{
  "id": "upgrade_melee_charge",
  "slug": "melee-charge",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_melee_charge",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_melee_charge",
  "displayName": {
    "english": "Melee Charge",
    "byLanguage": {
      "brazilian": "Golpe Carregado",
      "czech": "Magnetické rukavice",
      "english": "Melee Charge",
      "french": "Charge brute",
      "german": "Nahkampf­ansturm",
      "italian": "Colpo caricato",
      "indonesian": "Serangan Jarak Dekat",
      "japanese": "メレーチャージ",
      "koreana": "근거리 돌격",
      "latam": "Carga cuerpo a cuerpo",
      "polish": "Szarża Osiłka",
      "russian": "Удар с зарядом",
      "schinese": "近战蓄力",
      "spanish": "Carga Cuerpo a Cuerpo",
      "thai": "​เมเล​ชาร์จ​",
      "turkish": "Yakın Dövüş Hücumu",
      "ukrainian": "Ближній заряд"
    }
  },
  "description": {
    "english": "Your next <span class=\"highlight\">Heavy Melee</span> attack against an enemy <span class=\"highlight\">deals increased damage</span>.",
    "byLanguage": {
      "brazilian": "O seu próximo <span class=\"highlight\">golpe pesado</span> contra um inimigo <span class=\"highlight\">causa dano adicional</span>.",
      "czech": "Vlastníkův příští <span class=\"highlight\">silný úder</span> udělí nepříteli <span class=\"highlight\">vyšší poškození</span>.",
      "english": "Your next <span class=\"highlight\">Heavy Melee</span> attack against an enemy <span class=\"highlight\">deals increased damage</span>.",
      "french": "Votre prochaine <span class=\"highlight\">attaque de mêlée lourde</span> <span class=\"highlight\">inflige des dégâts supplémentaires</span>.",
      "german": "Dein nächster <span class=\"highlight\">schwerer Nahkampfangriff</span> gegen einen Gegner <span class=\"highlight\">fügt erhöhten Schaden zu</span>.",
      "italian": "Il tuo prossimo attacco <span class=\"highlight\">corpo a corpo</span> contro un nemico <span class=\"highlight\">infligge danni aumentati</span>.",
      "indonesian": "Serangan <span class=\"highlight\">Jarak Dekat Beratmu</span> selanjutnya terhadap musuh <span class=\"highlight\">memberikan damage yang ditingkatkan</span>.",
      "japanese": "次の<span class=\"highlight\">近接強攻撃</span>で敵に与える<span class=\"highlight\">ダメージが上昇</span>する",
      "koreana": "적군을 대상으로 하는 다음 <span class=\"highlight\">강한 근거리 공격</span>의 <span class=\"highlight\">입히는 피해가 증가</span>합니다.",
      "latam": "Tu siguiente ataque <span class=\"highlight\">cuerpo a cuerpo pesado</span> contra un enemigo <span class=\"highlight\">inflige más daño</span>.",
      "polish": "Twój kolejny <span class=\"highlight\">mocny atak wręcz</span> wymierzony we wroga <span class=\"highlight\">zadaje większe obrażenia</span>.",
      "russian": "Ваш следующий <span class=\"highlight\">тяжёлый удар ближнего боя</span> наносит врагу <span class=\"highlight\">повышенный урон</span>.",
      "schinese": "下一次对敌人的<span class=\"highlight\">近战重击</span>将<span class=\"highlight\">造成额外伤害</span>。",
      "spanish": "Tu próximo ataque <span class=\"highlight\">cuerpo a cuerpo pesado</span> contra un enemigo <span class=\"highlight\">inflige más daño</span>.",
      "thai": "การ<span class=\"highlight\">โจมตี​ประชิด​รุนแรง</span>ต่อศัตรูครั้งถัดไปของคุณจะ<span class=\"highlight\">สร้าง​ความเสียหาย​เพิ่มขึ้น</span>",
      "turkish": "Bir düşmana karşı yapacağınız bir sonraki <span class=\"highlight\">ağır yakın dövüş</span> saldırınız <span class=\"highlight\">artırılmış hasar verecek</span>.",
      "ukrainian": "Наступна <span class=\"highlight\">важка ближня</span> атака проти ворога <span class=\"highlight\">завдає збільшеної шкоди</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Your next Heavy Melee attack against an enemy deals increased damage.",
    "byLanguage": {
      "brazilian": "O seu próximo golpe pesado contra um inimigo causa dano adicional.",
      "czech": "Vlastníkův příští silný úder udělí nepříteli vyšší poškození.",
      "english": "Your next Heavy Melee attack against an enemy deals increased damage.",
      "french": "Votre prochaine attaque de mêlée lourde inflige des dégâts supplémentaires.",
      "german": "Dein nächster schwerer Nahkampfangriff gegen einen Gegner fügt erhöhten Schaden zu.",
      "italian": "Il tuo prossimo attacco corpo a corpo contro un nemico infligge danni aumentati.",
      "indonesian": "Serangan Jarak Dekat Beratmu selanjutnya terhadap musuh memberikan damage yang ditingkatkan.",
      "japanese": "次の近接強攻撃で敵に与えるダメージが上昇する",
      "koreana": "적군을 대상으로 하는 다음 강한 근거리 공격의 입히는 피해가 증가합니다.",
      "latam": "Tu siguiente ataque cuerpo a cuerpo pesado contra un enemigo inflige más daño.",
