{
  "id": "upgrade_weapon_shielding",
  "slug": "weapon-shielding",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_weapon_shielding",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_weapon_shielding",
  "displayName": {
    "english": "Weapon Shielding",
    "byLanguage": {
      "brazilian": "Proteção Balística",
      "czech": "Fyzický štít",
      "english": "Weapon Shielding",
      "french": "Bouclier balistique",
      "german": "Waffenschild",
      "italian": "Protezione balistica",
      "indonesian": "Perisai Senjata",
      "japanese": "ウェポンシールド",
      "koreana": "무기 차폐",
      "latam": "Protección balística",
      "polish": "Ochrona Balistyczna",
      "russian": "Оружейная защита",
      "schinese": "武器防护",
      "spanish": "Protección Balística",
      "thai": "​เวพอน​ชีลดิง​",
      "turkish": "Silah Kalkanı",
      "ukrainian": "Збройовий щит"
    }
  },
  "description": {
    "english": "Gain a <span class=\"highlight\">Barrier</span> whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
    "byLanguage": {
      "brazilian": "Ganha uma <span class=\"highlight\">barreira</span> sempre que sofrer {g:citadel_inline_attribute:'WeaponDamage'} significativo de heróis inimigos em um curto período.",
      "czech": "Kdykoli vlastník v krátkém časovém rámci utrží značné {g:citadel_inline_attribute:'WeaponDamage'} od nepřátelských hrdinů, získá <span class=\"highlight\">bariéru</span>.",
      "english": "Gain a <span class=\"highlight\">Barrier</span> whenever you take significant {g:citadel_inline_attribute:'WeaponDamage'} from enemy Heroes in a small time frame.",
      "french": "Vous accorde une <span class=\"highlight\">protection</span> en cas de {g:citadel_inline_attribute:'WeaponDamage'} considérables infligés par des occultistes adverses dans un court laps de temps.",
      "german": "Immer wenn Du erheblichen {g:citadel_inline_attribute:'WeaponDamage'} von gegnerischen Helden in einem kurzen Zeitraum erleidest, erhältst Du eine <span class=\"highlight\">Barriere</span>.",
      "italian": "Ottieni una <span class=\"highlight\">barriera</span> ogni volta che subisci {g:citadel_inline_attribute:'WeaponDamage'} significativi da eroi nemici in un breve periodo di tempo.",
      "indonesian": "Mendapatkan <span class=\"highlight\">Pengaman</span> saat kamu menerima {g:citadel_inline_attribute:'WeaponDamage'} yang cukup besar dari Hero Musuh dalam waktu yang berdekatan.",
      "japanese": "短時間内に敵から一定以上の{g:citadel_inline_attribute:'WeaponDamage'}を受けると、<span class=\"highlight\">バリア</span>を獲得する",
      "koreana": "짧은 제한 시간 내에 적 영웅으로부터 상당한 {g:citadel_inline_attribute:'WeaponDamage'}를 입을 때마다 <span class=\"highlight\">방벽</span>을 얻습니다.",
      "latam": "Obtienes una <span class=\"highlight\">barrera</span> cada vez que recibes una cantidad significativa de {g:citadel_inline_attribute:'WeaponDamage'} de héroes enemigos en un corto periodo de tiempo.",
      "polish": "Zyskaj <span class=\"highlight\">barierę</span> za każdym razem, gdy otrzymasz znaczne {g:citadel_inline_attribute:'WeaponDamage'} od wrogich bohaterów w krótkim odstępie czasu.",
      "russian": "Даёт вам <span class=\"highlight\">барьер</span> каждый раз, когда вражеские герои наносят вам значительный {g:citadel_inline_attribute:'WeaponDamage'} за короткий интервал времени.",
      "schinese": "短时间内受到敌方英雄的高额{g:citadel_inline_attribute:'WeaponDamage'}时将获得<span class=\"highlight\">屏障</span>。",
      "spanish": "Obtienes una <span class=\"highlight\">barrera</span> cada vez que recibes una cantidad significativa de {g:citadel_inline_attribute:'WeaponDamage'} de los héroes enemigos en un intervalo de tiempo reducido.",
      "thai": "ได้รับ<span class=\"highlight\">แบร์ริเออร์​</span>เมื่อคุณได้รับ {g:citadel_inline_attribute:'WeaponDamage'}อย่างรุนแรงจากฮีโร่ศัตรูในช่วงเวลาสั้น ๆ",
      "turkish": "Bir düşman kahramandan çok kısa bir süre zarfında çok yüksek {g:citadel_inline_attribute:'WeaponDamage'} aldığınızda <span class=\"highlight\">bariyer</span> kazanın.",
      "ukrainian": "Здобуває <span class=\"highlight\">бар’єр</span> щоразу, коли зазнає {g:citadel_inline_attribute:'WeaponDamage'} від ворожого героя за короткий проміжок часу."
