{
  "id": "upgrade_pristine_emblem",
  "slug": "opening-rounds",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_pristine_emblem",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_pristine_emblem",
  "displayName": {
    "english": "Opening Rounds",
    "byLanguage": {
      "brazilian": "Balas de Entrada",
      "czech": "Rozehřívací náboje",
      "english": "Opening Rounds",
      "french": "Balles ouvrantes",
      "german": "Durchdringende Kugeln",
      "italian": "Colpi perforanti",
      "indonesian": "Tembakan Pembuka",
      "japanese": "オープニングラウンド",
      "koreana": "개방탄",
      "latam": "Balas perforadoras",
      "polish": "Otwierające Kule",
      "russian": "Вскрывающие патроны",
      "schinese": "先发强袭",
      "spanish": "Cartuchos Irruptores",
      "thai": "​โอเพนนิง​ราวด์​",
      "turkish": "Deşici Mermiler",
      "ukrainian": "Розігрівні набої"
    }
  },
  "description": {
    "english": "Your attacks have additional <span class=\"highlight\">Weapon Damage</span> against <span class=\"highlight\">enemies above {s:EnemyLifeThreshold}% health</span>.",
    "byLanguage": {
      "brazilian": "Aumenta o <span class=\"highlight\">dano balístico</span> contra <span class=\"highlight\">inimigos que estejam com mais de {s:EnemyLifeThreshold}% de vida</span>.",
      "czech": "Vlastník udílí dodatečné <span class=\"highlight\">fyzické poškození nepřátelům, kteří mají více než {s:EnemyLifeThreshold} % zdraví</span>.",
      "english": "Your attacks have additional <span class=\"highlight\">Weapon Damage</span> against <span class=\"highlight\">enemies above {s:EnemyLifeThreshold}% health</span>.",
      "french": "Vos attaques appliquent des <span class=\"highlight\">dégâts des armes</span> supplémentaires contre les <span class=\"highlight\">adversaires avec plus de {s:EnemyLifeThreshold} % de PV</span>.",
      "german": "Deine Angriffe fügen zusätzlichen <span class=\"highlight\">Waffenschaden</span> gegen <span class=\"highlight\">Gegner</span> zu, wenn diese über <span class=\"highlight\">mehr als {s:EnemyLifeThreshold} % ihrer Lebenspunkte</span> verfügen.",
      "italian": "I tuoi attacchi infliggono <span class=\"highlight\">danni da arma</span> aggiuntivi contro i <span class=\"highlight\">nemici con più di {s:EnemyLifeThreshold}% di salute</span>.",
      "indonesian": "Seranganmu memberikan <span class=\"highlight\">Damage Senjata</span> tambahan pada musuh dengan <span class=\"highlight\">health di atas {s:EnemyLifeThreshold}%</span>.",
      "japanese": "<span class=\"highlight\">HPが{s:EnemyLifeThreshold}%を上回る敵<span class=\"highlight\">に対する攻撃が追加で<span class=\"highlight\">武器ダメージ</span>を与える",
      "koreana": "<span class=\"highlight\">체력이 {s:EnemyLifeThreshold}% 이상인 적군</span>에게 추가 <span class=\"highlight\">무기 피해</span>를 입힙니다.",
      "latam": "Tus ataques infligen <span class=\"highlight\">daño por arma</span> adicional a los <span class=\"highlight\">enemigos con más del {s:EnemyLifeThreshold} % de vida</span>.",
      "polish": "Zadajesz dodatkowe <span class=\"highlight\">obrażenia od broni</span> przeciwko <span class=\"highlight\">wrogom mającym więcej niż {s:EnemyLifeThreshold}% zdrowia</span>.",
      "russian": "Повышает <span class=\"highlight\">урон от оружия</span>, наносимый врагам, у которых <span class=\"highlight\">больше {s:EnemyLifeThreshold}% здоровья</span>.",
      "schinese": "攻击会对<span class=\"highlight\">生命值高于{s:EnemyLifeThreshold}%的敌人</span>造成额外的<span class=\"highlight\">武器伤害</span>。",
      "spanish": "Tus ataques infligen <span class=\"highlight\">daño del arma</span> adicional a los <span class=\"highlight\">enemigos con más del {s:EnemyLifeThreshold} % de vida</span>.",
      "thai": "การโจมตีของคุณจะสร้าง<span class=\"highlight\">ความเสียหายอาวุธ</span>เพิ่มเติม​แก่​<span class=\"highlight\">ศัตรูที่มีพลังชีวิตมากกว่า {s:EnemyLifeThreshold}%</span>",
      "turkish": "Saldırılarınız <span class=\"highlight\">%{s:EnemyLifeThreshold} üzerinde sağlığa sahip düşmanlara</span> karşı ilave <span class=\"highlight\">silah hasarı</span> verir.",
      "ukrainian": "Атаки проти <span class=\"highlight\">ворогів із понад {s:EnemyLifeThreshold}% здоров’я</span> завдають додаткової <span class=\"highlight\">збройової шкоди</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Your attacks have additional Weapon Damage against enemies above 50% health.",
    "byLanguage": {
      "brazilian": "Aumenta o dano balístico contra inimigos que estejam com mais de 50% de vida.",
      "czech": "Vlastník udílí dodatečné fyzické poškození nepřátelům, kteří mají více než 50 % zdraví.",
      "english": "Your attacks have additional Weapon Damage against enemies above 50% health.",
      "french": "Vos attaques appliquent des dégâts des armes supplémentaires contre les adversaires avec plus de 50 % de PV.",
      "german": "Deine Angriffe fügen zusätzlichen Waffenschaden gegen Gegner zu, wenn diese über mehr als 50 % ihrer Lebenspunkte verfügen.",
      "italian": "I tuoi attacchi infliggono danni da arma aggiuntivi contro i nemici con più di 50% di salute.",
