{
  "id": "upgrade_non_player_bonus_sacrifice",
  "slug": "cultist-sacrifice",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_non_player_bonus_sacrifice",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_non_player_bonus_sacrifice",
  "displayName": {
    "english": "Cultist Sacrifice",
    "byLanguage": {
      "brazilian": "Ritual de Sacrifício",
      "czech": "Rituální dýka",
      "english": "Cultist Sacrifice",
      "french": "Sacrifice rituel",
      "german": "Kultopfer",
      "italian": "Sacrificio cultista",
      "indonesian": "Pengorbanan Sekte",
      "japanese": "サクリファイス",
      "koreana": "희생 제물",
      "latam": "Sacrificio sectario",
      "polish": "Ofiara Kultysty",
      "russian": "Жертвенный ритуал",
      "schinese": "特异供奉",
      "spanish": "Sacrificio Sectario",
      "thai": "​คัลทิสต์​แซคริไฟซ์​",
      "turkish": "Kült Kurbanı",
      "ukrainian": "Жертва культу"
    }
  },
  "description": {
    "english": "Target an enemy NPC and consume it for <span class=\"highlight\">{s:BonusSoulsPct}% Bonus Souls</span> and grants a powerful long lasting buff.",
    "byLanguage": {
      "brazilian": "Alveje uma unidade não heroica inimiga para consumi-la, ganhando <span class=\"highlight\">mais {s:BonusSoulsPct}% de almas</span> e um poderoso efeito duradouro.",
      "czech": "Vlastník zkonzumuje zacílené nepřátelské NPC, čímž získá dlouhotrvající buff a <span class=\"highlight\">{s:BonusSoulsPct} % jeho duší</span>.",
      "english": "Target an enemy NPC and consume it for <span class=\"highlight\">{s:BonusSoulsPct}% Bonus Souls</span> and grants a powerful long lasting buff.",
      "french": "Vous ciblez un PNJ hostile et le drainez pour obtenir <span class=\"highlight\">{s:BonusSoulsPct} % d'âmes bonus</span> et un bonus puissant de longue durée.",
      "german": "Kann auf einen gegnerischen Infanteristen oder eine neutrale Einheit angewendet werden. Verschlingt das Ziel und gewährt <span class=\"highlight\">{s:BonusSoulsPct} % der normalen Seelen</span> sowie einen lang anhaltenden Stärkungseffekt.",
      "italian": "Prendi di mira un PNG nemico e lo consumi per <span class=\"highlight\">{s:BonusSoulsPct}% di anime bonus</span>, conferendo un potente buff di lunga durata.",
      "indonesian": "Menargetkan NPC musuh dan menggunakan target untuk mendapatkan <span class=\"highlight\">{s:BonusSoulsPct}% Bonus Jiwa</span> dan buff yang kuat dan tahan lama.",
      "japanese": "敵NPC1体を対象にする。対象をキルして<span class=\"highlight\">{s:BonusSoulsPct}%の追加ソウル</span>を獲得し、長時間持続する強力なバフを獲得する",
      "koreana": "대상 적군 NPC를 섭취해 <span class=\"highlight\">{s:BonusSoulsPct}%의 보너스 영혼</span> 및 오래 지속되는 강력한 강화 효과를 얻습니다.",
      "latam": "Apunta a un enemigo PNJ y lo consume para obtener <span class=\"highlight\">{s:BonusSoulsPct} % almas adicionales, </span> y otorga un poderoso y duradero efecto positivo.",
      "polish": "Obierz za cel wrogiego NPC i pożryj go, otrzymując o <span class=\"highlight\">{s:BonusSoulsPct}% więcej dusz</span> oraz długotrwałą premię.",
      "russian": "Вы поглощаете выбранное существо, не являющееся героем, получая <span class=\"highlight\">бонусные души в размере {s:BonusSoulsPct}%</span> и мощный долгосрочный положительный эффект.",
      "schinese": "消除目标敌方非玩家角色，获得<span class=\"highlight\">{s:BonusSoulsPct}%额外魂魄</span>，并赋予强大持久的增益。",
      "spanish": "Selecciona como objetivo a un PNJ enemigo y lo consume para obtener un <span class=\"highlight\">{s:BonusSoulsPct} % de almas adicionales</span>, además de  una poderosa mejora duradera.",
      "thai": "เลือกเป้าหมาย NPC ฝ่ายศัตรูและกลืนกินยูนิตนั้น เพื่อรับ<span class=\"highlight\">โบนัสโซลส์ {s:BonusSoulsPct}%</span> และได้รับบัฟทรงพลังที่อยู่ยาวนาน",
      "turkish": "Bir düşman NPC'yi hedef alarak onu <span class=\"highlight\">%{s:BonusSoulsPct} bonus ruh</span> karşılığında tüketin ve uzun süren bir güçlendirme kazanın.",
      "ukrainian": "Пожирає цільового ворожого НГП і здобуває на <span class=\"highlight\">{s:BonusSoulsPct}% більше душ</span> та довготривале посилення."
