を付与するダガーを投げる<br><br>同じ対象に連続してダガーを命中させると、{g:citadel_inline_attribute:'SpiritDamage'}と{g:citadel_inline_attribute:'Slow'}がスタックする",
          "koreana": "단검을 던져 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 {g:citadel_inline_attribute:'Slow'}를 적용합니다. <br><br>연속으로 같은 대상에게 단검이 적중할 때마다 {g:citadel_inline_attribute:'SpiritDamage'}와 {g:citadel_inline_attribute:'Slow'}가 중첩됩니다.",
          "latam": "Lanza una daga que inflige {g:citadel_inline_attribute:'SpiritDamage'} y aplica {g:citadel_inline_attribute:'Slow'}. <br><br>Todas las dagas lanzadas posteriormente contra el mismo objetivo acumulan {g:citadel_inline_attribute:'SpiritDamage'} y {g:citadel_inline_attribute:'Slow'}.",
          "polish": "Rzuć sztyletem, zadając {g:citadel_inline_attribute:'SpiritDamage'} oraz nakładając {g:citadel_inline_attribute:'Slow'}.<br><br>Każdy kolejny sztylet rzucony w ten sam cel zwiększa {g:citadel_inline_attribute:'SpiritDamage'} i {g:citadel_inline_attribute:'Slow'}.",
          "russian": "{s:hero_name} бросает кинжал, наносящий {g:citadel_inline_attribute:'SpiritDamage'} и накладывающий {g:citadel_inline_attribute:'Slow'}. <br><br>При повторных бросках кинжала по той же цели {g:citadel_inline_attribute:'SpiritDamage'} и {g:citadel_inline_attribute:'Slow'} накапливаются.",
          "schinese": "掷出一把匕首，造成{g:citadel_inline_attribute:'SpiritDamage'}并施加{g:citadel_inline_attribute:'Slow'}。<br><br>后续每次对同个目标掷出匕首会叠加造成{g:citadel_inline_attribute:'SpiritDamage'}和{g:citadel_inline_attribute:'Slow'}。",
          "spanish": "Lanza una daga que inflige {g:citadel_inline_attribute:'SpiritDamage'} y aplica {g:citadel_inline_attribute:'Slow'}. <br><br>Todas las dagas lanzadas posteriormente contra el mismo objetivo acumulan {g:citadel_inline_attribute:'SpiritDamage'} y {g:citadel_inline_attribute:'Slow'}.",
          "thai": "ขว้างมีดสั้น สร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ {g:citadel_inline_attribute:'Slow'} <br><br>เมื่อขว้างมีดสั้นใส่เป้าหมายเดิมซ้ำแต่ละครั้งจะซ้อนทับ {g:citadel_inline_attribute:'SpiritDamage'} และอัตรา {g:citadel_inline_attribute:'Slow'}",
          "turkish": "Bir hançer fırlatarak {g:citadel_inline_attribute:'SpiritDamage'} verin ve {g:citadel_inline_attribute:'Slow'} uygulayın. <br><br>Aynı hedefe atılan sonraki tüm hançerler {g:citadel_inline_attribute:'SpiritDamage'} ve {g:citadel_inline_attribute:'Slow'} olarak istiflenir.",
          "ukrainian": "Кидає кинджал, завдаючи {g:citadel_inline_attribute:'SpiritDamage'} та накладаючи {g:citadel_inline_attribute:'Slow'}. <br><br>Влучання кожного наступного кинджала в ту саму ціль спричиняє поєднання {g:citadel_inline_attribute:'SpiritDamage'} та {g:citadel_inline_attribute:'Slow'}. "
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DONT_SWITCH_AWAY_ON_CAST",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viper/viper_debuffdagger_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viper/viper_debuffdagger_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viper/viper_debuffdagger_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_2",
      "id": "ability_viper_venom",
      "slug": "lethal-venom",
      "displayName": {
        "english": "Lethal Venom",
        "byLanguage": {
          "brazilian": "Veneno Letal",
          "czech": "Smrtící jed",
          "english": "Lethal Venom",
          "french": "Venin mortel",
          "german": "Tödliches Gift",
          "italian": "Veleno letale",
          "indonesian": "Siraman Racun",
          "japanese": "リーサルポイズン",
          "koreana": "치명적 맹독",
          "latam": "Veneno letal",
          "polish": "Śmiertelna Trucizna",
          "russian": "Смертельный яд",
          "schinese": "危险蛇毒",
          "spanish": "Veneno Letal",
          "thai": "​ลีธัลเวนอม​",
          "turkish": "Ölümcül Zehir",
          "ukrainian": "Смертельна отрута"
        }
      },
      "description": {
