{
  "id": "upgrade_escalating_exposure",
  "slug": "escalating-exposure",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_escalating_exposure",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_escalating_exposure",
  "displayName": {
    "english": "Escalating Exposure",
    "byLanguage": {
      "brazilian": "Exposição Crescente",
      "czech": "Eskalující poškození",
      "english": "Escalating Exposure",
      "french": "Exposition spirituelle",
      "german": "Eskalierende Bloßstellung",
      "italian": "Esposizione crescente",
      "indonesian": "Peningkatan Eksposur",
      "japanese": "エクスポージャー",
      "koreana": "마법 증폭 중첩",
      "latam": "Exposición ascendente",
      "polish": "Wzbierające Wystawienie",
      "russian": "Растущее воздействие",
      "schinese": "伤上加伤",
      "spanish": "Exposición Creciente",
      "thai": "​เอสกาเลติง​เอ็กซ์โปเชอร์​",
      "turkish": "Artan Hassasiyet",
      "ukrainian": "Підвищення вразливості"
    }
  },
  "description": {
    "english": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking <span class=\"highlight\">Spirit Amp</span> that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.",
    "byLanguage": {
      "brazilian": "Causar {g:citadel_inline_attribute:'SpiritDamage'} aplica uma <span class=\"highlight\">amplificação espiritual</span> acumulável que aumenta o seu {g:citadel_inline_attribute:'SpiritDamage'} contra o alvo.",
      "czech": "Kdykoli vlastník udělí {g:citadel_inline_attribute:'SpiritDamage'}, aplikuje na cíl <span class=\"highlight\">sečtení</span> navyšující jeho {g:citadel_inline_attribute:'SpiritDamage'} vůči tomuto cíli.",
      "english": "Dealing {g:citadel_inline_attribute:'SpiritDamage'} applies a stacking <span class=\"highlight\">Spirit Amp</span> that increases your {g:citadel_inline_attribute:'SpiritDamage'} to the target.",
      "french": "Les {g:citadel_inline_attribute:'SpiritDamage'} infligés appliquent de l'<span class=\"highlight\">amplification spirituelle</span> cumulable qui augmente vos {g:citadel_inline_attribute:'SpiritDamage'} contre la cible.",
      "german": "Wenn Du einem Ziel {g:citadel_inline_attribute:'SpiritDamage'} zufügst, wird auch eine sich aufsummierende <span class=\"highlight\">Verstärkung</span> angewendet, die den {g:citadel_inline_attribute:'SpiritDamage'} gegen das Ziel erhöht.",
      "italian": "Infliggere {g:citadel_inline_attribute:'SpiritDamage'} applica un'istanza di <span class=\"highlight\">amplificazione spirituale</span> che aumenta i {g:citadel_inline_attribute:'SpiritDamage'} che infliggi al bersaglio.",
      "indonesian": "Memberikan {g:citadel_inline_atribut: 'SpiritDamage'} menerapkan akumulasi <span class=\"highlight\">Pembesaran Spirit</span> yang meningkatkan {g:citadel_inline_atribut: 'spiritDamage'} terhadap target.",
      "japanese": "{g:citadel_inline_attribute:'SpiritDamage'}を与えるとスタックする<span class=\"highlight\">スピリット増幅</span>を獲得する。この効果は対象に与える{g:citadel_inline_attribute:'SpiritDamage'}を上昇させる",
      "koreana": "{g:citadel_inline_attribute:'SpiritDamage'}를 입히면 대상에 중첩되는 <span class=\"highlight\">마법 증폭</span>이 적용되어 플레이어가 대상에 입히는 {g:citadel_inline_attribute:'SpiritDamage'}가 증가합니다.",
      "latam": "Infligir {g:citadel_inline_attribute:'SpiritDamage'} aplica una acumulación de <span class=\"highlight\">amplificación espiritual</span> que aumenta tu {g:citadel_inline_attribute:'SpiritDamage'} al objetivo.",
      "polish": "Zadawanie <panel class=\"InlineAttributeIcon SpiritDamage replacechar=\"_\"><span class=\"InlineAttributeName SpiritDamage\">obrażeń spirytualnych</span> nakłada kumulujące się <span class=\"highlight\">wzmocnienie spirytualne</span>, które zwiększa {g:citadel_inline_attribute:'SpiritDamage'} zadawane celowi.",
      "russian": "Нанося {g:citadel_inline_attribute:'SpiritDamage'}, вы получаете накапливаемое <span class=\"highlight\">повышение спиритизма</span>, которое увеличивает {g:citadel_inline_attribute:'SpiritDamage'}, наносимый вами цели.",
