{
  "id": "upgrade_headshot_booster",
  "slug": "headshot-booster",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_headshot_booster",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_headshot_booster",
  "displayName": {
    "english": "Headshot Booster",
    "byLanguage": {
      "brazilian": "Tiro Reforçado na Cabeça",
      "czech": "Posilovač headshotů",
      "english": "Headshot Booster",
      "french": "Explose-tête",
      "german": "Kopfschuss-Verstärker",
      "italian": "Amplific. colpi alla testa",
      "indonesian": "Booster Headshot",
      "japanese": "ヘッドショットブースター",
      "koreana": "헤드샷 부스터",
      "latam": "Potenciador de tiro a la cabeza",
      "polish": "Wzmacniacz Strzałów w Głowę",
      "russian": "Усилитель выстрелов в голову",
      "schinese": "头弹奖励",
      "spanish": "Revientacráneos",
      "thai": "​เฮด​ช็อต​บูสเตอร์​",
      "turkish": "Kafadan Vuruş Güçlendiricisi",
      "ukrainian": "Головостріл"
    }
  },
  "description": {
    "english": "Your next <span class=\"highlight\">headshot</span> against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
    "byLanguage": {
      "brazilian": "O seu próximo <span class=\"highlight\">tiro na cabeça</span> de um herói inimigo causa {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "czech": "Vlastníkův příští <span class=\"highlight\">zásah do hlavy</span> udělí nepřátelskému hrdinovi {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "english": "Your next <span class=\"highlight\">headshot</span> against an enemy Hero deals {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "french": "Votre prochain <span class=\"highlight\">tir à la tête</span> contre une unité occultiste ennemie inflige des {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "german": "Dein nächster <span class=\"highlight\">Kopfschuss</span> gegen einen gegnerischen Helden fügt {g:citadel_inline_attribute:'BonusWeaponDamage'} zu.",
      "italian": "Il tuo prossimo <span class=\"highlight\">colpo alla testa</span> contro un eroe nemico infligge {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "indonesian": "Headshot-mu <span class=\"highlight\">selanjutnya</span> ke Hero musuh memberikan {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "japanese": "敵ヒーローへの次の<span class=\"highlight\">ヘッドショット</span>が、{g:citadel_inline_attribute:'BonusWeaponDamage'}を与える",
      "koreana": "적군 영웅을 대상으로 하는 다음 <span class=\"highlight\">헤드샷</span>이 {g:citadel_inline_attribute:'BonusWeaponDamage'}를 입힙니다.",
      "latam": "El siguiente <span class=\"highlight\">disparo a la cabeza</span> a un héroe enemigo inflige {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "polish": "Twoje następne <span class=\"highlight\">trafienie w głowę</span> wrogiego bohatera zada {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "russian": "Ваше следующее <span class=\"highlight\">попадание в голову</span> вражескому герою нанесёт ему {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "schinese": "下一次命中敌方英雄<span class=\"highlight\">头部</span>会造成{g:citadel_inline_attribute:'BonusWeaponDamage'}。",
      "spanish": "El siguiente <span class=\"highlight\">disparo a la cabeza</span> a un héroe enemigo inflige {g:citadel_inline_attribute:'BonusWeaponDamage'}.",
      "thai": "เมื่อคุณยิงกระสุนนัดถัดไปเป็น<span class=\"highlight\">​เฮดช็อต</span>ใส่ฮีโร่ศัตรู จะสร้าง{g:citadel_inline_attribute:'BonusWeaponDamage'}",
      "turkish": "Bir düşman kahramana yapacağınız bir sonraki <span class=\"highlight\">kafadan vuruşunuz</span> {g:citadel_inline_attribute:'BonusWeaponDamage'} hasar verecek.",
      "ukrainian": "Наступний <span class=\"highlight\">постріл у голову</span> ворожому герою завдає {g:citadel_inline_attribute:'BonusWeaponDamage'}."
