{
  "id": "upgrade_acolytes_glove",
  "slug": "spirit-strike",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_acolytes_glove",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_acolytes_glove",
  "displayName": {
    "english": "Spirit Strike",
    "byLanguage": {
      "brazilian": "Golpe Espiritual",
      "czech": "Spirituální rukavice",
      "english": "Spirit Strike",
      "french": "Frappe spirituelle",
      "german": "Magieschlag",
      "italian": "Colpo spirituale",
      "indonesian": "Serangan Spirit",
      "japanese": "スピリットストライク",
      "koreana": "마법 강타",
      "latam": "Golpe espiritual",
      "polish": "Spirytualne Uderzenie",
      "russian": "Спиритический удар",
      "schinese": "大伤元气",
      "spanish": "Golpe Espiritual",
      "thai": "​สปิริต​สไตรก์​",
      "turkish": "Büyülü Yumruk",
      "ukrainian": "Духовний удар"
    }
  },
  "description": {
    "english": "When you perform a <span class=\"highlight\">Light or Heavy Melee</span> attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's <span class=\"highlight\">Spirit Resist</span>.<span class=\"diminish\"><br><br>Cooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.</span>",
    "byLanguage": {
      "brazilian": "Ao atingir um herói inimigo com um <span class=\"highlight\">golpe leve ou pesado</span>, esse golpe causa {g:citadel_inline_attribute:'SpiritDamage'} adicional e reduz a <span class=\"highlight\">resistência espiritual</span> do alvo.<span class=\"diminish\"><br><br>Tempo de recarga {s:LightMeleeCooldownMult} vezes maior quando ativada por golpes leves.</span>",
      "czech": "Když vlastník zasáhne nepřátelského hrdinu <span class=\"highlight\">slabým nebo silným úderem</span>, udělí mu bonusové {g:citadel_inline_attribute:'SpiritDamage'} a redukuje jeho <span class=\"highlight\">spirituální odolnost</span>.<span class=\"diminish\"><br><br>Pro slabé údery je doba obnovení {s:LightMeleeCooldownMult}× delší.</span>",
      "english": "When you perform a <span class=\"highlight\">Light or Heavy Melee</span> attack against a hero, deal extra {g:citadel_inline_attribute:'SpiritDamage'} with the attack and reduce the target's <span class=\"highlight\">Spirit Resist</span>.<span class=\"diminish\"><br><br>Cooldown is {s:LightMeleeCooldownMult}x longer for Light Melee hits.</span>",
      "french": "Vos attaques de <span class=\"highlight\">mêlée légère ou lourde</span> infligent des {g:citadel_inline_attribute:'SpiritDamage'} supplémentaires aux occultistes et réduisent leur <span class=\"highlight\">résistance spirituelle</span>. <span class=\"diminish\"><br><br>Le temps de récupération est multiplié par {s:LightMeleeCooldownMult} pour les attaques de mêlée légères.</span>",
      "german": "Wenn Du einen <span class=\"highlight\">leichten oder schweren Nahkampfangriff</span> gegen einen Helden ausführst, fügst Du zusätzlichen {g:citadel_inline_attribute:'SpiritDamage'} mit dem Angriff zu und reduzierst die <span class=\"highlight\">Magieresistenz</span> des Ziels.<br><br><span class=\"diminish\">Bei leichten Nahkampfangriffen erhöht sich die Abklingzeit um das {s:LightMeleeCooldownMult}-fache.</span>",
      "italian": "Quando sferri un attacco <span class=\"highlight\">corpo a corpo leggero o pesante</span> contro un eroe, infliggi {g:citadel_inline_attribute:'SpiritDamage'} extra con l'attacco e riduci la <span class=\"highlight\">resistenza spirituale</span> del bersaglio.<span class=\"diminish\"><br><br>Il tempo di ricarica è {s:LightMeleeCooldownMult}x più lungo per i colpi corpo a corpo leggeri.</span>",
      "indonesian": "Saat melakukan serangan <span class=\"highlight\">Jarak dekat Ringan atau Berat</span> pada hero, akan memberikan {g:citadel_inline_attribute:'SpiritDamage'} ekstra dan mengurangi <span class=\"highlight\">Pertahanan Spirit</span> target.<span class=\"diminish\"><br><<br>Cooldown akan menjadi {s:LightMeleeCooldownMult} kali lebih lama untuk hit Jarak Dekat Ringan.</span>",
      "japanese": "ヒーローに対して<span class=\"highlight\">近接弱攻撃か近接強攻撃</span>を行うと、追加で{g:citadel_inline_attribute:'SpiritDamage'}を与え、対象の<span class=\"highlight\">スピリット耐性</span>を低下させる<span class=\"diminish\"><br><br>近接弱攻撃の場合はクールダウンが{s:LightMeleeCooldownMult}倍になる</span>",
