{
  "id": "upgrade_bullet_resist_shredder",
  "slug": "bullet-resist-shredder",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_bullet_resist_shredder",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_bullet_resist_shredder",
  "displayName": {
    "english": "Bullet Resist Shredder",
    "byLanguage": {
      "brazilian": "Espiritualidade Perfurante",
      "czech": "Drtič balistické zbroje",
      "english": "Bullet Resist Shredder",
      "french": "Balles perforantes",
      "german": "Reduzierte Kugelresistenz",
      "italian": "Pallottole perforanti",
      "indonesian": "Penghancur Pertahanan Peluru",
      "japanese": "レジストシュレッダー",
      "koreana": "총탄 저항 분쇄",
      "latam": "Destructor de resistencia balística",
      "polish": "Rozdzieracz Kuloodporności",
      "russian": "Измельчитель пулестойкости",
      "schinese": "粉碎护甲",
      "spanish": "Destructor de Resistencia a Balas",
      "thai": "​บุลเล็ต​รีซิสต์​เชรดเดอร์​",
      "turkish": "Mermi Direnci Parçalayıcısı",
      "ukrainian": "Зменшувач опору кулям"
    }
  },
  "description": {
    "english": "Reduces <span class=\"highlight\">Bullet Resist</span> on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.",
    "byLanguage": {
      "brazilian": "Reduz a <span class=\"highlight\">resistência balística</span> de inimigos ao causar {g:citadel_inline_attribute:'SpiritDamage'}.",
      "czech": "Když vlastník udělí nepříteli {g:citadel_inline_attribute:'SpiritDamage'}, také redukuje jeho <span class=\"highlight\">balistickou odolnost</span>.",
      "english": "Reduces <span class=\"highlight\">Bullet Resist</span> on enemies when you deal {g:citadel_inline_attribute:'SpiritDamage'}.",
      "french": "Réduit la <span class=\"highlight\">résistance aux balles </span> sur les unités ennemies lorsque vous infligez des {g:citadel_inline_attribute: 'SpiritDamage'}.",
      "german": "Wenn Du einem Ziel {g:citadel_inline_attribute:'SpiritDamage'} zufügst, reduziert sich dessen <span class=\"highlight\">Kugelresistenz</span>.",
      "italian": "Riduci la <span class=\"highlight\">resistenza balistica</span> dei nemici quando infliggi {g:citadel_inline_attribute:'SpiritDamage'}.",
      "indonesian": "Mengurangi <span class=\"highlight\">Pertahanan Peluru</span> musuh saat kamu memberikan {g:citadel_inline_atribut: 'SpiritDamage'}.",
      "japanese": "{g:citadel_inline_attribute:'SpiritDamage'}を与えた対象の<span class=\"highlight\">弾薬耐性</span>を低下させる",
      "koreana": "{g:citadel_inline_attribute:'SpiritDamage'}를 입히면 적군의 <span class=\"highlight\">총탄 저항</span>이 감소합니다.",
      "latam": "Reduce la <span class=\"highlight\">resistencia balística</span> de los enemigos cuando les infliges {g:citadel_inline_attribute:'daño espiritual'}.",
      "polish": "Redukuje <span class=\"highlight\">odporność na naboje</span> wrogów, gdy zadajesz {g:citadel_inline_attribute:'SpiritDamage'}.",
      "russian": "Снижает <span class=\"highlight\">сопротивляемость пулям</span> у врагов, которым вы наносите {g:citadel_inline_attribute:'SpiritDamage'}.",
      "schinese": "造成{g:citadel_inline_attribute:'SpiritDamage'}时会减少敌人的<span class=\"highlight\">子弹抗性</span>。",
      "spanish": "Reduce la <span class=\"highlight\">resistencia a balas</span> de los enemigos cuando infliges {g:citadel_inline_attribute:'SpiritDamage'}.",
      "thai": "ลด<span class=\"highlight\">ต้านทาน​กระสุน​</span>ของศัตรูเมื่อคุณสร้าง {g:citadel_inline_attribute:'SpiritDamage'}",
      "turkish": "{g:citadel_inline_attribute:'SpiritDamage'} verdiğiniz düşmanların <span class=\"highlight\">mermi direncini</span> azaltır.",
      "ukrainian": "Зменшує <span class=\"highlight\">опір кулям</span> ворогам, коли завдаєте їм {g:citadel_inline_attribute:'SpiritDamage'}."
