{
  "id": "upgrade_arctic_blast",
  "slug": "arctic-blast",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_arctic_blast",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_arctic_blast",
  "displayName": {
    "english": "Arctic Blast",
    "byLanguage": {
      "brazilian": "Explosão Ártica",
      "czech": "Kapesní blizard",
      "english": "Arctic Blast",
      "french": "Explosion arctique",
      "german": "Arktische Explosion",
      "italian": "Esplosione polare",
      "indonesian": "Ledakan Arktika",
      "japanese": "アークティックブラスト",
      "koreana": "극지 돌풍",
      "latam": "Explosión ártica",
      "polish": "Arktyczny Wybuch",
      "russian": "Арктический взрыв",
      "schinese": "极地冰暴",
      "spanish": "Explosión Ártica",
      "thai": "​อาร์กติก​บลาสต์​",
      "turkish": "Arktik Patlama",
      "ukrainian": "Арктичний вибух"
    }
  },
  "description": {
    "english": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">Freezing</span> and then <span class=\"highlight\">Slowing</span> targets it hits.<br><br>Slowed targets have their <span class=\"highlight\">stamina regen frozen</span>",
    "byLanguage": {
      "brazilian": "Lança uma explosão de gelo expansiva que causa {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">congelamento</span> e <span class=\"highlight\">desacelaração</span> aos alvos atingidos.<br><br>Os alvos desacelerados sofrem um <span class=\"highlight\">congelamento da regeneração de vigor</span>.",
      "czech": "Vlastník na své pozici vypustí rozšiřující se výbuch ledu, který zasaženým nepřátelům udělí {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">zmrazí je</span> a následně <span class=\"highlight\">sníží rychlost jejich pohybu</span>.<br><br>Zpomalení nepřátelé mají také <span class=\"highlight\">zmrazenou regeneraci výdrže</span>.",
      "english": "Release an expanding ice blast that deals {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">Freezing</span> and then <span class=\"highlight\">Slowing</span> targets it hits.<br><br>Slowed targets have their <span class=\"highlight\">stamina regen frozen</span>",
      "french": "Libère une explosion de glace qui s'étend et inflige des {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">congèle</span>, puis <span class=\"highlight\">ralentit</span> la cible touchée.<br><br>Les cibles ralenties voient leur <span class=\"highlight\">régénération d'endurance gelée</span>.",
      "german": "Löst eine sich ausbreitende Eisexplosion aus, die {g:citadel_inline_attribute:'SpiritDamage'} zufügt, getroffene Gegner <span class=\"highlight\">einfriert</span> und dann <span class=\"highlight\">verlangsamt</span>.<br><br>Die <span class=\"highlight\">Ausdauerregeneration</span> verlangsamter Ziele wird ebenfalls eingefroren.",
      "italian": "Scateni un'esplosione di ghiaccio che si estende, infligge {g:citadel_inline_attribute:'SpiritDamage'} e <span class=\"highlight\">Congelamento</span> per poi <span class=\"highlight\">rallentare</span> i bersagli colpiti, congelandone inoltre la <span class=\"highlight\">rigenerazione di stamina</span>.",
      "indonesian": "Melepaskan ledakan es dahsyat yang memberikan {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">Membekukan</span>, serta <span class=\"highlight\">Memperlambat</span> target yang terkena.<br><br><span class=\"highlight\">Pemulihan stamina</span>target yang terkena efek perlambatan akan dibekukan.",
      "japanese": "膨張する氷の波動を放つ。波動は命中した対象に{g:citadel_inline_attribute:'SpiritDamage'}を与えて<span class=\"highlight\">凍結</span>させ、その後<span class=\"highlight\">スロウ</span>状態を付与する<br><br>スロウ状態の対象は<span class=\"highlight\">スタミナリジェネが凍結する</span>",
      "koreana": "확장하는 얼음 폭풍을 발사하여 타격하는 대상에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고, 대상을 <span class=\"highlight\">동결</span>시킨 후 <span class=\"highlight\">둔화</span> 효과를 부여합니다.<br><br>둔화된 대상은 <span class=\"highlight\">활력 재생이 동결</span>됩니다.",
