{
  "id": "upgrade_chain_lightning",
  "slug": "tesla-bullets",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_chain_lightning",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_chain_lightning",
  "displayName": {
    "english": "Tesla Bullets",
    "byLanguage": {
      "brazilian": "Balas de Tesla",
      "czech": "Elektrické náboje",
      "english": "Tesla Bullets",
      "french": "Balles teslas",
      "german": "Tesla-Kugeln",
      "italian": "Pallottole Tesla",
      "indonesian": "Peluru Tesla",
      "japanese": "テスラバレット",
      "koreana": "전류탄",
      "latam": "Balas Tesla",
      "polish": "Naboje Tesli",
      "russian": "Тесла-пули",
      "schinese": "特斯拉弹",
      "spanish": "Balas de Tesla",
      "thai": "​เทสลา​บุลเล็ต​",
      "turkish": "Tesla Mermileri",
      "ukrainian": "Електричні кулі"
    }
  },
  "description": {
    "english": "Your bullets have a chance to <span class=\"highlight\">shock</span> your target. The <span class=\"highlight\">shock</span> will jump to a nearby enemy.",
    "byLanguage": {
      "brazilian": "As suas balas têm chance de <span class=\"highlight\">causar um choque elétrico</span> ao seu alvo. O <span class=\"highlight\">choque</span> viaja para um inimigo próximo.",
      "czech": "Vlastníkovy střely mají šanci <span class=\"highlight\">zelektrizovat</span> svůj cíl. Případný <span class=\"highlight\">elektrický šok</span> přeskočí také na nepřítele poblíž.",
      "english": "Your bullets have a chance to <span class=\"highlight\">shock</span> your target. The <span class=\"highlight\">shock</span> will jump to a nearby enemy.",
      "french": "Vos balles ont une chance d'<span class=\"highlight\">électriser</span> la cible. Le <span class=\"highlight\">choc électrique</span> rebondira sur une unité ennemie à proximité.",
      "german": "Deine Kugeln haben eine Chance, Dein Ziel zu <span class=\"highlight\">schocken</span>. Der <span class=\"highlight\">Schock</span> spring auf einen Gegner in der Nähe über.",
      "italian": "Le tue pallottole hanno una probabilità di infliggere uno <span class=\"highlight\">shock</span> al tuo bersaglio. Lo <span class=\"highlight\">shock</span> salterà su un nemico vicino.",
      "indonesian": "Pelurumu memiliki peluang untuk memberikan efek <span class=\"highlight\">kejut</span> pada target. Efek <span class=\"highlight\">kejut</span> akan memantul ke musuh terdekat.",
      "japanese": "弾薬が一定確率で、対象に<span class=\"highlight\">感電</span>ダメージを与える。<span class=\"highlight\">感電</span>ダメージは付近にいる敵に連鎖する",
      "koreana": "대상이 총탄에 맞으면 일정 확률로 대상에 <span class=\"highlight\">전기 충격</span> 피해를 입힙니다. <span class=\"highlight\">전기 충격</span>은 근처 적군에게 연쇄 피해를 입힙니다.",
      "latam": "Tus balas tienen una posibilidad de <span class=\"highlight\">electrocutar</span> a tu objetivo. La <span class=\"highlight\">electrocución</span> saltará a un enemigo cercano.",
      "polish": "Twoje naboje mają szansę na <span class=\"highlight\">zadanie wstrząsu elektrycznego</span> twojemu celowi. <span class=\"highlight\">Wstrząs</span> przeskakuje na pobliskiego wroga.",
      "russian": "У ваших выстрелов есть шанс поразить цель <span class=\"highlight\">электричеством</span>. <span class=\"highlight\">Электрический заряд</span> также отскочит на ближайшего к цели врага.",
      "schinese": "子弹有几率会<span class=\"highlight\">电击</span>目标。<span class=\"highlight\">电击</span>会跳到附近的敌人身上。",
      "spanish": "Tus balas tienen una posibilidad de <span class=\"highlight\">electrocutar</span> a tu objetivo. La <span class=\"highlight\">electrocución</span> saltará a un enemigo cercano.",
      "thai": "กระสุนของคุณมีโอกาสที่จะ<span class=\"highlight\">ช็อต</span>เป้าหมายของคุณ การ<span class=\"highlight\">ช็อต</span>จะชิ่งไปยังศัตรูที่อยู่ใกล้เคียง",
      "turkish": "Mermilerinizin hedefinize <span class=\"highlight\">elektrik çarpma</span> şansı vardır. <span class=\"highlight\">Elektrik çarpması</span> yakındaki bir düşmana seker.",
      "ukrainian": "Кулі мають шанс <span class=\"highlight\">вдарити електричним струмом</span> ціль. <span class=\"highlight\">Струм</span> відскочить до ворога поблизу."
