{
  "id": "upgrade_colossus",
  "slug": "colossus",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_colossus",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_colossus",
  "displayName": {
    "english": "Colossus",
    "byLanguage": {
      "brazilian": "Colosso",
      "czech": "Kolosální duše",
      "english": "Colossus",
      "french": "Colosse",
      "german": "Koloss",
      "italian": "Colosso",
      "indonesian": "Colossus",
      "japanese": "コロッサス",
      "koreana": "거인",
      "latam": "Coloso",
      "polish": "Kolos",
      "russian": "Колосс",
      "schinese": "巨人",
      "spanish": "Coloso",
      "thai": "​โคลอสซัส​",
      "turkish": "Dev",
      "ukrainian": "Велет"
    }
  },
  "description": {
    "english": "Grow <span class=\"highlight\">larger in size</span>, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Nearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced <span class=\"highlight\">dash speed</span>.",
    "byLanguage": {
      "brazilian": "<span class=\"highlight\">Aumenta de tamanho</span>, ganhando {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} e {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Inimigos próximos sofrem {g:citadel_inline_attribute:'Slow'} e redução da <span class=\"highlight\">velocidade de avanço</span>.",
      "czech": "Vlastník <span class=\"highlight\">se zvětší</span> a získá bonusy k {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} a {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Nepřátelé poblíž vlastníka jsou <panel class=\"InlineAttributeIcon Slow\" replacechar=\"_\"><span class=\"InlineAttributeName Slow\">zpomaleni</span> a je redukována <span class=\"highlight\">rychlost jejich výpadů</span>.",
      "english": "Grow <span class=\"highlight\">larger in size</span>, gaining {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, and {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Nearby enemies suffer from {g:citadel_inline_attribute:'Slow'} and have reduced <span class=\"highlight\">dash speed</span>.",
      "french": "Vous <span class=\"highlight\">grandissez</span> et obtenez de la {g:citadel_inline_attribute:'BulletResist'}, de la {g:citadel_inline_attribute:'SpiritResist'} et des {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Les unités ennemies à proximité subissent un {g:citadel_inline_attribute:'Slow'} et leur <span class=\"highlight\">vitesse d'élan</span> est réduite.",
      "german": "Dein Heldenmodell <span class=\"highlight\">vergrößert</span> sich und Du erhältst {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} und {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Gegner in der Nähe werden {g:citadel_inline_attribute:'Slow'} und ihr <span class=\"highlight\">Spurttempo</span> wird reduziert.",
      "italian": "Aumenti <span class=\"highlight\">le tue dimensioni</span>, aumentando la tua {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} e i tuoi {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>I nemici vicini subiscono {g:citadel_inline_attribute:'Slow'} e la loro <span class=\"highlight\">velocità dello scatto</span> è ridotta.",
      "indonesian": "<span class=\"highlight\">Ukuran menjadi lebih besar</span>, mendapatkan {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, dan {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Musuh terdekat menerima {g:citadel_inline_attribute:'Slow'} dan <span class=\"highlight\">kecepatan dash</span> yang dikurangi.",
      "japanese": "<span class=\"highlight\">サイズが大きく</span>なり、{g:citadel_inline_attribute:'BulletResist'}、{g:citadel_inline_attribute:'SpiritResist'}、{g:citadel_inline_attribute:'MeleeDamage'}を獲得する<br><br>付近にいる敵は{g:citadel_inline_attribute:'Slow'}状態になり、<span class=\"highlight\">ダッシュ速度</span>が低下する",
      "koreana": "몸의 <span class=\"highlight\">크기가 커지고</span>, {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'}, {g:citadel_inline_attribute:'MeleeDamage'}을 얻습니다. <br><br>근처의 적군은 {g:citadel_inline_attribute:'Slow'} 효과에 걸리고 <span class=\"highlight\">대시 속도</span>가 감소합니다.",
      "latam": "<span class=\"highlight\">Aumentas de tamaño</span> y obtienes {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} y {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Los enemigos cercanos sufren {g:citadel_inline_attribute:'Slow'} y su <span class=\"highlight\">velocidad de impulso</span> se ve reducida.",