    }
  },
  "descriptionDisplay": {
    "english": "Reduces Bullet Resist on enemies when you deal Spirit Damage.",
    "byLanguage": {
      "brazilian": "Reduz a resistência balística de inimigos ao causar Spirit Damage.",
      "czech": "Když vlastník udělí nepříteli Spirit Damage, také redukuje jeho balistickou odolnost.",
      "english": "Reduces Bullet Resist on enemies when you deal Spirit Damage.",
      "french": "Réduit la résistance aux balles sur les unités ennemies lorsque vous infligez des Spirit Damage.",
      "german": "Wenn Du einem Ziel Spirit Damage zufügst, reduziert sich dessen Kugelresistenz.",
      "italian": "Riduci la resistenza balistica dei nemici quando infliggi Spirit Damage.",
      "indonesian": "Mengurangi Pertahanan Peluru musuh saat kamu memberikan Spirit Damage.",
      "japanese": "Spirit Damageを与えた対象の弾薬耐性を低下させる",
      "koreana": "Spirit Damage를 입히면 적군의 총탄 저항이 감소합니다.",
      "latam": "Reduce la resistencia balística de los enemigos cuando les infliges DañO Espiritual.",
      "polish": "Redukuje odporność na naboje wrogów, gdy zadajesz Spirit Damage.",
      "russian": "Снижает сопротивляемость пулям у врагов, которым вы наносите Spirit Damage.",
      "schinese": "造成Spirit Damage时会减少敌人的子弹抗性。",
      "spanish": "Reduce la resistencia a balas de los enemigos cuando infliges Spirit Damage.",
      "thai": "ลดต้านทานกระสุนของศัตรูเมื่อคุณสร้าง Spirit Damage",
      "turkish": "Spirit Damage verdiğiniz düşmanların mermi direncini azaltır.",
      "ukrainian": "Зменшує опір кулям ворогам, коли завдаєте їм Spirit Damage."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMiscSpirit",
    "groupLabel": "Misc Spirit",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "8",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletArmorReduction": {
      "value": "-10",
      "disableValue": null,
      "cssClass": "bullet_armor_down",
      "displayUnits": null,
      "displayType": "EStatsCount",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "9",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "9",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BulletResist",
          "bonus": "7"
        },
        {
          "propertyName": "BulletArmorReduction",
          "bonus": "-11"
        },
        {
          "propertyName": "BaseAttackDamagePercent",
          "bonus": "15"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BulletResist",
            "role": "normal"
          },
          {
            "key": "BaseAttackDamagePercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Reduces Bullet Resist on enemies when you deal Spirit Damage.",
          "byLanguage": {
            "brazilian": "Reduz a resistência balística de inimigos ao causar Spirit Damage.",
            "czech": "Když vlastník udělí nepříteli Spirit Damage, také redukuje jeho balistickou odolnost.",
            "english": "Reduces Bullet Resist on enemies when you deal Spirit Damage.",
            "french": "Réduit la résistance aux balles sur les unités ennemies lorsque vous infligez des Spirit Damage.",
            "german": "Wenn Du einem Ziel Spirit Damage zufügst, reduziert sich dessen Kugelresistenz.",
            "italian": "Riduci la resistenza balistica dei nemici quando infliggi Spirit Damage.",
            "indonesian": "Mengurangi Pertahanan Peluru musuh saat kamu memberikan Spirit Damage.",
            "japanese": "Spirit Damageを与えた対象の弾薬耐性を低下させる",
            "koreana": "Spirit Damage를 입히면 적군의 총탄 저항이 감소합니다.",
            "latam": "Reduce la resistencia balística de los enemigos cuando les infliges DañO Espiritual.",
            "polish": "Redukuje odporność na naboje wrogów, gdy zadajesz Spirit Damage.",
            "russian": "Снижает сопротивляемость пулям у врагов, которым вы наносите Spirit Damage.",
            "schinese": "造成Spirit Damage时会减少敌人的子弹抗性。",
            "spanish": "Reduce la resistencia a balas de los enemigos cuando infliges Spirit Damage.",
            "thai": "ลดต้านทานกระสุนของศัตรูเมื่อคุณสร้าง Spirit Damage",
            "turkish": "Spirit Damage verdiğiniz düşmanların mermi direncini azaltır.",
            "ukrainian": "Зменшує опір кулям ворогам, коли завдаєте їм Spirit Damage."
          }
        },
        "properties": [
          {
            "key": "BulletArmorReduction",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/bullet_resist_shredder_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/bullet_resist_shredder_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/spirit/bullet_resist_shredder_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/spirit/bullet_resist_shredder_psd.png",
      "publicPath": "/assets/game/panorama/images/items/spirit/bullet_resist_shredder_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "bulletResistShredder",
    "multibase": [
      "tech_upgrade_t2"
    ],
    "updateTime": null
  }
}
