{
  "id": "upgrade_auto_cleanse",
  "slug": "indomitable",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_auto_cleanse",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_auto_cleanse",
  "displayName": {
    "english": "Indomitable",
    "byLanguage": {
      "brazilian": "Indomável",
      "czech": "Očistná bariéra",
      "english": "Indomitable",
      "french": "Indomptable",
      "german": "Unbezwingbar",
      "italian": "Indomabile",
      "indonesian": "Tak Tergoyahkan",
      "japanese": "インドミタブル",
      "koreana": "진압 불가",
      "latam": "Indomable",
      "polish": "Nieugięty",
      "russian": "Непреклонность",
      "schinese": "不屈之志",
      "spanish": "Indomable",
      "thai": "​อิน​ดอ​มิ​เท​เบิล​",
      "turkish": "Yılmaz",
      "ukrainian": "Незламність"
    }
  },
  "description": null,
  "descriptionDisplay": null,
  "kind": "upgrade",
  "shop": {
    "category": "vitality",
    "slotType": "EItemSlotType_Armor",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": null,
    "groupLabel": null,
    "componentIds": [
      "upgrade_vex_barrier"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "55",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "10",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "10",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechResist": {
      "value": "10",
      "disableValue": null,
      "cssClass": "tech_armor_up",
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "CooldownReductionOnProc": {
      "value": "20",
      "disableValue": null,
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "VexBarrierCombatBarrier": {
      "value": "325",
      "disableValue": null,
      "cssClass": "combat_barrier",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_BARRIER_HEALTH",
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 2
      }
    },
    "OutOfCombatHealthRegen": {
      "value": "2.0",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": "EOOCHealthRegen",
      "providedPropertyType": "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BulletResist",
          "bonus": "14"
        },
        {
          "propertyName": "TechResist",
          "bonus": "14"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-35"
        },
        {
          "propertyName": "VexBarrierCombatBarrier",
          "bonus": "450"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BulletResist",
            "role": "elevated"
          },
          {
            "key": "TechResist",
            "role": "elevated"
          },
          {
            "key": "OutOfCombatHealthRegen",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%.",
          "byLanguage": {
            "brazilian": "O próximo atordoamento, acorrentamento, imobilização, adormecimento ou silenciamento é removido automaticamente. Quando isso ocorre, você ganha uma barreira e as recargas de todas as suas habilidades são aceleradas em 20%.",
            "czech": "Příští omráčení, přivázání, znehybnění, uspání nebo umlčení je automaticky očištěno. Když se tak stane, vlastník získá bariéru a doby obnovení všech jeho schopností jsou redukovány o 20%.",
            "english": "The next Stun, Chain, Immobilize, Sleep or Silence is automatically cleansed. When this happens, you gain a barrier and all your ability cooldowns get reduced by 20%.",
            "french": "La prochaine instance d'étourdissement, d'enchainement, d'immobilisation, de sommeil ou de silence est automatiquement purgée. Lorsque cela se produit, vous gagnez une protection, et tous vos temps de récupération de capacités sont réduits de 20% %.",
            "german": "Der nächste Schwächungseffekt, der betäubt, angekettet, festsetzt, in Schlaf versetzt oder verstummt, wird automatisch entfernt. In diesem Fall erhältst Du eine Barriere und die Abklingzeit Deiner Fähigkeiten wird um 20% % reduziert.",
            "italian": "Il prossimo stordimento, incatenamento, immobilizzazione, sonno o silenziamento viene automaticamente dissipato. Quando ciò accade, ottieni una barriera e tutti i tuoi tempi di ricarica delle abilità vengono ridotti di 20%.",
            "indonesian": "Stun, Rantai, Lumpuh, Tidur, atau Bungkam yang terjadi setelahnya secara otomatis dibersihkan. Saat ini terjadi, kamu mendapatkan pengaman dan semua cooldown skill dikurangi sebesar 20%.",
            "japanese": "次に付与されるスタン、束縛、移動不能、睡眠、サイレンスを自動的に浄化する。この効果が発動するとバリアを獲得し、すべてのアビリティのクールダウンが20%短縮される",
            "koreana": "다음에 걸리는 기절, 속박, 이동 불가, 수면 또는 침묵이 자동으로 정화합니다. 정화가 발동하면 방벽을 획득하고 모든 능력 쿨다운이 20% 감소합니다.",
            "latam": "Los siguientes aturdimiento, encadenamiento, inmovilización, sueño o silenciar se disipan automáticamente. Cuando esto ocurre, obtienes una barrera y todos tus tiempos de recarga de habilidades se reducen en un 20%.",
            "polish": "Kolejne ogłuszenie, skucie, unieruchomienie, uśpienie lub uciszenie zostanie automatycznie oczyszczone. Następnie zyskujesz barierę, a wszystkie twoje czasy oczekiwania umiejętności zostają skrócone o 20%.",
            "russian": "При следующем наложении на вас оглушения, сковывания, обездвиживания, сна или безмолвия эффект автоматически снимается. При этом вы получаете барьер, а перезарядка всех ваших умений сокращается на 20%.",
            "schinese": "下一个眩晕、禁锢、定身、睡眠或沉默效果会被自动净化。净化时获得屏障并且所有的技能冷却时间减少20%。",
            "spanish": "La próxima vez que te aturdan, encadenen, inmovilicen, duerman o silencien, la desventaja se disipa automáticamente. Cuando eso ocurra, obtienes una barrera y los tiempos de recarga de todas tus habilidades se reducen un 20% %.",
            "thai": "ลบล้างสถานะสตัน ล่าม ตรึง หลับ หรือใบ้ครั้งถัดไปโดยอัตโนมัติ เมื่อลบล้างแล้ว คุณจะได้รับแบร์ริเออร์ และคูลดาวน์สกิลทั้งหมดของคุณจะลดลง 20%",
            "turkish": "Bir sonraki sersemletme, zincirleme, hareketsizleştirme, uyutma veya susturma otomatik olarak arındırılır. Bu gerçekleştiğinde bir bariyer kazanırsınız ve tüm yeteneklerinizin dolum süresi %20% azalır.",
            "ukrainian": "Наступне приголомшення, сковування, знерухомлення, сон чи знемовлення буде автоматично скасоване. Коли це станеться, ви отримаєте бар’єр і всі ваші зарядки вмінь будуть зменшені на 20%."
          }
        },
        "properties": [
          {
            "key": "VexBarrierCombatBarrier",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/items/vitality/indomitable_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/vitality/indomitable_psd.png",
      "publicPath": "/assets/game/panorama/images/items/vitality/indomitable_psd.png",
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/vitality/indomitable_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/vitality/indomitable_psd.png",
      "publicPath": "/assets/game/panorama/images/items/vitality/indomitable_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_auto_cleanse",
    "cssClass": null,
    "multibase": [
      "armor_upgrade_t4"
    ],
    "updateTime": 1777311199
  }
}