      "indonesian": "Seranganmu memberikan Damage Senjata tambahan pada musuh dengan health di atas 50%.",
      "japanese": "HPが50%を上回る敵に対する攻撃が追加で武器ダメージを与える",
      "koreana": "체력이 50% 이상인 적군에게 추가 무기 피해를 입힙니다.",
      "latam": "Tus ataques infligen daño por arma adicional a los enemigos con más del 50 % de vida.",
      "polish": "Zadajesz dodatkowe obrażenia od broni przeciwko wrogom mającym więcej niż 50% zdrowia.",
      "russian": "Повышает урон от оружия, наносимый врагам, у которых больше 50% здоровья.",
      "schinese": "攻击会对生命值高于50%的敌人造成额外的武器伤害。",
      "spanish": "Tus ataques infligen daño del arma adicional a los enemigos con más del 50 % de vida.",
      "thai": "การโจมตีของคุณจะสร้างความเสียหายอาวุธเพิ่มเติมแก่ศัตรูที่มีพลังชีวิตมากกว่า 50%",
      "turkish": "Saldırılarınız %50 üzerinde sağlığa sahip düşmanlara karşı ilave silah hasarı verir.",
      "ukrainian": "Атаки проти ворогів із понад 50% здоров’я завдають додаткової збройової шкоди."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EBulletVelocity",
    "groupLabel": "Bullet Velocity",
    "componentIds": [
      "upgrade_high_velocity_mag"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "4",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "EnemyLifeThreshold": {
      "value": "50",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusBulletSpeedPercent": {
      "value": "60",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": "EBulletSpeedIncrease",
      "providedPropertyType": "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "8",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercentBonus": {
      "value": "30",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": "EnemyAboveHealthThreshold_conditional",
      "scale": null
    },
    "TechResist": {
      "value": null,
      "disableValue": null,
      "cssClass": "tech_armor_up",
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BaseAttackDamagePercentBonus",
          "bonus": "25"
        },
        {
          "propertyName": "TechPower",
          "bonus": "18"
        },
        {
          "propertyName": "BonusBulletSpeedPercent",
          "bonus": "45"
        },
        {
          "propertyName": "BaseAttackDamagePercent",
          "bonus": "15"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusBulletSpeedPercent",
            "role": "normal"
          },
          {
            "key": "BaseAttackDamagePercent",
            "role": "normal"
          },
          {
            "key": "TechPower",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Your attacks have additional Weapon Damage against enemies above 50% health.",
          "byLanguage": {
            "brazilian": "Aumenta o dano balístico contra inimigos que estejam com mais de 50% de vida.",
            "czech": "Vlastník udílí dodatečné fyzické poškození nepřátelům, kteří mají více než 50 % zdraví.",
            "english": "Your attacks have additional Weapon Damage against enemies above 50% health.",
            "french": "Vos attaques appliquent des dégâts des armes supplémentaires contre les adversaires avec plus de 50 % de PV.",
            "german": "Deine Angriffe fügen zusätzlichen Waffenschaden gegen Gegner zu, wenn diese über mehr als 50 % ihrer Lebenspunkte verfügen.",
            "italian": "I tuoi attacchi infliggono danni da arma aggiuntivi contro i nemici con più di 50% di salute.",
            "indonesian": "Seranganmu memberikan Damage Senjata tambahan pada musuh dengan health di atas 50%.",
            "japanese": "HPが50%を上回る敵に対する攻撃が追加で武器ダメージを与える",
            "koreana": "체력이 50% 이상인 적군에게 추가 무기 피해를 입힙니다.",
            "latam": "Tus ataques infligen daño por arma adicional a los enemigos con más del 50 % de vida.",
            "polish": "Zadajesz dodatkowe obrażenia od broni przeciwko wrogom mającym więcej niż 50% zdrowia.",
            "russian": "Повышает урон от оружия, наносимый врагам, у которых больше 50% здоровья.",
            "schinese": "攻击会对生命值高于50%的敌人造成额外的武器伤害。",
            "spanish": "Tus ataques infligen daño del arma adicional a los enemigos con más del 50 % de vida.",
            "thai": "การโจมตีของคุณจะสร้างความเสียหายอาวุธเพิ่มเติมแก่ศัตรูที่มีพลังชีวิตมากกว่า 50%",
            "turkish": "Saldırılarınız %50 üzerinde sağlığa sahip düşmanlara karşı ilave silah hasarı verir.",
            "ukrainian": "Атаки проти ворогів із понад 50% здоров’я завдають додаткової збройової шкоди."
          }
        },
        "properties": [
          {
            "key": "BaseAttackDamagePercentBonus",
            "role": "important"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/pristine_emblem_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/pristine_emblem_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/opening_rounds_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/opening_rounds_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/opening_rounds_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "pristineEmblem",
    "multibase": [
      "weapon_upgrade_t2"
    ],
    "updateTime": null
  }
}
