{
  "id": "upgrade_spirit_snatch",
  "slug": "spirit-snatch",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_spirit_snatch",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_spirit_snatch",
  "displayName": {
    "english": "Spirit Snatch",
    "byLanguage": {
      "brazilian": "Roubo Espiritual",
      "czech": "Přivlastňující rukavice",
      "english": "Spirit Snatch",
      "french": "Razzia spirituelle",
      "german": "Magische Einverleibung",
      "italian": "Furto spirituale",
      "indonesian": "Rampas Spirit",
      "japanese": "スピリットスナッチ",
      "koreana": "마법 손아귀",
      "latam": "Robo espiritual",
      "polish": "Spirytualne Capnięcie",
      "russian": "Похищение спиритизма",
      "schinese": "元灵收割",
      "spanish": "Robo de Espíritu",
      "thai": "​สปิริต​สแนตช์​",
      "turkish": "Büyü Kapma",
      "ukrainian": "Духовна крадіжка"
    }
  },
  "description": {
    "english": "When you perform a <span class=\"highlight\">Light or Heavy Melee</span> attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals <span class=\"highlight\">Spirit Resist</span> and <span class=\"highlight\">Spirit Power</span>.<span class=\"diminish\"><br><br>Effects are reduced by {s:LightMeleeReduction}% for Light Melee hits.</span>",
    "byLanguage": {
      "brazilian": null,
      "czech": "Když vlastník zasáhne nepřátelského hrdinu <span class=\"highlight\">slabým nebo silným úderem</span>, udělí mu bonusové {g:citadel_inline_attribute:'SpiritDamage'} a zároveň mu ukradne část <span class=\"highlight\">spirituální odolnosti</span> a <span class=\"highlight\">spirituální síly</span>.<span class=\"diminish\"><br><br>Pro slabé údery jsou efekty o {s:LightMeleeReduction} % slabší.</span>",
      "english": "When you perform a <span class=\"highlight\">Light or Heavy Melee</span> attack against a hero, the attack deals extra {g:citadel_inline_attribute:'SpiritDamage'} and steals <span class=\"highlight\">Spirit Resist</span> and <span class=\"highlight\">Spirit Power</span>.<span class=\"diminish\"><br><br>Effects are reduced by {s:LightMeleeReduction}% for Light Melee hits.</span>",
      "french": "Vos attaques de <span class=\"highlight\">mêlée légère ou lourde</span> infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplémentaires aux occultistes et volent de la <span class=\"highlight\">résistance spirituelle</span> et du <span class=\"highlight\">pouvoir spirituel</span>.<span class=\"diminish\"><br><br>Les effets sont réduits à {s:LightMeleeReduction} % pour les attaques de mêlée légères.</span>",
      "german": "Wenn Du einen <span class=\"highlight\">leichten oder schweren Nahkampfangriff</span> gegen einen Helden ausführst, fügst Du zusätzlich {g:citadel_inline_attribute:'SpiritDamage'} bei einem Treffer zu und stiehlst <span class=\"highlight\">Magieresistenz</span> sowie <span class=\"highlight\">Magiekraft</span> des Ziels.<span class=\"diminish\"><br><br>Leichte Nahkampfangriffeffekte sind um {s:LightMeleeReduction} % reduziert.</span>",
      "italian": "Quando sferri un attacco <span class=\"highlight\">corpo a corpo leggero o pesante</span> contro un eroe, infliggi {g:citadel_inline_attribute:'SpiritDamage'} aggiuntivi con l'attacco e ne prosciughi la <span class=\"highlight\">resistenza spirituale</span> e il <span class=\"highlight\">potere spirituale</span>.<span class=\"diminish\"><br><br>Gli effetti sono ridotti di {s:LightMeleeReduction}% per i colpi corpo a corpo leggeri.</span>",
