{
  "id": "upgrade_close_range",
  "slug": "close-quarters",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_close_range",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_close_range",
  "displayName": {
    "english": "Close Quarters",
    "byLanguage": {
      "brazilian": "Cara a Cara",
      "czech": "Bajonet",
      "english": "Close Quarters",
      "french": "Tir rapproché",
      "german": "Nahbereich",
      "italian": "Tiro ravvicinato",
      "indonesian": "Jarak Dekat",
      "japanese": "クローズクォーター",
      "koreana": "클로즈 쿼터",
      "latam": "Cara a cara",
      "polish": "Walka w Zwarciu",
      "russian": "Ближняя дистанция",
      "schinese": "近身决斗",
      "spanish": "A Bocajarro",
      "thai": "​โคลส​ควอร์เตอร์​",
      "turkish": "Yakın Mesafe",
      "ukrainian": "Близька відстань"
    }
  },
  "description": {
    "english": "Deal additional <span class=\"highlight\">Weapon Damage</span> when in <span class=\"highlight\">close range</span> to your target.",
    "byLanguage": {
      "brazilian": "Aumenta o <span class=\"highlight\">dano balístico</span> contra alvos <span class=\"highlight\">próximos</span>.",
      "czech": "Vlastník udílí dodatečné <span class=\"highlight\">fyzické poškození</span>, když se nachází v <span class=\"highlight\">těsné blízkosti</span> svého cíle.",
      "english": "Deal additional <span class=\"highlight\">Weapon Damage</span> when in <span class=\"highlight\">close range</span> to your target.",
      "french": "Augmente vos <span class=\"highlight\">dégâts des armes</span> quand vous attaquez une cible <span class=\"highlight\">à courte portée</span>.",
      "german": "Du fügst zusätzlichen <span class=\"highlight\">Waffenschaden</span> zu, wenn Du Dich in <span class=\"highlight\">unmittelbarer Nähe</span> Deines Ziels befindest.",
      "italian": "Infliggi <span class=\"highlight\">danni da arma</span> aggiuntivi quando sei a <span class=\"highlight\">distanza ravvicinata</span> dal tuo bersaglio.",
      "indonesian": "Memberikan <span class=\"highlight\">Damage Senjata</span> tambahan saat berada <span class=\"highlight\">dalam jarak dekat</span> dengan target.",
      "japanese": "対象が<span class=\"highlight\">近距離</span>にいる場合、追加で<span class=\"highlight\">武器ダメージ</span>を与える",
      "koreana": "<span class=\"highlight\">근거리</span>에 있는 대상에 추가 <span class=\"highlight\">무기 피해</span>를 입힙니다.",
      "latam": "Inflige <span class=\"highlight\">daño por arma</span> adicional cuando estés <span class=\"highlight\">a corta distancia</span> de tu objetivo.",
      "polish": "Zadawaj dodatkowe <span class=\"highlight\">obrażenia od broni</span>, gdy znajdujesz się w <span class=\"highlight\">bliskiej odległości</span> od swojego celu.",
      "russian": "Когда цель выстрелов находится на <span class=\"highlight\">малой дальности</span>, вы наносите больше <span class=\"highlight\">урона оружием</span>.",
      "schinese": "当和目标<span class=\"highlight\">近距离</span>作战时，造成额外的<span class=\"highlight\">武器伤害</span>。",
      "spanish": "Inflige <span class=\"highlight\">daño del arma</span> adicional cuando estés <span class=\"highlight\">a corta distancia</span> de tu objetivo.",
      "thai": "สร้าง<span class=\"highlight\">ความเสียหายอาวุธ</span>เพิ่มเติมเมื่ออยู่ใน<span class=\"highlight\">ระยะใกล้</span>​กับ​เป้าหมายของคุณ",
      "turkish": "Hedefinizle aranızda <span class=\"highlight\">kısa menzil</span> varken ilave <span class=\"highlight\">silah hasarı</span> verin.",
      "ukrainian": "Завдає додаткової <span class=\"highlight\">збройової шкоди</span> на <span class=\"highlight\">короткій відстані</span> до цілі."
