{
  "id": "upgrade_kinetic_sash",
  "slug": "kinetic-dash",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_kinetic_sash",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_kinetic_sash",
  "displayName": {
    "english": "Kinetic Dash",
    "byLanguage": {
      "brazilian": "Avanço Cinético",
      "czech": "Pistolnický výpad",
      "english": "Kinetic Dash",
      "french": "Élan cinétique",
      "german": "Kinetischer Spurt",
      "italian": "Scatto cinetico",
      "indonesian": "Dash Kinetik",
      "japanese": "キネティックダッシュ",
      "koreana": "반응성 대시",
      "latam": "Impulso cinético",
      "polish": "Kinetyczny Sprint",
      "russian": "Кинетический рывок",
      "schinese": "动能冲刺",
      "spanish": "Impulso Cinético",
      "thai": "​คิเนติก​แดช​",
      "turkish": "Kinetik Atılma",
      "ukrainian": "Кінетичний ривок"
    }
  },
  "description": {
    "english": "When you <span class=\"highlight\">Dash-Jump</span> you gain <span class=\"highlight\">Fire Rate</span> and bonus <span class=\"highlight\">Ammo</span> until your next reload. Lasts up to {s:AbilityDuration}s.",
    "byLanguage": {
      "brazilian": "Após um <span class=\"highlight\">pulo avançado</span>, aumenta a sua <span class=\"highlight\">taxa de disparo</span> e <span class=\"highlight\">munição</span> por {s:AbilityDuration}s ou até recarregar, o que ocorrer primeiro.",
      "czech": "Kdykoli vlastník provede <span class=\"highlight\">vymrštění</span>, do dalšího přebití získá bonusy k <span class=\"highlight\">rychlosti střelby</span> a <span class=\"highlight\">počtu nábojů</span>. Trvá maximálně {s:AbilityDuration} sekund.",
      "english": "When you <span class=\"highlight\">Dash-Jump</span> you gain <span class=\"highlight\">Fire Rate</span> and bonus <span class=\"highlight\">Ammo</span> until your next reload. Lasts up to {s:AbilityDuration}s.",
      "french": "L'<span class=\"highlight\">élan propulseur</span> augmentera votre <span class=\"highlight\">cadence de tir</span> et la taille de votre <span class=\"highlight\">chargeur</span> jusqu'au rechargement suivant. L'effet dure jusqu'à {s:AbilityDuration} secondes.",
      "german": "Wenn Du einen <span class=\"highlight\">Spurtsprung</span> ausführst, erhältst Du zusätzliche <span class=\"highlight\">Feuerrate</span> und zusätzliche <span class=\"highlight\">Munition</span>, bis Du das nächste Mal nachlädst. Hält für bis zu {s:AbilityDuration} s an.",
      "italian": "Quando esegui un <span class=\"highlight\">salto con scatto</span> ottieni <span class=\"highlight\">cadenza di fuoco</span> e <span class=\"highlight\">munizioni</span> bonus fino alla prossima ricarica. Dura fino a {s:AbilityDuration} s.",
      "indonesian": "Saat <span class=\"highlight\">Dash Lompat</span> berikutnya akan memberimu <span class=\"highlight\">Tingkat Tembakan</span> serta bonus <span class=\"highlight\">Amunisi</span> sampai isi ulang berikutnya. Berlangsung selama {s:AbilityDuration} dtk.",
      "japanese": "<span class=\"highlight\">ダッシュジャンプ</span>時に<span class=\"highlight\">発射速度</span>が上昇し、追加<span class=\"highlight\">弾数</span>を獲得する。この効果は次にリロードするまで、最大で{s:AbilityDuration}秒間継続する",
      "koreana": "<span class=\"highlight\">대시 점프</span> 시 다음 재장전까지 <span class=\"highlight\">연사 속도</span>와 보너스 <span class=\"highlight\">탄약</span>을 얻습니다. 최대 {s:AbilityDuration}초 동안 지속됩니다.",
      "latam": "En tu próximo <span class=\"highlight\">salto con impulso</span> obtendrás <span class=\"highlight\">cadencia de tiro</span> y <span class=\"highlight\">munición</span> adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s.",
      "polish": "Podczas <span class=\"highlight\">doskoku w powietrzu</span> zyskujesz <span class=\"highlight\">szybkostrzelność</span> i dodatkową <span class=\"highlight\">amunicję</span> do kolejnego przeładowania. Trwa maksymalnie {s:AbilityDuration} s.",
      "russian": "При совершении <span class=\"highlight\">рывка с прыжком</span> вы получаете бонус к <span class=\"highlight\">скорострельности</span> и <span class=\"highlight\">боезапасу</span> до следующей перезарядки. Действует до {s:AbilityDuration} с.",
