{
  "id": "upgrade_rechargingbullets",
  "slug": "recharging-rush",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_rechargingbullets",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_rechargingbullets",
  "displayName": {
    "english": "Recharging Rush",
    "byLanguage": {
      "brazilian": "Recarregamento Revigorante",
      "czech": "Dobíjecí náboje",
      "english": "Recharging Rush",
      "french": "Rechargement express",
      "german": "Aufladbare Kugeln",
      "italian": "Accelerazione di ricarica",
      "indonesian": "Pengisian Kilat",
      "japanese": "リチャージラッシュ",
      "koreana": "재충전 러시",
      "latam": "Aceleración de recarga",
      "polish": "Odnawiający Ostrzał",
      "russian": "Прилив перезарядки",
      "schinese": "能量迸发",
      "spanish": "Aceleración de Recarga",
      "thai": "รีชาร์จจิงรัช",
      "turkish": "Şarj Edici Mermiler",
      "ukrainian": "Перезарядний ривок"
    }
  },
  "description": {
    "english": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for <span class=\"highlight\">each of your charged abilities</span>.",
    "byLanguage": {
      "brazilian": "Causar {g:citadel_inline_attribute:'WeaponDamage'} significativo reabastece uma carga de <span class=\"highlight\">cada uma das suas habilidades com cargas</span>.",
      "czech": "Když vlastník udělí značné {g:citadel_inline_attribute:'WeaponDamage'}, obnoví si nabití <span class=\"highlight\">všech schopností s nabitími</span>.",
      "english": "Dealing significant {g:citadel_inline_attribute:'WeaponDamage'} replenishes a charge for <span class=\"highlight\">each of your charged abilities</span>.",
      "french": "L'infliction de {g:citadel_inline_attribute:'WeaponDamage'} importants accorde une recharge de <span class=\"highlight\">chacune de vos capacités chargées</span>.",
      "german": "Wenn Du erheblichen {g:citadel_inline_attribute:'WeaponDamage'} zufügst, wird für <span class=\"highlight\">jede Deiner Fähigkeiten mit Aufladungen</span> eine Aufladung wiederhergestellt.",
      "italian": "Infliggi {g:citadel_inline_attribute:'WeaponDamage'} significativi e ripristini una carica per <span class=\"highlight\">ciascuna delle tue abilità ricaricate</span>.",
      "indonesian": "Memberikan {g:citadel_inline_attribute:'WeaponDamage'} pengisian ulang yang cukup besar untuk <span class=\"highlight\">setiap skill yang diisi daya milikmu</span>.",
      "japanese": "一定以上の{g:citadel_inline_attribute:'WeaponDamage'}を与えると、<span class=\"highlight\">チャージを持つアビリティそれぞれ</span>の使用回数が1回分回復する",
      "koreana": "상당량의 {g:citadel_inline_attribute:'WeaponDamage'}를 입히면 <span class=\"highlight\">플레이어가 보유한 충전 능력<span class=\"highlight\">이 1회 충전됩니다.",
      "latam": "Infligir una cantidad significativa de {g:citadel_inline_attribute:'WeaponDamage'} repone una carga para <span class=\"highlight\">cada una de las habilidades con cargas</span>.",
      "polish": "Zadanie znaczących <panel class=\"InlineAttributeIcon WeaponDamage\" replacechar=\"_\"><span class=\"InlineAttributeName WeaponDamage\">obrażeń od broni</span> odnawia ładunek dla <span class=\"highlight\">każdej twojej umiejętności z ładunkami</span>.",
      "russian": "При нанесении значительного <panel class=\"InlineAttributeIcon WeaponDamage\" replacechar=\"_\"><span class=\"InlineAttributeName WeaponDamage\">урона от оружия</span> у вас восстанавливается заряд <span class=\"highlight\">у всех умений с зарядами</span>.",
      "schinese": "造成高额的{g:citadel_inline_attribute:'WeaponDamage'}会使<span class=\"highlight\">每个充能技能</span>均回复一点能量。",
      "spanish": "Infligir una cantidad significativa de {g:citadel_inline_attribute:'WeaponDamage'} repone una carga para <span class=\"highlight\">cada una de las habilidades con cargas</span>.",
      "thai": "เมื่อสร้าง {g:citadel_inline_attribute:'WeaponDamage'} รุนแรงจะเติมชาร์จให้กับ<span class=\"highlight\">สกิลที่เป็นชาร์จของคุณแต่ละสกิล</span>",
      "turkish": "Önemli derecede {g:citadel_inline_attribute:'WeaponDamage'} vermek <span class=\"highlight\">şarjlı yeteneklerinizin her biri için</span> bir şarj yeniler.",
      "ukrainian": "Завдання значної {g:citadel_inline_attribute:'WeaponDamage'} поновлює один заряд для <span class=\"highlight\">кожного вміння, що має заряди</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Dealing significant Weapon Damage replenishes a charge for each of your charged abilities.",
    "byLanguage": {
      "brazilian": "Causar Weapon Damage significativo reabastece uma carga de cada uma das suas habilidades com cargas.",
      "czech": "Když vlastník udělí značné Weapon Damage, obnoví si nabití všech schopností s nabitími.",
      "english": "Dealing significant Weapon Damage replenishes a charge for each of your charged abilities.",
      "french": "L'infliction de Weapon Damage importants accorde une recharge de chacune de vos capacités chargées.",
      "german": "Wenn Du erheblichen Weapon Damage zufügst, wird für jede Deiner Fähigkeiten mit Aufladungen eine Aufladung wiederhergestellt.",
      "italian": "Infliggi Weapon Damage significativi e ripristini una carica per ciascuna delle tue abilità ricaricate.",