    }
  },
  "descriptionDisplay": {
    "english": "Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.",
    "byLanguage": {
      "brazilian": "Alveje uma unidade não heroica inimiga para consumi-la, ganhando mais 180% de almas e um poderoso efeito duradouro.",
      "czech": "Vlastník zkonzumuje zacílené nepřátelské NPC, čímž získá dlouhotrvající buff a 180 % jeho duší.",
      "english": "Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.",
      "french": "Vous ciblez un PNJ hostile et le drainez pour obtenir 180 % d'âmes bonus et un bonus puissant de longue durée.",
      "german": "Kann auf einen gegnerischen Infanteristen oder eine neutrale Einheit angewendet werden. Verschlingt das Ziel und gewährt 180 % der normalen Seelen sowie einen lang anhaltenden Stärkungseffekt.",
      "italian": "Prendi di mira un PNG nemico e lo consumi per 180% di anime bonus, conferendo un potente buff di lunga durata.",
      "indonesian": "Menargetkan NPC musuh dan menggunakan target untuk mendapatkan 180% Bonus Jiwa dan buff yang kuat dan tahan lama.",
      "japanese": "敵NPC1体を対象にする。対象をキルして180%の追加ソウルを獲得し、長時間持続する強力なバフを獲得する",
      "koreana": "대상 적군 NPC를 섭취해 180%의 보너스 영혼 및 오래 지속되는 강력한 강화 효과를 얻습니다.",
      "latam": "Apunta a un enemigo PNJ y lo consume para obtener 180 % almas adicionales, y otorga un poderoso y duradero efecto positivo.",
      "polish": "Obierz za cel wrogiego NPC i pożryj go, otrzymując o 180% więcej dusz oraz długotrwałą premię.",
      "russian": "Вы поглощаете выбранное существо, не являющееся героем, получая бонусные души в размере 180% и мощный долгосрочный положительный эффект.",
      "schinese": "消除目标敌方非玩家角色，获得180%额外魂魄，并赋予强大持久的增益。",
      "spanish": "Selecciona como objetivo a un PNJ enemigo y lo consume para obtener un 180 % de almas adicionales, además de una poderosa mejora duradera.",
      "thai": "เลือกเป้าหมาย NPC ฝ่ายศัตรูและกลืนกินยูนิตนั้น เพื่อรับโบนัสโซลส์ 180% และได้รับบัฟทรงพลังที่อยู่ยาวนาน",
      "turkish": "Bir düşman NPC'yi hedef alarak onu %180 bonus ruh karşılığında tüketin ve uzun süren bir güçlendirme kazanın.",
      "ukrainian": "Пожирає цільового ворожого НГП і здобуває на 180% більше душ та довготривале посилення."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterDurability",
      "EShopFilterHealing"
    ],
    "upgradeSlotCost": 1,
    "groupId": null,
    "groupLabel": null,
    "componentIds": [
      "upgrade_non_player_bonus"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PRESS",
    "isPassive": false,
    "isActive": true,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "270",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "160",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "7m",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "NonPlayerBonusWeaponPower": {
      "value": "30",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_TO_NPC_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "OutOfCombatHealthRegen": {
      "value": "2",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": "EOOCHealthRegen",
      "providedPropertyType": "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN",
      "conditionalLocToken": null,
      "scale": null
    },
    "NonPlayerBulletResist": {
      "value": "30",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_BULLET_RESIST_NON_HERO",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusSoulsPct": {
      "value": "180",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "50",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": {
        "stat": "ELevelUpBoons",
        "value": 4
      }
    },
    "BaseAttackDamagePercent": {
      "value": "10",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": {
        "stat": "ELevelUpBoons",
        "value": 0.8
      }
    },
    "BonusAbilityCharges": {
      "value": "1",
      "disableValue": null,
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": "EMaxChargesIncrease",
      "providedPropertyType": "MODIFIER_VALUE_BONUS_ABILITY_CHARGES",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechRangeMultiplier": {
      "value": "12",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": "ETechRange",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RANGE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechRadiusMultiplier": {
