{
  "id": "upgrade_spellslinger_headshots",
  "slug": "spirit-rend",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_spellslinger_headshots",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_spellslinger_headshots",
  "displayName": {
    "english": "Spirit Rend",
    "byLanguage": {
      "brazilian": "Fenda Espiritual",
      "czech": "Ostrostřelecké spirituální náboje",
      "english": "Spirit Rend",
      "french": "Entaille spirituelle",
      "german": "Magieriss",
      "italian": "Lacera-spirito",
      "indonesian": "Pencabik Spirit",
      "japanese": "スピリットキラー",
      "koreana": "영혼 강탈",
      "latam": "Desgarro espiritual",
      "polish": "Rozdarcie Spirytualne",
      "russian": "Спиритический разрыв",
      "schinese": "元灵撕裂",
      "spanish": "Desgarro Espiritual",
      "thai": "​สปิริต​เรนด์​",
      "turkish": "Büyü Parçalama",
      "ukrainian": "Духовний розрив"
    }
  },
  "description": null,
  "descriptionDisplay": null,
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterMagicDamage"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ESpiritSlinger",
    "groupLabel": "Spirit Slinger",
    "componentIds": [
      "upgrade_tech_defense_shredders"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcCooldown": {
      "value": "2",
      "disableValue": null,
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "BonusHealth": {
      "value": "75",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "MaxStacks": {
      "value": "4",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityLifestealPercentHero": {
      "value": "10",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": "ETechLifesteal",
      "providedPropertyType": "MODIFIER_VALUE_TECH_DAMAGE_TAKEN_HEALS_ATTACKER",
      "conditionalLocToken": null,
      "scale": {
        "stat": "EHealingOutput",
        "value": null
      }
    },
    "MagicResistReduction": {
      "value": "-7",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechArmorDamageReduction": {
      "value": "-8",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "DebuffDuration": {
      "value": "8",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "MagicResistReduction",
          "bonus": "-5"
        },
        {
          "propertyName": "AbilityLifestealPercentHero",
          "bonus": "10"
        },
        {
          "propertyName": "TechArmorDamageReduction",
          "bonus": "-10"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusHealth",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.",
          "byLanguage": {
            "brazilian": "As suas balas aplicam um malefício ao alvo que aumenta o dano espiritual e o roubo de vida espiritual contra ele.",
            "czech": "Vlastníkovy střely aplikují na nepřátele debuff, který redukuje jejich spirituální odolnost a jak vlastníkovi, tak jeho spojencům poskytuje vůči těmto nepřátelům spirituální vampirismus.",
            "english": "Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.",
            "french": "Vos balles appliquent un effet négatif qui réduit la résistance spirituelle de la cible et vous confère à vous et votre équipe du vol de vie spirituel contre cette cible.",
            "german": "Deine Kugeln fügen einen Schwächungseffekt zu, der die Magieresistenz des Ziels reduziert und Dir und Deinen Verbündeten Magielebensraub gegen dieses Ziel gewährt.",
            "italian": "Le tue pallottole applicano un debuff che riduce la resistenza spirituale del bersaglio e conferisce a te e ai tuoi alleati prosciugamento della salute spirituale contro di esso.",
            "indonesian": "Pelurumu memberikan debuff yang mengurangi Pertahanan Spirit target dan memberimu serta rekan timmu Curi HP Spirit.",
            "japanese": "弾薬が対象のスピリット耐性を低下させるデバフを付与するようになる。自分と味方は、デバフ状態の対象に対してスピリットライフスティールを獲得する",
            "koreana": "대상이 총탄에 맞으면 대상의 마법 저항이 감소하는 약화 효과를 적용하고 자신과 아군에게 해당 대상에 대한 마법 체력 흡수 효과가 부여됩니다.",
            "latam": "Tus balas aplican un efecto negativo que reduce la resistencia espiritual del objetivo y te otorga a ti y a tus aliados robo de vida espiritual contra el objetivo.",
