{
  "id": "upgrade_headshot_booster2",
  "slug": "weakening-headshot",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_headshot_booster2",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_headshot_booster2",
  "displayName": {
    "english": "Weakening Headshot ",
    "byLanguage": {
      "brazilian": "Tiro Desconcertante",
      "czech": "Oslabující náboje",
      "english": "Weakening Headshot ",
      "french": "Tirs entêtants ",
      "german": "Schwächender Kopfschuss ",
      "italian": "Colpo alla testa sfiancante ",
      "indonesian": "Headshot Pelemah ",
      "japanese": "イグゾーストヘッドショット",
      "koreana": "감쇠 헤드샷",
      "latam": "Disparo debilitante a la cabeza ",
      "polish": "Osłabiający Strzał w Głowę ",
      "russian": "Ослабляющий выстрел в голову ",
      "schinese": "头弹弱防 ",
      "spanish": "Disparo Debilitante a la Cabeza",
      "thai": "​วีคเคนนิง​เฮดช็อต ",
      "turkish": "Zayıflatan Kafadan Vuruş ",
      "ukrainian": "Згубний головостріл"
    }
  },
  "description": {
    "english": "Landing a <span class=\"highlight\">Headshot</span> reduces their <span class=\"highlight\">Bullet Resist</span>.",
    "byLanguage": {
      "brazilian": "Acertar um <span class=\"highlight\">tiro na cabeça</span> reduz a <span class=\"highlight\">resistência balística</span> do alvo.",
      "czech": "<span class=\"highlight\">Zásahy do hlavy</span> redukují nepřátelům <span class=\"highlight\">balistickou odolnost</span>.",
      "english": "Landing a <span class=\"highlight\">Headshot</span> reduces their <span class=\"highlight\">Bullet Resist</span>.",
      "french": "En cas de <span class=\"highlight\">tir à la tête</span> sur une cible, réduit sa <span class=\"highlight\">résistance aux balles</span>.",
      "german": "<span class=\"highlight\">Kopfschüsse</span> reduzieren die <span class=\"highlight\">Kugelresistenz</span>.",
      "italian": "Sferrare un <span class=\"highlight\">colpo alla testa</span> riduce la loro <span class=\"highlight\">resistenza balistica</span>.",
      "indonesian": "Menembakkan <span class=\"highlight\">Headshot</span> mengurangi <span class=\"highlight\">Pertahanan Peluru</span> mereka.",
      "japanese": "<span class=\"highlight\">ヘッドショット</span>を命中させると、その対象の<span class=\"highlight\">弾薬耐性</span>を低下させる",
      "koreana": "<span class=\"highlight\">헤드샷</span> 명중 시 <span class=\"highlight\">총탄 저항</span>을 감소시킵니다.",
      "latam": "Al hacer un <span class=\"highlight\">disparo a la cabeza</span>, se reduce su <span class=\"highlight\">resistencia balística</span>.",
      "polish": "Trafienie <span class=\"highlight\">w głowę</span> celu zmniejsza jego <span class=\"highlight\">odporność na naboje</span>.",
      "russian": "<span class=\"highlight\">Попадание в голову</span> снижает <span class=\"highlight\">сопротивляемость пулям</span> у жертвы.",
      "schinese": "命中<span class=\"highlight\">头部</span>会降低其<span class=\"highlight\">子弹抗性</span>。",
      "spanish": "Al realizar un <span class=\"highlight\">disparo a la cabeza</span>, se reduce su <span class=\"highlight\">resistencia a las balas</span>.",
      "thai": "การยิง<span class=\"highlight\">เฮดช็อต</span>จะลด<span class=\"highlight\">ต้านทานกระสุน</span>ของศัตรูนั้น",
      "turkish": "<span class=\"highlight\">Kafadan vuruş</span> yapmak, hedefin <span class=\"highlight\">mermi direncini</span> azaltır.",
      "ukrainian": "<span class=\"highlight\">Постріл у голову</span> зменшує для цілі <span class=\"highlight\">опір кулям</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Landing a Headshot reduces their Bullet Resist.",
    "byLanguage": {
      "brazilian": "Acertar um tiro na cabeça reduz a resistência balística do alvo.",
      "czech": "Zásahy do hlavy redukují nepřátelům balistickou odolnost.",
      "english": "Landing a Headshot reduces their Bullet Resist.",
      "french": "En cas de tir à la tête sur une cible, réduit sa résistance aux balles.",
      "german": "Kopfschüsse reduzieren die Kugelresistenz.",
      "italian": "Sferrare un colpo alla testa riduce la loro resistenza balistica.",
      "indonesian": "Menembakkan Headshot mengurangi Pertahanan Peluru mereka.",
      "japanese": "ヘッドショットを命中させると、その対象の弾薬耐性を低下させる",
      "koreana": "헤드샷 명중 시 총탄 저항을 감소시킵니다.",
      "latam": "Al hacer un disparo a la cabeza, se reduce su resistencia balística.",
      "polish": "Trafienie w głowę celu zmniejsza jego odporność na naboje.",
      "russian": "Попадание в голову снижает сопротивляемость пулям у жертвы.",
      "schinese": "命中头部会降低其子弹抗性。",
