{
  "id": "upgrade_crackshot",
  "slug": "mystic-shot",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_crackshot",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_crackshot",
  "displayName": {
    "english": "Mystic Shot",
    "byLanguage": {
      "brazilian": "Disparo Místico",
      "czech": "Mystická kulka",
      "english": "Mystic Shot",
      "french": "Tir mystique",
      "german": "Mystische Kugel",
      "italian": "Colpo mistico",
      "indonesian": "Tembakan Mistis",
      "japanese": "ミスティックショット",
      "koreana": "신비탄",
      "latam": "Tiro místico",
      "polish": "Mistyczny Strzał",
      "russian": "Мистический выстрел",
      "schinese": "秘术射击",
      "spanish": "Disparo Místico",
      "thai": "​มิสติก​ช็อต​",
      "turkish": "Mistik Atış",
      "ukrainian": "Містичний постріл"
    }
  },
  "description": {
    "english": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
    "byLanguage": {
      "brazilian": "A sua próxima bala causa {g:citadel_inline_attribute:'SpiritDamage'} adicional.",
      "czech": "Vlastníkova příští střela udělí bonusové {g:citadel_inline_attribute:'SpiritDamage'}.",
      "english": "Your next bullet deals bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
      "french": "Votre prochaine balle infligera des {g:citadel_inline_attribute:'SpiritDamage'} en plus.",
      "german": "Deine nächste Kugel fügt zusätzlich {g:citadel_inline_attribute:'SpiritDamage'} zu.",
      "italian": "La tua prossima pallottola infligge {g:citadel_inline_attribute:'SpiritDamage'} bonus.",
      "indonesian": "Peluru berikutnya memberikan bonus {g:citadel_inline_attribute:'SpiritDamage'}.",
      "japanese": "次の弾薬が追加{g:citadel_inline_attribute:'SpiritDamage'}を与える",
      "koreana": "다음 총탄이 보너스 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.",
      "latam": "Tu siguiente bala inflige {g:citadel_inline_attribute:'SpiritDamage'} adicional.",
      "polish": "Twój następny nabój zadaje dodatkowe {g:citadel_inline_attribute:'SpiritDamage'}.",
      "russian": "Ваша следующая пуля нанесёт дополнительный {g:citadel_inline_attribute:'SpiritDamage'}.",
      "schinese": "下一颗子弹将造成额外{g:citadel_inline_attribute:'SpiritDamage'}。",
      "spanish": "Tu próxima bala inflige {g:citadel_inline_attribute:'SpiritDamage'} adicional.",
      "thai": "กระสุนนัดถัดไปของคุณจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} เพิ่มเติม",
      "turkish": "Bir sonraki merminiz bonus {g:citadel_inline_attribute:'SpiritDamage'} verir.",
      "ukrainian": "Ваш наступний постріл завдає додаткової {g:citadel_inline_attribute:'SpiritDamage'}."
    }
  },
  "descriptionDisplay": {
    "english": "Your next bullet deals bonus Spirit Damage.",
    "byLanguage": {
      "brazilian": "A sua próxima bala causa Spirit Damage adicional.",
      "czech": "Vlastníkova příští střela udělí bonusové Spirit Damage.",
      "english": "Your next bullet deals bonus Spirit Damage.",
      "french": "Votre prochaine balle infligera des Spirit Damage en plus.",
      "german": "Deine nächste Kugel fügt zusätzlich Spirit Damage zu.",
      "italian": "La tua prossima pallottola infligge Spirit Damage bonus.",
      "indonesian": "Peluru berikutnya memberikan bonus Spirit Damage.",
      "japanese": "次の弾薬が追加Spirit Damageを与える",
      "koreana": "다음 총탄이 보너스 Spirit Damage를 입힙니다.",
      "latam": "Tu siguiente bala inflige Spirit Damage adicional.",
      "polish": "Twój następny nabój zadaje dodatkowe Spirit Damage.",
      "russian": "Ваша следующая пуля нанесёт дополнительный Spirit Damage.",
      "schinese": "下一颗子弹将造成额外Spirit Damage。",
      "spanish": "Tu próxima bala inflige Spirit Damage adicional.",
      "thai": "กระสุนนัดถัดไปของคุณจะสร้าง Spirit Damage เพิ่มเติม",
      "turkish": "Bir sonraki merminiz bonus Spirit Damage verir.",
      "ukrainian": "Ваш наступний постріл завдає додаткової Spirit Damage."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterMagicDamage"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ESpiritSlinger",
    "groupLabel": "Spirit Slinger",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "8",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "Radius": {
      "value": "1m",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcChance": {
      "value": "100",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcCooldown": {
      "value": "1",
      "disableValue": null,
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "ProcBonusMagicDamage": {
      "value": "40",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 1.2
      }
    },
    "BaseAttackDamagePercent": {
      "value": null,
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "SpiritPower": {
      "value": "7",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "ProcBonusMagicDamage",
          "bonus": "109"
        },
        {
          "propertyName": "SpiritPower",
          "bonus": "14"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "SpiritPower",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Your next bullet deals bonus Spirit Damage.",
          "byLanguage": {
            "brazilian": "A sua próxima bala causa Spirit Damage adicional.",
            "czech": "Vlastníkova příští střela udělí bonusové Spirit Damage.",
            "english": "Your next bullet deals bonus Spirit Damage.",
            "french": "Votre prochaine balle infligera des Spirit Damage en plus.",
            "german": "Deine nächste Kugel fügt zusätzlich Spirit Damage zu.",
            "italian": "La tua prossima pallottola infligge Spirit Damage bonus.",
            "indonesian": "Peluru berikutnya memberikan bonus Spirit Damage.",
            "japanese": "次の弾薬が追加Spirit Damageを与える",
            "koreana": "다음 총탄이 보너스 Spirit Damage를 입힙니다.",
            "latam": "Tu siguiente bala inflige Spirit Damage adicional.",
            "polish": "Twój następny nabój zadaje dodatkowe Spirit Damage.",
            "russian": "Ваша следующая пуля нанесёт дополнительный Spirit Damage.",
            "schinese": "下一颗子弹将造成额外Spirit Damage。",
            "spanish": "Tu próxima bala inflige Spirit Damage adicional.",
            "thai": "กระสุนนัดถัดไปของคุณจะสร้าง Spirit Damage เพิ่มเติม",
            "turkish": "Bir sonraki merminiz bonus Spirit Damage verir.",
            "ukrainian": "Ваш наступний постріл завдає додаткової Spirit Damage."
          }
        },
        "properties": [
          {
            "key": "ProcBonusMagicDamage",
            "role": "important"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/explosive_bullets_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/explosive_bullets_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/mystic_shot_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/mystic_shot_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/mystic_shot_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "explosiveBullets",
    "multibase": [
      "weapon_upgrade_t2"
    ],
    "updateTime": null
  }
}
