{
  "id": "upgrade_headhunter",
  "slug": "headhunter",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_headhunter",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_headhunter",
  "displayName": {
    "english": "Headhunter",
    "byLanguage": {
      "brazilian": "Caça-Cabeças",
      "czech": "Transfúzní hledí",
      "english": "Headhunter",
      "french": "Chasseur de têtes",
      "german": "Kopfjäger",
      "italian": "Cacciatore di teste",
      "indonesian": "Pembidik Headshot",
      "japanese": "ヘッドハンター",
      "koreana": "헤드헌터",
      "latam": "Cazacabezas",
      "polish": "Łowca Głów",
      "russian": "Охотник за головами",
      "schinese": "猎头",
      "spanish": "Cazacabezas",
      "thai": "​เฮด​ฮันเตอร์​",
      "turkish": "Kelle Avcısı",
      "ukrainian": "Мисливець за головами"
    }
  },
  "description": {
    "english": "Your next <span class=\"highlight\">headshot</span> against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
    "byLanguage": {
      "brazilian": "O seu próximo <span class=\"highlight\">tiro na cabeça</span> de um herói causa {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} você e concede {g:citadel_inline_attribute:'BonusMoveSpeed'} brevemente.",
      "czech": "Vlastníkův příští <span class=\"highlight\">zásah do hlavy</span> udělí nepřátelskému hrdinovi {g:citadel_inline_attribute:'BonusWeaponDamage'}, vlastníka {g:citadel_inline_attribute:'Heal'} a dočasně mu poskytne {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
      "english": "Your next <span class=\"highlight\">headshot</span> against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'} you, and briefly grants {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
      "french": "Votre prochain <span class=\"highlight\">tir à la tête</span> sur une unité occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}, vous confère des {g:citadel_inline_attribute:'Heal'} ainsi que de la {g:citadel_inline_attribute:'BonusMoveSpeed'} temporaire.",
      "german": "Dein nächster <span class=\"highlight\">Kopfschuss</span> gegen einen gegnerischen Helden fügt {g:citadel_inline_attribute:'BonusWeaponDamage'} zu, {g:citadel_inline_attribute:'Heals'} Dich und gewährt Dir für kurze Zeit {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
      "italian": "Se il tuo prossimo <span class=\"highlight\">colpo alla testa</span> contro un eroe nemico infligge {g:citadel_inline_attribute:'BonusWeaponDamage'}, applichi una {g:citadel_inline_attribute:'Heal'} a te stesso e guadagni brevemente {g:citadel_inline_attribute:'BonusMoveSpeed'}.",
      "indonesian": "Headshot-mu <span class=\"highlight\">selanjutnya</span> ke Hero musuh memberikan {g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'}, dan memberikan {g:citadel_inline_attribute:'BonusMoveSpeed'} untuk sementara waktu.",
      "japanese": "敵ヒーローへの次の<span class=\"highlight\">ヘッドショット</span>が、{g:citadel_inline_attribute:'BonusWeaponDamage'}を与え、自身を{g:citadel_inline_attribute:'Heal'}し、{g:citadel_inline_attribute:'BonusMoveSpeed'}を短時間付与する",
      "koreana": "적군 영웅을 대상으로 하는 다음 <span class=\"highlight\">헤드샷</span>이 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입히고, 자신을 {g:citadel_inline_attribute:'Heal'}하며, 잠시 동안 {g:citadel_inline_attribute:'BonusMoveSpeed'}가 부여됩니다.",
      "latam": "El siguiente <span class=\"highlight\">disparo a la cabeza</span> a un héroe enemigo inflige {g:citadel_inline_attribute:'BonusWeaponDamage'}, te aplica {g:citadel_inline_attribute:'Heal'} a ti mismo⁠⁠ y te otorga {g:citadel_inline_attribute:'BonusMoveSpeed'} brevemente.",
      "polish": "Twoje następne <span class=\"highlight\">trafienie w głowę</span> wrogiego bohatera zada {g:citadel_inline_attribute:'BonusWeaponDamage'} i przyznaje {g:citadel_inline_attribute:'BonusMoveSpeed'}. Dodatkowo {g:citadel_inline_attribute:'Heal'}.",
      "russian": "Ваше следующее <span class=\"highlight\">попадание в голову</span> вражескому герою нанесёт ему {g:citadel_inline_attribute:'BonusWeaponDamage'}. Вы также получите {g:citadel_inline_attribute:'Heal'}, а ваша {g:citadel_inline_attribute:'MoveSpeed'} ненадолго повысится.",
      "schinese": "下一次命中敌方英雄<span class=\"highlight\">头部</span>会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}，{g:citadel_inline_attribute:'Heal'}自身，并暂时获得{g:citadel_inline_attribute:'BonusMoveSpeed'}。",