      "koreana": "영웅을 대상으로 <span class=\"highlight\">약한 근거리 공격 또는 강한 근거리 공격을</span>을 가하면 추가 {g:citadel_inline_attribute:'SpiritDamage'}를 입히고 대상의 <span class=\"highlight\">마법 저항력</span>을 감소시킵니다.<span class=\"diminish\"><br><br>약한 근거리 공격이 적중하면 쿨다운이 {s:LightMeleeCooldownMult}배로 증가합니다.</span>",
      "latam": "Al hacer un <span class=\"highlight\">ataque cuerpo a cuerpo ligero o pesado</span> contra un héroe, inflige <span class=\"highlight\">daño espiritual</span> adicional y reduce la <span class=\"highlight\">resistencia espiritual</span> del objetivo.<span class=\"diminish\"><br><br>El tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por {s:LightMeleeCooldownMult}.</span> ",
      "polish": "Kiedy wykonujesz <span class=\"highlight\">lekki lub mocny atak wręcz</span> przeciwko bohaterowi, zadajesz dodatkowe {g:citadel_inline_attribute:'SpiritDamage'} i redukujesz <span class=\"highlight\">odporność spirytualną</span> celu.<span class=\"diminish\"><br><br>Czas oczekiwania jest {s:LightMeleeCooldownMult}× dłuższy w przypadku lekkich ataków wręcz.</span>",
      "russian": "Совершив <span class=\"highlight\">лёгкий или тяжёлый удар ближнего боя</span> по герою, вы нанесёте ему дополнительный {g:citadel_inline_attribute:'SpiritDamage'} и уменьшите его <span class=\"highlight\">сопротивляемость спиритизму</span>.<span class=\"diminish\"><br><br>При нанесении лёгких ударов ближнего боя перезарядка длится в {s:LightMeleeCooldownMult} раза дольше.</span>",
      "schinese": "对英雄进行<span class=\"highlight\">近战轻/重</span>攻击时，攻击会对其造成额外{g:citadel_inline_attribute:'SpiritDamage'}并降低目标的<span class=\"highlight\">元灵抗性</span>。<span class=\"diminish\"><br><br>近战轻击命中后的冷却时间为{s:LightMeleeCooldownMult}倍。</span>",
      "spanish": "Al realizar un <span class=\"highlight\">ataque cuerpo a cuerpo ligero o pesado</span> contra un héroe, inflige {g:citadel_inline_attribute:'SpiritDamage'} adicional y reduce la <span class=\"highlight\">resistencia espiritual</span> del objetivo.<span class=\"diminish\"><br><br>El tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por {s:LightMeleeCooldownMult}.</span>",
      "thai": "เมื่อคุณ<span class=\"highlight\">โจมตี​ประชิด​ธรรมดาหรือโจมตี​ประชิด​รุนแรง</span>ใส่ฮีโร่ จะสร้าง {g:citadel_inline_attribute:'SpiritDamage'} เพิ่มเติมให้กับการโจมตีนั้น พร้อมทั้งลด<span class=\"highlight\">ต้านทาน​วิญญาณ</span>ของเป้าหมาย<span class=\"diminish\"><br><br>คูลดาวน์จะนานขึ้น {s:LightMeleeCooldownMult} เท่าหากโจมตี​ประชิด​ธรรมดา</span>",
      "turkish": "Bir kahramana karşı <span class=\"highlight\">hafif veya ağır yakın dövüş</span> saldırısı yaptığınızda ekstra {g:citadel_inline_attribute:'SpiritDamage'} verirsiniz ve hedefin <span class=\"highlight\">büyü direncini</span> azaltırsınız.<span class=\"diminish\"><br><br>Hafif yakın dövüş saldırılarında dolum süresi {s:LightMeleeCooldownMult} kat fazladır.</span>",
      "ukrainian": "Під час <span class=\"highlight\">легкої чи важкої ближньої атаки</span> проти героя завдає додаткової {g:citadel_inline_attribute:'SpiritDamage'} та зменшує <span class=\"highlight\">духовний опір</span> цілі.<span class=\"diminish\"><br><br>Зарядка триває довше (×{s:LightMeleeCooldownMult}) для легких ближніх ударів.</span>"
    }
  },
  "descriptionDisplay": {
    "english": "When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.\n\nCooldown is 2sx longer for Light Melee hits.",
    "byLanguage": {
      "brazilian": "Ao atingir um herói inimigo com um golpe leve ou pesado, esse golpe causa Spirit Damage adicional e reduz a resistência espiritual do alvo.\n\nTempo de recarga 2s vezes maior quando ativada por golpes leves.",
      "czech": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové Spirit Damage a redukuje jeho spirituální odolnost.\n\nPro slabé údery je doba obnovení 2s× delší.",
      "english": "When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.\n\nCooldown is 2sx longer for Light Melee hits.",
      "french": "Vos attaques de mêlée légère ou lourde infligent des Spirit Damage supplémentaires aux occultistes et réduisent leur résistance spirituelle.\n\nLe temps de récupération est multiplié par 2s pour les attaques de mêlée légères.",
