{
  "id": "upgrade_absorbing_armor",
  "slug": "witchmail",
  "sourcePath": "game/citadel/pak01_dir.vpk:scripts/abilities.vdata_c#upgrade_absorbing_armor",
  "updatedAt": "2026-06-06T16:23:38.392Z",
  "token": "upgrade_absorbing_armor",
  "displayName": {
    "english": "Witchmail",
    "byLanguage": {
      "brazilian": "Correntes do Bruxo",
      "czech": "Čarodějnické pouto",
      "english": "Witchmail",
      "french": "Cuirasse ensorcelée",
      "german": "Hexen-Panzer",
      "italian": "Catena delle streghe",
      "indonesian": "Rantai Penyihir",
      "japanese": "ウィッチメイル",
      "koreana": "마력 사슬 갑옷",
      "latam": "Cota de bruja",
      "polish": "Wiedźmia Kolczuga",
      "russian": "Ведьмовской доспех",
      "schinese": "巫师护甲",
      "spanish": "Cota de Bruja",
      "thai": "วิตช์เมล",
      "turkish": "Cadı Zırhı",
      "ukrainian": "Відьомська кольчуга"
    }
  },
  "description": {
    "english": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a <span class=\"highlight\">random ability cooldown</span>.",
    "byLanguage": {
      "brazilian": "Sofrer {g:citadel_inline_attribute:'SpiritDamage'} significativo de um inimigo reduz o <span class=\"highlight\">tempo de recarga atual de uma habilidade aleatória</span>.",
      "czech": "Kdykoli vlastník utrží od nepřátel značné {g:citadel_inline_attribute:'SpiritDamage'}, dojde k redukci <span class=\"highlight\">doby obnovení jedné jeho náhodné schopnosti</span>.",
      "english": "Taking heavy hits of {g:citadel_inline_attribute:'SpiritDamage'} from an enemy reduces a <span class=\"highlight\">random ability cooldown</span>.",
      "french": "Quand vous recevez des {g:citadel_inline_attribute:'SpiritDamage'} importants, le <span class=\"highlight\">temps de récupération d'une de vos capacités choisie aléatoirement</span> est réduit.",
      "german": "Wenn Du erheblichen {g:citadel_inline_attribute:'SpiritDamage'} von einem Gegner erleidest, reduziert sich eine <span class=\"highlight\">zufällige Fähigkeitsabklingzeit</span>.",
      "italian": "Subire colpi pesanti di {g:citadel_inline_attribute:'SpiritDamage'} da un nemico riduce il <span class=\"highlight\">tempo di ricarica di un'abilità casuale</span>.",
      "indonesian": "Menerima serangan berat dari {g:citadel_inline_attribute:'SpiritDamage'} musuh akan mengurangi <span class=\"highlight\">cooldown skill acak</span>.",
      "japanese": "敵から大きな{g:citadel_inline_attribute:'SpiritDamage'}を受けると、<span class=\"highlight\">ランダムなアビリティのクールダウン</span>を短縮する",
      "koreana": "적에게 강한 {g:citadel_inline_attribute:'SpiritDamage'}를 입으면 <span class=\"highlight\">무작위 능력의 재사용 대기시간</span>이 감소합니다.",
      "latam": "Recibir impactos fuertes de {g:citadel_inline_attribute:'SpiritDamage'} por parte de un enemigo reduce el <span class=\"highlight\">tiempo de recarga de una habilidad aleatoria</span>.",
      "polish": "Gdy otrzymujesz spore {g:citadel_inline_attribute:'SpiritDamage'} od wroga, skracasz <span class=\"highlight\">czas oczekiwania losowej umiejętności</span>.",
      "russian": "Когда вы получаете большой {g:citadel_inline_attribute:'SpiritDamage'} от врагов, у <span class=\"highlight\">вашего случайно выбранного умения сокращается время перезарядки</span>.",
      "schinese": "遭到敌人的严重{g:citadel_inline_attribute:'SpiritDamage'}时会降低<span class=\"highlight\">一项随机技能的冷却时间</span>。",
      "spanish": "Recibir fuertes impactos de {g:citadel_inline_attribute:'SpiritDamage'} de un enemigo reduce el <span class=\"highlight\">tiempo de recarga de una habilidad aleatoria</span>.",
      "thai": "เมื่อได้รับ {g:citadel_inline_attribute:'SpiritDamage'}อย่างรุนแรงจากศัตรูจะลด<span class=\"highlight\">คูลดาวน์ของสกิลสุ่ม</span>",
      "turkish": "Bir düşmandan yüksek miktarda {g:citadel_inline_attribute:'SpiritDamage'} almak <span class=\"highlight\">rastgele bir yeteneğin dolum süresini</span> azaltır.",
      "ukrainian": "Зазнавання сильних ударів {g:citadel_inline_attribute:'SpiritDamage'} від ворога зменшує <span class=\"highlight\">час зарядки випадкового вміння</span>."
