{
  "id": "upgrade_burst_fire",
  "slug": "burst-fire",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_burst_fire",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_burst_fire",
  "displayName": {
    "english": "Burst Fire",
    "byLanguage": {
      "brazilian": "Rajada de Balas",
      "czech": "Zrychlující dávkovač",
      "english": "Burst Fire",
      "french": "Rafale",
      "german": "Feuerstoß",
      "italian": "Raffica",
      "indonesian": "Semburan Tembakan",
      "japanese": "バーストファイア",
      "koreana": "급속 사격",
      "latam": "Cadencia explosiva",
      "polish": "Ściana Ognia",
      "russian": "Шквальный огонь",
      "schinese": "健步疾射",
      "spanish": "Fuego a Discreción",
      "thai": "​เบิร์สต์​ไฟร์​",
      "turkish": "Salvo",
      "ukrainian": "Залпова стрільба"
    }
  },
  "description": {
    "english": "Briefly gain <span class=\"highlight\">Fire Rate</span> and <span class=\"highlight\">Move Speed</span> when one of your bullets hits an enemy hero.",
    "byLanguage": {
      "brazilian": "Aumenta brevemente a <span class=\"highlight\">taxa de disparo</span> e a <span class=\"highlight\">velocidade de movimento</span> quando uma das suas balas atingir um herói inimigo.",
      "czech": "Když jedna z vlastníkových střel zasáhne nepřátelského hrdinu, vlastník dočasně získá bonusy k <span class=\"highlight\">rychlosti střelby</span> a <span class=\"highlight\">rychlosti pohybu</span>.",
      "english": "Briefly gain <span class=\"highlight\">Fire Rate</span> and <span class=\"highlight\">Move Speed</span> when one of your bullets hits an enemy hero.",
      "french": "Votre <span class=\"highlight\">cadence de tir</span> et votre <span class=\"highlight\">vitesse de déplacement</span> sont brièvement améliorées lorsqu'une de vos balles touche une unité occultiste adverse.",
      "german": "Du erhältst für kurze Zeit zusätzliche <span class=\"highlight\">Feuerrate</span> und zusätzliches <span class=\"highlight\">Bewegungstempo</span>, wenn eine Deiner Kugeln einen gegnerischen Helden trifft.",
      "italian": "Ottieni brevemente <span class=\"highlight\">cadenza di fuoco</span> e <span class=\"highlight\">velocità di movimento</span> quando una delle tue pallottole colpisce un eroe nemico.",
      "indonesian": "Mendapatkan peningkatan <span class=\"highlight\">Tingkat Tembakan</span> dan <span class=\"highlight\">Kecepatan Gerakan</span> untuk sementara saat salah satu pelurumu mengenai hero musuh.",
      "japanese": "弾薬が敵ヒーローにヒットすると、<span class=\"highlight\">発射速度</span>と<span class=\"highlight\">移動速度</span>が一時的に上昇する",
      "koreana": "총탄이 1발이라도 적군 영웅에게 적중하면 잠시 동안 <span class=\"highlight\">연사 속도</span>와 <span class=\"highlight\">이동 속도</span>가 증가합니다.",
      "latam": "Obtienes <span class=\"highlight\">cadencia de tiro</span> y <span class=\"highlight\">velocidad de movimiento</span> de forma breve cuando una de tus balas alcanza a un héroe enemigo.",
      "polish": "Zyskaj na krótko <span class=\"highlight\">szybkostrzelność</span> i <span class=\"highlight\">szybkość ruchu</span>, gdy jeden z twoich nabojów trafi wrogiego bohatera.",
      "russian": "Ненадолго повышает ваши <span class=\"highlight\">скорострельность</span> и <span class=\"highlight\">скорость передвижения</span>, когда вы попадаете выстрелом по вражескому герою.",
      "schinese": "当子弹击中敌方英雄时，短暂地获得<span class=\"highlight\">射速</span>和<span class=\"highlight\">移动速度</span>的提升。",
      "spanish": "Obtienes <span class=\"highlight\">cadencia de tiro</span> y <span class=\"highlight\">velocidad de movimiento</span> de forma breve cuando una de tus balas alcanza a un héroe enemigo.",
      "thai": "เพิ่ม<span class=\"highlight\">อัตรายิง</span>และ<span class=\"highlight\">ความเร็ว​การ​เคลื่อนที่</span>ชั่วคราว​เมื่อหนึ่งในกระสุน​ของคุณ​ยิงโดน​ฮีโร่ฝ่ายศัตรู",
      "turkish": "Mermilerinizden biri bir düşman kahramanına isabet ederse kısa süreliğine <span class=\"highlight\">atış hızı</span> ve <span class=\"highlight\">hareket hızı</span> kazanırsınız.",
      "ukrainian": "Ненадовго дає <span class=\"highlight\">швидкострільність</span> і <span class=\"highlight\">швидкість руху</span>, коли одна з куль влучає у ворожого героя."