      "spanish": "Al realizar un disparo a la cabeza, se reduce su resistencia a las balas.",
      "thai": "การยิงเฮดช็อตจะลดต้านทานกระสุนของศัตรูนั้น",
      "turkish": "Kafadan vuruş yapmak, hedefin mermi direncini azaltır.",
      "ukrainian": "Постріл у голову зменшує для цілі опір кулям."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterDurability",
      "EShopFilterFireRate"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EHeadshotEnthusiasts",
    "groupLabel": "Headshot Enthusiasts",
    "componentIds": [],
    "upgradeIds": [
      "upgrade_banshee_slugs"
    ]
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResistReduction": {
      "value": "-13",
      "disableValue": null,
      "cssClass": "bullet_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_BULLET_AND_MELEE_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "MagicResistReduction": {
      "value": "0",
      "disableValue": null,
      "cssClass": "tech_armor_down",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST_REDUCTION",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpReceivePenaltyPercent": {
      "value": "0",
      "disableValue": null,
      "cssClass": "damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_RECEIVE_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "HealAmpRegenPenaltyPercent": {
      "value": "0",
      "disableValue": null,
      "cssClass": "damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_HEAL_AMP_REGEN_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "DebuffDuration": {
      "value": "12",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "HeadShotBonusDamage": {
      "value": "0",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "DiminishingMultiplier": {
      "value": "0.5",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusHealth": {
      "value": "60",
      "disableValue": null,
      "cssClass": "health",
      "displayUnits": null,
      "displayType": "EMaxHealth",
      "providedPropertyType": "MODIFIER_VALUE_HEALTH_MAX",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "BulletResistReduction",
          "bonus": "-7"
        },
        {
          "propertyName": "BonusHealth",
          "bonus": "125"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BonusHealth",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Landing a Headshot reduces their Bullet Resist.",
          "byLanguage": {
            "brazilian": "Acertar um tiro na cabeça reduz a resistência balística do alvo.",
            "czech": "Zásahy do hlavy redukují nepřátelům balistickou odolnost.",
            "english": "Landing a Headshot reduces their Bullet Resist.",
            "french": "En cas de tir à la tête sur une cible, réduit sa résistance aux balles.",
            "german": "Kopfschüsse reduzieren die Kugelresistenz.",
            "italian": "Sferrare un colpo alla testa riduce la loro resistenza balistica.",
            "indonesian": "Menembakkan Headshot mengurangi Pertahanan Peluru mereka.",
            "japanese": "ヘッドショットを命中させると、その対象の弾薬耐性を低下させる",
            "koreana": "헤드샷 명중 시 총탄 저항을 감소시킵니다.",
            "latam": "Al hacer un disparo a la cabeza, se reduce su resistencia balística.",
            "polish": "Trafienie w głowę celu zmniejsza jego odporność na naboje.",
            "russian": "Попадание в голову снижает сопротивляемость пулям у жертвы.",
            "schinese": "命中头部会降低其子弹抗性。",
            "spanish": "Al realizar un disparo a la cabeza, se reduce su resistencia a las balas.",
            "thai": "การยิงเฮดช็อตจะลดต้านทานกระสุนของศัตรูนั้น",
            "turkish": "Kafadan vuruş yapmak, hedefin mermi direncini azaltır.",
            "ukrainian": "Постріл у голову зменшує для цілі опір кулям."
          }
        },
        "properties": [
          {
            "key": "HeadshotBonusDamage",
            "role": "important"
          },
          {
            "key": "BulletResistReduction",
            "role": "important"
          },
          {
            "key": "DebuffDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_weapon/headshot_booster_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_weapon/headshot_booster_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/weakening_headshot_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/weakening_headshot_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/weakening_headshot_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_headshot_damage",
    "cssClass": "headshotBooster",
    "multibase": [
      "weapon_upgrade_t2"
    ],
    "updateTime": null
  }
}
