{
  "id": "upgrade_superacolytes_glove",
  "slug": "hex-sealed-knuckles",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_superacolytes_glove",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_superacolytes_glove",
  "displayName": {
    "english": "Hex-Sealed Knuckles",
    "byLanguage": {
      "brazilian": "Punhos Atados",
      "czech": "Spoutané boxery",
      "english": "Hex-Sealed Knuckles",
      "french": "Gantelets de maléfice",
      "german": "Fluch-versiegelter Schlagring",
      "italian": "Nocche esagonali",
      "indonesian": "Kepalan Heksagonal",
      "japanese": "ヘックスシールドナックル",
      "koreana": "주술 봉인 주먹",
      "latam": "Nudillos hechizados",
      "polish": "Zapieczętowany Kastet",
      "russian": "Заколдованные кастеты",
      "schinese": "咒印铁拳",
      "spanish": "Nudillos Sellados",
      "thai": "​เฮ็กซ์​ซีลด์​นัคเคิล​",
      "turkish": "Büyü Mühürlü Yumruklar",
      "ukrainian": "Зачакловані кастети"
    }
  },
  "description": {
    "english": "After dealing an accumulated <span class=\"highlight\">{s:StoredSpiritDamage}</span> spirit damage, your next <span class=\"highlight\">Heavy Melee Attack</span> deals an additional <span class=\"highlight\">{s:StoredSpiritDamage} spirit damage</span>.",
    "byLanguage": {
      "brazilian": "Após causar <span class=\"highlight\">{s:StoredSpiritDamage}</span> de dano espiritual acumulado, o seu próximo <span class=\"highlight\">golpe pesado</span> causará <span class=\"highlight\">{s:StoredSpiritDamage} de dano espiritual</span> adicional.",
      "czech": "Poté co vlastník udělí celkem <span class=\"highlight\">{s:StoredSpiritDamage} bodů</span> spirituálního poškození, jeho příští <span class=\"highlight\">silný úder</span> bude posílen o <span class=\"highlight\">{s:StoredSpiritDamage} bodů spirituálního poškození</span>.",
      "english": "After dealing an accumulated <span class=\"highlight\">{s:StoredSpiritDamage}</span> spirit damage, your next <span class=\"highlight\">Heavy Melee Attack</span> deals an additional <span class=\"highlight\">{s:StoredSpiritDamage} spirit damage</span>.",
      "french": "Après avoir infligé <span class=\"highlight\">{s:StoredSpiritDamage}</span> de dégâts spirituels, votre prochaine <span class=\"highlight\">attaque de mêlée lourde</span> inflige <span class=\"highlight\">{s:StoredSpiritDamage} de dégâts spirituels</span> supplémentaires.",
      "german": "Nachdem Du insgesamt einen gesammelten Magieschaden von <span class=\"highlight\">{s:StoredSpiritDamage}</span> verursacht hast, verursacht Dein nächster <span class=\"highlight\">Schwerer Nahkampfangriff</span> zusätzlich <span class=\"highlight\">{s:StoredSpiritDamage} Magieschaden</span>.",
      "italian": "Dopo aver inflitto <span class=\"highlight\">{s:StoredSpiritDamage}</span> danni spirituali cumulati, il tuo prossimo <span class=\"highlight\">attacco corpo a corpo pesante</span> infliggerà <span class=\"highlight\">{s:StoredSpiritDamage} danni spirituali</span> aggiuntivi.",
      "indonesian": "Setelah memberikan <span class=\"highlight\">{s:StoredSpiritDamage}</span> Damage Spirit yang diakumulasi, <span class=\"highlight\">Serangan Jarak Dekat Berat</span> selanjutnya memberikan <span class=\"highlight\">{s:StoredSpiritDamage} Damage Spirit tambahan</span>.",
      "japanese": "合計で<span class=\"highlight\">{s:StoredSpiritDamage}</span>のスピリットダメージを与えると、次の<span class=\"highlight\">近接強攻撃</span>が追加で<span class=\"highlight\">{s:StoredSpiritDamage}のスピリットダメージ</span>を与える",
      "koreana": "축적된 <span class=\"highlight\">{s:StoredSpiritDamage}</span> 마법 피해를 입힌 후 <span class=\"highlight\">강한 근거리 공격</span>을 가하면 추가 <span class=\"highlight\">{s:StoredSpiritDamage} 마법 피해</span>를 입힙니다.",
      "latam": "Después de infligir un <span class=\"highlight\">{s:StoredSpiritDamage}</span> de daño espiritual acumulado, tu próximo <span class=\"highlight\">ataque cuerpo a cuerpo Pesado</span> inflige un <span class=\"highlight\">{s:StoredSpiritDamage} de daño espiritual adicional</span>.",
      "polish": "Po zadaniu nagromadzonych <span class=\"highlight\">{s:StoredSpiritDamage}</span> pkt. obrażeń spirytualnych twój kolejny <span class=\"highlight\">mocny atak wręcz</span> zadaje dodatkowe <span class=\"highlight\">{s:StoredSpiritDamage} pkt. obrażeń spirytualnych</span>.",
