{
  "id": "upgrade_aprounds",
  "slug": "armor-piercing-rounds",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_aprounds",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_aprounds",
  "displayName": {
    "english": "Armor Piercing Rounds",
    "byLanguage": {
      "brazilian": "Balas Perfurantes",
      "czech": "Průrazné náboje",
      "english": "Armor Piercing Rounds",
      "french": "Balles perforantes",
      "german": "Panzerbrechende Munition",
      "italian": "Pallottole perfora-armatura",
      "indonesian": "Tembakan Penembus Armor",
      "japanese": "アーマーピアッサー",
      "koreana": "방어 관통탄",
      "latam": "Balas perforantes de armadura",
      "polish": "Amunicja Penetrująca",
      "russian": "Бронебойные патроны",
      "schinese": "穿甲弹",
      "spanish": "Cartuchos Perforantes",
      "thai": "​อาร์เมอร์​เพียร์ซซิง​ราวด์​",
      "turkish": "Zırh Delici Mermiler",
      "ukrainian": "Бронебійні набої"
    }
  },
  "description": {
    "english": "Your Bullets have a chance to become unavoidable, <span class=\"highlight\">piercing through</span> enemies and <span class=\"highlight\">ignoring their Bullet Resistance</span>.",
    "byLanguage": {
      "brazilian": "As suas balas têm chance de se tornarem inevitáveis, <span class=\"highlight\">atravessando</span> inimigos e <span class=\"highlight\">ignorando a resistência balística deles</span>.",
      "czech": "Vlastníkovy střely mají šanci stát se nevyhnutelnými, <span class=\"highlight\">procházejícími skrze nepřátele</span> a <span class=\"highlight\">ignorujícími balistickou odolnost</span>.",
      "english": "Your Bullets have a chance to become unavoidable, <span class=\"highlight\">piercing through</span> enemies and <span class=\"highlight\">ignoring their Bullet Resistance</span>.",
      "french": "Vos balles ont une chance de toujours toucher leur cible, <span class=\"highlight\">transperçant</span> les unités ennemies et <span class=\"highlight\">ignorant leur résistance aux balles</span>.",
      "german": "Deine Kugeln haben eine Chance, dass Gegner ihnen nicht ausweichen können, diese <span class=\"highlight\">durchdringen</span> und deren <span class=\"highlight\">Kugelresistenz ignorieren</span>.",
      "italian": "Le tue pallottole hanno la possibilità di diventare impossibili da schivare, <span class=\"highlight\">trafiggendo</span> i nemici e <span class=\"highlight\">ignorando la loro resistenza balistica</span>.",
      "indonesian": "Pelurumu memiliki kemungkinan tidak dapat dihindari, <span class=\"highlight\">menembus</span> musuh, dan <span class=\"highlight\">mengabaikan Pertahanan Peluru</span>.",
      "japanese": "一定確率で弾薬が強化される。強化された弾薬は回避できず、<span class=\"highlight\">敵を貫通</span>して<span class=\"highlight\">弾薬耐性を無視</span>する",
      "koreana": "일정 확률로 피할 수 없는 총탄을 발사합니다. 이 총탄은 적을 <span class=\"highlight\"></span>관통하고 <span class=\"highlight\">총탄 저항을 무시</span>합니다.",
      "latam": "Tus balas tienen una probabilidad de volverse inevitables, <span class=\"highlight\">atravesando</span> a los enemigos e <span class=\"highlight\">e ignorando su resistencia a las balas</span>.",
      "polish": "Istnieje możliwość, że twoje naboje staną się nie do uniknięcia, <span class=\"highlight\">przebijając</span> wrogów oraz <span class=\"highlight\">ignorując ich odporność na naboje</span>.",
      "russian": "Ваши пули получают шанс стать неотвратимыми — такие <span class=\"highlight\">прошивают</span> врагов и <span class=\"highlight\">игнорируют их сопротивляемость пулям</span>.",
      "schinese": "子弹有几率变得无法躲避，可以<span class=\"highlight\">穿透</span>敌人<span class=\"highlight\">并忽视其子弹抗性</span>。",
      "spanish": "Tus balas tienen una probabilidad de volverse inevitables, <span class=\"highlight\">atravesando</span> a los enemigos e <span class=\"highlight\">ignorando su resistencia a las balas</span>.",
      "thai": "กระสุนของคุณมีโอกาสที่จะไม่สามารถหลบได้ ซึ่งจะ<span class=\"highlight\">ทะลุผ่าน</span>ศัตรู​และ​<span class=\"highlight\">ไม่สนค่า​ต้านทาน​กระสุน​</span>ของศัตรู",
      "turkish": "Mermilerinize önlenemez olma şansı verir. Önlenemez vuruşlar düşmanların <span class=\"highlight\">mermi direncini yok sayayarak</span> onları <span class=\"highlight\">delip geçer</span>.",
      "ukrainian": "Кулі власника отримують шанс стати неминучими та <span class=\"highlight\">пробити</span> ворогів наскрізь, <span class=\"highlight\">ігноруючи їхній опір кулям</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.",
    "byLanguage": {
      "brazilian": "As suas balas têm chance de se tornarem inevitáveis, atravessando inimigos e ignorando a resistência balística deles.",
      "czech": "Vlastníkovy střely mají šanci stát se nevyhnutelnými, procházejícími skrze nepřátele a ignorujícími balistickou odolnost.",
      "english": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.",
      "french": "Vos balles ont une chance de toujours toucher leur cible, transperçant les unités ennemies et ignorant leur résistance aux balles.",
      "german": "Deine Kugeln haben eine Chance, dass Gegner ihnen nicht ausweichen können, diese durchdringen und deren Kugelresistenz ignorieren.",
      "italian": "Le tue pallottole hanno la possibilità di diventare impossibili da schivare, trafiggendo i nemici e ignorando la loro resistenza balistica.",