        "english": "Inject a target with lethal venom. After a delay the venom triggers, dealing <span class=\"highlight_spirit\">Spirit Damage</span>. The damage is increased by the target's missing health.<br><br><span class=\"diminish\">Lethal Venom will ignore Petrify's damage block.</span>",
        "byLanguage": {
          "brazilian": "Injeta um alvo com veneno letal. Após um atraso, o veneno entra em ação, causando <span class=\"highlight_spirit\">dano espiritual</span>. O dano aumenta proporcionalmente à vida faltante do alvo.<br><br><span class=\"diminish\">O veneno letal ignora o bloqueio de dano de Petrificar.</span>",
          "czech": "Vyper vstříkne nepříteli do žil smrtící jed, který se po prodlevě aktivuje a udělí <span class=\"highlight_spirit\">spirituální poškození</span>. Poškození je navýšeno podle toho, kolik zdraví nepříteli chybí.<br><br><span class=\"diminish\">Schopnost ignoruje blok poškození vlivem zkamenění.</span>",
          "english": "Inject a target with lethal venom. After a delay the venom triggers, dealing <span class=\"highlight_spirit\">Spirit Damage</span>. The damage is increased by the target's missing health.<br><br><span class=\"diminish\">Lethal Venom will ignore Petrify's damage block.</span>",
          "french": "Injecte du venin mortel à une cible. Après un certain temps, le venin se déclenche et inflige des <span class=\"highlight_spirit\">dégâts spirituels</span> proportionnellement aux PV manquants de la cible.<br><br><span class=\"diminish\">Venin mortel outrepasse le blocage des dégâts de la pétrification.</span>",
          "german": "{s:hero_name} injiziert einem Ziel tödliches Gift. Nach einer Verzögerung beginnt das Gift zu wirken und fügt <span class=\"highlight_spirit\">Magieschaden</span> zu. Der Schaden wird durch die fehlenden Lebenspunkte des Ziels erhöht.<br><br><span class=\"diminish\">Tödliches Gift ignoriert den Schadensblock durch Versteinerung.</span>",
          "italian": "Inietti un veleno letale a un bersaglio. Dopo un certo periodo di tempo il veleno si innesca, infliggendo <span class=\"highlight_spirit\">danni spirituali</span>. I danni aumentano in base alla salute mancante del bersaglio.<br><br><span class=\"diminish\">Veleno letale ignora il blocco dei danni di Pietrificazione.</span>",
          "indonesian": "Menyiram racun mematikan pada target. Setelah penundaan yang dipicu racun, <span class=\"highlight_spirit\">Damage Spirit</span> akan diberikan. Damage akan ditingkatkan berdasarkan health target yang hilang.<br><br><span class=\"diminish\">Siraman Racun akan mengabaikan pemblokiran damage saat Membatu.</span>",
          "japanese": "対象に致死性の毒を注入する。ディレイ後に毒が発動して<span class=\"highlight_spirit\">スピリットダメージ</span>を与える。このダメージは対象の減少HPに応じて上昇する<br><br><span class=\"diminish\">リーサルポイズンは石化によるダメージ無効を無視する</span>",
          "koreana": "대상에 치명적인 맹독을 주입합니다. 맹독은 일정 시간 지연되었다가 발동하면서 <span class=\"highlight_spirit\">마법 피해</span>를 입힙니다. 대상이 잃은 체력만큼 피해가 증가합니다.<br><br><span class=\"diminish\">치명적 맹독은 석화의 피해 차단을 무시합니다.</span>",
          "latam": "Inyecta veneno letal a un objetivo. Después de un retraso, el veneno se activa e inflige <span class=\"highlight_spirit\">daño espiritual</span>. El daño aumenta en función de la vida que le falte al objetivo.<br><br><span class=\"diminish\">Veneno letal ignorará el bloqueo de daño de Petrificar.</span>",
          "polish": "Wstrzyknij celowi śmiertelną truciznę. Po pewnym opóźnieniu trucizna zostaje aktywowana, zadając <span class=\"highlight_spirit\">obrażenia spirytualne</span>. Obrażenia są zwiększane o brakujące zdrowie celu.<br><br><span class=\"diminish\">Trucizna zignoruje obrażenia blokowane przez skamienienie.</span>",
          "russian": "{s:hero_name} вводит в цель смертельный яд. Через определённое время яд срабатывает и наносит <span class=\"highlight_spirit\">спиритический урон</span>. Урон увеличивается в зависимости от того, сколько здоровья недостаёт цели.<br><br><span class=\"diminish\">Смертельный яд игнорирует блокировку урона окаменением.</span>",