      "german": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlichen Spirit Damage mit dem Angriff zu und reduzierst die Magieresistenz des Ziels.\n\nBei leichten Nahkampfangriffen erhöht sich die Abklingzeit um das 2s-fache.",
      "italian": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, infliggi Spirit Damage extra con l'attacco e riduci la resistenza spirituale del bersaglio.\n\nIl tempo di ricarica è 2sx più lungo per i colpi corpo a corpo leggeri.",
      "indonesian": "Saat melakukan serangan Jarak dekat Ringan atau Berat pada hero, akan memberikan Spirit Damage ekstra dan mengurangi Pertahanan Spirit target.\n<\nCooldown akan menjadi 2s kali lebih lama untuk hit Jarak Dekat Ringan.",
      "japanese": "ヒーローに対して近接弱攻撃か近接強攻撃を行うと、追加でSpirit Damageを与え、対象のスピリット耐性を低下させる\n\n近接弱攻撃の場合はクールダウンが2s倍になる",
      "koreana": "영웅을 대상으로 약한 근거리 공격 또는 강한 근거리 공격을을 가하면 추가 Spirit Damage를 입히고 대상의 마법 저항력을 감소시킵니다.\n\n약한 근거리 공격이 적중하면 쿨다운이 2s배로 증가합니다.",
      "latam": "Al hacer un ataque cuerpo a cuerpo ligero o pesado contra un héroe, inflige daño espiritual adicional y reduce la resistencia espiritual del objetivo.\n\nEl tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por 2s.",
      "polish": "Kiedy wykonujesz lekki lub mocny atak wręcz przeciwko bohaterowi, zadajesz dodatkowe Spirit Damage i redukujesz odporność spirytualną celu.\n\nCzas oczekiwania jest 2s× dłuższy w przypadku lekkich ataków wręcz.",
      "russian": "Совершив лёгкий или тяжёлый удар ближнего боя по герою, вы нанесёте ему дополнительный Spirit Damage и уменьшите его сопротивляемость спиритизму.\n\nПри нанесении лёгких ударов ближнего боя перезарядка длится в 2s раза дольше.",
      "schinese": "对英雄进行近战轻/重攻击时，攻击会对其造成额外Spirit Damage并降低目标的元灵抗性。\n\n近战轻击命中后的冷却时间为2s倍。",
      "spanish": "Al realizar un ataque cuerpo a cuerpo ligero o pesado contra un héroe, inflige Spirit Damage adicional y reduce la resistencia espiritual del objetivo.\n\nEl tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por 2s.",
      "thai": "เมื่อคุณโจมตีประชิดธรรมดาหรือโจมตีประชิดรุนแรงใส่ฮีโร่ จะสร้าง Spirit Damage เพิ่มเติมให้กับการโจมตีนั้น พร้อมทั้งลดต้านทานวิญญาณของเป้าหมาย\n\nคูลดาวน์จะนานขึ้น 2s เท่าหากโจมตีประชิดธรรมดา",
      "turkish": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ekstra Spirit Damage verirsiniz ve hedefin büyü direncini azaltırsınız.\n\nHafif yakın dövüş saldırılarında dolum süresi 2s kat fazladır.",
      "ukrainian": "Під час легкої чи важкої ближньої атаки проти героя завдає додаткової Spirit Damage та зменшує духовний опір цілі.\n\nЗарядка триває довше (×2s) для легких ближніх ударів."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 1,
    "tierLabel": "Tier 1",
    "cost": 800,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterMelee"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMeleeSpirit",
    "groupLabel": "Melee Spirit",
    "componentIds": [],
    "upgradeIds": [
      "upgrade_spirit_snatch"
    ]
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "8",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "6",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "LightMeleeCooldownMult": {
      "value": "2",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "SpiritDamage": {
      "value": "40",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 0.372
      }
    },
    "TechArmorDamageReduction": {
      "value": "-6",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "SpiritDamage",
          "bonus": "80"
        },
        {
          "propertyName": "TechArmorDamageReduction",
          "bonus": "-5"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "passive",
        "description": {
          "english": "When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.\n\nCooldown is 2sx longer for Light Melee hits.",
          "byLanguage": {
            "brazilian": "Ao atingir um herói inimigo com um golpe leve ou pesado, esse golpe causa Spirit Damage adicional e reduz a resistência espiritual do alvo.\n\nTempo de recarga 2s vezes maior quando ativada por golpes leves.",