      "indonesian": "Saat melakukan serangan <span class=\"highlight\">Jarak dekat Ringan atau Berat</span> pada hero, serangan akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} ekstra, serta mencuri <span class=\"highlight\">Pertahanan Spirit</span> dan <span class=\"highlight\">Kekuatan Spirit</span>.<span class=\"diminish\"><br><<br>Efek dikurangi sebesar {s:LightMeleeReduction}% untuk hit Jarak Dekat Ringan.</span>",
      "japanese": "ヒーローに対して<span class=\"highlight\">近接弱攻撃か近接強攻撃</span>を行うと、追加で{g:citadel_inline_attribute:'SpiritDamage'}を与え、対象の<span class=\"highlight\">スピリット耐性</span>と<span class=\"highlight\">スピリットパワー</span>を吸収する<span class=\"diminish\"><br><br>近接弱攻撃の場合は効果量が{s:LightMeleeReduction}%減少する</span>",
      "koreana": "영웅을 대상으로 <span class=\"highlight\">약한 근거리 공격 또는 강한 근거리 공격을</span>을 가하면, 공격이 추가 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 대상의 <span class=\"highlight\">마법 저항력</span>과 <span class=\"highlight\">마력</span>을 훔칩니다.<span class=\"diminish\"><br><br>약한 근거리 공격이 적중하면 효과가 {s:LightMeleeReduction}% 감소합니다.</span>",
      "latam": "Al hacer un <span class=\"highlight\">ataque cuerpo a cuerpo ligero o pesado</span> contra un héroe, el ataque inflige {g:citadel_inline_attribute:'SpiritDamage'} adicional y roba <span class=\"highlight\">resistencia espiritual</span> y <span class=\"highlight\">poder espiritual</span>.<span class=\"diminish\"><br><br>Los efectos se reducen un {s:LightMeleeReduction} % para los ataques cuerpo a cuerpo ligeros.</span>",
      "polish": "Kiedy wykonujesz <span class=\"highlight\">lekki lub mocny atak wręcz</span> przeciwko bohaterowi, zadajesz dodatkowe {g:citadel_inline_attribute:'SpiritDamage'} i kradniesz <span class=\"highlight\">odporność spirytualną</span> oraz <span class=\"highlight\">moc spirytualną</span> celu.<span class=\"diminish\"><br><br>Efekt jest zmniejszany o {s:LightMeleeReduction}% dla lekkich ataków wręcz.</span>",
      "russian": "Совершив <span class=\"highlight\">лёгкий или тяжёлый удар ближнего боя</span> по герою, вы нанесёте ему дополнительный {g:citadel_inline_attribute:'SpiritDamage'}, а также украдёте его <span class=\"highlight\">сопротивляемость спиритизму</span> и <span class=\"highlight\">спиритическую мощь</span>.<span class=\"diminish\"><br><br>При нанесении лёгких ударов ближнего боя сила эффектов снижается на {s::LightMeleeReduction}%.</span>",
      "schinese": "对英雄进行<span class=\"highlight\">近战轻/重</span>攻击时，攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并吸取其的<span class=\"highlight\">元灵抗性</span>和<span class=\"highlight\">元灵力量</span>。<span class=\"diminish\"><br><br>近战轻击命中的效果减少{s:LightMeleeReduction}%。</span>",
      "spanish": "Al realizar un <span class=\"highlight\">ataque cuerpo a cuerpo ligero o pesado</span> contra un héroe, el ataque inflige {g:citadel_inline_attribute:'SpiritDamage'} adicional y roba <span class=\"highlight\">resistencia espiritual</span> y <span class=\"highlight\">poder espiritual</span>.<span class=\"diminish\"><br><br>Los efectos se reducen un {s:LightMeleeReduction} % para los ataques cuerpo a cuerpo ligeros.</span>",
      "thai": "เมื่อคุณ<span class=\"highlight\">โจมตี​ประชิด​ธรรมดาหรือโจมตี​ประชิด​รุนแรง</span>ใส่ฮีโร่ การโจมตีจะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} เพิ่มเติม พร้อมทั้งขโมย<span class=\"highlight\">ต้านทาน​วิญญาณ</span>และ<span class=\"highlight\">พลังวิญญาณ</span><span class=\"diminish\"><br><br>เอฟเฟกต์จะลดลง {s:LightMeleeReduction}% หากโจมตี​ประชิด​ธรรมดา</span>",
