{
  "id": "upgrade_banshee_slugs",
  "slug": "crippling-headshot",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_banshee_slugs",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_banshee_slugs",
  "displayName": {
    "english": "Crippling Headshot",
    "byLanguage": {
      "brazilian": "Tiro Debilitante na Cabeça",
      "czech": "Ostrostřelecké oslabující náboje",
      "english": "Crippling Headshot",
      "french": "Brise-tête",
      "german": "Verkrüppelnder Kopfschuss",
      "italian": "Colpo alla testa invalidante",
      "indonesian": "Headshot Pelumpuh",
      "japanese": "クリップリングショット",
      "koreana": "약화 헤드샷",
      "latam": "Tiro debilitante a la cabeza",
      "polish": "Okaleczający Strzał w Głowę",
      "russian": "Калечащий выстрел в голову",
      "schinese": "头弹破防",
      "spanish": "Disparo Paralizante a la Cabeza",
      "thai": "​คริปพลิง​เฮดช็อต​",
      "turkish": "Sakatlayan Kafadan Vuruş",
      "ukrainian": "Головолом"
    }
  },
  "description": null,
  "descriptionDisplay": null,
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterDisruption"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EHeadshotEnthusiasts",
    "groupLabel": "Headshot Enthusiasts",
    "componentIds": [
      "upgrade_headshot_booster2"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "125",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResistReduction": {
      "value": "-16",
      "disableValue": null,
      "cssClass": "bullet_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "MagicResistReduction": {
      "value": "-16",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpReceivePenaltyPercent": {
      "value": "-35",
      "disableValue": null,
      "cssClass": "damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpRegenPenaltyPercent": {
      "value": "-35",
      "disableValue": null,
      "cssClass": "damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "DebuffDuration": {
      "value": "12",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "DiminishingMultiplier": {
      "value": "0.5",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "HeadShotBonusDamage": {
      "value": "0",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "MagicResistReduction",
          "bonus": "-12"
        },
        {
          "propertyName": "BulletResistReduction",
          "bonus": "-12"
        },
        {
          "propertyName": "HealAmpReceivePenaltyPercent",
          "bonus": "-25"
        },
        {
          "propertyName": "HealAmpRegenPenaltyPercent",
          "bonus": "-25"
        },
        {
          "propertyName": "BonusHealth",
          "bonus": "150"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusHealth",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.",
          "byLanguage": {
            "brazilian": "Acertar um tiro na cabeça reduz as resistências balística e espiritual do alvo, além de aplicar redução de cura.",
            "czech": "Zásahy do hlavy redukují nepřátelům balistickou a spirituální odolnost a také na ně aplikují redukci léčení.",
            "english": "Landing a Headshot will reduce their Bullet and Spirit Resist and applies Healing Reduction.",
            "french": "Vos tirs en pleine tête réduisent la résistance spirituelle et aux balles des cibles et appliquent une réduction des soins.",
            "german": "Kopfschüsse reduzieren die Kugel- und Magieresistenz sowie die Heilungseffektivität.",
            "italian": "Sferrare un colpo alla testa ridurrà la loro resistenza balistica e spirituale, oltre ad applicare una riduzione della guarigione.",
            "indonesian": "Menembakkan Headshot akan mengurangi Pertahanan Peluru dan Pertahanan Spirit mereka dan menerapkan Pengurangan Penyembuhan.",
            "japanese": "ヘッドショットを命中させると、その対象の弾薬耐性とスピリット耐性を低下させる。また、対象に回復阻害を付与する",
            "koreana": "헤드샷 명중 시 대상의 총탄 및 마법 저항이 감소하고 대상에게 치유 감소 효과를 적용합니다.",
            "latam": "Al acertar un disparo a la cabeza, se reduce su resistencia balística y espiritual y se aplica reducción de la curación.",
            "polish": "Trafienie w głowę celu zredukuje odporność na naboje i spirytualną. Nakłada także redukcję leczenia.",
            "russian": "Попадание в голову уменьшает сопротивляемость пулям и спиритизму у жертв, а также накладывает на них снижение лечения.",
            "schinese": "命中头部会减少其子弹和元灵抗性，并造成治疗减少。",
            "spanish": "Al acertar un disparo a la cabeza, se reduce su resistencia a las balas y espiritual y le aplica reducción de la curación.",
            "thai": "การยิงเฮดช็อตจะลดต้านทานกระสุนและวิญญาณของศัตรูนั้น และยังลดการรักษาอีกด้วย",
            "turkish": "Kafadan vuruş yapmak, hedefin mermi ve büyü direncini azaltır. Ayrıca hedefe iyileştirme azaltması uygular.",
            "ukrainian": "Постріл у голову зменшить для цілі опір кулям та духовний опір. Також на ціль накладається зменшення лікування."
          }
        },
        "properties": [
          {
            "key": "BulletResistReduction",
            "role": "important"
          },
          {
            "key": "MagicResistReduction",
            "role": "important"
          },
          {
            "key": "HealAmpRegenPenaltyPercent",
            "role": "important"
          },
          {
            "key": "DebuffDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/banshee_slugs_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/banshee_slugs_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/crippling_headshot_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/crippling_headshot_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/crippling_headshot_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_headshot_damage",
    "cssClass": "bansheeSlugs",
    "multibase": [
      "weapon_upgrade_t4"
    ],
    "updateTime": null
  }
}
