{
  "id": "upgrade_ricochet",
  "slug": "ricochet",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_ricochet",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_ricochet",
  "displayName": {
    "english": "Ricochet",
    "byLanguage": {
      "brazilian": "Ricochete",
      "czech": "Odrazné náboje",
      "english": "Ricochet",
      "french": "Ricochet",
      "german": "Querschläger-Kugeln",
      "italian": "Rimbalzo",
      "indonesian": "Pantulan",
      "japanese": "リコシェ",
      "koreana": "도탄",
      "latam": "Rebote",
      "polish": "Rykoszet",
      "russian": "Рикошет",
      "schinese": "跳弹射击",
      "spanish": "Rebote",
      "thai": "​ริโคเชต์​",
      "turkish": "Sekme",
      "ukrainian": "Рикошет"
    }
  },
  "description": {
    "english": "Your bullets will <span class=\"highlight\">ricochet</span> on enemies near your target, <span class=\"highlight\">applying any bullet procs</span> and <span class=\"highlight\">dealing a percentage of the original damage.</span>",
    "byLanguage": {
      "brazilian": "As suas balas <span class=\"highlight\">ricocheteiam</span> nos inimigos próximos ao alvo, <span class=\"highlight\">aplicando qualquer efeito da bala</span> e <span class=\"highlight\">causando parte do dano original</span>.",
      "czech": "Vlastníkovy střely <span class=\"highlight\">se odráží</span> na nepřátele poblíž cíle, aplikují na ně <span class=\"highlight\">efekty závislé na šanci</span> a udílí jim <span class=\"highlight\">určité procento z původního poškození</span>.",
      "english": "Your bullets will <span class=\"highlight\">ricochet</span> on enemies near your target, <span class=\"highlight\">applying any bullet procs</span> and <span class=\"highlight\">dealing a percentage of the original damage.</span>",
      "french": "Vos balles <span class=\"highlight\">ricochent</span> sur les unités ennemies proches de votre cible : elles <span class=\"highlight\">appliquent les modificateurs de balles</span> et <span class=\"highlight\">infligent un pourcentage des dégâts originaux</span>.",
      "german": "Deine Kugeln <span class=\"highlight\">prallen ab</span> und treffen Gegner in der Nähe Deines Ziels, die ggf. die <span class=\"highlight\">Treffereffekte der Kugeln</span> sowie einen <span class=\"highlight\">Prozentsatz des ursprünglichen Schadens </span> zufügen.",
      "italian": "Le tue pallottole <span class=\"highlight\">rimbalzano</span> sui nemici vicini al bersaglio, <span class=\"highlight\">applicando eventuali modificatori</span> e <span class=\"highlight\">infliggendo una percentuale dei danni originali.</span>",
      "indonesian": "Pelurumu akan <span class=\"highlight\">memantul</span> ke musuh di dekat targetmu, menerapkan <span class=\"highlight\">aktivasi peluru apa pun</span> dan <span class=\"highlight\">memberikan sebagian % dari damage asli.</span>",
      "japanese": "対象にヒットした弾薬が、付近にいる敵に<span class=\"highlight\">跳弾</span>する。跳弾は<span class=\"highlight\">弾薬ヒット時効果を発生</span>させ、<span class=\"highlight\">元ダメージに応じたダメージを与える</span>",
      "koreana": "대상이 총탄에 맞으면 근처 적군에게 총탄이 <span class=\"highlight\">튕기고</span> <span class=\"highlight\">모든 확률 기반 총탄 효과가 적용</span>되며 <span class=\"highlight\">기본 피해의 일정 비율로 피해를 입힙니다.</span>",
      "latam": "Tus balas <span class=\"highlight\">rebotán</span> en los enemigos que estén cerca de tu objetivo, <span class=\"highlight\">aplicando cualquier efecto de bala</span> e <span class=\"highlight\">infligiendo un porcentaje del daño original.</span>",
      "polish": "Twoje naboje będą <span class=\"highlight\">rykoszetować</span> w kierunku wrogów blisko twojego celu, <span class=\"highlight\">nakładając wszelkie efekty losowe od nabojów</span> oraz <span class=\"highlight\">zadając pewien procent pierwotnych obrażeń</span>.",
      "russian": "Ваши пули <span class=\"highlight\">рикошетят</span> во врагов рядом с целью, <span class=\"highlight\">накладывая эффекты выстрелов</span> и <span class=\"highlight\">нанося долю изначального урона</span>.",