          "schinese": "向目标注入危险的蛇毒。经过一段时间后蛇毒会触发，造成<span class=\"highlight_spirit\">元灵伤害</span>。目标缺失的生命值会使受到的伤害增加。<br><br><span class=\"diminish\">危险蛇毒会无视石化的伤害阻挡。</span>",
          "spanish": "Inyecta veneno letal a un objetivo. Tras un retraso, el veneno surte efecto e inflige <span class=\"highlight_spirit\">daño espiritual</span>. El daño aumenta en función de la vida que le falte al objetivo.<br><br><span class=\"diminish\">Veneno Letal ignorará el bloqueo de daño de Petrificar.</span>",
          "thai": "ฉีดพิษรุนแรงใส่เป้าหมาย ซึ่งหลังจากดีเลย์ พิษจะทำงาน สร้าง<span class=\"highlight_spirit\">ความเสียหายวิญญาณ</span> ความเสียหายจะเพิ่มขึ้นตามค่าพลังชีวิตที่หายไปของเป้าหมาย<br><br><span class=\"diminish\">​ลีธัลเวนอมไม่สนใจการบล็อกความเสียหายขณะกลายเป็นหิน</span>",
          "turkish": "Bir hedefe ölümcül zehir zerk edin. Zehir, biraz gecikmeden sonra tetiklenirek <span class=\"highlight_spirit\">büyü hasarı</span> verir. Verilen hasar, hedefin eskik sağlığı kadar artar.<br><br><span class=\"diminish\">Ölümcül Zehir, Taşa Çevirme'nin hasar engellemesini yok sayar.</span>",
          "ukrainian": "Вприскує в ціль смертельну отруту, що починає діяти після затримки й завдає <span class=\"highlight_spirit\">духовної шкоди</span>. Завдає додаткової шкоди за відсутній відсоток здоров’я цілі.<br><br><span class=\"diminish\">Смертельна отрута ігноруватиме блокування шкоди від скам’яніння.</span>"
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PRESS",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI",
        "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viper/viper_venom_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viper/viper_venom_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viper/viper_venom_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_3",
      "id": "ability_viper_snakedash",
      "slug": "slither",
      "displayName": {
        "english": "Slither",
        "byLanguage": {
          "brazilian": "Escorregadia",
          "czech": "Hadí žena",
          "english": "Slither",
          "french": "Reptation",
          "german": "Schlittern",
          "italian": "Serpeggiamento",
          "indonesian": "Melata",
          "japanese": "スリザー",
          "koreana": "민첩 이동",
          "latam": "Serpenteo",
          "polish": "Pełznięcie",
          "russian": "Ползание",
          "schinese": "蛇影疾行",
          "spanish": "Serpenteo",
          "thai": "​สลิเธอร์​",
          "turkish": "Sürünme",
          "ukrainian": "Плазування"
        }
      },
      "description": {
        "english": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.</span>",
        "byLanguage": {
          "brazilian": "Você desliza uma distância maior, pode subir desníveis deslizando e vira mais rápido enquanto desliza.</span>",
          "czech": "Vyper se může sklouznout do kopce, při klouzání se rychleji otáčí a obecně se klouže dál.</span>",
          "english": "You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.</span>",
          "french": "La distance de glissade de {s:hero_name} augmente, elle peut glisser même dans les montées et sa vitesse de rotation augmente pendant les glissades.</span>",
          "german": "{s:hero_name} profitiert von erhöhter Rutschdistanz, kann auch Rampen hinaufrutschen und sich beim Rutschen schneller drehen.",
          "italian": "La distanza della scivolata aumenta, puoi scivolare sui dislivelli e girarti più velocemente mentre scivoli.</span>",
          "indonesian": "Jarak Meluncur meningkat sehingga dapat Meluncur naik dan berbelok lebih cepat saat Meluncur.</span>",
          "japanese": "スライディング距離が延び、坂道をのぼりながらスライディングできるようになる。また、スライディング中のターンが早くなる",
          "koreana": "활주 거리가 증가하고, 활주하여 오르막길을 오를 수 있으며, 활주 시 방향을 더 빠르게 전환합니다.</span>",
          "latam": "Has aumentado la distancia de deslizamiento para Deslizar; puedes deslizarte por colinas y girar más rápido mientras te deslizas.</span>",
