{
  "id": "upgrade_arcane_surge",
  "slug": "arcane-surge",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_arcane_surge",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_arcane_surge",
  "displayName": {
    "english": "Arcane Surge",
    "byLanguage": {
      "brazilian": "Surto Arcano",
      "czech": "Arkanistický výpad",
      "english": "Arcane Surge",
      "french": "Poussée d'arcane",
      "german": "Arkane Verstärkung",
      "italian": "Ondata arcana",
      "indonesian": "Lonjakan Arkane",
      "japanese": "アーケインサージ",
      "koreana": "신비의 확산",
      "latam": "Subidón arcano",
      "polish": "Tajemny Podskok",
      "russian": "Колдовской порыв",
      "schinese": "秘法涌动",
      "spanish": "Subidón Arcano",
      "thai": "​อาร์เคน​เซิร์จ​",
      "turkish": "Gizemli Dalgalanma",
      "ukrainian": "Духовна напруга"
    }
  },
  "description": {
    "english": "After you <span class=\"highlight\">Dash-Jump</span>, the <span class=\"highlight\">next ability you use</span> within {s:ArcaneSurgeWindow}s will have bonus <span class=\"highlight\">Range, Duration,</span> and <span class=\"highlight\">Spirit Power</span>.",
    "byLanguage": {
      "brazilian": "Após um <span class=\"highlight\">pulo avançado</span>, a <span class=\"highlight\">sua próxima habilidade</span> em até {s:ArcaneSurgeWindow}s terá <span class=\"highlight\">alcance</span>, <span class=\"highlight\">duração</span> e <span class=\"highlight\">poder espiritual</span> adicionais.",
      "czech": "Poté, co vlastník provede <span class=\"highlight\">vymrštění</span>, je zajištěno, že na <span class=\"highlight\">příští schopnost, kterou sešle</span> v rámci {s:ArcaneSurgeWindow} sekund, se budou vztahovat bonusy k <span class=\"highlight\">dosahu, trvání</span> a <span class=\"highlight\">spirituální síle</span>.",
      "english": "After you <span class=\"highlight\">Dash-Jump</span>, the <span class=\"highlight\">next ability you use</span> within {s:ArcaneSurgeWindow}s will have bonus <span class=\"highlight\">Range, Duration,</span> and <span class=\"highlight\">Spirit Power</span>.",
      "french": "Après avoir effectué un <span class=\"highlight\">élan propulseur</span>, la <span class=\"highlight\">prochaine capacité que vous lancerez</span> dans les {s:ArcaneSurgeWindow} s qui suivent bénéficiera d'un bonus de <span class=\"highlight\">portée, de durée</span> et de <span class=\"highlight\">pouvoir spirituel</span>.",
      "german": "Wenn Du einen <span class=\"highlight\">Spurtsprung</span> ausführst, erhält Deine <span class=\"highlight\">nächste eingesetzte Fähigkeit</span> innerhalb von {s:ArcaneSurgeWindow} s einen Bonus auf <span class=\"highlight\">Reichweite</span>, <span class=\"highlight\">Dauer</span> und <span class=\"highlight\">Magiekraft</span>.",
      "italian": "Dopo aver eseguito un <span class=\"highlight\">salto con scatto</span>, l'<span class=\"highlight\">abilità successiva che usi</span> entro {s:ArcaneSurgeWindow} s avrà <span class=\"highlight\">gittata, durata</span> e <span class=\"highlight\">potere spirituale</span> bonus.",
