{
  "id": "upgrade_weighted_shots",
  "slug": "weighted-shots",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_weighted_shots",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_weighted_shots",
  "displayName": {
    "english": "Weighted Shots",
    "byLanguage": {
      "brazilian": "Balas Pesadas",
      "czech": "Posílené střely",
      "english": "Weighted Shots",
      "french": "Tirs lestés",
      "german": "Bleikugeln",
      "italian": "Colpi ponderati",
      "indonesian": "Tembakan Berat",
      "japanese": "ヘヴィショット",
      "koreana": "중량탄",
      "latam": "Balas pesadas",
      "polish": "Ciężki Kaliber",
      "russian": "Утяжелённые выстрелы",
      "schinese": "重压射击",
      "spanish": "Balas Lastradas",
      "thai": "​เวทเต็ด​ช็อต​",
      "turkish": "Ağırlıklı Atışlar",
      "ukrainian": "Важчі постріли"
    }
  },
  "description": {
    "english": "Your bullets build up a <span class=\"highlight\">Movement Slow</span> on enemies.",
    "byLanguage": {
      "brazilian": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, <span class=\"highlight\">desacelera o movimento</span>.",
      "czech": "Po určitém počtu vlastníkových střel je <span class=\"highlight\">snížena rychlost pohybu</span> nepřítele.",
      "english": "Your bullets build up a <span class=\"highlight\">Movement Slow</span> on enemies.",
      "french": "Vos balles <span class=\"highlight\">ralentissent</span> les cibles.",
      "german": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der deren <span class=\"highlight\">Bewegungstempo</span> verlangsamt.",
      "italian": "I tuoi proiettili causano un <span class=\"highlight\">rallentamento del movimento</span> ai nemici.",
      "indonesian": "Pelurumu membangun <span class=\"highlight\">Perlambatan Gerakan</span> pada musuh.",
      "japanese": "弾薬が命中した敵に<span class=\"highlight\">スロウ</span>を蓄積するようになる",
      "koreana": "적군이 총탄에 맞으면 효과가 축적되어 <span class=\"highlight\">이동 속도가 둔화</span>됩니다.",
      "latam": "Tus balas acumulan <span class=\"highlight\">ralentización de mov.</span> en los enemigos.",
      "polish": "Twoje naboje nakładają na wrogów kumulujące się <span class=\"highlight\">spowolnienie ruchu</span>.",
      "russian": "Ваши пули накладывают на врагов накапливаемое <span class=\"highlight\">снижение скорости передвижения</span>.",
      "schinese": "子弹的累积效果会导致敌人<span class=\"highlight\">移动减速</span>。",
      "spanish": "Tus balas acumulan <span class=\"highlight\">ralentización</span> en los enemigos.",
      "thai": "กระสุนของคุณจะสะสมพลังซึ่งจะ<span class=\"highlight\">ลดความเร็ว​การเคลื่อนที่</span>ของศัตรู",
      "turkish": "Mermileriniz düşmanlara <span class=\"highlight\">hareket yavaşlatması</span> uygular.",
      "ukrainian": "Кулі накопичують <span class=\"highlight\">сповільнення руху</span> для ворогів."
    }
  },
  "descriptionDisplay": {
    "english": "Your bullets build up a Movement Slow on enemies.",
    "byLanguage": {
      "brazilian": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, desacelera o movimento.",
      "czech": "Po určitém počtu vlastníkových střel je snížena rychlost pohybu nepřítele.",
      "english": "Your bullets build up a Movement Slow on enemies.",
      "french": "Vos balles ralentissent les cibles.",
      "german": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der deren Bewegungstempo verlangsamt.",
      "italian": "I tuoi proiettili causano un rallentamento del movimento ai nemici.",
      "indonesian": "Pelurumu membangun Perlambatan Gerakan pada musuh.",
      "japanese": "弾薬が命中した敵にスロウを蓄積するようになる",
      "koreana": "적군이 총탄에 맞으면 효과가 축적되어 이동 속도가 둔화됩니다.",
      "latam": "Tus balas acumulan ralentización de mov. en los enemigos.",
      "polish": "Twoje naboje nakładają na wrogów kumulujące się spowolnienie ruchu.",
      "russian": "Ваши пули накладывают на врагов накапливаемое снижение скорости передвижения.",
      "schinese": "子弹的累积效果会导致敌人移动减速。",
      "spanish": "Tus balas acumulan ralentización en los enemigos.",
      "thai": "กระสุนของคุณจะสะสมพลังซึ่งจะลดความเร็วการเคลื่อนที่ของศัตรู",
      "turkish": "Mermileriniz düşmanlara hareket yavaşlatması uygular.",
      "ukrainian": "Кулі накопичують сповільнення руху для ворогів."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "weapon",
    "slotType": "EItemSlotType_WeaponMod",
    "tier": 3,
    "tierLabel": "Tier 3",
    "cost": 3200,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage"
    ],
    "upgradeSlotCost": 1,
    "groupId": "EBulletVelocity",
    "groupLabel": "Bullet Velocity",
    "componentIds": [
      "upgrade_slowing_bullets"
    ],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": "40",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "StatusResistancePercent": {
      "value": "22",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": "EDebuffResist",
      "providedPropertyType": "MODIFIER_VALUE_STATUS_RESISTANCE",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechResist": {
      "value": "0",
      "disableValue": null,
      "cssClass": "tech_armor_up",