            "czech": "Když vlastník zasáhne nepřátelského hrdinu slabým nebo silným úderem, udělí mu bonusové Spirit Damage a redukuje jeho spirituální odolnost.\n\nPro slabé údery je doba obnovení 2s× delší.",
            "english": "When you perform a Light or Heavy Melee attack against a hero, deal extra Spirit Damage with the attack and reduce the target's Spirit Resist.\n\nCooldown is 2sx longer for Light Melee hits.",
            "french": "Vos attaques de mêlée légère ou lourde infligent des Spirit Damage supplémentaires aux occultistes et réduisent leur résistance spirituelle.\n\nLe temps de récupération est multiplié par 2s pour les attaques de mêlée légères.",
            "german": "Wenn Du einen leichten oder schweren Nahkampfangriff gegen einen Helden ausführst, fügst Du zusätzlichen Spirit Damage mit dem Angriff zu und reduzierst die Magieresistenz des Ziels.\n\nBei leichten Nahkampfangriffen erhöht sich die Abklingzeit um das 2s-fache.",
            "italian": "Quando sferri un attacco corpo a corpo leggero o pesante contro un eroe, infliggi Spirit Damage extra con l'attacco e riduci la resistenza spirituale del bersaglio.\n\nIl tempo di ricarica è 2sx più lungo per i colpi corpo a corpo leggeri.",
            "indonesian": "Saat melakukan serangan Jarak dekat Ringan atau Berat pada hero, akan memberikan Spirit Damage ekstra dan mengurangi Pertahanan Spirit target.\n<\nCooldown akan menjadi 2s kali lebih lama untuk hit Jarak Dekat Ringan.",
            "japanese": "ヒーローに対して近接弱攻撃か近接強攻撃を行うと、追加でSpirit Damageを与え、対象のスピリット耐性を低下させる\n\n近接弱攻撃の場合はクールダウンが2s倍になる",
            "koreana": "영웅을 대상으로 약한 근거리 공격 또는 강한 근거리 공격을을 가하면 추가 Spirit Damage를 입히고 대상의 마법 저항력을 감소시킵니다.\n\n약한 근거리 공격이 적중하면 쿨다운이 2s배로 증가합니다.",
            "latam": "Al hacer un ataque cuerpo a cuerpo ligero o pesado contra un héroe, inflige daño espiritual adicional y reduce la resistencia espiritual del objetivo.\n\nEl tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por 2s.",
            "polish": "Kiedy wykonujesz lekki lub mocny atak wręcz przeciwko bohaterowi, zadajesz dodatkowe Spirit Damage i redukujesz odporność spirytualną celu.\n\nCzas oczekiwania jest 2s× dłuższy w przypadku lekkich ataków wręcz.",
            "russian": "Совершив лёгкий или тяжёлый удар ближнего боя по герою, вы нанесёте ему дополнительный Spirit Damage и уменьшите его сопротивляемость спиритизму.\n\nПри нанесении лёгких ударов ближнего боя перезарядка длится в 2s раза дольше.",
            "schinese": "对英雄进行近战轻/重攻击时，攻击会对其造成额外Spirit Damage并降低目标的元灵抗性。\n\n近战轻击命中后的冷却时间为2s倍。",
            "spanish": "Al realizar un ataque cuerpo a cuerpo ligero o pesado contra un héroe, inflige Spirit Damage adicional y reduce la resistencia espiritual del objetivo.\n\nEl tiempo de recarga para los ataques cuerpo a cuerpo ligeros se multiplica por 2s.",
            "thai": "เมื่อคุณโจมตีประชิดธรรมดาหรือโจมตีประชิดรุนแรงใส่ฮีโร่ จะสร้าง Spirit Damage เพิ่มเติมให้กับการโจมตีนั้น พร้อมทั้งลดต้านทานวิญญาณของเป้าหมาย\n\nคูลดาวน์จะนานขึ้น 2s เท่าหากโจมตีประชิดธรรมดา",
            "turkish": "Bir kahramana karşı hafif veya ağır yakın dövüş saldırısı yaptığınızda ekstra Spirit Damage verirsiniz ve hedefin büyü direncini azaltırsınız.\n\nHafif yakın dövüş saldırılarında dolum süresi 2s kat fazladır.",
            "ukrainian": "Під час легкої чи важкої ближньої атаки проти героя завдає додаткової Spirit Damage та зменшує духовний опір цілі.\n\nЗарядка триває довше (×2s) для легких ближніх ударів."
          }
        },
        "properties": [
          {
            "key": "SpiritDamage",
            "role": "important"
          },
          {
            "key": "TechArmorDamageReduction",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/acolytes_glove_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/acolytes_glove_psd.png",
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    "shopIcon": {
      "sourcePath": "panorama/images/items/spirit/spirit_strike_psd.vtex_c",
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  "raw": {
    "className": "citadel_item",
    "cssClass": "acolytesGlove",
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