            "polish": "Twoje naboje nakładają osłabienie, które zmniejsza odporność spirytualną celu i przyznaje tobie i twoim sojusznikom spirytualną kradzież zdrowia przeciwko niemu.",
            "russian": "Ваши пули накладывают на цель эффект, снижающий её сопротивляемость спиритизму и дающий вам и вашим союзникам кражу здоровья жертвы спиритизмом.",
            "schinese": "子弹会施加一个减益效果，降低目标的元灵抗性，并让自身和友军可以对其进行元灵吸取生命。",
            "spanish": "Tus balas aplican una desventaja que reduce la resistencia espiritual del objetivo y os otorga a ti y a tus aliados robo de vida espiritual contra él.",
            "thai": "กระสุนของคุณสร้างดีบัฟที่ลดต้านทานวิญญาณของเป้าหมาย และมอบวิญญาณดูดพลังชีวิตให้คุณและเพื่อนร่วมทีมของคุณเมื่อโจมตีเป้าหมาย",
            "turkish": "Mermileriniz, hedefin büyü direncini azaltan bir zayıflatma uygular ve hem size hem de dostlarınıza ona karşı büyü can çalması verir.",
            "ukrainian": "Кулі накладають ослаблення, що зменшує духовний опір цілі й дає власнику та його союзникам духовний вампіризм проти неї."
          }
        },
        "properties": [
          {
            "key": "TechArmorDamageReduction",
            "role": "important"
          },
          {
            "key": "AbilityLifestealPercentHero",
            "role": "important"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Landing headshots against the target reduces their Spirit Resist further.",
          "byLanguage": {
            "brazilian": "Acertar tiros na cabeça do alvo reduz a resistência espiritual ainda mais.",
            "czech": "Zásahy do hlavy dále snižují spirituální odolnost nepřátel.",
            "english": "Landing headshots against the target reduces their Spirit Resist further.",
            "french": "Vos tirs en pleine tête réduisent davantage la résistance spirituelle de la cible.",
            "german": "Kopfschüsse reduzieren zunehmend die Magieresistenz des Ziels.",
            "italian": "I colpi alla testa contro un bersaglio ne riducono ulteriormente la resistenza spirituale.",
            "indonesian": "Headshot terhadap target akan semakin mengurangi Pertahanan Spirit mereka.",
            "japanese": "ヘッドショット時に、対象のスピリット耐性をさらに低下させる",
            "koreana": "헤드샷 명중 시 대상의 마법 저항이 추가로 감소합니다.",
            "latam": "Al lograr disparos a la cabeza contra el objetivo reduce más su resistencia espiritual.",
            "polish": "Trafienie w głowę celu dodatkowo zmniejsza jego odporność spirytualną.",
            "russian": "Попадания в голову ещё больше снижают сопротивляемость спиритизму у жертвы.",
            "schinese": "命中目标头部会进一步降低其元灵抗性",
            "spanish": "Disparar a la cabeza al objetivo reduce aún más su resistencia espiritual.",
            "thai": "การยิงเฮดช็อตใส่เป้าหมายจะลดต้านทานวิญญาณของเป้าหมายลงไปอีก",
            "turkish": "Hedefe isabet edecek daha fazla kafadan vuruş hedefin büyü direncini daha fazla azaltır.",
            "ukrainian": "Влучання в голову цілі зменшують її духовний опір ще більше."
          }
        },
        "properties": [
          {
            "key": "MagicResistReduction",
            "role": "important"
          },
          {
            "key": "DebuffDuration",
            "role": "normal"
          },
          {
            "key": "MaxStacks",
            "role": "normal"
          }
        ],
        "cooldownKey": "ProcCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/spellslinger_headshots_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/spellslinger_headshots_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/spellslinger_headshots_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/spellslinger_headshots_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/spellslinger_headshots_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_spellslinger_headshots",
    "cssClass": "spellslingerHeadshots",
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