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusBulletSpeedPercent": {
      "value": "0",
      "disableValue": null,
      "cssClass": "bullet_damage",
      "displayUnits": null,
      "displayType": "EBulletSpeedIncrease",
      "providedPropertyType": "MODIFIER_VALUE_BONUS_BULLET_SPEED_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "StaminaCooldownReduction": {
      "value": "-14",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EStaminaRegenPercent",
      "providedPropertyType": "MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE",
      "conditionalLocToken": null,
      "scale": null
    },
    "SlowPercent": {
      "value": "30",
      "disableValue": null,
      "cssClass": "slow",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "GroundDashReductionPercent": {
      "value": "-22",
      "disableValue": null,
      "cssClass": "slow",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_GROUND_DASH_REDUCTION_PERCENT",
      "conditionalLocToken": null,
      "scale": null
    },
    "SlowDuration": {
      "value": "3.5",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BonusMoveSpeed": {
      "value": "-0.5m",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": null,
      "displayType": "EMaxMoveSpeed",
      "providedPropertyType": "MODIFIER_VALUE_MOVEMENT_SPEED_MAX",
      "conditionalLocToken": null,
      "scale": null
    },
    "BuildUpDuration": {
      "value": "5",
      "disableValue": null,
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "BuildUpPerShot": {
      "value": "0.7",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EBuildUpRate",
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EBuildUpRate",
        "value": null
      }
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "StatusResistancePercent",
          "bonus": "10"
        },
        {
          "propertyName": "BaseAttackDamagePercent",
          "bonus": "35"
        },
        {
          "propertyName": "SlowPercent",
          "bonus": "20"
        },
        {
          "propertyName": "GroundDashReductionPercent",
          "bonus": "-10"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "BaseAttackDamagePercent",
            "role": "elevated"
          },
          {
            "key": "StatusResistancePercent",
            "role": "normal"
          },
          {
            "key": "StaminaCooldownReduction",
            "role": "normal"
          },
          {
            "key": "BonusMoveSpeed",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "passive",
        "description": {
          "english": "Your bullets build up a Movement Slow on enemies.",
          "byLanguage": {
            "brazilian": "Atingir um inimigo com disparos aplica um efeito que, quando carregado, desacelera o movimento.",
            "czech": "Po určitém počtu vlastníkových střel je snížena rychlost pohybu nepřítele.",
            "english": "Your bullets build up a Movement Slow on enemies.",
            "french": "Vos balles ralentissent les cibles.",
            "german": "Wenn Du Gegnern die benötigte Anzahl aufeinanderfolgender Treffer mit Deinen Kugeln zufügst, werden diese mit einem Schwächungseffekt belegt, der deren Bewegungstempo verlangsamt.",
            "italian": "I tuoi proiettili causano un rallentamento del movimento ai nemici.",
            "indonesian": "Pelurumu membangun Perlambatan Gerakan pada musuh.",
            "japanese": "弾薬が命中した敵にスロウを蓄積するようになる",
            "koreana": "적군이 총탄에 맞으면 효과가 축적되어 이동 속도가 둔화됩니다.",
            "latam": "Tus balas acumulan ralentización de mov. en los enemigos.",
            "polish": "Twoje naboje nakładają na wrogów kumulujące się spowolnienie ruchu.",
            "russian": "Ваши пули накладывают на врагов накапливаемое снижение скорости передвижения.",
            "schinese": "子弹的累积效果会导致敌人移动减速。",
            "spanish": "Tus balas acumulan ralentización en los enemigos.",
            "thai": "กระสุนของคุณจะสะสมพลังซึ่งจะลดความเร็วการเคลื่อนที่ของศัตรู",
            "turkish": "Mermileriniz düşmanlara hareket yavaşlatması uygular.",
            "ukrainian": "Кулі накопичують сповільнення руху для ворогів."
          }
        },
        "properties": [
          {
            "key": "SlowPercent",
            "role": "important"
          },
          {
            "key": "GroundDashReductionPercent",
            "role": "normal"
          },
          {
            "key": "SlowDuration",
            "role": "normal"
          },
          {
            "key": "BuildUpPerShot",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_armor/improved_bullet_armor_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_armor/improved_bullet_armor_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/weapon/weighted_shots_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/weapon/weighted_shots_psd.png",
      "publicPath": "/assets/game/panorama/images/items/weapon/weighted_shots_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "closeRange",
    "multibase": [
      "weapon_upgrade_t3"
    ],
    "updateTime": null
  }
}
