{
  "id": "upgrade_berserker",
  "slug": "berserker",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_berserker",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_berserker",
  "displayName": {
    "english": "Berserker",
    "byLanguage": {
      "brazilian": "Fúria",
      "czech": "Recept na zuřivost",
      "english": "Berserker",
      "french": "Furie",
      "german": "Berserker",
      "italian": "Furia",
      "indonesian": "Berserker",
      "japanese": "バーサーカー",
      "koreana": "광전사",
      "latam": "Frenético",
      "polish": "Berserker",
      "russian": "Берсерк",
      "schinese": "狂战士",
      "spanish": "Berserker",
      "thai": "​เบอร์เซิร์ก​เกอร์​",
      "turkish": "Vahşi Savaşçı",
      "ukrainian": "Берсерк"
    }
  },
  "description": {
    "english": "Your <span class=\"highlight\">Weapon Damage</span> increases as you take sustained damage.",
    "byLanguage": {
      "brazilian": "Aumenta o seu <span class=\"highlight\">dano balístico</span> conforme sofrer dano.",
      "czech": "Vlastníkovo <span class=\"highlight\">fyzické poškození</span> se navyšuje podle toho, kolik poškození utrží.",
      "english": "Your <span class=\"highlight\">Weapon Damage</span> increases as you take sustained damage.",
      "french": "Augmente vos <span class=\"highlight\">dégâts des armes</span> à mesure que vous subissez des dégâts répétés.",
      "german": "Dein <span class=\"highlight\">Waffenschaden</span> erhöht sich, wenn Du wiederholt Schaden erleidest.",
      "italian": "I tuoi <span class=\"highlight\">danni da arma</span> aumentano man mano che continui a subire danni.",
      "indonesian": "<span class=\"highlight\">Damage Senjata</span> meningkat saat menerima damage berkelanjutan.",
      "japanese": "継続的にダメージを受けると<span class=\"highlight\">武器ダメージ</span>が上昇する",
      "koreana": "지속 피해가 중첩될 때마다 <span class=\"highlight\">무기 피해</span>가 증가합니다.",
      "latam": "Tu<span class=\"highlight\">daño por arma</span> aumenta a medida que recibes daño sostenido.",
      "polish": "Twoje <span class=\"highlight\">obrażenia od broni</span> rosną w miarę otrzymywania ciągłych obrażeń.",
      "russian": "Повышает наносимый <span class=\"highlight\">урон от оружия</span>, когда вы получаете урон на протяжении долгого времени.",
      "schinese": "受到持续伤害时，<span class=\"highlight\">武器伤害</span>会增加。",
      "spanish": "Tu <span class=\"highlight\">daño del arma</span> aumenta a medida que recibes daño.",
      "thai": "<span class=\"highlight\">ความเสียหายอาวุธ</span>ของคุณเพิ่มขึ้นเมื่อคุณได้รับ​ความ​เสียหาย​อย่างต่อเนื่อง",
      "turkish": "Sürekli hasar aldıkça <span class=\"highlight\">silah hasarınız</span> artar.",
      "ukrainian": "<span class=\"highlight\">Збройова шкода</span> збільшується під час отримання тривалої шкоди."
    }
  },
  "descriptionDisplay": {
    "english": "Your Weapon Damage increases as you take sustained damage.",
    "byLanguage": {
      "brazilian": "Aumenta o seu dano balístico conforme sofrer dano.",
      "czech": "Vlastníkovo fyzické poškození se navyšuje podle toho, kolik poškození utrží.",
      "english": "Your Weapon Damage increases as you take sustained damage.",
      "french": "Augmente vos dégâts des armes à mesure que vous subissez des dégâts répétés.",
      "german": "Dein Waffenschaden erhöht sich, wenn Du wiederholt Schaden erleidest.",
      "italian": "I tuoi danni da arma aumentano man mano che continui a subire danni.",
      "indonesian": "Damage Senjata meningkat saat menerima damage berkelanjutan.",
      "japanese": "継続的にダメージを受けると武器ダメージが上昇する",
      "koreana": "지속 피해가 중첩될 때마다 무기 피해가 증가합니다.",
      "latam": "Tudaño por arma aumenta a medida que recibes daño sostenido.",
      "polish": "Twoje obrażenia od broni rosną w miarę otrzymywania ciągłych obrażeń.",
      "russian": "Повышает наносимый урон от оружия, когда вы получаете урон на протяжении долгого времени.",
      "schinese": "受到持续伤害时，武器伤害会增加。",
      "spanish": "Tu daño del arma aumenta a medida que recibes daño.",
      "thai": "ความเสียหายอาวุธของคุณเพิ่มขึ้นเมื่อคุณได้รับความเสียหายอย่างต่อเนื่อง",
      "turkish": "Sürekli hasar aldıkça silah hasarınız artar.",
      "ukrainian": "Збройова шкода збільшується під час отримання тривалої шкоди."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterClipSize",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ETankingBullets",
    "groupLabel": "Tanking Bullets",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "DamageDuration": {
      "value": "10",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "DamageToStack": {
      "value": "120",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPowerPerStack": {
      "value": "7",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "MaxStacks": {
      "value": "10",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusClipSize": {
      "value": null,
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EClipSize",
      "providedPropertyType": "MODIFIER_VALUE_AMMO_CLIP_SIZE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "8",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "WeaponPowerPerStack",
          "bonus": "3"
        },
        {
          "propertyName": "BulletResist",
          "bonus": "8"
        },
        {
          "propertyName": "MaxStacks",
          "bonus": "8"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BulletResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Your Weapon Damage increases as you take sustained damage.",
          "byLanguage": {
            "brazilian": "Aumenta o seu dano balístico conforme sofrer dano.",
            "czech": "Vlastníkovo fyzické poškození se navyšuje podle toho, kolik poškození utrží.",
            "english": "Your Weapon Damage increases as you take sustained damage.",
            "french": "Augmente vos dégâts des armes à mesure que vous subissez des dégâts répétés.",
            "german": "Dein Waffenschaden erhöht sich, wenn Du wiederholt Schaden erleidest.",
            "italian": "I tuoi danni da arma aumentano man mano che continui a subire danni.",
            "indonesian": "Damage Senjata meningkat saat menerima damage berkelanjutan.",
            "japanese": "継続的にダメージを受けると武器ダメージが上昇する",
            "koreana": "지속 피해가 중첩될 때마다 무기 피해가 증가합니다.",
            "latam": "Tudaño por arma aumenta a medida que recibes daño sostenido.",
            "polish": "Twoje obrażenia od broni rosną w miarę otrzymywania ciągłych obrażeń.",
            "russian": "Повышает наносимый урон от оружия, когда вы получаете урон на протяжении долгого времени.",
            "schinese": "受到持续伤害时，武器伤害会增加。",
            "spanish": "Tu daño del arma aumenta a medida que recibes daño.",
            "thai": "ความเสียหายอาวุธของคุณเพิ่มขึ้นเมื่อคุณได้รับความเสียหายอย่างต่อเนื่อง",
            "turkish": "Sürekli hasar aldıkça silah hasarınız artar.",
            "ukrainian": "Збройова шкода збільшується під час отримання тривалої шкоди."
          }
        },
        "properties": [
          {
            "key": "WeaponPowerPerStack",
            "role": "important"
          },
          {
            "key": "DamageToStack",
            "role": "normal"
          },
          {
            "key": "MaxStacks",
            "role": "normal"
          },
          {
            "key": "DamageDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/berserker_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/berserker_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/berserker_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/berserker_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/berserker_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "berserker",
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
