{
  "id": "upgrade_suppressor",
  "slug": "suppressor",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_suppressor",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_suppressor",
  "displayName": {
    "english": "Suppressor",
    "byLanguage": {
      "brazilian": "Supressão",
      "czech": "Potlačující zaklínadlo",
      "english": "Suppressor",
      "french": "Sabotage",
      "german": "Unterdrückung",
      "italian": "Soppressore",
      "indonesian": "Penekan",
      "japanese": "サプレッサー",
      "koreana": "억제",
      "latam": "Supresor",
      "polish": "Stłumiacz",
      "russian": "Подавитель",
      "schinese": "元灵压制",
      "spanish": "Supresor",
      "thai": "​ซัปเพรส​เซอร์​",
      "turkish": "Baskılayıcı",
      "ukrainian": "Стримувач"
    }
  },
  "description": {
    "english": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their <span class=\"highlight\">Fire Rate</span>.",
    "byLanguage": {
      "brazilian": "Ao causar {g:citadel_inline_attribute:'SpiritDamage'} contra um inimigo, você também reduz a <span class=\"highlight\">taxa de disparo</span> dele.",
      "czech": "Když vlastník udělí nepříteli {g:citadel_inline_attribute:'SpiritDamage'}, také sníží <span class=\"highlight\">rychlost jeho střelby</span>.",
      "english": "When you deal {g:citadel_inline_attribute:'SpiritDamage'} to enemies, you also reduce their <span class=\"highlight\">Fire Rate</span>.",
      "french": "Lorsque vous infligez des {g:citadel_inline_attribute:'SpiritDamage'} aux unités ennemies, vous réduisez également leur <span class=\"highlight\">cadence de tir</span>.",
      "german": "Wenn Du Gegnern {g:citadel_inline_attribute:'SpiritDamage'} zufügst, wird auch deren <span class=\"highlight\">Feuerrate reduziert</span>.",
      "italian": "Quando infliggi {g:citadel_inline_attribute:'SpiritDamage'} ai nemici, riduci anche la loro <span class=\"highlight\">cadenza di fuoco</span>.",
      "indonesian": "Saat memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada musuh, <span class=\"highlight\">Tingkat Tembakan</span> mereka dikurangi.",
      "japanese": "{g:citadel_inline_attribute:'SpiritDamage'}を与えると、その敵の<span class=\"highlight\">発射速度</span>を低下させる",
      "koreana": "적에게 {g:citadel_inline_attribute:'SpiritDamage'}를 입히면 적의 <span class=\"highlight\">연사 속도</span>가 감소합니다.",
      "latam": "Cuando infliges {g:citadel_inline_attribute:'daño espiritual'} a los enemigos, también reduces su <span class=\"highlight\">cadencia de tiro</span>.",
      "polish": "Gdy zadajesz {g:citadel_inline_attribute:'SpiritDamage'} wrogom, to redukujesz także ich <span class=\"highlight\">szybkostrzelność</span>.",
      "russian": "Нанося {g:citadel_inline_attribute:'SpiritDamage'} врагам, вы также снижаете их <span class=\"highlight\">скорострельность</span>.",
      "schinese": "对敌人造成{g:citadel_inline_attribute:'SpiritDamage'}时还会降低其<span class=\"highlight\">射速</span>。",
      "spanish": "Al infligir {g:citadel_inline_attribute:'SpiritDamage'} a los enemigos, también reduces su <span class=\"highlight\">cadencia de tiro</span>.",
      "thai": "เมื่อคุณสร้าง {g:citadel_inline_attribute:'SpiritDamage'} แก่ศัตรู คุณจะลด<span class=\"highlight\">อัตรายิง​</span>ของพวกเขาด้วย",
      "turkish": "Düşmanlara {g:citadel_inline_attribute:'SpiritDamage'} verdiğinizde aynı zamanda onların <span class=\"highlight\">atış hızını</span> da azaltırsınız.",
      "ukrainian": "Коли ви завдаєте {g:citadel_inline_attribute:'SpiritDamage'} ворогам, ви також зменшуєте їхню <span class=\"highlight\">швидкострільність</span>."