          "polish": "Masz zwiększony dystans ślizgu oraz możesz wślizgiwać się w górę i obracać się szybciej podczas ślizgu.</span>",
          "russian": "{s:hero_name} имеет повышенную дальность скольжения и скорость поворота в нём, а также может скользить вверх по склону.</span>",
          "schinese": "滑行距离增加，可以滑上斜坡，且在滑行时可以更快地转向。</span>",
          "spanish": "Tienes más distancia de deslizamiento, puedes deslizarte cuesta arriba y girar más rápido mientras te deslizas.</span>",
          "thai": "คุณจะมีระยะสไลด์ตัวไกลขึ้น สามารถสไลด์ขึ้นที่สูงได้ และสามารถหมุนตัวเร็วขึ้นขณะสไลด์</span>",
          "turkish": "Kayma mesafeniz arttı, yokuş yukarı kayabilirsiniz ve kayarken daha hızlı dönebilirsiniz.</span>",
          "ukrainian": "Має збільшену відстань ковзання, може ковзати вгору схилом і швидше повертатися під час ковзання."
        }
      },
      "type": "EAbilityType_Signature",
      "activation": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE",
        "CITADEL_ABILITY_BEHAVIOR_MOVEMENT"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viper/viper_snakedash_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viper/viper_snakedash_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viper/viper_snakedash_psd.png",
          "type": "image"
        }
      }
    },
    {
      "slot": "ESlot_Signature_4",
      "id": "ability_viper_petrifybola",
      "slug": "petrifying-bola",
      "displayName": {
        "english": "Petrifying Bola",
        "byLanguage": {
          "brazilian": "Bola Petrificante",
          "czech": "Zkameňující bola",
          "english": "Petrifying Bola",
          "french": "Bolas pétrifiants",
          "german": "Versteinernde Bola",
          "italian": "Bola pietrificante",
          "indonesian": "Bolas Membatu",
          "japanese": "ペトリファイボーラ",
          "koreana": "석화 올가미",
          "latam": "Boleadora petrificante",
          "polish": "Petryfikujący Bolas",
          "russian": "Бола окаменения",
          "schinese": "石化飞索",
          "spanish": "Boleadora Petrificante",
          "thai": "​เพทริฟายอิง​โบลา​",
          "turkish": "Taşlaştıran Kelepçe",
          "ukrainian": "Бола скам’яніння"
        }
      },
      "description": {
        "english": "Throw an explosive bola. On exploding, the bola <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Slows</span> and <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damages</span> all enemies in the area. <br><br>Direct hits deal  <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Additional Damage</span> and <span class=\"highlight\">Petrify</span> instead. <span class=\"highlight\">Petrified</span> units block all damage, but cannot take actions.",
        "byLanguage": {
          "brazilian": "Lança uma bola explosiva. Ao explodir, ela <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">desacelera</span> e causa <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dano espiritual</span> a todos os inimigos na área. <br><br>Acertos diretos causam <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dano espiritual</span> adicional e <span class=\"highlight\">petrificam</span> os alvos. As unidades <span class=\"highlight\">petrificadas</span> bloqueiam todo o dano sofrido, mas não podem agir.",
          "czech": "Vyper hodí bolu, která svým výbuchem udělí <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">poškození</span> a <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">zpomalí</span> všechny nepřátele v oblasti.<br><br>Přímé zásahy udílejí <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dodatečné poškození</span> a aplikují <span class=\"highlight\">zkamenění</span>. <span class=\"highlight\">Zkamenělé jednotky</span> blokují veškeré poškození, ale nemohou provádět žádné akce.",
