{
  "id": "upgrade_intensifying_clip",
  "slug": "intensifying-magazine",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_intensifying_clip",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_intensifying_clip",
  "displayName": {
    "english": "Intensifying Magazine",
    "byLanguage": {
      "brazilian": "Cartucho Intensificador",
      "czech": "Stupňující zásobník",
      "english": "Intensifying Magazine",
      "french": "Chargeur exponentiel",
      "german": "Experimentelles Magazin",
      "italian": "Caricatore esponenziale",
      "indonesian": "Magasin Kuat",
      "japanese": "連射強化マガジン",
      "koreana": "강화 탄창",
      "latam": "Cargador intensificador",
      "polish": "Magazynek Pokrzepienia",
      "russian": "Усиливающий магазин",
      "schinese": "火力渐升",
      "spanish": "Cargador Progresivo",
      "thai": "​อินเทน​ซิฟายอิง​แม็กกาซีน​",
      "turkish": "Takviye Şarjörü",
      "ukrainian": "Підсилений магазин"
    }
  },
  "description": {
    "english": "Increases <span class=\"highlight\">Weapon Damage</span> as you continuously fire your weapon.",
    "byLanguage": {
      "brazilian": "Aumenta o <span class=\"highlight\">dano balístico</span> até parar de disparar com a arma.",
      "czech": "Když vlastník nepřetržitě střílí ze své zbraně, získává navyšující se bonus k <span class=\"highlight\">fyzickému poškození</span>.",
      "english": "Increases <span class=\"highlight\">Weapon Damage</span> as you continuously fire your weapon.",
      "french": "Augmente vos <span class=\"highlight\">dégâts des armes</span> lorsque vous tirez sans interruption.",
      "german": "Dein <span class=\"highlight\">Waffenschaden</span> erhöht sich, wenn Du Deine Waffe kontinuierlich abfeuerst.",
      "italian": "Aumenta i <span class=\"highlight\">danni da arma</span> se fai fuoco costantemente con la tua arma.",
      "indonesian": "Meningkatkan <span class=\"highlight\">Damage Senjata</span> saat menembakkan senjata secara terus-menerus.",
      "japanese": "武器を連続で発射し続けることで<span class=\"highlight\">武器ダメージ</span>が上昇する",
      "koreana": "무기를 연사할수록 <span class=\"highlight\">무기 피해</span>가 증가합니다.",
      "latam": "Aumenta el <span class=\"highlight\">daño por arma</span> a medida que disparas tu arma de forma continua.",
      "polish": "Zwiększa <span class=\"highlight\">obrażenia od broni</span> przy ciągłym oddawaniu strzałów z broni.",
      "russian": "Увеличивает <span class=\"highlight\">урон от оружия</span> при непрерывной стрельбе.",
      "schinese": "持续射击时增加<span class=\"highlight\">武器伤害</span>。",
      "spanish": "Aumenta el <span class=\"highlight\">daño del arma</span> a medida que disparas tu arma de forma continua.",
      "thai": "เพิ่ม<span class=\"highlight\">ความเสียหายอาวุธ</span>เมื่อคุณใช้อาวุธยิงอย่างต่อเนื่อง",
      "turkish": "Silahınızı ateşledikçe <span class=\"highlight\">silah hasarınızı</span> artırır.",
      "ukrainian": "Збільшує <span class=\"highlight\">збройову шкоду</span> в разі тривалої стрільби зі зброї."