    }
  },
  "descriptionDisplay": {
    "english": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.",
    "byLanguage": {
      "brazilian": "Aumenta brevemente a taxa de disparo e a velocidade de movimento quando uma das suas balas atingir um herói inimigo.",
      "czech": "Když jedna z vlastníkových střel zasáhne nepřátelského hrdinu, vlastník dočasně získá bonusy k rychlosti střelby a rychlosti pohybu.",
      "english": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.",
      "french": "Votre cadence de tir et votre vitesse de déplacement sont brièvement améliorées lorsqu'une de vos balles touche une unité occultiste adverse.",
      "german": "Du erhältst für kurze Zeit zusätzliche Feuerrate und zusätzliches Bewegungstempo, wenn eine Deiner Kugeln einen gegnerischen Helden trifft.",
      "italian": "Ottieni brevemente cadenza di fuoco e velocità di movimento quando una delle tue pallottole colpisce un eroe nemico.",
      "indonesian": "Mendapatkan peningkatan Tingkat Tembakan dan Kecepatan Gerakan untuk sementara saat salah satu pelurumu mengenai hero musuh.",
      "japanese": "弾薬が敵ヒーローにヒットすると、発射速度と移動速度が一時的に上昇する",
      "koreana": "총탄이 1발이라도 적군 영웅에게 적중하면 잠시 동안 연사 속도와 이동 속도가 증가합니다.",
      "latam": "Obtienes cadencia de tiro y velocidad de movimiento de forma breve cuando una de tus balas alcanza a un héroe enemigo.",
      "polish": "Zyskaj na krótko szybkostrzelność i szybkość ruchu, gdy jeden z twoich nabojów trafi wrogiego bohatera.",
      "russian": "Ненадолго повышает ваши скорострельность и скорость передвижения, когда вы попадаете выстрелом по вражескому герою.",
      "schinese": "当子弹击中敌方英雄时，短暂地获得射速和移动速度的提升。",
      "spanish": "Obtienes cadencia de tiro y velocidad de movimiento de forma breve cuando una de tus balas alcanza a un héroe enemigo.",
      "thai": "เพิ่มอัตรายิงและความเร็วการเคลื่อนที่ชั่วคราวเมื่อหนึ่งในกระสุนของคุณยิงโดนฮีโร่ฝ่ายศัตรู",
      "turkish": "Mermilerinizden biri bir düşman kahramanına isabet ederse kısa süreliğine atış hızı ve hareket hızı kazanırsınız.",
      "ukrainian": "Ненадовго дає швидкострільність і швидкість руху, коли одна з куль влучає у ворожого героя."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterFireRate"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ERateOfFire",
    "groupLabel": "Rate Of Fire",
    "componentIds": [
      "upgrade_rapid_rounds"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "9",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "4.5",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusFireRate": {
      "value": "10",
      "disableValue": null,
      "cssClass": "fire_rate",
      "displayUnits": null,
      "displayType": "EFireRate",
      "providedPropertyType": "MODIFIER_VALUE_FIRE_RATE",
      "conditionalLocToken": null,
      "scale": null
    },
    "ActivatedFireRate": {
      "value": "32",
      "disableValue": null,
      "cssClass": "fire_rate",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_FIRE_RATE",
      "conditionalLocToken": null,
      "scale": null
    },
    "SlideScale": {
      "value": "50",
      "disableValue": null,
      "cssClass": "movement_speed",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SLIDE_DISTANCE_SCALE",
      "conditionalLocToken": null,
      "scale": null
    },
    "SlowResistancePercent": {
      "value": null,
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SLOW_RESISTANCE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMoveSpeed": {