      "russian": "Если нанести суммарно <span class=\"highlight\">{s:StoredSpiritDamage}</span> ед. спиритического урона, ваш следующий <span class=\"highlight\">тяжёлый удар</span> дополнительно нанесёт <span class=\"highlight\">{s:StoredSpiritDamage} ед. спиритического урона</span>.",
      "schinese": "在累积造成<span class=\"highlight\">{s:StoredSpiritDamage}</span>元灵伤害后，下一次<span class=\"highlight\">近战重击</span>会额外造成<span class=\"highlight\">{s:StoredSpiritDamage}元灵伤害</span>。",
      "spanish": "Tras infligir <span class=\"highlight\">{s:StoredSpiritDamage}</span> de daño espiritual acumulado, tu próximo <span class=\"highlight\">ataque cuerpo a cuerpo pesado</span> inflige <span class=\"highlight\">{s:StoredSpiritDamage} de daño espiritual</span> adicional.",
      "thai": "หลังจากสร้างความ​เสียหาย​วิญญาณสะสมรวม <span class=\"highlight\">{s:StoredSpiritDamage}</span> หน่วย การ<span class=\"highlight\">โจมตี​ประชิด​รุนแรง</span>ครั้งถัดไปของคุณจะสร้าง<span class=\"highlight\">ความ​เสียหาย​วิญญาณเพิ่มเติม {s:StoredSpiritDamage}</span> หน่วย",
      "turkish": "Birikmiş <span class=\"highlight\">{s:StoredSpiritDamage}</span> büyü hasarı verdikten sonraki <span class=\"highlight\">ağır yakın dövüş saldırınız</span> ek olarak <span class=\"highlight\">{s:StoredSpiritDamage} büyü hasarı verir</span>.",
      "ukrainian": "Після завдавання накопичених <span class=\"highlight\">{s:StoredSpiritDamage}</span> духовної шкоди, наступна <span class=\"highlight\">важка ближня атака</span> завдає додаткові <span class=\"highlight\">{s:StoredSpiritDamage} духовної шкоди</span>."
    }
  },
  "descriptionDisplay": {
    "english": "After dealing an accumulated 200 spirit damage, your next Heavy Melee Attack deals an additional 200 spirit damage.",
    "byLanguage": {
      "brazilian": "Após causar 200 de dano espiritual acumulado, o seu próximo golpe pesado causará 200 de dano espiritual adicional.",
      "czech": "Poté co vlastník udělí celkem 200 bodů spirituálního poškození, jeho příští silný úder bude posílen o 200 bodů spirituálního poškození.",
      "english": "After dealing an accumulated 200 spirit damage, your next Heavy Melee Attack deals an additional 200 spirit damage.",
      "french": "Après avoir infligé 200 de dégâts spirituels, votre prochaine attaque de mêlée lourde inflige 200 de dégâts spirituels supplémentaires.",
      "german": "Nachdem Du insgesamt einen gesammelten Magieschaden von 200 verursacht hast, verursacht Dein nächster Schwerer Nahkampfangriff zusätzlich 200 Magieschaden.",
      "italian": "Dopo aver inflitto 200 danni spirituali cumulati, il tuo prossimo attacco corpo a corpo pesante infliggerà 200 danni spirituali aggiuntivi.",
      "indonesian": "Setelah memberikan 200 Damage Spirit yang diakumulasi, Serangan Jarak Dekat Berat selanjutnya memberikan 200 Damage Spirit tambahan.",
      "japanese": "合計で200のスピリットダメージを与えると、次の近接強攻撃が追加で200のスピリットダメージを与える",
      "koreana": "축적된 200 마법 피해를 입힌 후 강한 근거리 공격을 가하면 추가 200 마법 피해를 입힙니다.",
      "latam": "Después de infligir un 200 de daño espiritual acumulado, tu próximo ataque cuerpo a cuerpo Pesado inflige un 200 de daño espiritual adicional.",
      "polish": "Po zadaniu nagromadzonych 200 pkt. obrażeń spirytualnych twój kolejny mocny atak wręcz zadaje dodatkowe 200 pkt. obrażeń spirytualnych.",
      "russian": "Если нанести суммарно 200 ед. спиритического урона, ваш следующий тяжёлый удар дополнительно нанесёт 200 ед. спиритического урона.",
      "schinese": "在累积造成200元灵伤害后，下一次近战重击会额外造成200元灵伤害。",
      "spanish": "Tras infligir 200 de daño espiritual acumulado, tu próximo ataque cuerpo a cuerpo pesado inflige 200 de daño espiritual adicional.",
      "thai": "หลังจากสร้างความเสียหายวิญญาณสะสมรวม 200 หน่วย การโจมตีประชิดรุนแรงครั้งถัดไปของคุณจะสร้างความเสียหายวิญญาณเพิ่มเติม 200 หน่วย",
      "turkish": "Birikmiş 200 büyü hasarı verdikten sonraki ağır yakın dövüş saldırınız ek olarak 200 büyü hasarı verir.",
      "ukrainian": "Після завдавання накопичених 200 духовної шкоди, наступна важка ближня атака завдає додаткові 200 духовної шкоди."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterMelee"
    ],
    "upgradeSlotCost": 1,
    "groupId": null,
    "groupLabel": null,