          "english": "Throw an explosive bola. On exploding, the bola <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Slows</span> and <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damages</span> all enemies in the area. <br><br>Direct hits deal  <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Additional Damage</span> and <span class=\"highlight\">Petrify</span> instead. <span class=\"highlight\">Petrified</span> units block all damage, but cannot take actions.",
          "french": "{s:hero_name} lance des bolas explosifs. En explosant, les bolas <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentissent</span> et <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">infligent des dégâts</span> à toutes les unités ennemies dans la zone. <br><br>Les unités ennemies touchées par un bola subissent des <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dégâts supplémentaires</span> et sont <span class=\"highlight\">pétrifiées</span>.Les unités <span class=\"highlight\">pétrifiées</span> bloquent tous les dégâts, mais ne peuvent effectuer la moindre action.",
          "german": "{s:hero_name} wirft eine explosive Bola. Bei der Explosion <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">verlangsamt</span> die Bola alle Gegner im Wirkungsbereich und fügt diesen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Magieschaden</span> zu.<br><br>Direkt getroffene Gegner erleiden <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">zusätzlichen Magieschaden</span> und werden stattdessen <span class=\"highlight\">versteinert</span>. <span class=\"diminish\">Versteinerte</span> Einheiten blocken Schaden aller Art, können aber keine Aktionen ausführen.",
          "italian": "Lanci una bola esplosiva. Quando esplode, la bola <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">rallenta</span> e <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danneggia</span> tutti i nemici nell'area.<br><br>I colpi diretti infliggono <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">danni aggiuntivi</span> e <span class=\"highlight\">pietrificano</span>. Le unità <span class=\"highlight\">pietrificate</span> bloccano tutti i danni, ma non possono compiere alcuna azione.",
          "indonesian": "Melemparkan bolas peledak. Saat meledak, bolas <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">Memperlambat</span> dan <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Memberikan Damage</span> ke semua musuh di area sekitarnya.<br><br>Musuh yang terkena ledakan langsung dari bolas mendapatkan <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">Damage tambahan</span> dan <span class=\"highlight\">Membatu</span>. <span class=\"highlight\">Unit yang Membatu</span> memblokir semua damage, tapi tidak dapat melakukan tindakan.",
          "japanese": "爆発するボーラを投げる。爆発時、ボーラは範囲内の敵すべてに<Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">スロウを付与</span>し、<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ダメージ</span>を与える<br><br>直撃した敵には<Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">追加ダメージ</span>を与え、<span class=\"highlight\">石化</span>を付与する。<span class=\"highlight\">石化状態</span>のユニットはあらゆるダメージを受けないが、アクションが行えない",
          "koreana": "폭발하는 올가미를 투척합니다. 폭발 시 영역 내에 있는 모든 적군은 <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">둔화</span>되고 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">피해</span>를 입습니다.<br><br>올가미에 적중당한 적군은 <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">추가 피해</span>를 입고 <span class=\"highlight\">석화</span>됩니다. <span class=\"highlight\">석화</span>된 유닛은 모든 피해를 차단하지만, 동작을 취할 수 없습니다.",
          "latam": "Lanza una boleadora explosiva. Al explotar, la boleadora <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentiza</span> e <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">inflige daño</span> a todos los enemigos en el área. <br><br>En su lugar, los impactos directos infligen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño adicional</span> y <span class=\"highlight\">petrifican</span>. Las unidades <span class=\"highlight\">petrificadas</span> bloquean todo el daño, pero no pueden tomar ninguna acción.",