      "turkish": "Bir kahramana karşı <span class=\"highlight\">hafif veya ağır yakın dövüş</span> saldırısı yaptığınızda ekstra {g:citadel_inline_attribute:'SpiritDamage'} verip <span class=\"highlight\">büyü direnci</span> ve <span class=\"highlight\">büyü gücü</span> çalarsınız.<span class=\"diminish\"><br><br>Hafif yakın dövüş saldırılarında etki %{s:LightMeleeReduction} düşürülür.</span>",
      "ukrainian": "Під час <span class=\"highlight\">легкої чи важкої ближньої атаки</span> проти героя завдає додаткової {g:citadel_inline_attribute:'SpiritDamage'} та викрадає <span class=\"highlight\">духовний опір</span> і <span class=\"highlight\">духовну силу</span>.<span class=\"diminish\"><br><br>Для легких ближніх ударів ефекти зменшено на {s:LightMeleeReduction}%.</span>"
    }
  },
  "descriptionDisplay": {
    "english": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.\n\nEffects are reduced by 30% for Light Melee hits.",
    "byLanguage": {
      "brazilian": null,
      "czech": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové Spirit Damage a zároveň mu ukradne část spirituální odolnosti a spirituální síly.\n\nPro slabé údery jsou efekty o 30% slabší.",
      "english": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.\n\nEffects are reduced by 30% for Light Melee hits.",
      "french": "Vos attaques de mêlée légère ou lourde infligent des Spirit Damage supplémentaires aux occultistes et volent de la résistance spirituelle et du pouvoir spirituel.\n\nLes effets sont réduits à 30% % pour les attaques de mêlée légères.",
      "german": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlich Spirit Damage bei einem Treffer zu und stiehlst Magieresistenz sowie Magiekraft des Ziels.\n\nLeichte Nahkampfangriffeffekte sind um 30% % reduziert.",
      "italian": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, infliggi Spirit Damage aggiuntivi con l'attacco e ne prosciughi la resistenza spirituale e il potere spirituale.\n\nGli effetti sono ridotti di 30% per i colpi corpo a corpo leggeri.",
      "indonesian": "Saat melakukan serangan Jarak dekat Ringan atau Berat pada hero, serangan akan memberikan Spirit Damage ekstra, serta mencuri Pertahanan Spirit dan Kekuatan Spirit.\n<\nEfek dikurangi sebesar 30% untuk hit Jarak Dekat Ringan.",
      "japanese": "ヒーローに対して近接弱攻撃か近接強攻撃を行うと、追加でSpirit Damageを与え、対象のスピリット耐性とスピリットパワーを吸収する\n\n近接弱攻撃の場合は効果量が30%減少する",
      "koreana": "영웅을 대상으로 약한 근거리 공격 또는 강한 근거리 공격을을 가하면, 공격이 추가 Spirit Damage를 입히고 대상의 마법 저항력과 마력을 훔칩니다.\n\n약한 근거리 공격이 적중하면 효과가 30% 감소합니다.",
      "latam": "Al hacer un ataque cuerpo a cuerpo ligero o pesado contra un héroe, el ataque inflige Spirit Damage adicional y roba resistencia espiritual y poder espiritual.\n\nLos efectos se reducen un 30% para los ataques cuerpo a cuerpo ligeros.",
      "polish": "Kiedy wykonujesz lekki lub mocny atak wręcz przeciwko bohaterowi, zadajesz dodatkowe Spirit Damage i kradniesz odporność spirytualną oraz moc spirytualną celu.\n\nEfekt jest zmniejszany o 30% dla lekkich ataków wręcz.",
      "russian": "Совершив лёгкий или тяжёлый удар ближнего боя по герою, вы нанесёте ему дополнительный Spirit Damage, а также украдёте его сопротивляемость спиритизму и спиритическую мощь.\n\nПри нанесении лёгких ударов ближнего боя сила эффектов снижается на :LightMeleeReduction%.",
      "schinese": "对英雄进行近战轻/重攻击时，攻击会对其造成额外Spirit Damage并吸取其的元灵抗性和元灵力量。\n\n近战轻击命中的效果减少30%。",
      "spanish": "Al realizar un ataque cuerpo a cuerpo ligero o pesado contra un héroe, el ataque inflige Spirit Damage adicional y roba resistencia espiritual y poder espiritual.\n\nLos efectos se reducen un 30% % para los ataques cuerpo a cuerpo ligeros.",