    }
  },
  "descriptionDisplay": {
    "english": "When you deal Spirit Damage to enemies, you also reduce their Fire Rate.",
    "byLanguage": {
      "brazilian": "Ao causar Spirit Damage contra um inimigo, você também reduz a taxa de disparo dele.",
      "czech": "Když vlastník udělí nepříteli Spirit Damage, také sníží rychlost jeho střelby.",
      "english": "When you deal Spirit Damage to enemies, you also reduce their Fire Rate.",
      "french": "Lorsque vous infligez des Spirit Damage aux unités ennemies, vous réduisez également leur cadence de tir.",
      "german": "Wenn Du Gegnern Spirit Damage zufügst, wird auch deren Feuerrate reduziert.",
      "italian": "Quando infliggi Spirit Damage ai nemici, riduci anche la loro cadenza di fuoco.",
      "indonesian": "Saat memberikan Spirit Damage kepada musuh, Tingkat Tembakan mereka dikurangi.",
      "japanese": "Spirit Damageを与えると、その敵の発射速度を低下させる",
      "koreana": "적에게 Spirit Damage를 입히면 적의 연사 속도가 감소합니다.",
      "latam": "Cuando infliges DañO Espiritual a los enemigos, también reduces su cadencia de tiro.",
      "polish": "Gdy zadajesz Spirit Damage wrogom, to redukujesz także ich szybkostrzelność.",
      "russian": "Нанося Spirit Damage врагам, вы также снижаете их скорострельность.",
      "schinese": "对敌人造成Spirit Damage时还会降低其射速。",
      "spanish": "Al infligir Spirit Damage a los enemigos, también reduces su cadencia de tiro.",
      "thai": "เมื่อคุณสร้าง Spirit Damage แก่ศัตรู คุณจะลดอัตรายิงของพวกเขาด้วย",
      "turkish": "Düşmanlara Spirit Damage verdiğinizde aynı zamanda onların atış hızını da azaltırsınız.",
      "ukrainian": "Коли ви завдаєте Spirit Damage ворогам, ви також зменшуєте їхню швидкострільність."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterHealing",
      "EShopFilterDisruption"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ESlowingMagic",
    "groupLabel": "Slowing Magic",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "5",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "6",
      "disableValue": "0",
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "FireRateSlow": {
      "value": "28",
      "disableValue": null,
      "cssClass": "fire_rate",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_FIRE_RATE_SLOW",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "8",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "TechPower",
          "bonus": "12"
        },
        {
          "propertyName": "BulletResist",
          "bonus": "16"
        },
        {
          "propertyName": "FireRateSlow",
          "bonus": "20"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "TechPower",
            "role": "normal"
          },
          {
            "key": "BulletResist",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "When you deal Spirit Damage to enemies, you also reduce their Fire Rate.",
          "byLanguage": {
            "brazilian": "Ao causar Spirit Damage contra um inimigo, você também reduz a taxa de disparo dele.",
            "czech": "Když vlastník udělí nepříteli Spirit Damage, také sníží rychlost jeho střelby.",
            "english": "When you deal Spirit Damage to enemies, you also reduce their Fire Rate.",
            "french": "Lorsque vous infligez des Spirit Damage aux unités ennemies, vous réduisez également leur cadence de tir.",
            "german": "Wenn Du Gegnern Spirit Damage zufügst, wird auch deren Feuerrate reduziert.",
            "italian": "Quando infliggi Spirit Damage ai nemici, riduci anche la loro cadenza di fuoco.",
            "indonesian": "Saat memberikan Spirit Damage kepada musuh, Tingkat Tembakan mereka dikurangi.",
            "japanese": "Spirit Damageを与えると、その敵の発射速度を低下させる",
            "koreana": "적에게 Spirit Damage를 입히면 적의 연사 속도가 감소합니다.",
            "latam": "Cuando infliges DañO Espiritual a los enemigos, también reduces su cadencia de tiro.",
            "polish": "Gdy zadajesz Spirit Damage wrogom, to redukujesz także ich szybkostrzelność.",
            "russian": "Нанося Spirit Damage врагам, вы также снижаете их скорострельность.",
            "schinese": "对敌人造成Spirit Damage时还会降低其射速。",
            "spanish": "Al infligir Spirit Damage a los enemigos, también reduces su cadencia de tiro.",
            "thai": "เมื่อคุณสร้าง Spirit Damage แก่ศัตรู คุณจะลดอัตรายิงของพวกเขาด้วย",
            "turkish": "Düşmanlara Spirit Damage verdiğinizde aynı zamanda onların atış hızını da azaltırsınız.",
            "ukrainian": "Коли ви завдаєте Spirit Damage ворогам, ви також зменшуєте їхню швидкострільність."
          }
        },
        "properties": [
          {
            "key": "FireRateSlow",
            "role": "important"
          },
          {
            "key": "AbilityDuration",
            "role": "important"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_armor/weapon_jammer_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_armor/weapon_jammer_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/spirit/suppressor_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/spirit/suppressor_psd.png",
      "publicPath": "/assets/game/panorama/images/items/spirit/suppressor_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "weaponJammer",
    "multibase": [
      "tech_upgrade_t2"
    ],
    "updateTime": 1700366513
  }
}