          "polish": "Rzuć wybuchowego bolasa. Po eksplozji bolas <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">spowalnia</span> oraz <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">zadaje obrażenia</span> wszystkim wrogom na obszarze.<br><br>Bezpośrednie trafienia zadają <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">dodatkowe obrażenia</span> oraz <span class=\"highlight\">przemieniają cel w kamień</span> zamiast go spowalniać. <span class=\"highlight\">Przemienione</span> jednostki blokują wszelkie obrażenia, ale nie mogą podejmować działań.",
          "russian": "{s:hero_name} бросает взрывающуюся болу. При взрыве она <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">замедляет</span> всех врагов в области воздействия и наносит им <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">урон</span>. <br><br>Существа, напрямую задетые болой, получают <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">дополнительный урон</span> и <span class=\"highlight\">окаменевают</span>. <span class=\"highlight\">Окаменевшие</span> существа не получают урона, но не могут выполнять действия.",
          "schinese": "扔出爆炸飞索。飞索爆炸时，会令区域内所有敌人<Panel class=\"AbilityPropertyIcon prop_move_speed\"><span class=\"highlight\">减速</span><Panel class=\"AbilityPropertyIcon prop_tech_damage\">并<span class=\"highlight_spirit\">对其造成伤害</span>。<br><br>直接命中会造成<Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">额外伤害</span>和<span class=\"highlight\">石化</span>。<span class=\"highlight\">石化</span>单位会阻挡所有伤害，但无法采取任何行动。",
          "spanish": "Lanza una boleadora explosiva. Al explotar, la boleadora <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ralentiza</span> e <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">inflige daño</span> a todos los enemigos en el área. <br><br>En su lugar, los impactos directos infligen <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">daño adicional</span> y <span class=\"highlight\">petrifican</span>. Las unidades <span class=\"highlight\">petrificadas</span> bloquean todo el daño, pero no pueden realizar ninguna acción.",
          "thai": "ขว้างพวงลูกระเบิด เมื่อระเบิดออกจะ <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">ลดความเร็ว</span> และ <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">สร้างความเสียหาย</span>แก่ศัตรูทั้งหมดในพื้นที่ <br><br>ศัตรูที่โดนระเบิดโดยตรงจะได้รับ  <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ความเสียหายเพิ่มเติม</span> และ <span class=\"highlight\">กลายเป็นหิน</span>แทน ยูนิตที่<span class=\"highlight\">กลายเป็นหิน</span>จะบล็อกความเสียหายทุกอย่าง แต่ไม่สามารถทำอะไรได้",
          "turkish": "Patlayıcı bir kelepçe fırlatın. Kelepçe patlayınca alandaki tüm düşmanları <Panel class=\"AbilityPropertyIcon prop_move_speed\"> <span class=\"highlight\">yavaşlatır</span> ve onlara <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">hasar</span> verir. <br><br>Doğrudan isabet eden vuruşlar <Panel class=\"AbilityPropertyIcon prop_tech_damage\"> <span class=\"highlight_spirit\">ilave hasar</span> verir ve <span class=\"highlight\">taşlaştırır</span>. <span class=\"highlight\">Taşlaşmış</span> birimler tüm hasarları engeller ancak eylemde bulunamaz.",
          "ukrainian": "Кидає вибухову болу. Після вибуху бола <Panel class=\"AbilityPropertyIcon prop_move_speed\"><span class=\"highlight\">сповільнює</span> та <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">ушкоджує</span> всіх ворогів у області. <br><br>Прямі влучання завдають <Panel class=\"AbilityPropertyIcon prop_tech_damage\"><span class=\"highlight_spirit\">додаткової шкоди</span> та <span class=\"highlight\">скам’яніння</span>. <span class=\"highlight\">Скам’янілі</span> істоти блокують усю шкоду, але не можуть вчиняти жодних дій."
