{
  "id": "upgrade_tech_damage_pulse",
  "slug": "torment-pulse",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_tech_damage_pulse",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_tech_damage_pulse",
  "displayName": {
    "english": "Torment Pulse",
    "byLanguage": {
      "brazilian": "Pulso Atormentador",
      "czech": "Pulzující prokletí",
      "english": "Torment Pulse",
      "french": "Onde de tourment",
      "german": "Pulsierende Pein",
      "italian": "Impulso di tormento",
      "indonesian": "Denyut Siksaan",
      "japanese": "トーメントパルス",
      "koreana": "고통의 파동",
      "latam": "Pulso atormentador",
      "polish": "Puls Męki",
      "russian": "Терзающий пульс",
      "schinese": "痛苦脉冲",
      "spanish": "Pulsación de Tormento",
      "thai": "​ทอร์เมนต์​พัลส์​",
      "turkish": "Yayılan İşkence",
      "ukrainian": "Пульс страждань"
    }
  },
  "description": {
    "english": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.",
    "byLanguage": {
      "brazilian": "Periodicamente, causa {g:citadel_inline_attribute:'SpiritDamage'} aos dois inimigos mais próximos.",
      "czech": "Pravidelně udílí {g:citadel_inline_attribute:'SpiritDamage'} dvěma nepřátelům nacházejícím se nejblíže vlastníkovi.",
      "english": "Periodically deals {g:citadel_inline_attribute:'SpiritDamage'} to the closest two enemies nearby.",
      "french": "Inflige périodiquement des {g:citadel_inline_attribute:'SpiritDamage'} aux deux occultistes adverses les plus proches.",
      "german": "Fügt den beiden nächstbefindlichen Gegnern regelmäßig {g:citadel_inline_attribute:'SpiritDamage'} zu.",
      "italian": "Infligge periodicamente {g:citadel_inline_attribute:'SpiritDamage'} ai due nemici più vicini.",
      "indonesian": "Secara berkala memberikan {g:citadel_inline_attribute:'SpiritDamage'} kepada dua musuh terdekat.",
      "japanese": "定期的に、一番近い敵2人に{g:citadel_inline_attribute:'SpiritDamage'}を与える",
      "koreana": "가장 가까이 있는 적군 2명에게 주기적으로 {g:citadel_inline_attribute:'SpiritDamage'}를 입힙니다.",
      "latam": "Inflige periódicamente {g:citadel inline attribute:'Spirit Damage'} a los dos enemigos más cercanos.",
      "polish": "Okresowo zadaje {g:citadel_inline_attribute:'SpiritDamage'} dwóm najbliższym wrogom.",
      "russian": "Периодически наносит {g:citadel_inline_attribute:'SpiritDamage'} двум ближайшим врагам неподалёку.",
      "schinese": "周期性地对周围最近的两个敌人造成{g:citadel_inline_attribute:'SpiritDamage'}。",
      "spanish": "Inflige {g:citadel_inline_attribute:'SpiritDamage'} periódicamente a los dos enemigos más cercanos.",
      "thai": "สร้าง {g:citadel_inline_attribute:'SpiritDamage'} เป็นระยะแก่ศัตรู 2 ตัวที่อยู่ใกล้ที่สุดในบริเวณใกล้เคียง",
      "turkish": "Düzenli aralıklarla en yakın iki düşmana {g:citadel_inline_attribute:'SpiritDamage'} verir.",
      "ukrainian": "Періодично завдає {g:citadel_inline_attribute:'SpiritDamage'} двом найближчим ворогам неподалік."
