{
  "id": "upgrade_hollow_point_rounds",
  "slug": "hollow-point",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_hollow_point_rounds",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_hollow_point_rounds",
  "displayName": {
    "english": "Hollow Point",
    "byLanguage": {
      "brazilian": "Ponta Oca",
      "czech": "Obranné náboje",
      "english": "Hollow Point",
      "french": "Pointe creuse",
      "german": "Hohlspitz-Kugeln",
      "italian": "Punta cava",
      "indonesian": "Peluru Berongga",
      "japanese": "ホロウポイント",
      "koreana": "중공탄",
      "latam": "Punta hueca",
      "polish": "Amunicja Grzybkująca",
      "russian": "Разрывник",
      "schinese": "空尖弹",
      "spanish": "Punta Hueca",
      "thai": "​ฮอลโลว์​พอยต์",
      "turkish": "Koruyucu Muhimmat",
      "ukrainian": "Експансивні набої"
    }
  },
  "description": {
    "english": "When you are <span class=\"highlight\">above {s:LifeThreshold}% health</span>, deal additional <span class=\"highlight\">Weapon Damage</span> and your bullets reduce enemy <span class=\"highlight\">Bullet Resist</span>.",
    "byLanguage": {
      "brazilian": "Enquanto estiver <span class=\"highlight\">com mais de {s:LifeThreshold}% de vida</span>, causa <span class=\"highlight\">dano balístico</span> adicional e as suas balas reduzem a <span class=\"highlight\">resistência balística</span> dos inimigos.",
      "czech": "Když má vlastník <span class=\"highlight\">více než {s:LifeThreshold} % zdraví</span>, udílí dodatečné <span class=\"highlight\">fyzické poškození</span> a jeho střely redukují <span class=\"highlight\">balistickou odolnost</span> nepřátel.",
      "english": "When you are <span class=\"highlight\">above {s:LifeThreshold}% health</span>, deal additional <span class=\"highlight\">Weapon Damage</span> and your bullets reduce enemy <span class=\"highlight\">Bullet Resist</span>.",
      "french": "Lorsque votre seuil de PV dépasse <span class=\"highlight\">{s:LifeThreshold} %</span>, vous infligez des <span class=\"highlight\">dégâts des armes</span> supplémentaires et vos balles réduisent la <span class=\"highlight\">résistance aux balles</span> de la cible.",
      "german": "Du fügst zusätzlichen <span class=\"highlight\">Waffenschaden</span> zu und Deine Kugeln reduzieren die <span class=\"highlight\">Kugelresistenz</span> von Gegnern, wenn Du über <span class=\"highlight\">mehr als {s:LifeThreshold} % der Lebenspunkte verfügst</span>.",
      "italian": "Quando sei <span class=\"highlight\">sopra {s:LifeThreshold}% di salute</span>, infliggi <span class=\"highlight\">danni da arma</span> aggiuntivi e le tue pallottole riducono la <span class=\"highlight\">resistenza balistica</span> del nemico.",
      "indonesian": "Saat memiliki <span class=\"highlight\">health di atas {s:LifeThreshold}%</span>, akan memberikan <span class=\"highlight\">Damage Senjata</span> tambahan dan pelurumu akan mengurangi <span class=\"highlight\">Pertahanan Peluru</span> musuh.",
      "japanese": "自身の<span class=\"highlight\">HPが{s:LifeThreshold}%を上回っている</span>間、追加<span class=\"highlight\">武器ダメージ</span>を与え、弾薬が敵の<span class=\"highlight\">弾薬耐性</span>を低下させる",
      "koreana": "자신의 <span class=\"highlight\">체력이 {s:LifeThreshold}% 이상</span>일 경우, 추가 <span class=\"highlight\">무기 피해</span>를 입히며 총탄에 맞은 적군의 <span class=\"highlight\">총탄 저항</span>이 감소합니다.",
      "latam": "Cuando estás por <span class=\"highlight\">encima del {s:LifeThreshold} % de vida</span>, infliges <span class=\"highlight\">daño por arma</span> adicional y tus balas reducen la <span class=\"highlight\">resistencia balística</span> del enemigo.",
      "polish": "Gdy masz <span class=\"highlight\">więcej niż {s:LifeThreshold}% zdrowia</span>, zyskujesz premię do <span class=\"highlight\">obrażeń od broni</span>, a twoje naboje redukują <span class=\"highlight\">odporność na naboje</span>.",
      "russian": "Когда у вас <span class=\"highlight\">более {s:LifeThreshold}% здоровья</span>, вы наносите дополнительный <span class=\"highlight\">урон от оружия</span>, а ваши пули снижают <span class=\"highlight\">сопротивляемость пулям</span> у врагов.",