      "polish": "Twój kolejny mocny atak wręcz wymierzony we wroga zadaje większe obrażenia.",
      "russian": "Ваш следующий тяжёлый удар ближнего боя наносит врагу повышенный урон.",
      "schinese": "下一次对敌人的近战重击将造成额外伤害。",
      "spanish": "Tu próximo ataque cuerpo a cuerpo pesado contra un enemigo inflige más daño.",
      "thai": "การโจมตีประชิดรุนแรงต่อศัตรูครั้งถัดไปของคุณจะสร้างความเสียหายเพิ่มขึ้น",
      "turkish": "Bir düşmana karşı yapacağınız bir sonraki ağır yakın dövüş saldırınız artırılmış hasar verecek.",
      "ukrainian": "Наступна важка ближня атака проти ворога завдає збільшеної шкоди."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMelee"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ETankingBullets",
    "groupLabel": "Tanking Bullets",
    "componentIds": [],
    "upgradeIds": [
      "upgrade_crushing_fists"
    ]
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "5",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": null,
      "disableValue": "",
      "cssClass": "",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "6",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMeleeDamagePercent": {
      "value": "10",
      "disableValue": null,
      "cssClass": "melee_damage",
      "displayUnits": null,
      "displayType": "EBaseMeleeDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "MeleeDistanceScale": {
      "value": "50",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MELEE_TRAVEL_DISTANCE_PERCENTAGE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHeavyMeleeDamage": {
      "value": "25",
      "disableValue": null,
      "cssClass": "melee_damage",
      "displayUnits": null,
      "displayType": "EBaseMeleeDamageIncrease",
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "MeleeDistanceScale",
          "bonus": "30"
        },
        {
          "propertyName": "BulletResist",
          "bonus": "12"
        },
        {
          "propertyName": "BonusHeavyMeleeDamage",
          "bonus": "15"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "MeleeDistanceScale",
            "role": "elevated"
          },
          {
            "key": "BonusMeleeDamagePercent",
            "role": "normal"
          },
          {
            "key": "BulletResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Your next Heavy Melee attack against an enemy deals increased damage.",
          "byLanguage": {
            "brazilian": "O seu próximo golpe pesado contra um inimigo causa dano adicional.",
            "czech": "Vlastníkův příští silný úder udělí nepříteli vyšší poškození.",
            "english": "Your next Heavy Melee attack against an enemy deals increased damage.",
            "french": "Votre prochaine attaque de mêlée lourde inflige des dégâts supplémentaires.",
            "german": "Dein nächster schwerer Nahkampfangriff gegen einen Gegner fügt erhöhten Schaden zu.",
            "italian": "Il tuo prossimo attacco corpo a corpo contro un nemico infligge danni aumentati.",
            "indonesian": "Serangan Jarak Dekat Beratmu selanjutnya terhadap musuh memberikan damage yang ditingkatkan.",
            "japanese": "次の近接強攻撃で敵に与えるダメージが上昇する",
            "koreana": "적군을 대상으로 하는 다음 강한 근거리 공격의 입히는 피해가 증가합니다.",
            "latam": "Tu siguiente ataque cuerpo a cuerpo pesado contra un enemigo inflige más daño.",
            "polish": "Twój kolejny mocny atak wręcz wymierzony we wroga zadaje większe obrażenia.",
            "russian": "Ваш следующий тяжёлый удар ближнего боя наносит врагу повышенный урон.",
            "schinese": "下一次对敌人的近战重击将造成额外伤害。",
            "spanish": "Tu próximo ataque cuerpo a cuerpo pesado contra un enemigo inflige más daño.",
            "thai": "การโจมตีประชิดรุนแรงต่อศัตรูครั้งถัดไปของคุณจะสร้างความเสียหายเพิ่มขึ้น",
            "turkish": "Bir düşmana karşı yapacağınız bir sonraki ağır yakın dövüş saldırınız artırılmış hasar verecek.",
            "ukrainian": "Наступна важка ближня атака проти ворога завдає збільшеної шкоди."
          }
        },
        "properties": [
          {
            "key": "BonusHeavyMeleeDamage",
            "role": "important"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/melee_charge_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/melee_charge_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/melee_charge_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/melee_charge_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/melee_charge_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "meleeCharge",
    "multibase": [
      "weapon_upgrade_t2"
    ],
    "updateTime": 1718823919
  }
}