      "schinese": "<span class=\"highlight\">冲刺跳跃</span>后会获得<span class=\"highlight\">射速</span>和额外的<span class=\"highlight\">弹药</span>，直到下次重新装填。效果最多持续{s:AbilityDuration}秒。",
      "spanish": "Cuando <span class=\"highlight\">saltas con impulso</span>, obtienes <span class=\"highlight\">cadencia de tiro</span> y <span class=\"highlight\">munición</span> adicional hasta la próxima recarga. Dura hasta {s:AbilityDuration} s.",
      "thai": "เมื่อคุณ<span class=\"highlight\">พุ่งตัวกระโดด</span>คุณจะได้รับ<span class=\"highlight\">อัตรายิง</span>และ<span class=\"highlight\">กระสุน</span>เพิ่มเติมจนกว่าคุณจะ​เติม​กระสุนอีกครั้ง มีผลได้นานถึง {s:AbilityDuration} วินาที",
      "turkish": "<span class=\"highlight\">Zıplayarak atıldığınızda</span> tekrar şarjör değiştirene kadar <span class=\"highlight\">atış hızı</span> ve bonus <span class=\"highlight\">cephane</span> kazanırsınız. En fazla {s:AbilityDuration} saniye sürer.",
      "ukrainian": "<span class=\"highlight\">Стрибок-ривок</span> надасть додаткові <span class=\"highlight\">швидкострільність</span> та <span class=\"highlight\">набої</span> до наступного перезаряджання. Триває до {s:AbilityDuration} с."
    }
  },
  "descriptionDisplay": {
    "english": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",
    "byLanguage": {
      "brazilian": "Após um pulo avançado, aumenta a sua taxa de disparo e munição por 7s ou até recarregar, o que ocorrer primeiro.",
      "czech": "Kdykoli vlastník provede vymrštění, do dalšího přebití získá bonusy k rychlosti střelby a počtu nábojů. Trvá maximálně 7s sekund.",
      "english": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",
      "french": "L'élan propulseur augmentera votre cadence de tir et la taille de votre chargeur jusqu'au rechargement suivant. L'effet dure jusqu'à 7s secondes.",
      "german": "Wenn Du einen Spurtsprung ausführst, erhältst Du zusätzliche Feuerrate und zusätzliche Munition, bis Du das nächste Mal nachlädst. Hält für bis zu 7s s an.",
      "italian": "Quando esegui un salto con scatto ottieni cadenza di fuoco e munizioni bonus fino alla prossima ricarica. Dura fino a 7s s.",
      "indonesian": "Saat Dash Lompat berikutnya akan memberimu Tingkat Tembakan serta bonus Amunisi sampai isi ulang berikutnya. Berlangsung selama 7s dtk.",
      "japanese": "ダッシュジャンプ時に発射速度が上昇し、追加弾数を獲得する。この効果は次にリロードするまで、最大で7s秒間継続する",
      "koreana": "대시 점프 시 다음 재장전까지 연사 속도와 보너스 탄약을 얻습니다. 최대 7s초 동안 지속됩니다.",
      "latam": "En tu próximo salto con impulso obtendrás cadencia de tiro y munición adicional hasta la próxima recarga. Dura hasta 7s s.",
      "polish": "Podczas doskoku w powietrzu zyskujesz szybkostrzelność i dodatkową amunicję do kolejnego przeładowania. Trwa maksymalnie 7s s.",
      "russian": "При совершении рывка с прыжком вы получаете бонус к скорострельности и боезапасу до следующей перезарядки. Действует до 7s с.",
      "schinese": "冲刺跳跃后会获得射速和额外的弹药，直到下次重新装填。效果最多持续7s秒。",
      "spanish": "Cuando saltas con impulso, obtienes cadencia de tiro y munición adicional hasta la próxima recarga. Dura hasta 7s s.",
      "thai": "เมื่อคุณพุ่งตัวกระโดดคุณจะได้รับอัตรายิงและกระสุนเพิ่มเติมจนกว่าคุณจะเติมกระสุนอีกครั้ง มีผลได้นานถึง 7s วินาที",
      "turkish": "Zıplayarak atıldığınızda tekrar şarjör değiştirene kadar atış hızı ve bonus cephane kazanırsınız. En fazla 7s saniye sürer.",
      "ukrainian": "Стрибок-ривок надасть додаткові швидкострільність та набої до наступного перезаряджання. Триває до 7s с."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterFireRate",
      "EShopFilterClipSize",
      "EShopFilterMovement",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMisc",
    "groupLabel": "Misc",
    "componentIds": [
      "upgrade_improved_stamina"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "7",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusFireRate": {
      "value": "25",
      "disableValue": null,
      "cssClass": "fire_rate",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_FIRE_RATE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusClipSize": {
      "value": "6",