    }
  },
  "descriptionDisplay": {
    "english": "Periodically deals Spirit Damage to the closest two enemies nearby.",
    "byLanguage": {
      "brazilian": "Periodicamente, causa Spirit Damage aos dois inimigos mais próximos.",
      "czech": "Pravidelně udílí Spirit Damage dvěma nepřátelům nacházejícím se nejblíže vlastníkovi.",
      "english": "Periodically deals Spirit Damage to the closest two enemies nearby.",
      "french": "Inflige périodiquement des Spirit Damage aux deux occultistes adverses les plus proches.",
      "german": "Fügt den beiden nächstbefindlichen Gegnern regelmäßig Spirit Damage zu.",
      "italian": "Infligge periodicamente Spirit Damage ai due nemici più vicini.",
      "indonesian": "Secara berkala memberikan Spirit Damage kepada dua musuh terdekat.",
      "japanese": "定期的に、一番近い敵2人にSpirit Damageを与える",
      "koreana": "가장 가까이 있는 적군 2명에게 주기적으로 Spirit Damage를 입힙니다.",
      "latam": "Inflige periódicamente Spirit Damage a los dos enemigos más cercanos.",
      "polish": "Okresowo zadaje Spirit Damage dwóm najbliższym wrogom.",
      "russian": "Периодически наносит Spirit Damage двум ближайшим врагам неподалёку.",
      "schinese": "周期性地对周围最近的两个敌人造成Spirit Damage。",
      "spanish": "Inflige Spirit Damage periódicamente a los dos enemigos más cercanos.",
      "thai": "สร้าง Spirit Damage เป็นระยะแก่ศัตรู 2 ตัวที่อยู่ใกล้ที่สุดในบริเวณใกล้เคียง",
      "turkish": "Düzenli aralıklarla en yakın iki düşmana Spirit Damage verir.",
      "ukrainian": "Періодично завдає Spirit Damage двом найближчим ворогам неподалік."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "spirit",
    "slotType": "EItemSlotType_Tech",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterMagicDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EMiscSpirit",
    "groupLabel": "Misc Spirit",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "1.4",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "100",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "DamagePulseAmount": {
      "value": "25",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechPower",
        "value": 0.23
      }
    },
    "DamagePulseRadius": {
      "value": "9m",
      "disableValue": null,
      "cssClass": "distance",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "MeleeResistPercent": {
      "value": "18",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EMeleeResist",
      "providedPropertyType": "MODIFIER_VALUE_MELEE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BonusHealth",
          "bonus": "75"
        },
        {
          "propertyName": "DamagePulseAmount",
          "bonus": "30"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusHealth",
            "role": "normal"
          },
          {
            "key": "MeleeResistPercent",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Periodically deals Spirit Damage to the closest two enemies nearby.",
          "byLanguage": {
            "brazilian": "Periodicamente, causa Spirit Damage aos dois inimigos mais próximos.",
            "czech": "Pravidelně udílí Spirit Damage dvěma nepřátelům nacházejícím se nejblíže vlastníkovi.",
            "english": "Periodically deals Spirit Damage to the closest two enemies nearby.",
            "french": "Inflige périodiquement des Spirit Damage aux deux occultistes adverses les plus proches.",
            "german": "Fügt den beiden nächstbefindlichen Gegnern regelmäßig Spirit Damage zu.",
            "italian": "Infligge periodicamente Spirit Damage ai due nemici più vicini.",
            "indonesian": "Secara berkala memberikan Spirit Damage kepada dua musuh terdekat.",
            "japanese": "定期的に、一番近い敵2人にSpirit Damageを与える",
            "koreana": "가장 가까이 있는 적군 2명에게 주기적으로 Spirit Damage를 입힙니다.",
            "latam": "Inflige periódicamente Spirit Damage a los dos enemigos más cercanos.",
            "polish": "Okresowo zadaje Spirit Damage dwóm najbliższym wrogom.",
            "russian": "Периодически наносит Spirit Damage двум ближайшим врагам неподалёку.",
            "schinese": "周期性地对周围最近的两个敌人造成Spirit Damage。",
            "spanish": "Inflige Spirit Damage periódicamente a los dos enemigos más cercanos.",
            "thai": "สร้าง Spirit Damage เป็นระยะแก่ศัตรู 2 ตัวที่อยู่ใกล้ที่สุดในบริเวณใกล้เคียง",
            "turkish": "Düzenli aralıklarla en yakın iki düşmana Spirit Damage verir.",
            "ukrainian": "Періодично завдає Spirit Damage двом найближчим ворогам неподалік."
          }
        },
        "properties": [
          {
            "key": "DamagePulseAmount",
            "role": "important"
          },
          {
            "key": "DamagePulseRadius",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/torment_aura_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/torment_aura_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/spirit/torment_pulse_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/spirit/torment_pulse_psd.png",
      "publicPath": "/assets/game/panorama/images/items/spirit/torment_pulse_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_tech_damage_pulse",
    "cssClass": "tormentAura",
    "multibase": [
      "tech_upgrade_t3"
    ],
    "updateTime": null
  }
}