      "value": "1.25m",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "SlideScale",
          "bonus": "50"
        },
        {
          "propertyName": "ActivatedFireRate",
          "bonus": "15"
        },
        {
          "propertyName": "BonusMoveSpeed",
          "bonus": "1.5m"
        },
        {
          "propertyName": "BonusFireRate",
          "bonus": "14"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-1"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "SlideScale",
            "role": "elevated"
          },
          {
            "key": "BonusFireRate",
            "role": "elevated"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.",
          "byLanguage": {
            "brazilian": "Aumenta brevemente a taxa de disparo e a velocidade de movimento quando uma das suas balas atingir um herói inimigo.",
            "czech": "Když jedna z vlastníkových střel zasáhne nepřátelského hrdinu, vlastník dočasně získá bonusy k rychlosti střelby a rychlosti pohybu.",
            "english": "Briefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.",
            "french": "Votre cadence de tir et votre vitesse de déplacement sont brièvement améliorées lorsqu'une de vos balles touche une unité occultiste adverse.",
            "german": "Du erhältst für kurze Zeit zusätzliche Feuerrate und zusätzliches Bewegungstempo, wenn eine Deiner Kugeln einen gegnerischen Helden trifft.",
            "italian": "Ottieni brevemente cadenza di fuoco e velocità di movimento quando una delle tue pallottole colpisce un eroe nemico.",
            "indonesian": "Mendapatkan peningkatan Tingkat Tembakan dan Kecepatan Gerakan untuk sementara saat salah satu pelurumu mengenai hero musuh.",
            "japanese": "弾薬が敵ヒーローにヒットすると、発射速度と移動速度が一時的に上昇する",
            "koreana": "총탄이 1발이라도 적군 영웅에게 적중하면 잠시 동안 연사 속도와 이동 속도가 증가합니다.",
            "latam": "Obtienes cadencia de tiro y velocidad de movimiento de forma breve cuando una de tus balas alcanza a un héroe enemigo.",
            "polish": "Zyskaj na krótko szybkostrzelność i szybkość ruchu, gdy jeden z twoich nabojów trafi wrogiego bohatera.",
            "russian": "Ненадолго повышает ваши скорострельность и скорость передвижения, когда вы попадаете выстрелом по вражескому герою.",
            "schinese": "当子弹击中敌方英雄时，短暂地获得射速和移动速度的提升。",
            "spanish": "Obtienes cadencia de tiro y velocidad de movimiento de forma breve cuando una de tus balas alcanza a un héroe enemigo.",
            "thai": "เพิ่มอัตรายิงและความเร็วการเคลื่อนที่ชั่วคราวเมื่อหนึ่งในกระสุนของคุณยิงโดนฮีโร่ฝ่ายศัตรู",
            "turkish": "Mermilerinizden biri bir düşman kahramanına isabet ederse kısa süreliğine atış hızı ve hareket hızı kazanırsınız.",
            "ukrainian": "Ненадовго дає швидкострільність і швидкість руху, коли одна з куль влучає у ворожого героя."
          }
        },
        "properties": [
          {
            "key": "ActivatedFireRate",
            "role": "important"
          },
          {
            "key": "BonusMoveSpeed",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/fire_rate_plus_plus_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/fire_rate_plus_plus_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/burst_fire_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/burst_fire_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/burst_fire_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_burst_fire",
    "cssClass": "fireRatePlusPlus",
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