      "schinese": "造成{g:citadel_inline_attribute:'SpiritDamage'}时会施加可叠加的<span class=\"highlight\">元灵增强</span>效果，增加自身对目标的{g:citadel_inline_attribute:'SpiritDamage'}。",
      "spanish": "Infligir {g:citadel_inline_attribute:'SpiritDamage'} aplica una <span class=\"highlight\">amplificación espiritual</span> acumulable que aumenta el {g:citadel_inline_attribute:'SpiritDamage'} que le infliges al objetivo.",
      "thai": "การสร้าง {g:citadel_inline_attribute:'SpiritDamage'} จะส่งผลให้เกิดการซ้อนทับ<span class=\"highlight\">เพิ่มอัตราวิญญาณ</span> ซึ่งจะเพิ่ม {g:citadel_inline_attribute:'SpiritDamage'} ของคุณแก่เป้าหมาย",
      "turkish": "Hedefe {g:citadel_inline_attribute:'SpiritDamage'} vermek, hedefe daha fazla {g:citadel_inline_attribute:'SpiritDamage'} vermenizi sağlayan ve istiflenen bir <span class=\"highlight\">büyü artırımı</span> uygular.",
      "ukrainian": "Завдання {g:citadel_inline_attribute:'SpiritDamage'} застосовує накопичувальне <span class=\"highlight\">духовне посилення</span>, що призводить до підвищення {g:citadel_inline_attribute:'SpiritDamage'}, якої ви завдаєте цілі."
    }
  },
  "descriptionDisplay": {
    "english": "Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.",
    "byLanguage": {
      "brazilian": "Causar Spirit Damage aplica uma amplificação espiritual acumulável que aumenta o seu Spirit Damage contra o alvo.",
      "czech": "Kdykoli vlastník udělí Spirit Damage, aplikuje na cíl sečtení navyšující jeho Spirit Damage vůči tomuto cíli.",
      "english": "Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.",
      "french": "Les Spirit Damage infligés appliquent de l'amplification spirituelle cumulable qui augmente vos Spirit Damage contre la cible.",
      "german": "Wenn Du einem Ziel Spirit Damage zufügst, wird auch eine sich aufsummierende Verstärkung angewendet, die den Spirit Damage gegen das Ziel erhöht.",
      "italian": "Infliggere Spirit Damage applica un'istanza di amplificazione spirituale che aumenta i Spirit Damage che infliggi al bersaglio.",
      "indonesian": "Memberikan Spirit Damage menerapkan akumulasi Pembesaran Spirit yang meningkatkan Spirit Damage terhadap target.",
      "japanese": "Spirit Damageを与えるとスタックするスピリット増幅を獲得する。この効果は対象に与えるSpirit Damageを上昇させる",
      "koreana": "Spirit Damage를 입히면 대상에 중첩되는 마법 증폭이 적용되어 플레이어가 대상에 입히는 Spirit Damage가 증가합니다.",
      "latam": "Infligir Spirit Damage aplica una acumulación de amplificación espiritual que aumenta tu Spirit Damage al objetivo.",
      "polish": "Zadawanie obrażeń spirytualnych nakłada kumulujące się wzmocnienie spirytualne, które zwiększa Spirit Damage zadawane celowi.",
      "russian": "Нанося Spirit Damage, вы получаете накапливаемое повышение спиритизма, которое увеличивает Spirit Damage, наносимый вами цели.",
      "schinese": "造成Spirit Damage时会施加可叠加的元灵增强效果，增加自身对目标的Spirit Damage。",
      "spanish": "Infligir Spirit Damage aplica una amplificación espiritual acumulable que aumenta el Spirit Damage que le infliges al objetivo.",
      "thai": "การสร้าง Spirit Damage จะส่งผลให้เกิดการซ้อนทับเพิ่มอัตราวิญญาณ ซึ่งจะเพิ่ม Spirit Damage ของคุณแก่เป้าหมาย",
      "turkish": "Hedefe Spirit Damage vermek, hedefe daha fazla Spirit Damage vermenizi sağlayan ve istiflenen bir büyü artırımı uygular.",
      "ukrainian": "Завдання Spirit Damage застосовує накопичувальне духовне посилення, що призводить до підвищення Spirit Damage, якої ви завдаєте цілі."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMagicVulnerability",
    "groupLabel": "Magic Vulnerability",
    "componentIds": [
      "upgrade_magic_vulnerability"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "12",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcCooldown": {
      "value": "0.7",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "MagicIncreasePerStack": {
      "value": "4.5",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechResist": {