    }
  },
  "descriptionDisplay": {
    "english": "Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.",
    "byLanguage": {
      "brazilian": "Ganha uma barreira sempre que sofrer Weapon Damage significativo de heróis inimigos em um curto período.",
      "czech": "Kdykoli vlastník v krátkém časovém rámci utrží značné Weapon Damage od nepřátelských hrdinů, získá bariéru.",
      "english": "Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.",
      "french": "Vous accorde une protection en cas de Weapon Damage considérables infligés par des occultistes adverses dans un court laps de temps.",
      "german": "Immer wenn Du erheblichen Weapon Damage von gegnerischen Helden in einem kurzen Zeitraum erleidest, erhältst Du eine Barriere.",
      "italian": "Ottieni una barriera ogni volta che subisci Weapon Damage significativi da eroi nemici in un breve periodo di tempo.",
      "indonesian": "Mendapatkan Pengaman saat kamu menerima Weapon Damage yang cukup besar dari Hero Musuh dalam waktu yang berdekatan.",
      "japanese": "短時間内に敵から一定以上のWeapon Damageを受けると、バリアを獲得する",
      "koreana": "짧은 제한 시간 내에 적 영웅으로부터 상당한 Weapon Damage를 입을 때마다 방벽을 얻습니다.",
      "latam": "Obtienes una barrera cada vez que recibes una cantidad significativa de Weapon Damage de héroes enemigos en un corto periodo de tiempo.",
      "polish": "Zyskaj barierę za każdym razem, gdy otrzymasz znaczne Weapon Damage od wrogich bohaterów w krótkim odstępie czasu.",
      "russian": "Даёт вам барьер каждый раз, когда вражеские герои наносят вам значительный Weapon Damage за короткий интервал времени.",
      "schinese": "短时间内受到敌方英雄的高额Weapon Damage时将获得屏障。",
      "spanish": "Obtienes una barrera cada vez que recibes una cantidad significativa de Weapon Damage de los héroes enemigos en un intervalo de tiempo reducido.",
      "thai": "ได้รับแบร์ริเออร์เมื่อคุณได้รับ Weapon Damageอย่างรุนแรงจากฮีโร่ศัตรูในช่วงเวลาสั้น ๆ",
      "turkish": "Bir düşman kahramandan çok kısa bir süre zarfında çok yüksek Weapon Damage aldığınızda bariyer kazanın.",
      "ukrainian": "Здобуває бар’єр щоразу, коли зазнає Weapon Damage від ворожого героя за короткий проміжок часу."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "vitality",
    "slotType": "EItemSlotType_Armor",
    "tier": 2,
    "tierLabel": "Tier 2",
    "cost": 1600,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EAdditionalProtection",
    "groupLabel": "Additional Protection",
    "componentIds": [
      "upgrade_grit"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "35",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "DamageWindow": {
      "value": "4.0",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "DamageThreshold": {
      "value": "250",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "CombatBarrier": {
      "value": "300",
      "disableValue": null,
      "cssClass": "combat_barrier",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_BARRIER_HEALTH",
      "conditionalLocToken": null,
      "scale": {
        "stat": "ELevelUpBoons",
        "value": 5
      }
    },
    "OutOfCombatHealthRegen": {
      "value": "2.5",
      "disableValue": null,
      "cssClass": "healing",
      "displayUnits": null,
      "displayType": "EOOCHealthRegen",
      "providedPropertyType": "MODIFIER_VALUE_OUT_OF_COMBAT_HEALTH_REGEN",
      "conditionalLocToken": null,
      "scale": null
    },
    "BarrierDuration": {
      "value": "8",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BulletResist": {
      "value": "18",
      "disableValue": null,
      "cssClass": "bullet_armor_up",
      "displayUnits": null,
      "displayType": "EBulletArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST",