      "thai": "เมื่อคุณโจมตีประชิดธรรมดาหรือโจมตีประชิดรุนแรงใส่ฮีโร่ การโจมตีจะสร้าง Spirit Damage เพิ่มเติม พร้อมทั้งขโมยต้านทานวิญญาณและพลังวิญญาณ\n\nเอฟเฟกต์จะลดลง 30% หากโจมตีประชิดธรรมดา",
      "turkish": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ekstra Spirit Damage verip büyü direnci ve büyü gücü çalarsınız.\n\nHafif yakın dövüş saldırılarında etki %30% düşürülür.",
      "ukrainian": "Під час легкої чи важкої ближньої атаки проти героя завдає додаткової Spirit Damage та викрадає духовний опір і духовну силу.\n\nДля легких ближніх ударів ефекти зменшено на 30%."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterMelee"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMeleeSpirit",
    "groupLabel": "Melee Spirit",
    "componentIds": [
      "upgrade_acolytes_glove"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "6",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "10",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "LightMeleeReduction": {
      "value": "30",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "SpiritDamage": {
      "value": "50",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 0.84
      }
    },
    "TechArmorDamageReduction": {
      "value": "-12",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechArmorGain": {
      "value": "12",
      "disableValue": null,
      "cssClass": "tech_armor_up",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPowerReduction": {
      "value": "-25",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPowerGain": {
      "value": "25",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMeleeDamagePercent": {
      "value": "7",
      "disableValue": null,
      "cssClass": "melee_damage",
      "displayUnits": null,
      "displayType": "EBaseMeleeDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_MELEE_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechResist": {
      "value": null,
      "disableValue": null,
      "cssClass": "tech_armor_up",
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusSprintSpeed": {
      "value": null,
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": "ESprintSpeed",
      "providedPropertyType": "MODIFIER_VALUE_SPRINT_SPEED_BONUS",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "75",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "SpiritDamage",
          "bonus": "50"
        },
        {
          "propertyName": "TechArmorGain",
          "bonus": "5"
        },
        {
          "propertyName": "TechArmorDamageReduction",
          "bonus": "-5"
        },
        {
          "propertyName": "TechPowerGain",
          "bonus": "35"
        },
        {
          "propertyName": "TechPowerReduction",
          "bonus": "-35"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusMeleeDamagePercent",
            "role": "normal"
          },
          {
            "key": "BonusHealth",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.\n\nEffects are reduced by 30% for Light Melee hits.",
          "byLanguage": {
            "brazilian": null,
            "czech": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové Spirit Damage a zároveň mu ukradne část spirituální odolnosti a spirituální síly.\n\nPro slabé údery jsou efekty o 30% slabší.",
            "english": "When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.\n\nEffects are reduced by 30% for Light Melee hits.",