      "disableValue": null,
      "cssClass": "clipsize",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_AMMO_CLIP_SIZE",
      "conditionalLocToken": null,
      "scale": null
    },
    "Stamina": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EStamina",
      "providedPropertyType": "MODIFIER_VALUE_STAMINA",
      "conditionalLocToken": null,
      "scale": null
    },
    "StaminaCooldownReduction": {
      "value": "12",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EStaminaRegenPercent",
      "providedPropertyType": "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BonusFireRate",
          "bonus": "20"
        },
        {
          "propertyName": "Stamina",
          "bonus": "1"
        },
        {
          "propertyName": "BonusClipSize",
          "bonus": "6"
        },
        {
          "propertyName": "StaminaCooldownReduction",
          "bonus": "14"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "Stamina",
            "role": "normal"
          },
          {
            "key": "StaminaCooldownReduction",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",
          "byLanguage": {
            "brazilian": "Após um pulo avançado, aumenta a sua taxa de disparo e munição por 7s ou até recarregar, o que ocorrer primeiro.",
            "czech": "Kdykoli vlastník provede vymrštění, do dalšího přebití získá bonusy k rychlosti střelby a počtu nábojů. Trvá maximálně 7s sekund.",
            "english": "When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.",
            "french": "L'élan propulseur augmentera votre cadence de tir et la taille de votre chargeur jusqu'au rechargement suivant. L'effet dure jusqu'à 7s secondes.",
            "german": "Wenn Du einen Spurtsprung ausführst, erhältst Du zusätzliche Feuerrate und zusätzliche Munition, bis Du das nächste Mal nachlädst. Hält für bis zu 7s s an.",
            "italian": "Quando esegui un salto con scatto ottieni cadenza di fuoco e munizioni bonus fino alla prossima ricarica. Dura fino a 7s s.",
            "indonesian": "Saat Dash Lompat berikutnya akan memberimu Tingkat Tembakan serta bonus Amunisi sampai isi ulang berikutnya. Berlangsung selama 7s dtk.",
            "japanese": "ダッシュジャンプ時に発射速度が上昇し、追加弾数を獲得する。この効果は次にリロードするまで、最大で7s秒間継続する",
            "koreana": "대시 점프 시 다음 재장전까지 연사 속도와 보너스 탄약을 얻습니다. 최대 7s초 동안 지속됩니다.",
            "latam": "En tu próximo salto con impulso obtendrás cadencia de tiro y munición adicional hasta la próxima recarga. Dura hasta 7s s.",
            "polish": "Podczas doskoku w powietrzu zyskujesz szybkostrzelność i dodatkową amunicję do kolejnego przeładowania. Trwa maksymalnie 7s s.",
            "russian": "При совершении рывка с прыжком вы получаете бонус к скорострельности и боезапасу до следующей перезарядки. Действует до 7s с.",
            "schinese": "冲刺跳跃后会获得射速和额外的弹药，直到下次重新装填。效果最多持续7s秒。",
            "spanish": "Cuando saltas con impulso, obtienes cadencia de tiro y munición adicional hasta la próxima recarga. Dura hasta 7s s.",
            "thai": "เมื่อคุณพุ่งตัวกระโดดคุณจะได้รับอัตรายิงและกระสุนเพิ่มเติมจนกว่าคุณจะเติมกระสุนอีกครั้ง มีผลได้นานถึง 7s วินาที",
            "turkish": "Zıplayarak atıldığınızda tekrar şarjör değiştirene kadar atış hızı ve bonus cephane kazanırsınız. En fazla 7s saniye sürer.",
            "ukrainian": "Стрибок-ривок надасть додаткові швидкострільність та набої до наступного перезаряджання. Триває до 7s с."
          }
        },
        "properties": [
          {
            "key": "BonusFireRate",
            "role": "important"
          },
          {
            "key": "BonusClipSize",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/kinetic_sash_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/kinetic_sash_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/kinetic_dash_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/kinetic_dash_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/kinetic_dash_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "kineticSash",
    "multibase": [
      "weapon_upgrade_t2"
    ],
    "updateTime": 1715797485
  }
}