      "schinese": "子弹会<span class=\"highlight\">反弹</span>到目标附近的敌人身上，<span class=\"highlight\">施加所有子弹特效</span>并<span class=\"highlight\">按原始伤害的一定百分比施加伤害</span>。",
      "spanish": "Tus balas <span class=\"highlight\">rebotarán</span> de tu objetivo a los enemigos que estén cerca de él, <span class=\"highlight\">aplicando cualquier efecto de bala</span> e <span class=\"highlight\">infligiendo un porcentaje del daño original.</span>",
      "thai": "กระสุนของคุณจะ<span class=\"highlight\">กระดอน​</span>ไปโจมตี​ศัตรู​ที่อยู่ใกล้​กับเป้าหมาย​ของคุณ <span class=\"highlight\">ส่งผล​เอฟเฟกต์​ของ​กระสุน​ทั้งหมด​</span>และ<span class=\"highlight\">สร้างความเสียหาย​เป็น​เปอร์เซ็นต์​​ของ​​ความเสียหายเดิม</span>",
      "turkish": "Mermileriniz, hedefinizin yakınındaki düşmanlar arasında <span class=\"highlight\">sekerek</span> <span class=\"highlight\">mevcut her türlü mermi etkinleşmesini uygular</span> ve <span class=\"highlight\">ilk hasarın bir oranını verir</span>.",
      "ukrainian": "Кулі <span class=\"highlight\">зрикошетять</span> на ворогів біля цілі, <span class=\"highlight\">накладаючи ефекти від куль</span> та <span class=\"highlight\">завдаючи відсоток початкової шкоди</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",
    "byLanguage": {
      "brazilian": "As suas balas ricocheteiam nos inimigos próximos ao alvo, aplicando qualquer efeito da bala e causando parte do dano original.",
      "czech": "Vlastníkovy střely se odráží na nepřátele poblíž cíle, aplikují na ně efekty závislé na šanci a udílí jim určité procento z původního poškození.",
      "english": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",
      "french": "Vos balles ricochent sur les unités ennemies proches de votre cible : elles appliquent les modificateurs de balles et infligent un pourcentage des dégâts originaux.",
      "german": "Deine Kugeln prallen ab und treffen Gegner in der Nähe Deines Ziels, die ggf. die Treffereffekte der Kugeln sowie einen Prozentsatz des ursprünglichen Schadens zufügen.",
      "italian": "Le tue pallottole rimbalzano sui nemici vicini al bersaglio, applicando eventuali modificatori e infliggendo una percentuale dei danni originali.",
      "indonesian": "Pelurumu akan memantul ke musuh di dekat targetmu, menerapkan aktivasi peluru apa pun dan memberikan sebagian % dari damage asli.",
      "japanese": "対象にヒットした弾薬が、付近にいる敵に跳弾する。跳弾は弾薬ヒット時効果を発生させ、元ダメージに応じたダメージを与える",
      "koreana": "대상이 총탄에 맞으면 근처 적군에게 총탄이 튕기고 모든 확률 기반 총탄 효과가 적용되며 기본 피해의 일정 비율로 피해를 입힙니다.",
      "latam": "Tus balas rebotán en los enemigos que estén cerca de tu objetivo, aplicando cualquier efecto de bala e infligiendo un porcentaje del daño original.",
      "polish": "Twoje naboje będą rykoszetować w kierunku wrogów blisko twojego celu, nakładając wszelkie efekty losowe od nabojów oraz zadając pewien procent pierwotnych obrażeń.",
      "russian": "Ваши пули рикошетят во врагов рядом с целью, накладывая эффекты выстрелов и нанося долю изначального урона.",
      "schinese": "子弹会反弹到目标附近的敌人身上，施加所有子弹特效并按原始伤害的一定百分比施加伤害。",
      "spanish": "Tus balas rebotarán de tu objetivo a los enemigos que estén cerca de él, aplicando cualquier efecto de bala e infligiendo un porcentaje del daño original.",
      "thai": "กระสุนของคุณจะกระดอนไปโจมตีศัตรูที่อยู่ใกล้กับเป้าหมายของคุณ ส่งผลเอฟเฟกต์ของกระสุนทั้งหมดและสร้างความเสียหายเป็นเปอร์เซ็นต์ของความเสียหายเดิม",
      "turkish": "Mermileriniz, hedefinizin yakınındaki düşmanlar arasında sekerek mevcut her türlü mermi etkinleşmesini uygular ve ilk hasarın bir oranını verir.",
      "ukrainian": "Кулі зрикошетять на ворогів біля цілі, накладаючи ефекти від куль та завдаючи відсоток початкової шкоди."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterClipSize"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ERateOfFire",
    "groupLabel": "Rate Of Fire",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "RicochetDamagePercent": {
      "value": "65",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "RicochetRadius": {