      "latam": "Lanza una explosión de hielo que inflige {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">congelando</span> y luego <span class=\"highlight\">ralentizando</span> a los objetivos a los que alcanza.<br><br><span class=\"highlight\">Bloquea la regeneración de resistencia</span> de los objetivos ralentizados.",
      "polish": "Wyzwól rozszerzający się lodowy wybuch, który zadaje {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">zamraża</span>, a następnie <span class=\"highlight\">spowalnia</span> cele, które trafi.<br><br>Spowolniony cel ma <span class=\"highlight\">zamrożoną regenerację wytrzymałości</span>.",
      "russian": "Вы выпускаете расширяющуюся леденящую волну, которая наносит {g:citadel_inline_attribute:'SpiritDamage'} и <span class=\"highlight\">замораживает</span>, а затем <span class=\"highlight\">замедляет</span> задетые цели.<br><br>У замедленных жертв <span class=\"highlight\">замораживается восстановление выносливости</span>",
      "schinese": "释放一个不断扩大的冰暴，对其击中的目标造成{g:citadel_inline_attribute:'SpiritDamage'}，使其<span class=\"highlight\">冻结</span>，随后<span class=\"highlight\">减速</span>。减速的目标<span class=\"highlight\">会冻结耐力恢复</span>。",
      "spanish": "Lanza una explosión de hielo que inflige {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">congelando</span> y luego <span class=\"highlight\">ralentizando</span> a los objetivos a los que alcanza.<br><br><span class=\"highlight\">Bloquea la regeneración de aguante</span> de los objetivos ralentizados.",
      "thai": "ปลดปล่อยพลังระเบิดน้ำแข็งออกไปซึ่งสร้าง {g:citadel_inline_attribute:'SpiritDamage'} และ<span class=\"highlight\">แช่แข็ง\r\n</span> จากนั้น<span class=\"highlight\">ลดความเร็ว​</span>เป้าหมายที่โดน<br><br>เป้าหมายที่ถูกลดความเร็วจะ<span class=\"highlight\">ไม่สามารถฟื้นฟูสแตมินาได้</span>",
      "turkish": "Vurduğu hedeflere {g:citadel_inline_attribute:'SpiritDamage'} veren, onları <span class=\"highlight\">donduran</span> ve ardından <span class=\"highlight\">yavaşlatan</span> genişleyen bir buz patlamasına neden olun.<br><br>Yavaşlatılan hedeflerin <span class=\"highlight\">kuvvet yenilenmesi dondurulur</span>.",
      "ukrainian": "Випускає крижаний вибух, що завдає {g:citadel_inline_attribute:'SpiritDamage'}, <span class=\"highlight\">заморожує</span>, а потім <span class=\"highlight\">сповільнює</span> цілі, у які влучає.<br><br>У сповільнених цілей <span class=\"highlight\">заморожується відновлення витривалості</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits.\n\nSlowed targets have their stamina regen frozen",
    "byLanguage": {
      "brazilian": "Lança uma explosão de gelo expansiva que causa Spirit Damage, congelamento e desacelaração aos alvos atingidos.\n\nOs alvos desacelerados sofrem um congelamento da regeneração de vigor.",
      "czech": "Vlastník na své pozici vypustí rozšiřující se výbuch ledu, který zasaženým nepřátelům udělí Spirit Damage, zmrazí je a následně sníží rychlost jejich pohybu.\n\nZpomalení nepřátelé mají také zmrazenou regeneraci výdrže.",
      "english": "Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits.\n\nSlowed targets have their stamina regen frozen",
      "french": "Libère une explosion de glace qui s'étend et inflige des Spirit Damage, congèle, puis ralentit la cible touchée.\n\nLes cibles ralenties voient leur régénération d'endurance gelée.",
      "german": "Löst eine sich ausbreitende Eisexplosion aus, die Spirit Damage zufügt, getroffene Gegner einfriert und dann verlangsamt.\n\nDie Ausdauerregeneration verlangsamter Ziele wird ebenfalls eingefroren.",
      "italian": "Scateni un'esplosione di ghiaccio che si estende, infligge Spirit Damage e Congelamento per poi rallentare i bersagli colpiti, congelandone inoltre la rigenerazione di stamina.",
      "indonesian": "Melepaskan ledakan es dahsyat yang memberikan Spirit Damage, Membekukan, serta Memperlambat target yang terkena.\n\nPemulihan staminatarget yang terkena efek perlambatan akan dibekukan.",