      "indonesian": "Pelurumu memiliki kemungkinan tidak dapat dihindari, menembus musuh, dan mengabaikan Pertahanan Peluru.",
      "japanese": "一定確率で弾薬が強化される。強化された弾薬は回避できず、敵を貫通して弾薬耐性を無視する",
      "koreana": "일정 확률로 피할 수 없는 총탄을 발사합니다. 이 총탄은 적을 관통하고 총탄 저항을 무시합니다.",
      "latam": "Tus balas tienen una probabilidad de volverse inevitables, atravesando a los enemigos e e ignorando su resistencia a las balas.",
      "polish": "Istnieje możliwość, że twoje naboje staną się nie do uniknięcia, przebijając wrogów oraz ignorując ich odporność na naboje.",
      "russian": "Ваши пули получают шанс стать неотвратимыми — такие прошивают врагов и игнорируют их сопротивляемость пулям.",
      "schinese": "子弹有几率变得无法躲避，可以穿透敌人并忽视其子弹抗性。",
      "spanish": "Tus balas tienen una probabilidad de volverse inevitables, atravesando a los enemigos e ignorando su resistencia a las balas.",
      "thai": "กระสุนของคุณมีโอกาสที่จะไม่สามารถหลบได้ ซึ่งจะทะลุผ่านศัตรูและไม่สนค่าต้านทานกระสุนของศัตรู",
      "turkish": "Mermilerinize önlenemez olma şansı verir. Önlenemez vuruşlar düşmanların mermi direncini yok sayayarak onları delip geçer.",
      "ukrainian": "Кулі власника отримують шанс стати неминучими та пробити ворогів наскрізь, ігноруючи їхній опір кулям."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterClipSize",
      "EShopFilterWeaponDamage"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EBulletVelocity",
    "groupLabel": "Bullet Velocity",
    "componentIds": [
      "upgrade_high_velocity_mag"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusBulletSpeedPercent": {
      "value": "60",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EBulletSpeedIncrease",
      "providedPropertyType": "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcChance": {
      "value": "55",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "8",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BonusBulletSpeedPercent",
          "bonus": "55"
        },
        {
          "propertyName": "ProcChance",
          "bonus": "20"
        },
        {
          "propertyName": "BaseAttackDamagePercent",
          "bonus": "30"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusBulletSpeedPercent",
            "role": "normal"
          },
          {
            "key": "BaseAttackDamagePercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.",
          "byLanguage": {
            "brazilian": "As suas balas têm chance de se tornarem inevitáveis, atravessando inimigos e ignorando a resistência balística deles.",
            "czech": "Vlastníkovy střely mají šanci stát se nevyhnutelnými, procházejícími skrze nepřátele a ignorujícími balistickou odolnost.",
            "english": "Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.",
            "french": "Vos balles ont une chance de toujours toucher leur cible, transperçant les unités ennemies et ignorant leur résistance aux balles.",
            "german": "Deine Kugeln haben eine Chance, dass Gegner ihnen nicht ausweichen können, diese durchdringen und deren Kugelresistenz ignorieren.",
            "italian": "Le tue pallottole hanno la possibilità di diventare impossibili da schivare, trafiggendo i nemici e ignorando la loro resistenza balistica.",
            "indonesian": "Pelurumu memiliki kemungkinan tidak dapat dihindari, menembus musuh, dan mengabaikan Pertahanan Peluru.",
            "japanese": "一定確率で弾薬が強化される。強化された弾薬は回避できず、敵を貫通して弾薬耐性を無視する",
            "koreana": "일정 확률로 피할 수 없는 총탄을 발사합니다. 이 총탄은 적을 관통하고 총탄 저항을 무시합니다.",
            "latam": "Tus balas tienen una probabilidad de volverse inevitables, atravesando a los enemigos e e ignorando su resistencia a las balas.",
            "polish": "Istnieje możliwość, że twoje naboje staną się nie do uniknięcia, przebijając wrogów oraz ignorując ich odporność na naboje.",
            "russian": "Ваши пули получают шанс стать неотвратимыми — такие прошивают врагов и игнорируют их сопротивляемость пулям.",
            "schinese": "子弹有几率变得无法躲避，可以穿透敌人并忽视其子弹抗性。",
            "spanish": "Tus balas tienen una probabilidad de volverse inevitables, atravesando a los enemigos e ignorando su resistencia a las balas.",
            "thai": "กระสุนของคุณมีโอกาสที่จะไม่สามารถหลบได้ ซึ่งจะทะลุผ่านศัตรูและไม่สนค่าต้านทานกระสุนของศัตรู",
            "turkish": "Mermilerinize önlenemez olma şansı verir. Önlenemez vuruşlar düşmanların mermi direncini yok sayayarak onları delip geçer.",
            "ukrainian": "Кулі власника отримують шанс стати неминучими та пробити ворогів наскрізь, ігноруючи їхній опір кулям."
          }
        },
        "properties": [
          {
            "key": "ProcChance",
            "role": "important"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/armor_breaking_bullets_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/armor_breaking_bullets_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/armor_piercing_rounds_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/armor_piercing_rounds_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/armor_piercing_rounds_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "armorBreakingBullets",
    "multibase": [
      "weapon_upgrade_t4"
    ],
    "updateTime": 1741724072
  }
}