      "value": "12",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": "ETechRadius",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RADIUS_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "TechRadiusMultiplier",
          "bonus": "40"
        },
        {
          "propertyName": "TechRangeMultiplier",
          "bonus": "40"
        },
        {
          "propertyName": "BaseAttackDamagePercent",
          "bonus": "47"
        },
        {
          "propertyName": "BonusHealth",
          "bonus": "300"
        },
        {
          "propertyName": "NonPlayerBonusWeaponPower",
          "bonus": "30"
        },
        {
          "propertyName": "NonPlayerBulletResist",
          "bonus": "30"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "OutOfCombatHealthRegen",
            "role": "normal"
          },
          {
            "key": "NonPlayerBonusWeaponPower",
            "role": "normal"
          },
          {
            "key": "NonPlayerBulletResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "active",
        "description": {
          "english": "Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.",
          "byLanguage": {
            "brazilian": "Alveje uma unidade não heroica inimiga para consumi-la, ganhando mais 180% de almas e um poderoso efeito duradouro.",
            "czech": "Vlastník zkonzumuje zacílené nepřátelské NPC, čímž získá dlouhotrvající buff a 180 % jeho duší.",
            "english": "Target an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.",
            "french": "Vous ciblez un PNJ hostile et le drainez pour obtenir 180 % d'âmes bonus et un bonus puissant de longue durée.",
            "german": "Kann auf einen gegnerischen Infanteristen oder eine neutrale Einheit angewendet werden. Verschlingt das Ziel und gewährt 180 % der normalen Seelen sowie einen lang anhaltenden Stärkungseffekt.",
            "italian": "Prendi di mira un PNG nemico e lo consumi per 180% di anime bonus, conferendo un potente buff di lunga durata.",
            "indonesian": "Menargetkan NPC musuh dan menggunakan target untuk mendapatkan 180% Bonus Jiwa dan buff yang kuat dan tahan lama.",
            "japanese": "敵NPC1体を対象にする。対象をキルして180%の追加ソウルを獲得し、長時間持続する強力なバフを獲得する",
            "koreana": "대상 적군 NPC를 섭취해 180%의 보너스 영혼 및 오래 지속되는 강력한 강화 효과를 얻습니다.",
            "latam": "Apunta a un enemigo PNJ y lo consume para obtener 180 % almas adicionales, y otorga un poderoso y duradero efecto positivo.",
            "polish": "Obierz za cel wrogiego NPC i pożryj go, otrzymując o 180% więcej dusz oraz długotrwałą premię.",
            "russian": "Вы поглощаете выбранное существо, не являющееся героем, получая бонусные души в размере 180% и мощный долгосрочный положительный эффект.",
            "schinese": "消除目标敌方非玩家角色，获得180%额外魂魄，并赋予强大持久的增益。",
            "spanish": "Selecciona como objetivo a un PNJ enemigo y lo consume para obtener un 180 % de almas adicionales, además de una poderosa mejora duradera.",
            "thai": "เลือกเป้าหมาย NPC ฝ่ายศัตรูและกลืนกินยูนิตนั้น เพื่อรับโบนัสโซลส์ 180% และได้รับบัฟทรงพลังที่อยู่ยาวนาน",
            "turkish": "Bir düşman NPC'yi hedef alarak onu %180 bonus ruh karşılığında tüketin ve uzun süren bir güçlendirme kazanın.",
            "ukrainian": "Пожирає цільового ворожого НГП і здобуває на 180% більше душ та довготривале посилення."
          }
        },
        "properties": [
          {
            "key": "BaseAttackDamagePercent",
            "role": "important"
          },
          {
            "key": "BonusHealth",
            "role": "important"
          },
          {
            "key": "TechRangeMultiplier",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": null,
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/cultist_sacrifice_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/cultist_sacrifice_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/cultist_sacrifice_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_non_player_bonus_sacrifice",
    "cssClass": null,
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
