{
  "id": "upgrade_blood_tribute",
  "slug": "blood-tribute",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_blood_tribute",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_blood_tribute",
  "displayName": {
    "english": "Blood Tribute",
    "byLanguage": {
      "brazilian": "Tributo de Sangue",
      "czech": "Krvavá daň",
      "english": "Blood Tribute",
      "french": "Offrande sanglante",
      "german": "Bluttribut",
      "italian": "Tributo di sangue",
      "indonesian": "Darah Penghormatan",
      "japanese": "ブラッドトリビュート",
      "koreana": "피의 공물",
      "latam": "Tributo de sangre",
      "polish": "Krwawy Hołd",
      "russian": "Кровавая дань",
      "schinese": "殷红贡礼",
      "spanish": "Tributo de Sangre",
      "thai": "​บลัด​ทริบิวต์​",
      "turkish": "Kanlı Haraç",
      "ukrainian": "Кривава данина"
    }
  },
  "description": {
    "english": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">Debuff Resistance</span> and <span class=\"highlight\">Move Speed</span>. ",
    "byLanguage": {
      "brazilian": "Alternável: sacrifica vida continuamente para aumentar a {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">resistência a malefícios</span> e <span class=\"highlight\">velocidade de movimento</span>.",
      "czech": "Přepnutí: Vlastník začne průběžně obětovat své zdraví, aby výměnou za něj získal bonusy k {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">odolnosti vůči debuffům</span> a <span class=\"highlight\">rychlosti pohybu</span>.",
      "english": "Toggle: Continually sacrifice Health to improve {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">Debuff Resistance</span> and <span class=\"highlight\">Move Speed</span>. ",
      "french": "Capacité active : vous sacrifiez continuellement vos PV pour améliorer votre {g:citadel_inline_attribute:'FireRate'}, votre <span class=\"highlight\">résistance aux effets négatifs</span> et votre <span class=\"highlight\">vitesse de déplacement</span>.",
      "german": "Umschalten: Du opferst kontinuierlich Lebenspunkte und erhältst {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">Schwächungsresistenz</span> und <span class=\"highlight\">Bewegungstempo</span>.",
      "italian": "Attiva/disattiva: sacrifica continuamente la salute per migliorare {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">resistenza ai debuff</span> e <span class=\"highlight\">velocità di movimento</span>.",
      "indonesian": "Alihkan: Menggunakan Health secara terus menerus untuk meningkatkan {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">Pertahanan Debuff</span> dan <span class=\"highlight\">Kecepatan Gerakan</span>. ",
      "japanese": "切り替え：継続的にHPを捧げることで、{g:citadel_inline_attribute:'FireRate'}と<span class=\"highlight\">デバフ耐性</span>、<span class=\"highlight\">移動速度</span>が上昇する",
      "koreana": "전환: 지속적으로 체력을 희생시켜 {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">약화 효과 저항</span> 및 <span class=\"highlight\">이동 속도</span>를 높입니다.",
      "latam": "Alternable: Sacrifica de forma continua vida para mejorar la {g:citadel_inline_attribute:'FireRate'}, la <span class=\"highlight\">resistencia a efectos negativos</span> y la <span class=\"highlight\">velocidad de movimiento</span>. ",
      "polish": "Przełączana: ciągle poświęcaj zdrowie, by ulepszać swoją {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">odporność na osłabienia</span> oraz <span class=\"highlight\">szybkość ruchu</span>. ",
      "russian": "Когда включено: вы постоянно жертвуете здоровьем, чтобы повысить {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">сопротивляемость отрицательным эффектам</span> и <span class=\"highlight\">скорость передвижения</span>.",
      "schinese": "切换：持续消耗生命值来提升{g:citadel_inline_attribute:'FireRate'}、<span class=\"highlight\">减益抗性</span>和<span class=\"highlight\">移动速度</span>。",
      "spanish": "Alternable: Sacrifica vida de forma continua para mejorar la {g:citadel_inline_attribute:'FireRate'}, la <span class=\"highlight\">resistencia a las desventajas</span> y la <span class=\"highlight\">velocidad de movimiento</span>. ",
      "thai": "เปิด/ปิด: สละพลังชีวิตอย่างต่อเนื่องเพื่อเพิ่ม{g:citadel_inline_attribute:'FireRate'} <span class=\"highlight\">ต้านทานดีบัฟ</span> และ<span class=\"highlight\">ความเร็ว​การ​เคลื่อนที่</span> ",