      "indonesian": "Setelah melakukan <span class=\"highlight\">Dash-Lompat</span>, <span class=\"highlight\">skill berikutnya yang digunakan</span> dalam {s:ArcaneSurgeWindow} dtk. akan memiliki bonus <span class=\"highlight\">Jangkauan, Durasi,</span> dan <span class=\"highlight\">Kekuatan Spirit</span>.",
      "japanese": "<span class=\"highlight\">ダッシュジャンプ</span>後の{s:ArcaneSurgeWindow}秒間、<span class=\"highlight\">次に使用するアビリティ</span>の<span class=\"highlight\">範囲と継続時間</span>、<span class=\"highlight\">スピリットパワー</span>が強化される",
      "koreana": "<span class=\"highlight\">대시 점프</span> 후 {s:ArcaneSurgeWindow}초 내에 사용하는 <span class=\"highlight\">다음 능력</span>에 <span class=\"highlight\">범위, 지속 시간, 마력</span> 보너스가 적용됩니다.",
      "latam": "Después de hacer un <span class=\"highlight\">salto con impulso</span>, la <span class=\"highlight\">próxima habilidad que utilices</span> dentro de {s:ArcaneSurgeWindow} s tendrá <span class=\"highlight\">alcance, duración</span> y <span class=\"highlight\">poder espiritual</span> adicionales.",
      "polish": "Po <span class=\"highlight\">doskoku w powietrzu</span> <span class=\"highlight\">następna użyta przez ciebie umiejętność</span> w ciągu {s:ArcaneSurgeWindow} s będzie mieć premię do <span class=\"highlight\">zasięgu, czasu trwania</span> oraz <span class=\"highlight\">mocy spirytualnej</span>.",
      "russian": "После совершения <span class=\"highlight\">рывка с прыжком</span> <span class=\"highlight\">следующее умение, которое вы используете</span> в течение {s:ArcaneSurgeWindow} с., будет иметь бонусную <span class=\"highlight\">дальность, длительность</span> и <span class=\"highlight\">спиритическую мощь</span>.",
      "schinese": "<span class=\"highlight\">冲刺跳跃</span>后{s:ArcaneSurgeWindow}秒内使用的<span class=\"highlight\">下一个技能</span>将获得额外的<span class=\"highlight\">范围、持续时间</span>和<span class=\"highlight\">元灵力量</span>。",
      "spanish": "Después de realizar un <span class=\"highlight\">salto con impulso</span>, la <span class=\"highlight\">próxima habilidad que utilices</span> dentro de {s:ArcaneSurgeWindow} s tendrá <span class=\"highlight\">alcance, duración</span> y <span class=\"highlight\">poder espiritual</span> adicionales.",
      "thai": "หลังจากคุณ<span class=\"highlight\">พุ่งตัวกระโดด</span> <span class=\"highlight\">สกิลถัดไปที่คุณใช้</span>ภายใน {s:ArcaneSurgeWindow}วิ จะมี<span class=\"highlight\">ระยะ ระยะเวลา</span> และ<span class=\"highlight\">พลังวิญญาณ</span>เพิ่มขึ้น",
      "turkish": "<span class=\"highlight\">Zıplayarak atıldıktan</span> <span class=\"highlight\">sonra {s:ArcaneSurgeWindow} saniye içinde kullanacağınız yetenek</span> bonus <span class=\"highlight\">menzile, süreye</span> ve <span class=\"highlight\">büyü gücüne</span> sahip olur.",
      "ukrainian": "Після <span class=\"highlight\">стрибка-ривка</span> <span class=\"highlight\">наступне вміння, яке ви застосуєте </span> протягом {s:ArcaneSurgeWindow} с, матиме додаткові <span class=\"highlight\">дальність, тривалість</span> і <span class=\"highlight\">духовну силу</span>."