      "polish": "Zwiększ <span class=\"highlight\">swój rozmiar</span>, zyskując {g:citadel_inline_attribute:'BulletResist'}, <panel class=\"InlineAttributeIcon SpiritResist\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritResist\">odporność spirytualną</span> oraz {g:citadel_inline_attribute:'MeleeDamage'}.<br><br>Pobliscy wrogowie otrzymują {g:citadel_inline_attribute:'Slow'} i zmniejszoną <span class=\"highlight\">szybkość podbiegnięcia</span>.",
      "russian": "Вы <span class=\"highlight\">увеличиваетесь в размерах</span> и получаете бонусы к сопротивляемости <panel class=\"InlineAttributeIcon BulletResist\" replacechar=\"_\"><span class=\"InlineAttributeName BulletResist\">пулям</span> и <panel class=\"InlineAttributeIcon SpiritResist\" replacechar=\"_\"><span class=\"InlineAttributeName SpiritResist\">спиритизму</span>, а также наносите повышенный {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Враги поблизости <panel class=\"InlineAttributeIcon Slow\" replacechar=\"_\"><span class=\"InlineAttributeName Slow\">замедляются</span> и имеют сниженную <span class=\"highlight\">скорость рывка</span>.",
      "schinese": "增加<span class=\"highlight\">模型大小</span>，获得{g:citadel_inline_attribute:'BulletResist'}，{g:citadel_inline_attribute:'SpiritResist'}和{g:citadel_inline_attribute:'MeleeDamage'}。<br><br>附近敌人被{g:citadel_inline_attribute:'Slow'}，并且<span class=\"highlight\">冲刺速度</span>减少。",
      "spanish": "<span class=\"highlight\">Aumentas de tamaño</span> y obtienes {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} y {g:citadel_inline_attribute:'MeleeDamage'}. <br><br>Los enemigos cercanos sufren {g:citadel_inline_attribute:'Slow'} y su <span class=\"highlight\">velocidad de impulso</span> se reduce.",
      "thai": "<span class=\"highlight\">ตัวใหญ่ขึ้น</span> ได้รับ {g:citadel_inline_attribute:'BulletResist'} {g:citadel_inline_attribute:'SpiritResist'} และ {g:citadel_inline_attribute:'MeleeDamage'} <br><br>ศัตรูที่อยู่ใกล้เคียงถูก {g:citadel_inline_attribute:'Slow'}และมี<span class=\"highlight\">ความเร็วการพุ่งตัว</span>ลดลง",
      "turkish": "<span class=\"highlight\">Büyüyerek</span> {g:citadel_inline_attribute:'BulletResist'}, {g:citadel_inline_attribute:'SpiritResist'} ve {g:citadel_inline_attribute:'MeleeDamage'} elde edersiniz. <br><br>Yakındaki düşmanlara {g:citadel_inline_attribute:'Slow'} uygulanır ve <span class=\"highlight\">atılma hızları</span> azalır.",
      "ukrainian": "<span class=\"highlight\">Збільшує розмір</span> власника і його {g:citadel_inline_attribute_icon:'MeleeDamage'}<span class=\\\"InlineAttributeName MeleeDamage\\\">ближню шкоду</span>, а також дає йому {g:citadel_inline_attribute_icon:'BulletResist'}<span class=\\\"InlineAttributeName BulletResist\\\">опір кулям</span> і {g:citadel_inline_attribute_icon:'SpiritResist'}<span class=\\\"InlineAttributeName SpiritResist\\\">духовний опір</span>. <br><br>Вороги поблизу зазнають {g:citadel_inline_attribute:'Slow'} і зменшення <span class=\"highlight\">швидкості ривка</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Grow larger in size, gaining Bullet Resist, Spirit Resist, and Melee Damage.\n\nNearby enemies suffer from slow and have reduced dash speed.",
    "byLanguage": {
      "brazilian": "Aumenta de tamanho, ganhando Bullet Resist, Spirit Resist e Melee Damage.\n\nInimigos próximos sofrem desaceleração e redução da velocidade de avanço.",
      "czech": "Vlastník se zvětší a získá bonusy k Bullet Resist, Spirit Resist a Melee Damage.\n\nNepřátelé poblíž vlastníka jsou zpomaleni a je redukována rychlost jejich výpadů.",
      "english": "Grow larger in size, gaining Bullet Resist, Spirit Resist, and Melee Damage.\n\nNearby enemies suffer from slow and have reduced dash speed.",
      "french": "Vous grandissez et obtenez de la Bullet Resist, de la Spirit Resist et des Melee Damage.\n\nLes unités ennemies à proximité subissent un ralentissement et leur vitesse d'élan est réduite.",
      "german": "Dein Heldenmodell vergrößert sich und Du erhältst Bullet Resist, Spirit Resist und Melee Damage.\n\nGegner in der Nähe werden verlangsamt und ihr Spurttempo wird reduziert.",