    }
  },
  "descriptionDisplay": {
    "english": "Deal additional Weapon Damage when in close range to your target.",
    "byLanguage": {
      "brazilian": "Aumenta o dano balístico contra alvos próximos.",
      "czech": "Vlastník udílí dodatečné fyzické poškození, když se nachází v těsné blízkosti svého cíle.",
      "english": "Deal additional Weapon Damage when in close range to your target.",
      "french": "Augmente vos dégâts des armes quand vous attaquez une cible à courte portée.",
      "german": "Du fügst zusätzlichen Waffenschaden zu, wenn Du Dich in unmittelbarer Nähe Deines Ziels befindest.",
      "italian": "Infliggi danni da arma aggiuntivi quando sei a distanza ravvicinata dal tuo bersaglio.",
      "indonesian": "Memberikan Damage Senjata tambahan saat berada dalam jarak dekat dengan target.",
      "japanese": "対象が近距離にいる場合、追加で武器ダメージを与える",
      "koreana": "근거리에 있는 대상에 추가 무기 피해를 입힙니다.",
      "latam": "Inflige daño por arma adicional cuando estés a corta distancia de tu objetivo.",
      "polish": "Zadawaj dodatkowe obrażenia od broni, gdy znajdujesz się w bliskiej odległości od swojego celu.",
      "russian": "Когда цель выстрелов находится на малой дальности, вы наносите больше урона оружием.",
      "schinese": "当和目标近距离作战时，造成额外的武器伤害。",
      "spanish": "Inflige daño del arma adicional cuando estés a corta distancia de tu objetivo.",
      "thai": "สร้างความเสียหายอาวุธเพิ่มเติมเมื่ออยู่ในระยะใกล้กับเป้าหมายของคุณ",
      "turkish": "Hedefinizle aranızda kısa menzil varken ilave silah hasarı verin.",
      "ukrainian": "Завдає додаткової збройової шкоди на короткій відстані до цілі."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 1,
    "tierLabel": "Tier 1",
    "cost": 800,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EWeaponRange",
    "groupLabel": "Weapon Range",
    "componentIds": [],
    "upgradeIds": [
      "upgrade_close_quarter_combat"
    ]
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "CloseRangeBonusWeaponPower": {
      "value": "20",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_CLOSE_RANGE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "CloseRangeBonusDamageRange": {
      "value": "15m",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_BONUS_WEAPON_DAMAGE_CLOSE_RANGE_MAX_RANGE",
      "conditionalLocToken": null,
      "scale": null
    },
    "MeleeResistPercent": {
      "value": "20",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EMeleeResist",
      "providedPropertyType": "MODIFIER_VALUE_MELEE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "CloseRangeBonusWeaponPower",
          "bonus": "15"
        },
        {
          "propertyName": "MeleeResistPercent",
          "bonus": "10"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "MeleeResistPercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Deal additional Weapon Damage when in close range to your target.",
          "byLanguage": {
            "brazilian": "Aumenta o dano balístico contra alvos próximos.",
            "czech": "Vlastník udílí dodatečné fyzické poškození, když se nachází v těsné blízkosti svého cíle.",
            "english": "Deal additional Weapon Damage when in close range to your target.",
            "french": "Augmente vos dégâts des armes quand vous attaquez une cible à courte portée.",
            "german": "Du fügst zusätzlichen Waffenschaden zu, wenn Du Dich in unmittelbarer Nähe Deines Ziels befindest.",
            "italian": "Infliggi danni da arma aggiuntivi quando sei a distanza ravvicinata dal tuo bersaglio.",
            "indonesian": "Memberikan Damage Senjata tambahan saat berada dalam jarak dekat dengan target.",
            "japanese": "対象が近距離にいる場合、追加で武器ダメージを与える",
            "koreana": "근거리에 있는 대상에 추가 무기 피해를 입힙니다.",
            "latam": "Inflige daño por arma adicional cuando estés a corta distancia de tu objetivo.",
            "polish": "Zadawaj dodatkowe obrażenia od broni, gdy znajdujesz się w bliskiej odległości od swojego celu.",
            "russian": "Когда цель выстрелов находится на малой дальности, вы наносите больше урона оружием.",
            "schinese": "当和目标近距离作战时，造成额外的武器伤害。",
            "spanish": "Inflige daño del arma adicional cuando estés a corta distancia de tu objetivo.",
            "thai": "สร้างความเสียหายอาวุธเพิ่มเติมเมื่ออยู่ในระยะใกล้กับเป้าหมายของคุณ",
            "turkish": "Hedefinizle aranızda kısa menzil varken ilave silah hasarı verin.",
            "ukrainian": "Завдає додаткової збройової шкоди на короткій відстані до цілі."
          }
        },
        "properties": [
          {
            "key": "CloseRangeBonusWeaponPower",
            "role": "important"
          },
          {
            "key": "CloseRangeBonusDamageRange",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/close_range_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/close_range_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/close_quarters_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/close_quarters_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/close_quarters_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "closeRange",
    "multibase": [
      "weapon_upgrade_t1"
    ],
    "updateTime": null
  }
}