            "french": "Vos attaques de mêlée légère ou lourde infligent des Spirit Damage supplémentaires aux occultistes et volent de la résistance spirituelle et du pouvoir spirituel.\n\nLes effets sont réduits à 30% % pour les attaques de mêlée légères.",
            "german": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlich Spirit Damage bei einem Treffer zu und stiehlst Magieresistenz sowie Magiekraft des Ziels.\n\nLeichte Nahkampfangriffeffekte sind um 30% % reduziert.",
            "italian": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, infliggi Spirit Damage aggiuntivi con l'attacco e ne prosciughi la resistenza spirituale e il potere spirituale.\n\nGli effetti sono ridotti di 30% per i colpi corpo a corpo leggeri.",
            "indonesian": "Saat melakukan serangan Jarak dekat Ringan atau Berat pada hero, serangan akan memberikan Spirit Damage ekstra, serta mencuri Pertahanan Spirit dan Kekuatan Spirit.\n<\nEfek dikurangi sebesar 30% untuk hit Jarak Dekat Ringan.",
            "japanese": "ヒーローに対して近接弱攻撃か近接強攻撃を行うと、追加でSpirit Damageを与え、対象のスピリット耐性とスピリットパワーを吸収する\n\n近接弱攻撃の場合は効果量が30%減少する",
            "koreana": "영웅을 대상으로 약한 근거리 공격 또는 강한 근거리 공격을을 가하면, 공격이 추가 Spirit Damage를 입히고 대상의 마법 저항력과 마력을 훔칩니다.\n\n약한 근거리 공격이 적중하면 효과가 30% 감소합니다.",
            "latam": "Al hacer un ataque cuerpo a cuerpo ligero o pesado contra un héroe, el ataque inflige Spirit Damage adicional y roba resistencia espiritual y poder espiritual.\n\nLos efectos se reducen un 30% para los ataques cuerpo a cuerpo ligeros.",
            "polish": "Kiedy wykonujesz lekki lub mocny atak wręcz przeciwko bohaterowi, zadajesz dodatkowe Spirit Damage i kradniesz odporność spirytualną oraz moc spirytualną celu.\n\nEfekt jest zmniejszany o 30% dla lekkich ataków wręcz.",
            "russian": "Совершив лёгкий или тяжёлый удар ближнего боя по герою, вы нанесёте ему дополнительный Spirit Damage, а также украдёте его сопротивляемость спиритизму и спиритическую мощь.\n\nПри нанесении лёгких ударов ближнего боя сила эффектов снижается на :LightMeleeReduction%.",
            "schinese": "对英雄进行近战轻/重攻击时，攻击会对其造成额外Spirit Damage并吸取其的元灵抗性和元灵力量。\n\n近战轻击命中的效果减少30%。",
            "spanish": "Al realizar un ataque cuerpo a cuerpo ligero o pesado contra un héroe, el ataque inflige Spirit Damage adicional y roba resistencia espiritual y poder espiritual.\n\nLos efectos se reducen un 30% % para los ataques cuerpo a cuerpo ligeros.",
            "thai": "เมื่อคุณโจมตีประชิดธรรมดาหรือโจมตีประชิดรุนแรงใส่ฮีโร่ การโจมตีจะสร้าง Spirit Damage เพิ่มเติม พร้อมทั้งขโมยต้านทานวิญญาณและพลังวิญญาณ\n\nเอฟเฟกต์จะลดลง 30% หากโจมตีประชิดธรรมดา",
            "turkish": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ekstra Spirit Damage verip büyü direnci ve büyü gücü çalarsınız.\n\nHafif yakın dövüş saldırılarında etki %30% düşürülür.",
            "ukrainian": "Під час легкої чи важкої ближньої атаки проти героя завдає додаткової Spirit Damage та викрадає духовний опір і духовну силу.\n\nДля легких ближніх ударів ефекти зменшено на 30%."
          }
        },
        "properties": [
          {
            "key": "SpiritDamage",
            "role": "important"
          },
          {
            "key": "TechArmorGain",
            "role": "important"
          },
          {
            "key": "TechPowerGain",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/spirit_snatch_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/spirit_snatch_psd.png",
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    "className": "citadel_item",
    "cssClass": "spiritSnatch",
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