      "value": "17",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "MaxStacks": {
      "value": "12",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechArmorDamageReduction": {
      "value": "-8",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "MagicIncreasePerStack",
          "bonus": "1.5"
        },
        {
          "propertyName": "TechResist",
          "bonus": "8"
        },
        {
          "propertyName": "TechArmorDamageReduction",
          "bonus": "-10"
        },
        {
          "propertyName": "MaxStacks",
          "bonus": "6"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "TechArmorDamageReduction",
            "role": "normal"
          },
          {
            "key": "TechResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.",
          "byLanguage": {
            "brazilian": "Causar Spirit Damage aplica uma amplificação espiritual acumulável que aumenta o seu Spirit Damage contra o alvo.",
            "czech": "Kdykoli vlastník udělí Spirit Damage, aplikuje na cíl sečtení navyšující jeho Spirit Damage vůči tomuto cíli.",
            "english": "Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.",
            "french": "Les Spirit Damage infligés appliquent de l'amplification spirituelle cumulable qui augmente vos Spirit Damage contre la cible.",
            "german": "Wenn Du einem Ziel Spirit Damage zufügst, wird auch eine sich aufsummierende Verstärkung angewendet, die den Spirit Damage gegen das Ziel erhöht.",
            "italian": "Infliggere Spirit Damage applica un'istanza di amplificazione spirituale che aumenta i Spirit Damage che infliggi al bersaglio.",
            "indonesian": "Memberikan Spirit Damage menerapkan akumulasi Pembesaran Spirit yang meningkatkan Spirit Damage terhadap target.",
            "japanese": "Spirit Damageを与えるとスタックするスピリット増幅を獲得する。この効果は対象に与えるSpirit Damageを上昇させる",
            "koreana": "Spirit Damage를 입히면 대상에 중첩되는 마법 증폭이 적용되어 플레이어가 대상에 입히는 Spirit Damage가 증가합니다.",
            "latam": "Infligir Spirit Damage aplica una acumulación de amplificación espiritual que aumenta tu Spirit Damage al objetivo.",
            "polish": "Zadawanie obrażeń spirytualnych nakłada kumulujące się wzmocnienie spirytualne, które zwiększa Spirit Damage zadawane celowi.",
            "russian": "Нанося Spirit Damage, вы получаете накапливаемое повышение спиритизма, которое увеличивает Spirit Damage, наносимый вами цели.",
            "schinese": "造成Spirit Damage时会施加可叠加的元灵增强效果，增加自身对目标的Spirit Damage。",
            "spanish": "Infligir Spirit Damage aplica una amplificación espiritual acumulable que aumenta el Spirit Damage que le infliges al objetivo.",
            "thai": "การสร้าง Spirit Damage จะส่งผลให้เกิดการซ้อนทับเพิ่มอัตราวิญญาณ ซึ่งจะเพิ่ม Spirit Damage ของคุณแก่เป้าหมาย",
            "turkish": "Hedefe Spirit Damage vermek, hedefe daha fazla Spirit Damage vermenizi sağlayan ve istiflenen bir büyü artırımı uygular.",
            "ukrainian": "Завдання Spirit Damage застосовує накопичувальне духовне посилення, що призводить до підвищення Spirit Damage, якої ви завдаєте цілі."
          }
        },
        "properties": [
          {
            "key": "MagicIncreasePerStack",
            "role": "important"
          },
          {
            "key": "MaxStacks",
            "role": "normal"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "ProcCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/escalating_exposure_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/escalating_exposure_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/spirit/escalating_exposure_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/spirit/escalating_exposure_psd.png",
      "publicPath": "/assets/game/panorama/images/items/spirit/escalating_exposure_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_ability_vampire",
    "cssClass": "escalatingExposure",
    "multibase": [
      "tech_upgrade_t4"
    ],
    "updateTime": null
  }
}