      "schinese": "当生命值高于<span class=\"highlight\">{s:LifeThreshold}%</span>时，造成额外的<span class=\"highlight\">武器伤害</span>，并且子弹会降低敌人的<span class=\"highlight\">子弹抗性</span>。",
      "spanish": "Cuando estás por <span class=\"highlight\">encima del {s:LifeThreshold} % de vida</span>, infliges <span class=\"highlight\">daño del arma</span> adicional y tus balas reducen la <span class=\"highlight\">resistencia a balas</span> del enemigo.",
      "thai": "เมื่อคุณมี<span class=\"highlight\">พลังชีวิตมากกว่า {s:LifeThreshold}%</span> คุณจะสร้าง<span class=\"highlight\">ความเสียหายอาวุธ​</span>มากขึ้น​ และกระสุนของคุณจะลด<span class=\"highlight\">ต้านทานกระสุน</span>ของ​ศัตรู",
      "turkish": "<span class=\"highlight\">%{s:LifeThreshold} sağlığın üzerindeyken</span> ilave <span class=\"highlight\">silah hasarı</span> verirsiniz ve mermileriniz düşmanın <span class=\"highlight\">mermi direncini</span> azaltır.",
      "ukrainian": "За наявності <span class=\"highlight\">понад {s:LifeThreshold}% здоров’я</span> завдає додаткової <span class=\"highlight\">збройової шкоди</span>, а кулі зменшують у ворога <span class=\"highlight\">опір кулям</span>."
    }
  },
  "descriptionDisplay": {
    "english": "When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.",
    "byLanguage": {
      "brazilian": "Enquanto estiver com mais de 65% de vida, causa dano balístico adicional e as suas balas reduzem a resistência balística dos inimigos.",
      "czech": "Když má vlastník více než 65 % zdraví, udílí dodatečné fyzické poškození a jeho střely redukují balistickou odolnost nepřátel.",
      "english": "When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.",
      "french": "Lorsque votre seuil de PV dépasse 65 %, vous infligez des dégâts des armes supplémentaires et vos balles réduisent la résistance aux balles de la cible.",
      "german": "Du fügst zusätzlichen Waffenschaden zu und Deine Kugeln reduzieren die Kugelresistenz von Gegnern, wenn Du über mehr als 65 % der Lebenspunkte verfügst.",
      "italian": "Quando sei sopra 65% di salute, infliggi danni da arma aggiuntivi e le tue pallottole riducono la resistenza balistica del nemico.",
      "indonesian": "Saat memiliki health di atas 65%, akan memberikan Damage Senjata tambahan dan pelurumu akan mengurangi Pertahanan Peluru musuh.",
      "japanese": "自身のHPが65%を上回っている間、追加武器ダメージを与え、弾薬が敵の弾薬耐性を低下させる",
      "koreana": "자신의 체력이 65% 이상일 경우, 추가 무기 피해를 입히며 총탄에 맞은 적군의 총탄 저항이 감소합니다.",
      "latam": "Cuando estás por encima del 65 % de vida, infliges daño por arma adicional y tus balas reducen la resistencia balística del enemigo.",
      "polish": "Gdy masz więcej niż 65% zdrowia, zyskujesz premię do obrażeń od broni, a twoje naboje redukują odporność na naboje.",
      "russian": "Когда у вас более 65% здоровья, вы наносите дополнительный урон от оружия, а ваши пули снижают сопротивляемость пулям у врагов.",
      "schinese": "当生命值高于65%时，造成额外的武器伤害，并且子弹会降低敌人的子弹抗性。",
      "spanish": "Cuando estás por encima del 65 % de vida, infliges daño del arma adicional y tus balas reducen la resistencia a balas del enemigo.",
      "thai": "เมื่อคุณมีพลังชีวิตมากกว่า 65% คุณจะสร้างความเสียหายอาวุธมากขึ้น และกระสุนของคุณจะลดต้านทานกระสุนของศัตรู",
      "turkish": "%65 sağlığın üzerindeyken ilave silah hasarı verirsiniz ve mermileriniz düşmanın mermi direncini azaltır.",
      "ukrainian": "За наявності понад 65% здоров’я завдає додаткової збройової шкоди, а кулі зменшують у ворога опір кулям."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMisc",
    "groupLabel": "Misc",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "LifeThreshold": {
      "value": "65",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "35",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": "AboveHealthThreshold_conditional",
      "scale": null
    },
    "OutOfCombatHealthRegen": {