      "italian": "Aumenti le tue dimensioni, aumentando la tua Bullet Resist, Spirit Resist e i tuoi Melee Damage.\n\nI nemici vicini subiscono rallentamento e la loro velocità dello scatto è ridotta.",
      "indonesian": "Ukuran menjadi lebih besar, mendapatkan Bullet Resist, Spirit Resist, dan Melee Damage.\n\nMusuh terdekat menerima perlambatan dan kecepatan dash yang dikurangi.",
      "japanese": "サイズが大きくなり、Bullet Resist、Spirit Resist、Melee Damageを獲得する\n\n付近にいる敵はスロウ状態になり、ダッシュ速度が低下する",
      "koreana": "몸의 크기가 커지고, Bullet Resist, Spirit Resist, Melee Damage을 얻습니다.\n\n근처의 적군은 둔화 효과에 걸리고 대시 속도가 감소합니다.",
      "latam": "Aumentas de tamaño y obtienes Bullet Resist, Spirit Resist y Melee Damage.\n\nLos enemigos cercanos sufren ralentización y su velocidad de impulso se ve reducida.",
      "polish": "Zwiększ swój rozmiar, zyskując Bullet Resist, odporność spirytualną oraz Melee Damage.\n\nPobliscy wrogowie otrzymują spowolnienie i zmniejszoną szybkość podbiegnięcia.",
      "russian": "Вы увеличиваетесь в размерах и получаете бонусы к сопротивляемости пулям и спиритизму, а также наносите повышенный Melee Damage.\n\nВраги поблизости замедляются и имеют сниженную скорость рывка.",
      "schinese": "增加模型大小，获得Bullet Resist，Spirit Resist和Melee Damage。\n\n附近敌人被减速，并且冲刺速度减少。",
      "spanish": "Aumentas de tamaño y obtienes Bullet Resist, Spirit Resist y Melee Damage.\n\nLos enemigos cercanos sufren ralentización y su velocidad de impulso se reduce.",
      "thai": "ตัวใหญ่ขึ้น ได้รับ Bullet Resist Spirit Resist และ Melee Damage\n\nศัตรูที่อยู่ใกล้เคียงถูก ลดความเร็วและมีความเร็วการพุ่งตัวลดลง",
      "turkish": "Büyüyerek Bullet Resist, Spirit Resist ve Melee Damage elde edersiniz.\n\nYakındaki düşmanlara yavaşlatma uygulanır ve atılma hızları azalır.",
      "ukrainian": "Збільшує розмір власника і його ближню шкоду, а також дає йому опір кулям і духовний опір.\n\nВороги поблизу зазнають сповільнення і зменшення швидкості ривка."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "vitality",
    "slotType": "EItemSlotType_Armor",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMoreHealth",
    "groupLabel": "More Health",
    "componentIds": [
      "upgrade_health"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
    "isPassive": false,
    "isActive": true,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "37",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "7",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "0",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusBaseHealth": {
      "value": "25",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_BASE_HEALTH_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "15",
      "disableValue": "",
      "cssClass": "",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BuffBulletResist": {
      "value": "35",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "BuffTechResist": {
      "value": "35",
      "disableValue": null,
      "cssClass": "tech_armor_up",
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "SlowPercent": {
      "value": "30",
      "disableValue": null,
      "cssClass": "slow",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "GroundDashReductionPercent": {
      "value": "-25",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "Radius": {
      "value": "14m",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "ModelScaleGrowth": {
      "value": "1.2",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ModelScaleGrowthTooltip": {
      "value": "20",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMeleeDamagePercent": {
      "value": "30",
      "disableValue": null,
      "cssClass": "melee_damage",
      "displayUnits": null,
      "displayType": "EBaseMeleeDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BonusBaseHealth",
          "bonus": "15"
        },
        {
          "propertyName": "ModelScaleGrowth",
          "bonus": "0.2"
        },
        {
          "propertyName": "ModelScaleGrowthTooltip",
          "bonus": "20"
        },
        {
          "propertyName": "BuffBulletResist",
          "bonus": "10"
        },
        {
          "propertyName": "BuffTechResist",
          "bonus": "10"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-7"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusBaseHealth",