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "3",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "13",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "StoredSpiritDamage": {
      "value": "200",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 0.93
      }
    },
    "BonusHealth": {
      "value": "75",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealthRegen": {
      "value": "1",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": "EBaseHealthRegen",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_REGEN_PER_SECOND",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMeleeDamagePercent": {
      "value": "30",
      "disableValue": null,
      "cssClass": "melee_damage",
      "displayUnits": null,
      "displayType": "EBaseMeleeDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusHealth",
            "role": "normal"
          },
          {
            "key": "BonusHealthRegen",
            "role": "normal"
          },
          {
            "key": "BonusMeleeDamagePercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "After dealing an accumulated 200 spirit damage, your next Heavy Melee Attack deals an additional 200 spirit damage.",
          "byLanguage": {
            "brazilian": "Após causar 200 de dano espiritual acumulado, o seu próximo golpe pesado causará 200 de dano espiritual adicional.",
            "czech": "Poté co vlastník udělí celkem 200 bodů spirituálního poškození, jeho příští silný úder bude posílen o 200 bodů spirituálního poškození.",
            "english": "After dealing an accumulated 200 spirit damage, your next Heavy Melee Attack deals an additional 200 spirit damage.",
            "french": "Après avoir infligé 200 de dégâts spirituels, votre prochaine attaque de mêlée lourde inflige 200 de dégâts spirituels supplémentaires.",
            "german": "Nachdem Du insgesamt einen gesammelten Magieschaden von 200 verursacht hast, verursacht Dein nächster Schwerer Nahkampfangriff zusätzlich 200 Magieschaden.",
            "italian": "Dopo aver inflitto 200 danni spirituali cumulati, il tuo prossimo attacco corpo a corpo pesante infliggerà 200 danni spirituali aggiuntivi.",
            "indonesian": "Setelah memberikan 200 Damage Spirit yang diakumulasi, Serangan Jarak Dekat Berat selanjutnya memberikan 200 Damage Spirit tambahan.",
            "japanese": "合計で200のスピリットダメージを与えると、次の近接強攻撃が追加で200のスピリットダメージを与える",
            "koreana": "축적된 200 마법 피해를 입힌 후 강한 근거리 공격을 가하면 추가 200 마법 피해를 입힙니다.",
            "latam": "Después de infligir un 200 de daño espiritual acumulado, tu próximo ataque cuerpo a cuerpo Pesado inflige un 200 de daño espiritual adicional.",
            "polish": "Po zadaniu nagromadzonych 200 pkt. obrażeń spirytualnych twój kolejny mocny atak wręcz zadaje dodatkowe 200 pkt. obrażeń spirytualnych.",
            "russian": "Если нанести суммарно 200 ед. спиритического урона, ваш следующий тяжёлый удар дополнительно нанесёт 200 ед. спиритического урона.",
            "schinese": "在累积造成200元灵伤害后，下一次近战重击会额外造成200元灵伤害。",
            "spanish": "Tras infligir 200 de daño espiritual acumulado, tu próximo ataque cuerpo a cuerpo pesado inflige 200 de daño espiritual adicional.",
            "thai": "หลังจากสร้างความเสียหายวิญญาณสะสมรวม 200 หน่วย การโจมตีประชิดรุนแรงครั้งถัดไปของคุณจะสร้างความเสียหายวิญญาณเพิ่มเติม 200 หน่วย",
            "turkish": "Birikmiş 200 büyü hasarı verdikten sonraki ağır yakın dövüş saldırınız ek olarak 200 büyü hasarı verir.",
            "ukrainian": "Після завдавання накопичених 200 духовної шкоди, наступна важка ближня атака завдає додаткові 200 духовної шкоди."
          }
        },
        "properties": [
          {
            "key": "StoredSpiritDamage",
            "role": "important"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/acolytes_glove_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/acolytes_glove_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/acolytes_glove_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/acolytes_glove_psd.png",
      "publicPath": null,
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_superacolytegloves",
    "cssClass": "acolytesGlove",
    "multibase": [
      "tech_upgrade_t3"
    ],
    "updateTime": 1726683821
  }
}