      "value": "4.5",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": "EOOCHealthRegen",
      "providedPropertyType": "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "125",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletArmorReduction": {
      "value": "-9",
      "disableValue": null,
      "cssClass": "bullet_armor_down",
      "displayUnits": null,
      "displayType": "EStatsCount",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "DebuffDuration": {
      "value": "8",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BulletArmorReduction",
          "bonus": "-12"
        },
        {
          "propertyName": "BonusHealth",
          "bonus": "150"
        },
        {
          "propertyName": "BaseAttackDamagePercent",
          "bonus": "25"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "OutOfCombatHealthRegen",
            "role": "normal"
          },
          {
            "key": "BonusHealth",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.",
          "byLanguage": {
            "brazilian": "Enquanto estiver com mais de 65% de vida, causa dano balístico adicional e as suas balas reduzem a resistência balística dos inimigos.",
            "czech": "Když má vlastník více než 65 % zdraví, udílí dodatečné fyzické poškození a jeho střely redukují balistickou odolnost nepřátel.",
            "english": "When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.",
            "french": "Lorsque votre seuil de PV dépasse 65 %, vous infligez des dégâts des armes supplémentaires et vos balles réduisent la résistance aux balles de la cible.",
            "german": "Du fügst zusätzlichen Waffenschaden zu und Deine Kugeln reduzieren die Kugelresistenz von Gegnern, wenn Du über mehr als 65 % der Lebenspunkte verfügst.",
            "italian": "Quando sei sopra 65% di salute, infliggi danni da arma aggiuntivi e le tue pallottole riducono la resistenza balistica del nemico.",
            "indonesian": "Saat memiliki health di atas 65%, akan memberikan Damage Senjata tambahan dan pelurumu akan mengurangi Pertahanan Peluru musuh.",
            "japanese": "自身のHPが65%を上回っている間、追加武器ダメージを与え、弾薬が敵の弾薬耐性を低下させる",
            "koreana": "자신의 체력이 65% 이상일 경우, 추가 무기 피해를 입히며 총탄에 맞은 적군의 총탄 저항이 감소합니다.",
            "latam": "Cuando estás por encima del 65 % de vida, infliges daño por arma adicional y tus balas reducen la resistencia balística del enemigo.",
            "polish": "Gdy masz więcej niż 65% zdrowia, zyskujesz premię do obrażeń od broni, a twoje naboje redukują odporność na naboje.",
            "russian": "Когда у вас более 65% здоровья, вы наносите дополнительный урон от оружия, а ваши пули снижают сопротивляемость пулям у врагов.",
            "schinese": "当生命值高于65%时，造成额外的武器伤害，并且子弹会降低敌人的子弹抗性。",
            "spanish": "Cuando estás por encima del 65 % de vida, infliges daño del arma adicional y tus balas reducen la resistencia a balas del enemigo.",
            "thai": "เมื่อคุณมีพลังชีวิตมากกว่า 65% คุณจะสร้างความเสียหายอาวุธมากขึ้น และกระสุนของคุณจะลดต้านทานกระสุนของศัตรู",
            "turkish": "%65 sağlığın üzerindeyken ilave silah hasarı verirsiniz ve mermileriniz düşmanın mermi direncini azaltır.",
            "ukrainian": "За наявності понад 65% здоров’я завдає додаткової збройової шкоди, а кулі зменшують у ворога опір кулям."
          }
        },
        "properties": [
          {
            "key": "BaseAttackDamagePercent",
            "role": "important"
          },
          {
            "key": "BulletArmorReduction",
            "role": "important"
          },
          {
            "key": "DebuffDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/hollow_point_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/hollow_point_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/hollow_point_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/hollow_point_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/hollow_point_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "hollowPoint",
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