      "indonesian": "Memberikan Weapon Damage pengisian ulang yang cukup besar untuk setiap skill yang diisi daya milikmu.",
      "japanese": "一定以上のWeapon Damageを与えると、チャージを持つアビリティそれぞれの使用回数が1回分回復する",
      "koreana": "상당량의 Weapon Damage를 입히면 플레이어가 보유한 충전 능력이 1회 충전됩니다.",
      "latam": "Infligir una cantidad significativa de Weapon Damage repone una carga para cada una de las habilidades con cargas.",
      "polish": "Zadanie znaczących obrażeń od broni odnawia ładunek dla każdej twojej umiejętności z ładunkami.",
      "russian": "При нанесении значительного урона от оружия у вас восстанавливается заряд у всех умений с зарядами.",
      "schinese": "造成高额的Weapon Damage会使每个充能技能均回复一点能量。",
      "spanish": "Infligir una cantidad significativa de Weapon Damage repone una carga para cada una de las habilidades con cargas.",
      "thai": "เมื่อสร้าง Weapon Damage รุนแรงจะเติมชาร์จให้กับสกิลที่เป็นชาร์จของคุณแต่ละสกิล",
      "turkish": "Önemli derecede Weapon Damage vermek şarjlı yeteneklerinizin her biri için bir şarj yeniler.",
      "ukrainian": "Завдання значної Weapon Damage поновлює один заряд для кожного вміння, що має заряди."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": null,
    "groupLabel": null,
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "25",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusClipSizePercent": {
      "value": "20",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EClipSizeIncrease",
      "providedPropertyType": "MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "10",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "DamageThreshold": {
      "value": "200",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "DamageWindow": {
      "value": "3.5",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-12"
        },
        {
          "propertyName": "BonusClipSizePercent",
          "bonus": "30"
        },
        {
          "propertyName": "BaseAttackDamagePercent",
          "bonus": "30"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusClipSizePercent",
            "role": "normal"
          },
          {
            "key": "BaseAttackDamagePercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Dealing significant Weapon Damage replenishes a charge for each of your charged abilities.",
          "byLanguage": {
            "brazilian": "Causar Weapon Damage significativo reabastece uma carga de cada uma das suas habilidades com cargas.",
            "czech": "Když vlastník udělí značné Weapon Damage, obnoví si nabití všech schopností s nabitími.",
            "english": "Dealing significant Weapon Damage replenishes a charge for each of your charged abilities.",
            "french": "L'infliction de Weapon Damage importants accorde une recharge de chacune de vos capacités chargées.",
            "german": "Wenn Du erheblichen Weapon Damage zufügst, wird für jede Deiner Fähigkeiten mit Aufladungen eine Aufladung wiederhergestellt.",
            "italian": "Infliggi Weapon Damage significativi e ripristini una carica per ciascuna delle tue abilità ricaricate.",
            "indonesian": "Memberikan Weapon Damage pengisian ulang yang cukup besar untuk setiap skill yang diisi daya milikmu.",
            "japanese": "一定以上のWeapon Damageを与えると、チャージを持つアビリティそれぞれの使用回数が1回分回復する",
            "koreana": "상당량의 Weapon Damage를 입히면 플레이어가 보유한 충전 능력이 1회 충전됩니다.",
            "latam": "Infligir una cantidad significativa de Weapon Damage repone una carga para cada una de las habilidades con cargas.",
            "polish": "Zadanie znaczących obrażeń od broni odnawia ładunek dla każdej twojej umiejętności z ładunkami.",
            "russian": "При нанесении значительного урона от оружия у вас восстанавливается заряд у всех умений с зарядами.",
            "schinese": "造成高额的Weapon Damage会使每个充能技能均回复一点能量。",
            "spanish": "Infligir una cantidad significativa de Weapon Damage repone una carga para cada una de las habilidades con cargas.",
            "thai": "เมื่อสร้าง Weapon Damage รุนแรงจะเติมชาร์จให้กับสกิลที่เป็นชาร์จของคุณแต่ละสกิล",
            "turkish": "Önemli derecede Weapon Damage vermek şarjlı yeteneklerinizin her biri için bir şarj yeniler.",
            "ukrainian": "Завдання значної Weapon Damage поновлює один заряд для кожного вміння, що має заряди."
          }
        },
        "properties": [
          {
            "key": "DamageThreshold",
            "role": "important"
          },
          {
            "key": "DamageWindow",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/arcane_medallion_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/arcane_medallion_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/recharging_rounds_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/recharging_rounds_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/recharging_rounds_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_recharging_bullets",
    "cssClass": "absorbingArmor",
    "multibase": [
      "weapon_upgrade_t2"
    ],
    "updateTime": 1769068800
  }
}