      "turkish": "Aktif: {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">zayıflatma direnci</span> ve <span class=\"highlight\">hareket hızını</span> geliştirmek için sürekli olarak sağlık tüketir. ",
      "ukrainian": "Перемикається. Постійно жертвує здоров’я для покращення {g:citadel_inline_attribute:'FireRate'}, <span class=\"highlight\">опору ослабленням</span> та <span class=\"highlight\">швидкості руху</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Toggle: Continually sacrifice Health to improve Fire Rate, Debuff Resistance and Move Speed.",
    "byLanguage": {
      "brazilian": "Alternável: sacrifica vida continuamente para aumentar a Fire Rate, resistência a malefícios e velocidade de movimento.",
      "czech": "Přepnutí: Vlastník začne průběžně obětovat své zdraví, aby výměnou za něj získal bonusy k Fire Rate, odolnosti vůči debuffům a rychlosti pohybu.",
      "english": "Toggle: Continually sacrifice Health to improve Fire Rate, Debuff Resistance and Move Speed.",
      "french": "Capacité active : vous sacrifiez continuellement vos PV pour améliorer votre Fire Rate, votre résistance aux effets négatifs et votre vitesse de déplacement.",
      "german": "Umschalten: Du opferst kontinuierlich Lebenspunkte und erhältst Fire Rate, Schwächungsresistenz und Bewegungstempo.",
      "italian": "Attiva/disattiva: sacrifica continuamente la salute per migliorare Fire Rate, resistenza ai debuff e velocità di movimento.",
      "indonesian": "Alihkan: Menggunakan Health secara terus menerus untuk meningkatkan Fire Rate, Pertahanan Debuff dan Kecepatan Gerakan.",
      "japanese": "切り替え：継続的にHPを捧げることで、Fire Rateとデバフ耐性、移動速度が上昇する",
      "koreana": "전환: 지속적으로 체력을 희생시켜 Fire Rate, 약화 효과 저항 및 이동 속도를 높입니다.",
      "latam": "Alternable: Sacrifica de forma continua vida para mejorar la Fire Rate, la resistencia a efectos negativos y la velocidad de movimiento.",
      "polish": "Przełączana: ciągle poświęcaj zdrowie, by ulepszać swoją Fire Rate, odporność na osłabienia oraz szybkość ruchu.",
      "russian": "Когда включено: вы постоянно жертвуете здоровьем, чтобы повысить Fire Rate, сопротивляемость отрицательным эффектам и скорость передвижения.",
      "schinese": "切换：持续消耗生命值来提升Fire Rate、减益抗性和移动速度。",
      "spanish": "Alternable: Sacrifica vida de forma continua para mejorar la Fire Rate, la resistencia a las desventajas y la velocidad de movimiento.",
      "thai": "เปิด/ปิด: สละพลังชีวิตอย่างต่อเนื่องเพื่อเพิ่มFire Rate ต้านทานดีบัฟ และความเร็วการเคลื่อนที่",
      "turkish": "Aktif: Fire Rate, zayıflatma direnci ve hareket hızını geliştirmek için sürekli olarak sağlık tüketir.",
      "ukrainian": "Перемикається. Постійно жертвує здоров’я для покращення Fire Rate, опору ослабленням та швидкості руху."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage"
    ],
    "upgradeSlotCost": 1,
    "groupId": null,
    "groupLabel": null,
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST_TOGGLE",
    "isPassive": false,
    "isActive": true,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0.0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechResist": {
      "value": "8",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealthDrainedPerSecond": {
      "value": "50",
      "disableValue": null,
      "cssClass": "damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TickRate": {
      "value": "0.1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusFireRate": {
      "value": "35",
      "disableValue": null,
      "cssClass": "fire_rate",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_FIRE_RATE",
      "conditionalLocToken": null,
      "scale": null
    },
    "StatusResistancePercent": {
      "value": "35",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": "EDebuffResist",
      "providedPropertyType": "MODIFIER_VALUE_STATUS_RESISTANCE",
      "conditionalLocToken": null,
      "scale": null
    },
    "InnateStatusResistancePercent": {
      "value": "8",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": "EDebuffResist",
      "providedPropertyType": "MODIFIER_VALUE_STATUS_RESISTANCE",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpReceivePenaltyPercent": {
      "value": "0",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpRegenPenaltyPercent": {