      "spanish": "El siguiente <span class=\"highlight\">disparo a la cabeza</span> a un héroe enemigo inflige {g:citadel_inline_attribute:'BonusWeaponDamage'}, te aplica {g:citadel_inline_attribute:'Heal'} a ti mismo⁠⁠/⁠⁠a y te otorga {g:citadel_inline_attribute:'BonusMoveSpeed'} brevemente.",
      "thai": "เมื่อคุณยิงกระสุนนัดถัดไปเป็น<span class=\"highlight\">​เฮดช็อต</span>ใส่ฮีโร่ศัตรู จะสร้าง{g:citadel_inline_attribute:'BonusWeaponDamage'}, {g:citadel_inline_attribute:'Heal'}ตัวคุณเอง และมอบ{g:citadel_inline_attribute:'BonusMoveSpeed'}ชั่วครู่",
      "turkish": "Bir düşman kahramana yapacağınız bir sonraki <span class=\"highlight\">kafadan vuruşunuz;</span> ona {g:citadel_inline_attribute:'BonusWeaponDamage'}, size {g:citadel_inline_attribute:'Heal'} verecek ve kısa süreliğine {g:citadel_inline_attribute:'BonusMoveSpeed'} sağlayacak.",
      "ukrainian": "Наступний <span class=\"highlight\">постріл у голову</span> ворожому герою завдає {g:citadel_inline_attribute:'BonusWeaponDamage'}, застосовує до вас {g:citadel_inline_attribute:'Healing'} і призводить до надання {g:citadel_inline_attribute:'BonusMoveSpeed'}."
    }
  },
  "descriptionDisplay": {
    "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.",
    "byLanguage": {
      "brazilian": "O seu próximo tiro na cabeça de um herói causa Bonus Weapon Damage, Heal você e concede Bonus Move Speed brevemente.",
      "czech": "Vlastníkův příští zásah do hlavy udělí nepřátelskému hrdinovi Bonus Weapon Damage, vlastníka Heal a dočasně mu poskytne Bonus Move Speed.",
      "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.",
      "french": "Votre prochain tir à la tête sur une unité occultiste ennemie inflige des Bonus Weapon Damage, vous confère des Heal ainsi que de la Bonus Move Speed temporaire.",
      "german": "Dein nächster Kopfschuss gegen einen gegnerischen Helden fügt Bonus Weapon Damage zu, Heals Dich und gewährt Dir für kurze Zeit Bonus Move Speed.",
      "italian": "Se il tuo prossimo colpo alla testa contro un eroe nemico infligge Bonus Weapon Damage, applichi una Heal a te stesso e guadagni brevemente Bonus Move Speed.",
      "indonesian": "Headshot-mu selanjutnya ke Hero musuh memberikan Bonus Weapon Damage, Heal, dan memberikan Bonus Move Speed untuk sementara waktu.",
      "japanese": "敵ヒーローへの次のヘッドショットが、Bonus Weapon Damageを与え、自身をHealし、Bonus Move Speedを短時間付与する",
      "koreana": "적군 영웅을 대상으로 하는 다음 헤드샷이 Bonus Weapon Damage를 입히고, 자신을 Heal하며, 잠시 동안 Bonus Move Speed가 부여됩니다.",
      "latam": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage, te aplica Heal a ti mismo⁠⁠ y te otorga Bonus Move Speed brevemente.",
      "polish": "Twoje następne trafienie w głowę wrogiego bohatera zada Bonus Weapon Damage i przyznaje Bonus Move Speed. Dodatkowo Heal.",
      "russian": "Ваше следующее попадание в голову вражескому герою нанесёт ему Bonus Weapon Damage. Вы также получите Heal, а ваша Move Speed ненадолго повысится.",
      "schinese": "下一次命中敌方英雄头部会造成Bonus Weapon Damage，Heal自身，并暂时获得Bonus Move Speed。",
      "spanish": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage, te aplica Heal a ti mismo⁠⁠/⁠⁠a y te otorga Bonus Move Speed brevemente.",
      "thai": "เมื่อคุณยิงกระสุนนัดถัดไปเป็นเฮดช็อตใส่ฮีโร่ศัตรู จะสร้างBonus Weapon Damage, Healตัวคุณเอง และมอบBonus Move Speedชั่วครู่",
      "turkish": "Bir düşman kahramana yapacağınız bir sonraki kafadan vuruşunuz; ona Bonus Weapon Damage, size Heal verecek ve kısa süreliğine Bonus Move Speed sağlayacak.",
      "ukrainian": "Наступний постріл у голову ворожому герою завдає Bonus Weapon Damage, застосовує до вас Healing і призводить до надання Bonus Move Speed."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EHeadshotEnthusiasts",
    "groupLabel": "Headshot Enthusiasts",
    "componentIds": [
      "upgrade_headshot_booster"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "8",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "HeadShotBonusDamage": {
      "value": "75",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ELevelUpBoons",
        "value": 4
      }
    },
    "BaseAttackDamagePercent": {