      "japanese": "膨張する氷の波動を放つ。波動は命中した対象にSpirit Damageを与えて凍結させ、その後スロウ状態を付与する\n\nスロウ状態の対象はスタミナリジェネが凍結する",
      "koreana": "확장하는 얼음 폭풍을 발사하여 타격하는 대상에게 Spirit Damage를 입히고, 대상을 동결시킨 후 둔화 효과를 부여합니다.\n\n둔화된 대상은 활력 재생이 동결됩니다.",
      "latam": "Lanza una explosión de hielo que inflige Spirit Damage, congelando y luego ralentizando a los objetivos a los que alcanza.\n\nBloquea la regeneración de resistencia de los objetivos ralentizados.",
      "polish": "Wyzwól rozszerzający się lodowy wybuch, który zadaje Spirit Damage, zamraża, a następnie spowalnia cele, które trafi.\n\nSpowolniony cel ma zamrożoną regenerację wytrzymałości.",
      "russian": "Вы выпускаете расширяющуюся леденящую волну, которая наносит Spirit Damage и замораживает, а затем замедляет задетые цели.\n\nУ замедленных жертв замораживается восстановление выносливости",
      "schinese": "释放一个不断扩大的冰暴，对其击中的目标造成Spirit Damage，使其冻结，随后减速。减速的目标会冻结耐力恢复。",
      "spanish": "Lanza una explosión de hielo que inflige Spirit Damage, congelando y luego ralentizando a los objetivos a los que alcanza.\n\nBloquea la regeneración de aguante de los objetivos ralentizados.",
      "thai": "ปลดปล่อยพลังระเบิดน้ำแข็งออกไปซึ่งสร้าง Spirit Damage และแช่แข็ง\r\nจากนั้นลดความเร็วเป้าหมายที่โดน\n\nเป้าหมายที่ถูกลดความเร็วจะไม่สามารถฟื้นฟูสแตมินาได้",
      "turkish": "Vurduğu hedeflere Spirit Damage veren, onları donduran ve ardından yavaşlatan genişleyen bir buz patlamasına neden olun.\n\nYavaşlatılan hedeflerin kuvvet yenilenmesi dondurulur.",
      "ukrainian": "Випускає крижаний вибух, що завдає Spirit Damage, заморожує, а потім сповільнює цілі, у які влучає.\n\nУ сповільнених цілей заморожується відновлення витривалості."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterDisruption",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": null,
    "groupLabel": null,
    "componentIds": [
      "upgrade_cold_front"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
    "isPassive": false,
    "isActive": true,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "24",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_INVALID",
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "SpreadDuration": {
      "value": "0.6",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "StartRadius": {
      "value": "2m",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "EndRadius": {
      "value": "16m",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "SlowPercent": {
      "value": "60",
      "disableValue": null,
      "cssClass": "slow",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "SlowDuration": {
      "value": "4",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "Damage": {
      "value": "175",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 0.6975
      }
    },
    "DamageHeight": {
      "value": "7m",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "NPCDamageMult": {
      "value": "1",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechResist": {
      "value": "10",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "FreezeDuration": {
      "value": "1",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "PercentDamage": {
      "value": "0",
      "disableValue": null,
      "cssClass": "damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "Damage",
          "bonus": "150"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-12"
        },
        {
          "propertyName": "TechResist",
          "bonus": "15"
        },
        {
          "propertyName": "FreezeDuration",
          "bonus": "0.25"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "TechResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "active",
        "description": {
          "english": "Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits.\n\nSlowed targets have their stamina regen frozen",
          "byLanguage": {