    }
  },
  "descriptionDisplay": {
    "english": "After you Dash-Jump, the next ability you use within Arcane Surge Windows will have bonus Range, Duration, and Spirit Power.",
    "byLanguage": {
      "brazilian": "Após um pulo avançado, a sua próxima habilidade em até Arcane Surge Windows terá alcance, duração e poder espiritual adicionais.",
      "czech": "Poté, co vlastník provede vymrštění, je zajištěno, že na příští schopnost, kterou sešle v rámci Arcane Surge Window sekund, se budou vztahovat bonusy k dosahu, trvání a spirituální síle.",
      "english": "After you Dash-Jump, the next ability you use within Arcane Surge Windows will have bonus Range, Duration, and Spirit Power.",
      "french": "Après avoir effectué un élan propulseur, la prochaine capacité que vous lancerez dans les Arcane Surge Window s qui suivent bénéficiera d'un bonus de portée, de durée et de pouvoir spirituel.",
      "german": "Wenn Du einen Spurtsprung ausführst, erhält Deine nächste eingesetzte Fähigkeit innerhalb von Arcane Surge Window s einen Bonus auf Reichweite, Dauer und Magiekraft.",
      "italian": "Dopo aver eseguito un salto con scatto, l'abilità successiva che usi entro Arcane Surge Window s avrà gittata, durata e potere spirituale bonus.",
      "indonesian": "Setelah melakukan Dash-Lompat, skill berikutnya yang digunakan dalam Arcane Surge Window dtk. akan memiliki bonus Jangkauan, Durasi, dan Kekuatan Spirit.",
      "japanese": "ダッシュジャンプ後のArcane Surge Window秒間、次に使用するアビリティの範囲と継続時間、スピリットパワーが強化される",
      "koreana": "대시 점프 후 Arcane Surge Window초 내에 사용하는 다음 능력에 범위, 지속 시간, 마력 보너스가 적용됩니다.",
      "latam": "Después de hacer un salto con impulso, la próxima habilidad que utilices dentro de Arcane Surge Window s tendrá alcance, duración y poder espiritual adicionales.",
      "polish": "Po doskoku w powietrzu następna użyta przez ciebie umiejętność w ciągu Arcane Surge Window s będzie mieć premię do zasięgu, czasu trwania oraz mocy spirytualnej.",
      "russian": "После совершения рывка с прыжком следующее умение, которое вы используете в течение Arcane Surge Window с., будет иметь бонусную дальность, длительность и спиритическую мощь.",
      "schinese": "冲刺跳跃后Arcane Surge Window秒内使用的下一个技能将获得额外的范围、持续时间和元灵力量。",
      "spanish": "Después de realizar un salto con impulso, la próxima habilidad que utilices dentro de Arcane Surge Window s tendrá alcance, duración y poder espiritual adicionales.",
      "thai": "หลังจากคุณพุ่งตัวกระโดด สกิลถัดไปที่คุณใช้ภายใน Arcane Surge Windowวิ จะมีระยะ ระยะเวลา และพลังวิญญาณเพิ่มขึ้น",
      "turkish": "Zıplayarak atıldıktan sonra Arcane Surge Window saniye içinde kullanacağınız yetenek bonus menzile, süreye ve büyü gücüne sahip olur.",
      "ukrainian": "Після стрибка-ривка наступне вміння, яке ви застосуєте протягом Arcane Surge Window с, матиме додаткові дальність, тривалість і духовну силу."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterFireRate",
      "EShopFilterClipSize",
      "EShopFilterMovement",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ESpiritRange",
    "groupLabel": "Spirit Range",
    "componentIds": [
      "upgrade_improved_stamina"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "7",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "SlowResistancePercent": {
      "value": null,
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusAbilityDurationPercent": {
      "value": "15",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": "ETechDuration",
      "providedPropertyType": "MODIFIER_VALUE_BONUS_ABILITY_DURATION_PERCENTAGE",
      "conditionalLocToken": null,
      "scale": null
    },
    "SpiritPower": {
      "value": "20",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechRadiusMultiplierBuff": {
      "value": "12",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": "ETechRadius",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RADIUS_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechRangeMultiplierBuff": {
      "value": "12",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": "ETechRange",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RANGE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusClipSize": {
      "value": "0",
      "disableValue": null,
      "cssClass": "clipsize",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_AMMO_CLIP_SIZE",
      "conditionalLocToken": null,
      "scale": null
    },
    "Stamina": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EStamina",