      "value": "5",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "50",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealPercentPerHeadshot": {
      "value": "4",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMoveSpeed": {
      "value": "1.75m",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "MovementSpeedBonusDuration": {
      "value": "3",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcChance": {
      "value": "100",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "HeadShotBonusDamage",
          "bonus": "75"
        },
        {
          "propertyName": "HealPercentPerHeadshot",
          "bonus": "4"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-3"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BaseAttackDamagePercent",
            "role": "normal"
          },
          {
            "key": "BonusHealth",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.",
          "byLanguage": {
            "brazilian": "O seu próximo tiro na cabeça de um herói causa Bonus Weapon Damage, Heal você e concede Bonus Move Speed brevemente.",
            "czech": "Vlastníkův příští zásah do hlavy udělí nepřátelskému hrdinovi Bonus Weapon Damage, vlastníka Heal a dočasně mu poskytne Bonus Move Speed.",
            "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage, Heal you, and briefly grants Bonus Move Speed.",
            "french": "Votre prochain tir à la tête sur une unité occultiste ennemie inflige des Bonus Weapon Damage, vous confère des Heal ainsi que de la Bonus Move Speed temporaire.",
            "german": "Dein nächster Kopfschuss gegen einen gegnerischen Helden fügt Bonus Weapon Damage zu, Heals Dich und gewährt Dir für kurze Zeit Bonus Move Speed.",
            "italian": "Se il tuo prossimo colpo alla testa contro un eroe nemico infligge Bonus Weapon Damage, applichi una Heal a te stesso e guadagni brevemente Bonus Move Speed.",
            "indonesian": "Headshot-mu selanjutnya ke Hero musuh memberikan Bonus Weapon Damage, Heal, dan memberikan Bonus Move Speed untuk sementara waktu.",
            "japanese": "敵ヒーローへの次のヘッドショットが、Bonus Weapon Damageを与え、自身をHealし、Bonus Move Speedを短時間付与する",
            "koreana": "적군 영웅을 대상으로 하는 다음 헤드샷이 Bonus Weapon Damage를 입히고, 자신을 Heal하며, 잠시 동안 Bonus Move Speed가 부여됩니다.",
            "latam": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage, te aplica Heal a ti mismo⁠⁠ y te otorga Bonus Move Speed brevemente.",
            "polish": "Twoje następne trafienie w głowę wrogiego bohatera zada Bonus Weapon Damage i przyznaje Bonus Move Speed. Dodatkowo Heal.",
            "russian": "Ваше следующее попадание в голову вражескому герою нанесёт ему Bonus Weapon Damage. Вы также получите Heal, а ваша Move Speed ненадолго повысится.",
            "schinese": "下一次命中敌方英雄头部会造成Bonus Weapon Damage，Heal自身，并暂时获得Bonus Move Speed。",
            "spanish": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage, te aplica Heal a ti mismo⁠⁠/⁠⁠a y te otorga Bonus Move Speed brevemente.",
            "thai": "เมื่อคุณยิงกระสุนนัดถัดไปเป็นเฮดช็อตใส่ฮีโร่ศัตรู จะสร้างBonus Weapon Damage, Healตัวคุณเอง และมอบBonus Move Speedชั่วครู่",
            "turkish": "Bir düşman kahramana yapacağınız bir sonraki kafadan vuruşunuz; ona Bonus Weapon Damage, size Heal verecek ve kısa süreliğine Bonus Move Speed sağlayacak.",
            "ukrainian": "Наступний постріл у голову ворожому герою завдає Bonus Weapon Damage, застосовує до вас Healing і призводить до надання Bonus Move Speed."
          }
        },
        "properties": [
          {
            "key": "HeadShotBonusDamage",
            "role": "important"
          },
          {
            "key": "HealPercentPerHeadshot",
            "role": "important"
          },
          {
            "key": "BonusMoveSpeed",
            "role": "normal"
          },
          {
            "key": "MovementSpeedBonusDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/headhunter_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/headhunter_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/headhunter_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/headhunter_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/headhunter_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "headhunter",
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