        }
      },
      "type": "EAbilityType_Ultimate",
      "activation": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
      "behaviors": [
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE",
        "CITADEL_ABILITY_BEHAVIOR_NO_TARGET",
        "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT",
        "CITADEL_ABILITY_BEHAVIOR_PROJECTILE_FIRED_AS_BULLET",
        "CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"
      ],
      "unlockCost": 1,
      "abilityPointCost": 0,
      "assets": {
        "icon": {
          "sourcePath": "panorama/images/hud/abilities/viper/viper_petrifybola_psd.vtex_c",
          "packagePath": "packages/game-data/assets/game/panorama/images/hud/abilities/viper/viper_petrifybola_psd.png",
          "publicPath": "/assets/game/panorama/images/hud/abilities/viper/viper_petrifybola_psd.png",
          "type": "image"
        }
      }
    }
  ],
  "itemSlotInfo": {
    "EItemSlotType_WeaponMod": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Armor": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    },
    "EItemSlotType_Tech": {
      "maxPurchasesForTier": [
        6,
        6,
        6
      ]
    }
  },
  "purchaseBonuses": [
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 3,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 4,
      "value": "18"
    },
    {
      "slotType": "EItemSlotType_WeaponMod",
      "tier": 5,
      "value": "23"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 1,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 2,
      "value": "8"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 3,
      "value": "9"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 4,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Armor",
      "tier": 5,
      "value": "11"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 1,
      "value": "4"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 2,
      "value": "7"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 3,
      "value": "10"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 4,
      "value": "13"
    },
    {
      "slotType": "EItemSlotType_Tech",
      "tier": 5,
      "value": "16"
    }
  ],
  "progression": {
    "standardAbilityUpgradeCosts": [
      1,
      2,
      5
    ],
    "levels": [
      {
        "level": 1,
        "requiredSouls": 0,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": false
      },
      {
        "level": 2,
        "requiredSouls": 300,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 3,
        "requiredSouls": 600,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 4,
        "requiredSouls": 900,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 5,
        "requiredSouls": 1500,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 6,
        "requiredSouls": 2200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 7,
        "requiredSouls": 3000,
        "abilityPoints": 0,
        "abilityUnlocks": 1,
        "useStandardUpgrade": true
      },
      {
        "level": 8,
        "requiredSouls": 3800,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 9,
        "requiredSouls": 4600,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 10,
        "requiredSouls": 5400,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 11,
        "requiredSouls": 6200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 12,
        "requiredSouls": 7100,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 13,
        "requiredSouls": 8000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 14,
        "requiredSouls": 9000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 15,
        "requiredSouls": 10000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 16,
        "requiredSouls": 11000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 17,
        "requiredSouls": 12000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 18,
        "requiredSouls": 13200,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 19,
        "requiredSouls": 14500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 20,
        "requiredSouls": 16000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 21,
        "requiredSouls": 17500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 22,
        "requiredSouls": 19000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 23,
        "requiredSouls": 20500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 24,
        "requiredSouls": 22000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 25,
        "requiredSouls": 23500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 26,
        "requiredSouls": 25000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 27,
        "requiredSouls": 26500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 28,
        "requiredSouls": 28000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 29,
        "requiredSouls": 29500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 30,
        "requiredSouls": 31000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 31,
        "requiredSouls": 32500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 32,
        "requiredSouls": 34000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 33,
        "requiredSouls": 35500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 34,
        "requiredSouls": 37000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 35,
        "requiredSouls": 38500,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      },
      {
        "level": 36,
        "requiredSouls": 40000,
        "abilityPoints": 1,
        "abilityUnlocks": 0,
        "useStandardUpgrade": true
      }
    ]
  },
  "statDisplayGroups": [
    {
      "category": "ECitadelStat_Vitality",
      "stats": [
        "EMaxHealth",
        "EBaseHealthRegen",
        "EBulletArmorDamageReduction",
        "ETechArmorDamageReduction",
        "EMaxMoveSpeed",
        "ESprintSpeed",
        "EStamina"
      ]
    },
    {
      "category": "ECitadelStat_Spirit",
      "stats": [
        "ETechPower"
      ]
    },
    {
      "category": "ECitadelStat_Weapon",
      "stats": [
        "EWeaponDPS",
        "EBulletDamage",
        "EClipSize",
        "ERoundsPerSecond",
        "ELightMeleeDamage",
        "EHeavyMeleeDamage"
      ]
    }
  ],
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/heroes/kali_sm_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/kali_sm_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/kali_sm_psd.png",
      "type": "image"
    },
    "card": {
      "sourcePath": "panorama/images/heroes/kali_card_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/kali_card_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/kali_card_psd.png",
      "type": "image"
    },
    "portrait": {
      "sourcePath": "panorama/images/heroes/kali_card_critical_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/heroes/kali_card_critical_psd.png",
      "publicPath": "/assets/game/panorama/images/heroes/kali_card_critical_psd.png",
      "type": "image"
    },
    "model": {
      "sourcePath": "models/heroes_staging/viper/viper.vmdl_c",
      "packagePath": "packages/game-data/assets/game/models/heroes/vyper.glb",
      "publicPath": "/assets/game/models/heroes/vyper.glb",
      "type": "model"
    }
  }
}