      "providedPropertyType": "MODIFIER_VALUE_STAMINA",
      "conditionalLocToken": null,
      "scale": null
    },
    "StaminaCooldownReduction": {
      "value": "12",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EStaminaRegenPercent",
      "providedPropertyType": "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "Stamina",
          "bonus": "1"
        },
        {
          "propertyName": "SpiritPower",
          "bonus": "25"
        },
        {
          "propertyName": "TechRadiusMultiplierBuff",
          "bonus": "15"
        },
        {
          "propertyName": "TechRangeMultiplierBuff",
          "bonus": "15"
        },
        {
          "propertyName": "BonusAbilityDurationPercent",
          "bonus": "15"
        },
        {
          "propertyName": "StaminaCooldownReduction",
          "bonus": "14"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "Stamina",
            "role": "normal"
          },
          {
            "key": "StaminaCooldownReduction",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "After you Dash-Jump, the next ability you use within Arcane Surge Windows will have bonus Range, Duration, and Spirit Power.",
          "byLanguage": {
            "brazilian": "Após um pulo avançado, a sua próxima habilidade em até Arcane Surge Windows terá alcance, duração e poder espiritual adicionais.",
            "czech": "Poté, co vlastník provede vymrštění, je zajištěno, že na příští schopnost, kterou sešle v rámci Arcane Surge Window sekund, se budou vztahovat bonusy k dosahu, trvání a spirituální síle.",
            "english": "After you Dash-Jump, the next ability you use within Arcane Surge Windows will have bonus Range, Duration, and Spirit Power.",
            "french": "Après avoir effectué un élan propulseur, la prochaine capacité que vous lancerez dans les Arcane Surge Window s qui suivent bénéficiera d'un bonus de portée, de durée et de pouvoir spirituel.",
            "german": "Wenn Du einen Spurtsprung ausführst, erhält Deine nächste eingesetzte Fähigkeit innerhalb von Arcane Surge Window s einen Bonus auf Reichweite, Dauer und Magiekraft.",
            "italian": "Dopo aver eseguito un salto con scatto, l'abilità successiva che usi entro Arcane Surge Window s avrà gittata, durata e potere spirituale bonus.",
            "indonesian": "Setelah melakukan Dash-Lompat, skill berikutnya yang digunakan dalam Arcane Surge Window dtk. akan memiliki bonus Jangkauan, Durasi, dan Kekuatan Spirit.",
            "japanese": "ダッシュジャンプ後のArcane Surge Window秒間、次に使用するアビリティの範囲と継続時間、スピリットパワーが強化される",
            "koreana": "대시 점프 후 Arcane Surge Window초 내에 사용하는 다음 능력에 범위, 지속 시간, 마력 보너스가 적용됩니다.",
            "latam": "Después de hacer un salto con impulso, la próxima habilidad que utilices dentro de Arcane Surge Window s tendrá alcance, duración y poder espiritual adicionales.",
            "polish": "Po doskoku w powietrzu następna użyta przez ciebie umiejętność w ciągu Arcane Surge Window s będzie mieć premię do zasięgu, czasu trwania oraz mocy spirytualnej.",
            "russian": "После совершения рывка с прыжком следующее умение, которое вы используете в течение Arcane Surge Window с., будет иметь бонусную дальность, длительность и спиритическую мощь.",
            "schinese": "冲刺跳跃后Arcane Surge Window秒内使用的下一个技能将获得额外的范围、持续时间和元灵力量。",
            "spanish": "Después de realizar un salto con impulso, la próxima habilidad que utilices dentro de Arcane Surge Window s tendrá alcance, duración y poder espiritual adicionales.",
            "thai": "หลังจากคุณพุ่งตัวกระโดด สกิลถัดไปที่คุณใช้ภายใน Arcane Surge Windowวิ จะมีระยะ ระยะเวลา และพลังวิญญาณเพิ่มขึ้น",
            "turkish": "Zıplayarak atıldıktan sonra Arcane Surge Window saniye içinde kullanacağınız yetenek bonus menzile, süreye ve büyü gücüne sahip olur.",
            "ukrainian": "Після стрибка-ривка наступне вміння, яке ви застосуєте протягом Arcane Surge Window с, матиме додаткові дальність, тривалість і духовну силу."
          }
        },
        "properties": [
          {
            "key": "TechRangeMultiplierBuff",
            "role": "important"
          },
          {
            "key": "BonusAbilityDurationPercent",
            "role": "important"
          },
          {
            "key": "SpiritPower",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/arcane_surge_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/arcane_surge_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
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