            "role": "elevated"
          },
          {
            "key": "BaseAttackDamagePercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "active",
        "description": {
          "english": "Grow larger in size, gaining Bullet Resist, Spirit Resist, and Melee Damage.\n\nNearby enemies suffer from slow and have reduced dash speed.",
          "byLanguage": {
            "brazilian": "Aumenta de tamanho, ganhando Bullet Resist, Spirit Resist e Melee Damage.\n\nInimigos próximos sofrem desaceleração e redução da velocidade de avanço.",
            "czech": "Vlastník se zvětší a získá bonusy k Bullet Resist, Spirit Resist a Melee Damage.\n\nNepřátelé poblíž vlastníka jsou zpomaleni a je redukována rychlost jejich výpadů.",
            "english": "Grow larger in size, gaining Bullet Resist, Spirit Resist, and Melee Damage.\n\nNearby enemies suffer from slow and have reduced dash speed.",
            "french": "Vous grandissez et obtenez de la Bullet Resist, de la Spirit Resist et des Melee Damage.\n\nLes unités ennemies à proximité subissent un ralentissement et leur vitesse d'élan est réduite.",
            "german": "Dein Heldenmodell vergrößert sich und Du erhältst Bullet Resist, Spirit Resist und Melee Damage.\n\nGegner in der Nähe werden verlangsamt und ihr Spurttempo wird reduziert.",
            "italian": "Aumenti le tue dimensioni, aumentando la tua Bullet Resist, Spirit Resist e i tuoi Melee Damage.\n\nI nemici vicini subiscono rallentamento e la loro velocità dello scatto è ridotta.",
            "indonesian": "Ukuran menjadi lebih besar, mendapatkan Bullet Resist, Spirit Resist, dan Melee Damage.\n\nMusuh terdekat menerima perlambatan dan kecepatan dash yang dikurangi.",
            "japanese": "サイズが大きくなり、Bullet Resist、Spirit Resist、Melee Damageを獲得する\n\n付近にいる敵はスロウ状態になり、ダッシュ速度が低下する",
            "koreana": "몸의 크기가 커지고, Bullet Resist, Spirit Resist, Melee Damage을 얻습니다.\n\n근처의 적군은 둔화 효과에 걸리고 대시 속도가 감소합니다.",
            "latam": "Aumentas de tamaño y obtienes Bullet Resist, Spirit Resist y Melee Damage.\n\nLos enemigos cercanos sufren ralentización y su velocidad de impulso se ve reducida.",
            "polish": "Zwiększ swój rozmiar, zyskując Bullet Resist, odporność spirytualną oraz Melee Damage.\n\nPobliscy wrogowie otrzymują spowolnienie i zmniejszoną szybkość podbiegnięcia.",
            "russian": "Вы увеличиваетесь в размерах и получаете бонусы к сопротивляемости пулям и спиритизму, а также наносите повышенный Melee Damage.\n\nВраги поблизости замедляются и имеют сниженную скорость рывка.",
            "schinese": "增加模型大小，获得Bullet Resist，Spirit Resist和Melee Damage。\n\n附近敌人被减速，并且冲刺速度减少。",
            "spanish": "Aumentas de tamaño y obtienes Bullet Resist, Spirit Resist y Melee Damage.\n\nLos enemigos cercanos sufren ralentización y su velocidad de impulso se reduce.",
            "thai": "ตัวใหญ่ขึ้น ได้รับ Bullet Resist Spirit Resist และ Melee Damage\n\nศัตรูที่อยู่ใกล้เคียงถูก ลดความเร็วและมีความเร็วการพุ่งตัวลดลง",
            "turkish": "Büyüyerek Bullet Resist, Spirit Resist ve Melee Damage elde edersiniz.\n\nYakındaki düşmanlara yavaşlatma uygulanır ve atılma hızları azalır.",
            "ukrainian": "Збільшує розмір власника і його ближню шкоду, а також дає йому опір кулям і духовний опір.\n\nВороги поблизу зазнають сповільнення і зменшення швидкості ривка."
          }
        },
        "properties": [
          {
            "key": "BuffBulletResist",
            "role": "important"
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            "key": "BuffTechResist",
            "role": "important"
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            "key": "BonusMeleeDamagePercent",
            "role": "important"
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            "key": "SlowPercent",
            "role": "important"
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            "key": "Radius",
            "role": "normal"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          },
          {
            "key": "ModelScaleGrowthTooltip",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
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    "cssClass": "colossus",
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