{
  "id": "upgrade_superior_stamina",
  "slug": "stamina-mastery",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_superior_stamina",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_superior_stamina",
  "displayName": {
    "english": "Stamina Mastery",
    "byLanguage": {
      "brazilian": "Revigoração",
      "czech": "Neochvějná výdrž",
      "english": "Stamina Mastery",
      "french": "Maitrise d'endurance",
      "german": "Meisterhafte Ausdauer",
      "italian": "Controllo della stamina",
      "indonesian": "Stamina Tingkat Tinggi",
      "japanese": "スタミナマスタリー",
      "koreana": "활력의 대가",
      "latam": "Maestría en resistencia",
      "polish": "Mistrzowska Wytrzymałość",
      "russian": "Превосходная выносливость",
      "schinese": "跑酷大师",
      "spanish": "Maestría en Aguante",
      "thai": "​สแตมินา​มาสเตอรี​",
      "turkish": "Kuvvet Ustalığı",
      "ukrainian": "Майстерна витривалість"
    }
  },
  "description": null,
  "descriptionDisplay": null,
  "kind": "upgrade",
  "shop": {
    "category": "vitality",
    "slotType": "EItemSlotType_Armor",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterMovement",
      "EShopFilterFireRate"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMovementAndAgility",
    "groupLabel": "Movement and Agility",
    "componentIds": [
      "upgrade_improved_stamina"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "Stamina": {
      "value": "2",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EStamina",
      "providedPropertyType": "MODIFIER_VALUE_STAMINA",
      "conditionalLocToken": null,
      "scale": null
    },
    "StaminaCooldownReduction": {
      "value": "18",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EStaminaRegenPercent",
      "providedPropertyType": "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE",
      "conditionalLocToken": null,
      "scale": null
    },
    "AirMoveIncreasePercent": {
      "value": "23",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_AIR_MOVE_DISTANCE_INCREASE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "Stamina",
          "bonus": "2"
        },
        {
          "propertyName": "AirMoveIncreasePercent",
          "bonus": "40"
        },
        {
          "propertyName": "StaminaCooldownReduction",
          "bonus": "15"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "Stamina",
            "role": "elevated"
          },
          {
            "key": "StaminaCooldownReduction",
            "role": "elevated"
          },
          {
            "key": "AirMoveIncreasePercent",
            "role": "elevated"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Allows an additional use of Air Jump or Air Dash before landing.",
          "byLanguage": {
            "brazilian": "Permite um uso adicional de pulo aéreo ou avanço aéreo antes de tocar o chão.",
            "czech": "Umožňuje vlastníkovi před dopadem provést jeden vzdušný skok nebo vzdušný výpad navíc.",
            "english": "Allows an additional use of Air Jump or Air Dash before landing.",
            "french": "Permet d'effectuer un second saut élancé ou élan propulsé avant l'atterrissage.",
            "german": "Du kannst einen zusätzlichen Luftsprung oder Luftspurt vor der Landung ausführen.",
            "italian": "Consente un uso aggiuntivo di balzo in aria o scatto in aria prima dell'atterraggio.",
            "indonesian": "Memungkinkan penggunaan tambahan Lompat di Udara atau Dash di Udara sebelum mendarat.",
            "japanese": "着地前に空中ジャンプと空中ダッシュが追加で1回使用できるようになる",
            "koreana": "착지 전에 공중 점프 또는 공중 대시를 추가로 사용할 수 있습니다.",
            "latam": "Permite un salto aéreo o un impulso en el aire adicional antes de aterrizar.",
            "polish": "Pozwala na wykonanie dodatkowego skoku w powietrzu lub doskoku w powietrzu przed lądowaniem.",
            "russian": "Позволяет делать дополнительный прыжок или рывок в воздухе перед приземлением.",
            "schinese": "在落地前允许额外使用一次空中跳跃或空中冲刺。",
            "spanish": "Permite realizar un salto en el aire o un impulso en el aire adicional antes de aterrizar.",
            "thai": "ทำให้สามารถกระโดดกลางอากาศหรือพุ่งกลางอากาศเพิ่มได้อีกครั้งก่อนลงถึงพื้น",
            "turkish": "İnmeden önce ilave olarak bir defa havada zıplama veya zıplayarak atılma olanağı verir.",
            "ukrainian": "Дає можливість додатково використовувати повітряні стрибки або повітряні ривки перед приземленням."
          }
        },
        "properties": [],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_armor/superior_stamina_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_armor/superior_stamina_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/vitality/stamina_mastery_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/vitality/stamina_mastery_psd.png",
      "publicPath": "/assets/game/panorama/images/items/vitality/stamina_mastery_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "superiorStamina",
    "multibase": [
      "armor_upgrade_t3"
    ],
    "updateTime": null
  }
}