            "brazilian": "Lança uma explosão de gelo expansiva que causa Spirit Damage, congelamento e desacelaração aos alvos atingidos.\n\nOs alvos desacelerados sofrem um congelamento da regeneração de vigor.",
            "czech": "Vlastník na své pozici vypustí rozšiřující se výbuch ledu, který zasaženým nepřátelům udělí Spirit Damage, zmrazí je a následně sníží rychlost jejich pohybu.\n\nZpomalení nepřátelé mají také zmrazenou regeneraci výdrže.",
            "english": "Release an expanding ice blast that deals Spirit Damage, Freezing and then Slowing targets it hits.\n\nSlowed targets have their stamina regen frozen",
            "french": "Libère une explosion de glace qui s'étend et inflige des Spirit Damage, congèle, puis ralentit la cible touchée.\n\nLes cibles ralenties voient leur régénération d'endurance gelée.",
            "german": "Löst eine sich ausbreitende Eisexplosion aus, die Spirit Damage zufügt, getroffene Gegner einfriert und dann verlangsamt.\n\nDie Ausdauerregeneration verlangsamter Ziele wird ebenfalls eingefroren.",
            "italian": "Scateni un'esplosione di ghiaccio che si estende, infligge Spirit Damage e Congelamento per poi rallentare i bersagli colpiti, congelandone inoltre la rigenerazione di stamina.",
            "indonesian": "Melepaskan ledakan es dahsyat yang memberikan Spirit Damage, Membekukan, serta Memperlambat target yang terkena.\n\nPemulihan staminatarget yang terkena efek perlambatan akan dibekukan.",
            "japanese": "膨張する氷の波動を放つ。波動は命中した対象にSpirit Damageを与えて凍結させ、その後スロウ状態を付与する\n\nスロウ状態の対象はスタミナリジェネが凍結する",
            "koreana": "확장하는 얼음 폭풍을 발사하여 타격하는 대상에게 Spirit Damage를 입히고, 대상을 동결시킨 후 둔화 효과를 부여합니다.\n\n둔화된 대상은 활력 재생이 동결됩니다.",
            "latam": "Lanza una explosión de hielo que inflige Spirit Damage, congelando y luego ralentizando a los objetivos a los que alcanza.\n\nBloquea la regeneración de resistencia de los objetivos ralentizados.",
            "polish": "Wyzwól rozszerzający się lodowy wybuch, który zadaje Spirit Damage, zamraża, a następnie spowalnia cele, które trafi.\n\nSpowolniony cel ma zamrożoną regenerację wytrzymałości.",
            "russian": "Вы выпускаете расширяющуюся леденящую волну, которая наносит Spirit Damage и замораживает, а затем замедляет задетые цели.\n\nУ замедленных жертв замораживается восстановление выносливости",
            "schinese": "释放一个不断扩大的冰暴，对其击中的目标造成Spirit Damage，使其冻结，随后减速。减速的目标会冻结耐力恢复。",
            "spanish": "Lanza una explosión de hielo que inflige Spirit Damage, congelando y luego ralentizando a los objetivos a los que alcanza.\n\nBloquea la regeneración de aguante de los objetivos ralentizados.",
            "thai": "ปลดปล่อยพลังระเบิดน้ำแข็งออกไปซึ่งสร้าง Spirit Damage และแช่แข็ง\r\nจากนั้นลดความเร็วเป้าหมายที่โดน\n\nเป้าหมายที่ถูกลดความเร็วจะไม่สามารถฟื้นฟูสแตมินาได้",
            "turkish": "Vurduğu hedeflere Spirit Damage veren, onları donduran ve ardından yavaşlatan genişleyen bir buz patlamasına neden olun.\n\nYavaşlatılan hedeflerin kuvvet yenilenmesi dondurulur.",
            "ukrainian": "Випускає крижаний вибух, що завдає Spirit Damage, заморожує, а потім сповільнює цілі, у які влучає.\n\nУ сповільнених цілей заморожується відновлення витривалості."
          }
        },
        "properties": [
          {
            "key": "Damage",
            "role": "important"
          },
          {
            "key": "FreezeDuration",
            "role": "important"
          },
          {
            "key": "EndRadius",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_utility/ice_blast_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_utility/ice_blast_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/spirit/arctic_blast_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/spirit/arctic_blast_psd.png",
      "publicPath": "/assets/game/panorama/images/items/spirit/arctic_blast_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_arctic_blast",
    "cssClass": "iceBlast",
    "multibase": [
      "tech_upgrade_t4"
    ],
    "updateTime": null
  }
}