      "value": "0",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMoveSpeed": {
      "value": "2.0m",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": "EMaxMoveSpeed",
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "OutOfCombatHealthRegen": {
      "value": "4",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": "EOOCHealthRegen",
      "providedPropertyType": "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "HealthDrainedPerSecond",
          "bonus": "-20"
        },
        {
          "propertyName": "BonusFireRate",
          "bonus": "30"
        },
        {
          "propertyName": "TechResist",
          "bonus": "14"
        },
        {
          "propertyName": "OutOfCombatHealthRegen",
          "bonus": "8"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "InnateStatusResistancePercent",
            "role": "normal"
          },
          {
            "key": "TechResist",
            "role": "normal"
          },
          {
            "key": "OutOfCombatHealthRegen",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "active",
        "description": {
          "english": "Toggle: Continually sacrifice Health to improve Fire Rate, Debuff Resistance and Move Speed.",
          "byLanguage": {
            "brazilian": "Alternável: sacrifica vida continuamente para aumentar a Fire Rate, resistência a malefícios e velocidade de movimento.",
            "czech": "Přepnutí: Vlastník začne průběžně obětovat své zdraví, aby výměnou za něj získal bonusy k Fire Rate, odolnosti vůči debuffům a rychlosti pohybu.",
            "english": "Toggle: Continually sacrifice Health to improve Fire Rate, Debuff Resistance and Move Speed.",
            "french": "Capacité active : vous sacrifiez continuellement vos PV pour améliorer votre Fire Rate, votre résistance aux effets négatifs et votre vitesse de déplacement.",
            "german": "Umschalten: Du opferst kontinuierlich Lebenspunkte und erhältst Fire Rate, Schwächungsresistenz und Bewegungstempo.",
            "italian": "Attiva/disattiva: sacrifica continuamente la salute per migliorare Fire Rate, resistenza ai debuff e velocità di movimento.",
            "indonesian": "Alihkan: Menggunakan Health secara terus menerus untuk meningkatkan Fire Rate, Pertahanan Debuff dan Kecepatan Gerakan.",
            "japanese": "切り替え：継続的にHPを捧げることで、Fire Rateとデバフ耐性、移動速度が上昇する",
            "koreana": "전환: 지속적으로 체력을 희생시켜 Fire Rate, 약화 효과 저항 및 이동 속도를 높입니다.",
            "latam": "Alternable: Sacrifica de forma continua vida para mejorar la Fire Rate, la resistencia a efectos negativos y la velocidad de movimiento.",
            "polish": "Przełączana: ciągle poświęcaj zdrowie, by ulepszać swoją Fire Rate, odporność na osłabienia oraz szybkość ruchu.",
            "russian": "Когда включено: вы постоянно жертвуете здоровьем, чтобы повысить Fire Rate, сопротивляемость отрицательным эффектам и скорость передвижения.",
            "schinese": "切换：持续消耗生命值来提升Fire Rate、减益抗性和移动速度。",
            "spanish": "Alternable: Sacrifica vida de forma continua para mejorar la Fire Rate, la resistencia a las desventajas y la velocidad de movimiento.",
            "thai": "เปิด/ปิด: สละพลังชีวิตอย่างต่อเนื่องเพื่อเพิ่มFire Rate ต้านทานดีบัฟ และความเร็วการเคลื่อนที่",
            "turkish": "Aktif: Fire Rate, zayıflatma direnci ve hareket hızını geliştirmek için sürekli olarak sağlık tüketir.",
            "ukrainian": "Перемикається. Постійно жертвує здоров’я для покращення Fire Rate, опору ослабленням та швидкості руху."
          }
        },
        "properties": [
          {
            "key": "HealthDrainedPerSecond",
            "role": "important"
          },
          {
            "key": "BonusFireRate",
            "role": "normal"
          },
          {
            "key": "StatusResistancePercent",
            "role": "normal"
          },
          {
            "key": "BonusMoveSpeed",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": null,
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/blood_tribute_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/blood_tribute_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/blood_tribute_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_blood_tribute",
    "cssClass": null,
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