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "OutOfCombatHealthRegen",
          "bonus": "3"
        },
        {
          "propertyName": "CombatBarrier",
          "bonus": "225"
        },
        {
          "propertyName": "BulletResist",
          "bonus": "15"
        },
        {
          "propertyName": "AbilityCooldown",
          "bonus": "-20"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "OutOfCombatHealthRegen",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.",
          "byLanguage": {
            "brazilian": "Ganha uma barreira sempre que sofrer Weapon Damage significativo de heróis inimigos em um curto período.",
            "czech": "Kdykoli vlastník v krátkém časovém rámci utrží značné Weapon Damage od nepřátelských hrdinů, získá bariéru.",
            "english": "Gain a Barrier whenever you take significant Weapon Damage from enemy Heroes in a small time frame.",
            "french": "Vous accorde une protection en cas de Weapon Damage considérables infligés par des occultistes adverses dans un court laps de temps.",
            "german": "Immer wenn Du erheblichen Weapon Damage von gegnerischen Helden in einem kurzen Zeitraum erleidest, erhältst Du eine Barriere.",
            "italian": "Ottieni una barriera ogni volta che subisci Weapon Damage significativi da eroi nemici in un breve periodo di tempo.",
            "indonesian": "Mendapatkan Pengaman saat kamu menerima Weapon Damage yang cukup besar dari Hero Musuh dalam waktu yang berdekatan.",
            "japanese": "短時間内に敵から一定以上のWeapon Damageを受けると、バリアを獲得する",
            "koreana": "짧은 제한 시간 내에 적 영웅으로부터 상당한 Weapon Damage를 입을 때마다 방벽을 얻습니다.",
            "latam": "Obtienes una barrera cada vez que recibes una cantidad significativa de Weapon Damage de héroes enemigos en un corto periodo de tiempo.",
            "polish": "Zyskaj barierę za każdym razem, gdy otrzymasz znaczne Weapon Damage od wrogich bohaterów w krótkim odstępie czasu.",
            "russian": "Даёт вам барьер каждый раз, когда вражеские герои наносят вам значительный Weapon Damage за короткий интервал времени.",
            "schinese": "短时间内受到敌方英雄的高额Weapon Damage时将获得屏障。",
            "spanish": "Obtienes una barrera cada vez que recibes una cantidad significativa de Weapon Damage de los héroes enemigos en un intervalo de tiempo reducido.",
            "thai": "ได้รับแบร์ริเออร์เมื่อคุณได้รับ Weapon Damageอย่างรุนแรงจากฮีโร่ศัตรูในช่วงเวลาสั้น ๆ",
            "turkish": "Bir düşman kahramandan çok kısa bir süre zarfında çok yüksek Weapon Damage aldığınızda bariyer kazanın.",
            "ukrainian": "Здобуває бар’єр щоразу, коли зазнає Weapon Damage від ворожого героя за короткий проміжок часу."
          }
        },
        "properties": [
          {
            "key": "CombatBarrier",
            "role": "important"
          },
          {
            "key": "BulletResist",
            "role": "important"
          },
          {
            "key": "DamageThreshold",
            "role": "normal"
          },
          {
            "key": "DamageWindow",
            "role": "normal"
          },
          {
            "key": "BarrierDuration",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_armor/bullet_shield_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_armor/bullet_shield_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/vitality/weapon_shielding_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/vitality/weapon_shielding_psd.png",
      "publicPath": "/assets/game/panorama/images/items/vitality/weapon_shielding_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "upgrade_weapon_shielding",
    "cssClass": "bulletShield",
    "multibase": [
      "armor_upgrade_t2"
    ],
    "updateTime": null
  }
}
