{
  "id": "upgrade_metal_skin",
  "slug": "metal-skin",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_metal_skin",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_metal_skin",
  "displayName": {
    "english": "Metal Skin",
    "byLanguage": {
      "brazilian": "Pele de Aço",
      "czech": "Ocelová kůže",
      "english": "Metal Skin",
      "french": "Cuir blindé",
      "german": "Metallhaut",
      "italian": "Pelle metallica",
      "indonesian": "Kulit Logam",
      "japanese": "メタルスキン",
      "koreana": "강철 피부",
      "latam": "Piel de metal",
      "polish": "Metalowa Skóra",
      "russian": "Металлическая кожа",
      "schinese": "铜皮铁骨",
      "spanish": "Piel de Metal",
      "thai": "​เมทัล​สกิน​",
      "turkish": "Metal Deri",
      "ukrainian": "Металева шкіра"
    }
  },
  "description": {
    "english": "Become <span class=\"highlight\">immune to bullets</span>.",
    "byLanguage": {
      "brazilian": "Torna-se <span class=\"highlight\">imune a balas</span>.",
      "czech": "Vlastník se stane <span class=\"highlight\">imunním vůči střelám</span>.",
      "english": "Become <span class=\"highlight\">immune to bullets</span>.",
      "french": "<span class=\"highlight\">Immunise contre les balles</span>.",
      "german": "Du wirst immun gegen <span class=\"highlight\">Kugelschaden</span>.",
      "italian": "Diventi <span class=\"highlight\">immune alle pallottole</span>.",
      "indonesian": "Menjadi <span class=\"highlight\">kebal terhadap peluru</span>.",
      "japanese": "<span class=\"highlight\">弾薬を無効化</span>する",
      "koreana": "<span class=\"highlight\">총탄에 면역</span>이 됩니다.",
      "latam": "Te vuelves <span class=\"highlight\">inmune a las balas</span>.",
      "polish": "Zdobądź <span class=\"highlight\">niewrażliwość na naboje</span>.",
      "russian": "Даёт <span class=\"highlight\">невосприимчивость к пулям</span>.",
      "schinese": "获得<span class=\"highlight\">对子弹的免疫</span>。",
      "spanish": "Te vuelves <span class=\"highlight\">inmune a las balas</span>.",
      "thai": "ทำให้<span class=\"highlight\">ไม่ได้รับความเสียหายจากกระสุน</span>",
      "turkish": "<span class=\"highlight\">Mermilere karşı bağışıklık</span> kazanın.",
      "ukrainian": "Надає <span class=\"highlight\">імунітет до куль</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Become immune to bullets.",
    "byLanguage": {
      "brazilian": "Torna-se imune a balas.",
      "czech": "Vlastník se stane imunním vůči střelám.",
      "english": "Become immune to bullets.",
      "french": "Immunise contre les balles.",
      "german": "Du wirst immun gegen Kugelschaden.",
      "italian": "Diventi immune alle pallottole.",
      "indonesian": "Menjadi kebal terhadap peluru.",
      "japanese": "弾薬を無効化する",
      "koreana": "총탄에 면역이 됩니다.",
      "latam": "Te vuelves inmune a las balas.",
      "polish": "Zdobądź niewrażliwość na naboje.",
      "russian": "Даёт невосприимчивость к пулям.",
      "schinese": "获得对子弹的免疫。",
      "spanish": "Te vuelves inmune a las balas.",
      "thai": "ทำให้ไม่ได้รับความเสียหายจากกระสุน",
      "turkish": "Mermilere karşı bağışıklık kazanın.",
      "ukrainian": "Надає імунітет до куль."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "vitality",
    "slotType": "EItemSlotType_Armor",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterDurability",
      "EShopFilterFireRate"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EAdditionalProtection",
    "groupLabel": "Additional Protection",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST",
    "isPassive": false,
    "isActive": true,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "24",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "5.0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusFireRate": {
      "value": null,
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EFireRate",
      "providedPropertyType": "MODIFIER_VALUE_FIRE_RATE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "12",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "ActiveMoveSpeedPenalty": {
      "value": "-1.5m",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "GroundDashReductionPercent": {
      "value": "-20",
      "disableValue": null,
      "cssClass": "slow",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "ActiveMoveSpeedPenalty",
          "bonus": "6.5m"
        },
        {
          "propertyName": "GroundDashReductionPercent",
          "bonus": "60"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-2"
        },
        {
          "propertyName": "BulletResist",
          "bonus": "5"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BulletResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "active",
        "description": {
          "english": "Become immune to bullets.",
          "byLanguage": {
            "brazilian": "Torna-se imune a balas.",
            "czech": "Vlastník se stane imunním vůči střelám.",
            "english": "Become immune to bullets.",
            "french": "Immunise contre les balles.",
            "german": "Du wirst immun gegen Kugelschaden.",
            "italian": "Diventi immune alle pallottole.",
            "indonesian": "Menjadi kebal terhadap peluru.",
            "japanese": "弾薬を無効化する",
            "koreana": "총탄에 면역이 됩니다.",
            "latam": "Te vuelves inmune a las balas.",
            "polish": "Zdobądź niewrażliwość na naboje.",
            "russian": "Даёт невосприимчивость к пулям.",
            "schinese": "获得对子弹的免疫。",
            "spanish": "Te vuelves inmune a las balas.",
            "thai": "ทำให้ไม่ได้รับความเสียหายจากกระสุน",
            "turkish": "Mermilere karşı bağışıklık kazanın.",
            "ukrainian": "Надає імунітет до куль."
          }
        },
        "properties": [
          {
            "key": "ActiveMoveSpeedPenalty",
            "role": "normal"
          },
          {
            "key": "GroundDashReductionPercent",
            "role": "normal"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_armor/metal_skin_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_armor/metal_skin_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/vitality/metal_skin_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/vitality/metal_skin_psd.png",
      "publicPath": "/assets/game/panorama/images/items/vitality/metal_skin_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_metal_skin",
    "cssClass": "metalSkin",
    "multibase": [
      "armor_upgrade_t3"
    ],
    "updateTime": null
  }
}
