{
  "id": "upgrade_cheat_death",
  "slug": "cheat-death",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_cheat_death",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_cheat_death",
  "displayName": {
    "english": "Cheat Death",
    "byLanguage": {
      "brazilian": "Enganar a Morte",
      "czech": "Cinknuté karty",
      "english": "Cheat Death",
      "french": "Trompe-la-mort",
      "german": "Überlistung des Todes",
      "italian": "Inganna-morte",
      "indonesian": "Selamat",
      "japanese": "デスチーター",
      "koreana": "죽음 속이기",
      "latam": "Burlar a la muerte",
      "polish": "Oszukanie Śmierci",
      "russian": "Обман смерти",
      "schinese": "幸免于难",
      "spanish": "Burlar a la Muerte",
      "thai": "​ชีตเดธ​",
      "turkish": "Ölümden Dönme",
      "ukrainian": "Обман смерті"
    }
  },
  "description": null,
  "descriptionDisplay": null,
  "kind": "upgrade",
  "shop": {
    "category": "vitality",
    "slotType": "EItemSlotType_Armor",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [],
    "upgradeSlotCost": 1,
    "groupId": "ESpiritProtection",
    "groupLabel": "Spirit Protection",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "90",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "DeathImmunityDuration": {
      "value": "4.5",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "200",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "15",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "DeathImmunityDamageReduction": {
      "value": "-60",
      "disableValue": null,
      "cssClass": "damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_ALL_DAMAGE_MULTIPLIER",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpReceivePenaltyPercent": {
      "value": "-60",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EWeaponDPS",
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpRegenPenaltyPercent": {
      "value": "-60",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMoveSpeed": {
      "value": "0m",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "DeathImmunityDamageReduction",
          "bonus": "90"
        },
        {
          "propertyName": "HealAmpReceivePenaltyPercent",
          "bonus": "90"
        },
        {
          "propertyName": "HealAmpRegenPenaltyPercent",
          "bonus": "90"
        },
        {
          "propertyName": "DeathImmunityDuration",
          "bonus": "0.5"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-20"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusHealth",
            "role": "normal"
          },
          {
            "key": "BulletResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.\n\nWhile death immune, you deal reduced damage and have reduced healing.",
          "byLanguage": {
            "brazilian": "Quando você sofrer dano que seria letal, torna-se temporariamente imune à morte e remove todos os malefícios que não sejam atordoamentos.\n\nEnquanto estiver nesse estado, você causa dano reduzido, e tem cura reduzida.",
            "czech": "Namísto toho, aby vlastník utržil smrtící poškození, se dočasně stane imunním vůči smrti a odstraní ze sebe všechny debuffy s výjimkou omráčení.\n\nZatímco je vlastník imunní vůči smrti, udílí redukované poškození a je redukováno jeho léčení.",
            "english": "When you would take lethal damage, instead become temporarily death immune and remove all non-stun debuffs.\n\nWhile death immune, you deal reduced damage and have reduced healing.",
            "french": "Au lieu de subir des dégâts mortels, vous gagnez une immunité temporaire contre la mort et vos effets négatifs hors étourdissements sont supprimés.\n\nPendant l'immunité, vous infligez des dégâts réduits et recevez des soins réduits.",
            "german": "Wenn Du tödlichen Schaden erleiden würdest, wirst Du stattdessen temporär unsterblich und alle Schwächungseffekte, die keine Betäubungen sind, werden entfernt.\n\nWährend der Unsterblichkeit sind Dein ausgehender Schaden und Deine Heilungseffekte reduziert.",
            "italian": "Quando subisci danni letali, diventi invece temporaneamente immune alla morte e rimuovi tutti i debuff non di stordimento.\n\nMentre sei immune alla morte, infliggi danni ridotti e ricevi una guarigione ridotta.",
            "indonesian": "Saat kamu menerima damage yang mematikan, kamu akan menjadi kebal dari death secara singkat dan menghapus semua debuff non-stun.\n\nSaat kebal dari death, kamu menerima pengurangan damage, dan mendapatkan pengurangan penyembuhan.",
            "japanese": "HPがゼロになるようなダメージを受けたとき、一時的にデスを無効化し、スタンを除くデバフをすべて解除する\n\nデス無効状態中は与えるダメージや被回復量が低下する",
            "koreana": "치명상을 입을 경우, 일시적으로 사망 면역 상태가 되며, 기절을 제외한 모든 약화 효과를 제거합니다.\n\n사망 면역 상태에서는 입히는 피해가 감소하고, 받는 치유량이 감소합니다.",
            "latam": "Al recibir daño letal, te vuelves inmortal temporalmente y se eliminan todos los efectos negativos que no aturden.\n\nMientras eres inmortal, infliges daño reducido y la curación es menor.",
            "polish": "Kiedy otrzymasz obrażenia, które byłyby śmiercionośne, to zamiast umrzeć, stań się tymczasowo niewrażliwy na śmierć oraz oczyść się ze wszystkich osłabień poza ogłuszeniem.\n\nW trakcie niewrażliwości na śmierć zadajesz mniejsze obrażenia i otrzymujesz mniejsze leczenie.",
            "russian": "Если вам наносят смертельный урон, вы получаете временное бессмертие, а также избавляетесь от всех отрицательных эффектов, кроме оглушения.\n\nВ этом состоянии вы наносите уменьшенный урон, и имеете сниженное лечение.",
            "schinese": "遭受致命伤害时，会变得暂时对击败免疫，并移除所有非眩晕的减益效果。\n\n在对击败免疫期间，造成的伤害会减少，获得的治疗量会减少。",
            "spanish": "Cuando recibes daño letal, te vuelves inmortal temporalmente y se eliminan todas las desventajas que no aturden.\n\nMientras eres inmortal, infliges daño reducido y la curación es menor.",
            "thai": "เมื่อคุณรับความเสียหายที่จะทำให้ถึงตาย คุณจะป้องกันความตายชั่วคราวและลบล้างดีบัฟที่ไม่ใช่สตันทั้งหมดแทน\n\nในขณะที่ป้องกันความตาย คุณจะสร้างความเสียหายลดลง และการรักษาลดลง",
            "turkish": "Öldürücü hasar aldığınızda ölmek yerine geçici olarak ölümsüz olursunuz ve sersemletme dışındaki tüm zayıflatmalar kaldırılır.\n\nÖlümsüzken azaltılmış hasar verirsiniz ve iyileştirme miktarınız azalır.",
            "ukrainian": "Коли власник мав би зазнати смертельної шкоди, він натомість отримує тимчасовий імунітет до смерті та позбувається всіх ослаблень, крім приголомшень. Під час імунітету до смерті завдає зменшеної шкоди та має зменшене лікування."
          }
        },
        "properties": [
          {
            "key": "DeathImmunityDuration",
            "role": "important"
          },
          {
            "key": "DeathImmunityDamageReduction",
            "role": "normal"
          },
          {
            "key": "HealAmpReceivePenaltyPercent",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/torment_aura_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/torment_aura_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/vitality/cheat_death_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/vitality/cheat_death_psd.png",
      "publicPath": "/assets/game/panorama/images/items/vitality/cheat_death_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_cheat_death",
    "cssClass": "tormentAura",
    "multibase": [
      "armor_upgrade_t4"
    ],
    "updateTime": 1741743802
  }
}