    }
  },
  "descriptionDisplay": {
    "english": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.",
    "byLanguage": {
      "brazilian": "As suas balas têm chance de causar um choque elétrico ao seu alvo. O choque viaja para um inimigo próximo.",
      "czech": "Vlastníkovy střely mají šanci zelektrizovat svůj cíl. Případný elektrický šok přeskočí také na nepřítele poblíž.",
      "english": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.",
      "french": "Vos balles ont une chance d'électriser la cible. Le choc électrique rebondira sur une unité ennemie à proximité.",
      "german": "Deine Kugeln haben eine Chance, Dein Ziel zu schocken. Der Schock spring auf einen Gegner in der Nähe über.",
      "italian": "Le tue pallottole hanno una probabilità di infliggere uno shock al tuo bersaglio. Lo shock salterà su un nemico vicino.",
      "indonesian": "Pelurumu memiliki peluang untuk memberikan efek kejut pada target. Efek kejut akan memantul ke musuh terdekat.",
      "japanese": "弾薬が一定確率で、対象に感電ダメージを与える。感電ダメージは付近にいる敵に連鎖する",
      "koreana": "대상이 총탄에 맞으면 일정 확률로 대상에 전기 충격 피해를 입힙니다. 전기 충격은 근처 적군에게 연쇄 피해를 입힙니다.",
      "latam": "Tus balas tienen una posibilidad de electrocutar a tu objetivo. La electrocución saltará a un enemigo cercano.",
      "polish": "Twoje naboje mają szansę na zadanie wstrząsu elektrycznego twojemu celowi. Wstrząs przeskakuje na pobliskiego wroga.",
      "russian": "У ваших выстрелов есть шанс поразить цель электричеством. Электрический заряд также отскочит на ближайшего к цели врага.",
      "schinese": "子弹有几率会电击目标。电击会跳到附近的敌人身上。",
      "spanish": "Tus balas tienen una posibilidad de electrocutar a tu objetivo. La electrocución saltará a un enemigo cercano.",
      "thai": "กระสุนของคุณมีโอกาสที่จะช็อตเป้าหมายของคุณ การช็อตจะชิ่งไปยังศัตรูที่อยู่ใกล้เคียง",
      "turkish": "Mermilerinizin hedefinize elektrik çarpma şansı vardır. Elektrik çarpması yakındaki bir düşmana seker.",
      "ukrainian": "Кулі мають шанс вдарити електричним струмом ціль. Струм відскочить до ворога поблизу."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterFireRate"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ESpiritSlinger",
    "groupLabel": "Spirit Slinger",
    "componentIds": [],
    "upgradeIds": [
      "upgrade_capacitor"
    ]
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "ProcCooldown": {
      "value": "0.2",
      "disableValue": null,
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "DamagePerChain": {
      "value": "33",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 0.19
      }
    },
    "BonusPerChain": {
      "value": "33",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 0.19
      }
    },
    "ChainRadius": {
      "value": "8m",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "ProcChance": {
      "value": "15",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChainCount": {
      "value": "4",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChainTickRate": {
      "value": "0.4",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "DamagePerChain",
          "bonus": "25"
        },
        {
          "propertyName": "BonusPerChain",
          "bonus": "25"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "passive",
        "description": {
          "english": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.",
          "byLanguage": {
            "brazilian": "As suas balas têm chance de causar um choque elétrico ao seu alvo. O choque viaja para um inimigo próximo.",
            "czech": "Vlastníkovy střely mají šanci zelektrizovat svůj cíl. Případný elektrický šok přeskočí také na nepřítele poblíž.",
            "english": "Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.",
            "french": "Vos balles ont une chance d'électriser la cible. Le choc électrique rebondira sur une unité ennemie à proximité.",
            "german": "Deine Kugeln haben eine Chance, Dein Ziel zu schocken. Der Schock spring auf einen Gegner in der Nähe über.",
            "italian": "Le tue pallottole hanno una probabilità di infliggere uno shock al tuo bersaglio. Lo shock salterà su un nemico vicino.",
            "indonesian": "Pelurumu memiliki peluang untuk memberikan efek kejut pada target. Efek kejut akan memantul ke musuh terdekat.",
            "japanese": "弾薬が一定確率で、対象に感電ダメージを与える。感電ダメージは付近にいる敵に連鎖する",
            "koreana": "대상이 총탄에 맞으면 일정 확률로 대상에 전기 충격 피해를 입힙니다. 전기 충격은 근처 적군에게 연쇄 피해를 입힙니다.",
            "latam": "Tus balas tienen una posibilidad de electrocutar a tu objetivo. La electrocución saltará a un enemigo cercano.",
            "polish": "Twoje naboje mają szansę na zadanie wstrząsu elektrycznego twojemu celowi. Wstrząs przeskakuje na pobliskiego wroga.",
            "russian": "У ваших выстрелов есть шанс поразить цель электричеством. Электрический заряд также отскочит на ближайшего к цели врага.",
            "schinese": "子弹有几率会电击目标。电击会跳到附近的敌人身上。",
            "spanish": "Tus balas tienen una posibilidad de electrocutar a tu objetivo. La electrocución saltará a un enemigo cercano.",
            "thai": "กระสุนของคุณมีโอกาสที่จะช็อตเป้าหมายของคุณ การช็อตจะชิ่งไปยังศัตรูที่อยู่ใกล้เคียง",
            "turkish": "Mermilerinizin hedefinize elektrik çarpma şansı vardır. Elektrik çarpması yakındaki bir düşmana seker.",
            "ukrainian": "Кулі мають шанс вдарити електричним струмом ціль. Струм відскочить до ворога поблизу."
          }
        },
        "properties": [
          {
            "key": "DamagePerChain",
            "role": "important"
          },
          {
            "key": "ProcChance",
            "role": "important"
          },
          {
            "key": "ChainCount",
            "role": "normal"
          },
          {
            "key": "ChainRadius",
            "role": "normal"
          }
        ],
        "cooldownKey": "ProcCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/electrified_bullets_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/electrified_bullets_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/tesla_bullets_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/tesla_bullets_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/tesla_bullets_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "electrifiedBullets",
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