    }
  },
  "descriptionDisplay": {
    "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage.",
    "byLanguage": {
      "brazilian": "O seu próximo tiro na cabeça de um herói inimigo causa Bonus Weapon Damage.",
      "czech": "Vlastníkův příští zásah do hlavy udělí nepřátelskému hrdinovi Bonus Weapon Damage.",
      "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage.",
      "french": "Votre prochain tir à la tête contre une unité occultiste ennemie inflige des Bonus Weapon Damage.",
      "german": "Dein nächster Kopfschuss gegen einen gegnerischen Helden fügt Bonus Weapon Damage zu.",
      "italian": "Il tuo prossimo colpo alla testa contro un eroe nemico infligge Bonus Weapon Damage.",
      "indonesian": "Headshot-mu selanjutnya ke Hero musuh memberikan Bonus Weapon Damage.",
      "japanese": "敵ヒーローへの次のヘッドショットが、Bonus Weapon Damageを与える",
      "koreana": "적군 영웅을 대상으로 하는 다음 헤드샷이 Bonus Weapon Damage를 입힙니다.",
      "latam": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage.",
      "polish": "Twoje następne trafienie w głowę wrogiego bohatera zada Bonus Weapon Damage.",
      "russian": "Ваше следующее попадание в голову вражескому герою нанесёт ему Bonus Weapon Damage.",
      "schinese": "下一次命中敌方英雄头部会造成Bonus Weapon Damage。",
      "spanish": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage.",
      "thai": "เมื่อคุณยิงกระสุนนัดถัดไปเป็นเฮดช็อตใส่ฮีโร่ศัตรู จะสร้างBonus Weapon Damage",
      "turkish": "Bir düşman kahramana yapacağınız bir sonraki kafadan vuruşunuz Bonus Weapon Damage hasar verecek.",
      "ukrainian": "Наступний постріл у голову ворожому герою завдає Bonus Weapon Damage."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 1,
    "tierLabel": "Tier 1",
    "cost": 800,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterDurability",
      "EShopFilterFireRate"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EHeadshotEnthusiasts",
    "groupLabel": "Headshot Enthusiasts",
    "componentIds": [],
    "upgradeIds": [
      "upgrade_headhunter"
    ]
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "9",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "HeadShotBonusDamage": {
      "value": "45",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "30",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcChance": {
      "value": "100",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "HeadShotBonusDamage",
          "bonus": "55"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusHealth",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage.",
          "byLanguage": {
            "brazilian": "O seu próximo tiro na cabeça de um herói inimigo causa Bonus Weapon Damage.",
            "czech": "Vlastníkův příští zásah do hlavy udělí nepřátelskému hrdinovi Bonus Weapon Damage.",
            "english": "Your next headshot against an enemy Hero deals Bonus Weapon Damage.",
            "french": "Votre prochain tir à la tête contre une unité occultiste ennemie inflige des Bonus Weapon Damage.",
            "german": "Dein nächster Kopfschuss gegen einen gegnerischen Helden fügt Bonus Weapon Damage zu.",
            "italian": "Il tuo prossimo colpo alla testa contro un eroe nemico infligge Bonus Weapon Damage.",
            "indonesian": "Headshot-mu selanjutnya ke Hero musuh memberikan Bonus Weapon Damage.",
            "japanese": "敵ヒーローへの次のヘッドショットが、Bonus Weapon Damageを与える",
            "koreana": "적군 영웅을 대상으로 하는 다음 헤드샷이 Bonus Weapon Damage를 입힙니다.",
            "latam": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage.",
            "polish": "Twoje następne trafienie w głowę wrogiego bohatera zada Bonus Weapon Damage.",
            "russian": "Ваше следующее попадание в голову вражескому герою нанесёт ему Bonus Weapon Damage.",
            "schinese": "下一次命中敌方英雄头部会造成Bonus Weapon Damage。",
            "spanish": "El siguiente disparo a la cabeza a un héroe enemigo inflige Bonus Weapon Damage.",
            "thai": "เมื่อคุณยิงกระสุนนัดถัดไปเป็นเฮดช็อตใส่ฮีโร่ศัตรู จะสร้างBonus Weapon Damage",
            "turkish": "Bir düşman kahramana yapacağınız bir sonraki kafadan vuruşunuz Bonus Weapon Damage hasar verecek.",
            "ukrainian": "Наступний постріл у голову ворожому герою завдає Bonus Weapon Damage."
          }
        },
        "properties": [
          {
            "key": "HeadShotBonusDamage",
            "role": "important"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/headshot_booster_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/headshot_booster_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/headshot_booster_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/headshot_booster_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/headshot_booster_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "headshotBooster",
    "multibase": [
      "weapon_upgrade_t1"
    ],
    "updateTime": null
  }
}