      "value": "13m",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "RicochetTargetsTooltipOnly": {
      "value": "2",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusFireRate": {
      "value": "18",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EFireRate",
      "providedPropertyType": "MODIFIER_VALUE_FIRE_RATE",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "RicochetDamagePercent",
          "bonus": "15"
        },
        {
          "propertyName": "BonusFireRate",
          "bonus": "25"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusFireRate",
            "role": "elevated"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",
          "byLanguage": {
            "brazilian": "As suas balas ricocheteiam nos inimigos próximos ao alvo, aplicando qualquer efeito da bala e causando parte do dano original.",
            "czech": "Vlastníkovy střely se odráží na nepřátele poblíž cíle, aplikují na ně efekty závislé na šanci a udílí jim určité procento z původního poškození.",
            "english": "Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.",
            "french": "Vos balles ricochent sur les unités ennemies proches de votre cible : elles appliquent les modificateurs de balles et infligent un pourcentage des dégâts originaux.",
            "german": "Deine Kugeln prallen ab und treffen Gegner in der Nähe Deines Ziels, die ggf. die Treffereffekte der Kugeln sowie einen Prozentsatz des ursprünglichen Schadens zufügen.",
            "italian": "Le tue pallottole rimbalzano sui nemici vicini al bersaglio, applicando eventuali modificatori e infliggendo una percentuale dei danni originali.",
            "indonesian": "Pelurumu akan memantul ke musuh di dekat targetmu, menerapkan aktivasi peluru apa pun dan memberikan sebagian % dari damage asli.",
            "japanese": "対象にヒットした弾薬が、付近にいる敵に跳弾する。跳弾は弾薬ヒット時効果を発生させ、元ダメージに応じたダメージを与える",
            "koreana": "대상이 총탄에 맞으면 근처 적군에게 총탄이 튕기고 모든 확률 기반 총탄 효과가 적용되며 기본 피해의 일정 비율로 피해를 입힙니다.",
            "latam": "Tus balas rebotán en los enemigos que estén cerca de tu objetivo, aplicando cualquier efecto de bala e infligiendo un porcentaje del daño original.",
            "polish": "Twoje naboje będą rykoszetować w kierunku wrogów blisko twojego celu, nakładając wszelkie efekty losowe od nabojów oraz zadając pewien procent pierwotnych obrażeń.",
            "russian": "Ваши пули рикошетят во врагов рядом с целью, накладывая эффекты выстрелов и нанося долю изначального урона.",
            "schinese": "子弹会反弹到目标附近的敌人身上，施加所有子弹特效并按原始伤害的一定百分比施加伤害。",
            "spanish": "Tus balas rebotarán de tu objetivo a los enemigos que estén cerca de él, aplicando cualquier efecto de bala e infligiendo un porcentaje del daño original.",
            "thai": "กระสุนของคุณจะกระดอนไปโจมตีศัตรูที่อยู่ใกล้กับเป้าหมายของคุณ ส่งผลเอฟเฟกต์ของกระสุนทั้งหมดและสร้างความเสียหายเป็นเปอร์เซ็นต์ของความเสียหายเดิม",
            "turkish": "Mermileriniz, hedefinizin yakınındaki düşmanlar arasında sekerek mevcut her türlü mermi etkinleşmesini uygular ve ilk hasarın bir oranını verir.",
            "ukrainian": "Кулі зрикошетять на ворогів біля цілі, накладаючи ефекти від куль та завдаючи відсоток початкової шкоди."
          }
        },
        "properties": [
          {
            "key": "RicochetDamagePercent",
            "role": "important"
          },
          {
            "key": "RicochetTargetsTooltipOnly",
            "role": "normal"
          },
          {
            "key": "RicochetRadius",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/ricochet_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/ricochet_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/ricochet_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/ricochet_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/ricochet_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_ricochet",
    "cssClass": "ricochet",
    "multibase": [
      "weapon_upgrade_t4"
    ],
    "updateTime": null
  }
}