    }
  },
  "descriptionDisplay": {
    "english": "Increases Weapon Damage as you continuously fire your weapon.",
    "byLanguage": {
      "brazilian": "Aumenta o dano balístico até parar de disparar com a arma.",
      "czech": "Když vlastník nepřetržitě střílí ze své zbraně, získává navyšující se bonus k fyzickému poškození.",
      "english": "Increases Weapon Damage as you continuously fire your weapon.",
      "french": "Augmente vos dégâts des armes lorsque vous tirez sans interruption.",
      "german": "Dein Waffenschaden erhöht sich, wenn Du Deine Waffe kontinuierlich abfeuerst.",
      "italian": "Aumenta i danni da arma se fai fuoco costantemente con la tua arma.",
      "indonesian": "Meningkatkan Damage Senjata saat menembakkan senjata secara terus-menerus.",
      "japanese": "武器を連続で発射し続けることで武器ダメージが上昇する",
      "koreana": "무기를 연사할수록 무기 피해가 증가합니다.",
      "latam": "Aumenta el daño por arma a medida que disparas tu arma de forma continua.",
      "polish": "Zwiększa obrażenia od broni przy ciągłym oddawaniu strzałów z broni.",
      "russian": "Увеличивает урон от оружия при непрерывной стрельбе.",
      "schinese": "持续射击时增加武器伤害。",
      "spanish": "Aumenta el daño del arma a medida que disparas tu arma de forma continua.",
      "thai": "เพิ่มความเสียหายอาวุธเมื่อคุณใช้อาวุธยิงอย่างต่อเนื่อง",
      "turkish": "Silahınızı ateşledikçe silah hasarınızı artırır.",
      "ukrainian": "Збільшує збройову шкоду в разі тривалої стрільби зі зброї."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterClipSize",
      "EShopFilterWeaponDamage"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMagazines",
    "groupLabel": "Magazines",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusClipSizePercent": {
      "value": "20",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EClipSizeIncrease",
      "providedPropertyType": "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "ShootDurationForMax": {
      "value": "2.5",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercentAtMaxDuration": {
      "value": "45",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BonusClipSizePercent",
          "bonus": "40"
        },
        {
          "propertyName": "BaseAttackDamagePercentAtMaxDuration",
          "bonus": "55"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusClipSizePercent",
            "role": "normal"
          },
          {
            "key": "BaseAttackDamagePercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Increases Weapon Damage as you continuously fire your weapon.",
          "byLanguage": {
            "brazilian": "Aumenta o dano balístico até parar de disparar com a arma.",
            "czech": "Když vlastník nepřetržitě střílí ze své zbraně, získává navyšující se bonus k fyzickému poškození.",
            "english": "Increases Weapon Damage as you continuously fire your weapon.",
            "french": "Augmente vos dégâts des armes lorsque vous tirez sans interruption.",
            "german": "Dein Waffenschaden erhöht sich, wenn Du Deine Waffe kontinuierlich abfeuerst.",
            "italian": "Aumenta i danni da arma se fai fuoco costantemente con la tua arma.",
            "indonesian": "Meningkatkan Damage Senjata saat menembakkan senjata secara terus-menerus.",
            "japanese": "武器を連続で発射し続けることで武器ダメージが上昇する",
            "koreana": "무기를 연사할수록 무기 피해가 증가합니다.",
            "latam": "Aumenta el daño por arma a medida que disparas tu arma de forma continua.",
            "polish": "Zwiększa obrażenia od broni przy ciągłym oddawaniu strzałów z broni.",
            "russian": "Увеличивает урон от оружия при непрерывной стрельбе.",
            "schinese": "持续射击时增加武器伤害。",
            "spanish": "Aumenta el daño del arma a medida que disparas tu arma de forma continua.",
            "thai": "เพิ่มความเสียหายอาวุธเมื่อคุณใช้อาวุธยิงอย่างต่อเนื่อง",
            "turkish": "Silahınızı ateşledikçe silah hasarınızı artırır.",
            "ukrainian": "Збільшує збройову шкоду в разі тривалої стрільби зі зброї."
          }
        },
        "properties": [
          {
            "key": "BaseAttackDamagePercentAtMaxDuration",
            "role": "important"
          },
          {
            "key": "ShootDurationForMax",
            "role": "important"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/auto_reloader_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/auto_reloader_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/intensifying_magazine_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/intensifying_magazine_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/intensifying_magazine_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_intensifying_clip",
    "cssClass": "intensifyingClip",
    "multibase": [
      "weapon_upgrade_t2"
    ],
    "updateTime": 1708714325
  }
}