    }
  },
  "descriptionDisplay": {
    "english": "Taking heavy hits of Spirit Damage from an enemy reduces a random ability cooldown.",
    "byLanguage": {
      "brazilian": "Sofrer Spirit Damage significativo de um inimigo reduz o tempo de recarga atual de uma habilidade aleatória.",
      "czech": "Kdykoli vlastník utrží od nepřátel značné Spirit Damage, dojde k redukci doby obnovení jedné jeho náhodné schopnosti.",
      "english": "Taking heavy hits of Spirit Damage from an enemy reduces a random ability cooldown.",
      "french": "Quand vous recevez des Spirit Damage importants, le temps de récupération d'une de vos capacités choisie aléatoirement est réduit.",
      "german": "Wenn Du erheblichen Spirit Damage von einem Gegner erleidest, reduziert sich eine zufällige Fähigkeitsabklingzeit.",
      "italian": "Subire colpi pesanti di Spirit Damage da un nemico riduce il tempo di ricarica di un'abilità casuale.",
      "indonesian": "Menerima serangan berat dari Spirit Damage musuh akan mengurangi cooldown skill acak.",
      "japanese": "敵から大きなSpirit Damageを受けると、ランダムなアビリティのクールダウンを短縮する",
      "koreana": "적에게 강한 Spirit Damage를 입으면 무작위 능력의 재사용 대기시간이 감소합니다.",
      "latam": "Recibir impactos fuertes de Spirit Damage por parte de un enemigo reduce el tiempo de recarga de una habilidad aleatoria.",
      "polish": "Gdy otrzymujesz spore Spirit Damage od wroga, skracasz czas oczekiwania losowej umiejętności.",
      "russian": "Когда вы получаете большой Spirit Damage от врагов, у вашего случайно выбранного умения сокращается время перезарядки.",
      "schinese": "遭到敌人的严重Spirit Damage时会降低一项随机技能的冷却时间。",
      "spanish": "Recibir fuertes impactos de Spirit Damage de un enemigo reduce el tiempo de recarga de una habilidad aleatoria.",
      "thai": "เมื่อได้รับ Spirit Damageอย่างรุนแรงจากศัตรูจะลดคูลดาวน์ของสกิลสุ่ม",
      "turkish": "Bir düşmandan yüksek miktarda Spirit Damage almak rastgele bir yeteneğin dolum süresini azaltır.",
      "ukrainian": "Зазнавання сильних ударів Spirit Damage від ворога зменшує час зарядки випадкового вміння."
    }
  },
  "kind": "upgrade",
  "shop": {
    "category": "vitality",
    "slotType": "EItemSlotType_Armor",
    "tier": 4,
    "tierLabel": "Tier 4",
    "cost": 6400,
    "isPublicShopItem": true,
    "filters": [
      "EShopFilterWeaponDamage",
      "EShopFilterDurability"
    ],
    "upgradeSlotCost": 1,
    "groupId": "ESpiritProtection",
    "groupLabel": "Spirit Protection",
    "componentIds": [],
    "upgradeIds": []
  },
  "activation": {
    "raw": "CITADEL_ABILITY_ACTIVATION_PASSIVE",
    "isPassive": true,
    "isActive": false,
    "isImbue": false
  },
  "properties": {
    "AbilityCooldown": {
      "value": "1",
      "disableValue": "0",
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "EItemCooldown",
        "value": null
      }
    },
    "AbilityDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "duration",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechDuration",
        "value": null
      }
    },
    "AbilityCastRange": {
      "value": "0",
      "disableValue": null,
      "cssClass": "range",
      "displayUnits": "EDisplayUnit_Meters",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": {
        "stat": "ETechRange",
        "value": null
      }
    },
    "AbilityUnitTargetLimit": {
      "value": "1",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCastDelay": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityChannelTime": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityPostCastDuration": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCharges": {
      "value": "0",
      "disableValue": "-1",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityCooldownBetweenCharge": {
      "value": "-1.0",
      "disableValue": "-2",
      "cssClass": "charge_cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "ChannelMoveSpeed": {
      "value": "-1",
      "disableValue": null,
      "cssClass": "move_speed",
      "displayUnits": "EDisplayUnit_MetersPerSecond",
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "AbilityResourceCost": {
      "value": "0",
      "disableValue": "0",
      "cssClass": "cast",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "TechPower": {
      "value": "14",
      "disableValue": "0",
      "cssClass": "tech_damage",
      "displayUnits": null,
      "displayType": "ETechPower",
      "providedPropertyType": "MODIFIER_VALUE_TECH_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "WeaponPower": {
      "value": "0",
      "disableValue": "0",
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_POWER",
      "conditionalLocToken": null,
      "scale": null
    },
    "TechResist": {
      "value": "22",
      "disableValue": null,
      "cssClass": "tech_armor_up",
      "displayUnits": null,
      "displayType": "ETechArmorDamageReduction",
      "providedPropertyType": "MODIFIER_VALUE_TECH_RESIST",
      "conditionalLocToken": null,
      "scale": null
    },
    "BaseAttackDamagePercent": {
      "value": null,
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": "EBaseWeaponDamageIncrease",
      "providedPropertyType": "MODIFIER_VALUE_WEAPON_DAMAGE_INCREASE",
      "conditionalLocToken": null,
      "scale": null
    },
    "CooldownReductionPerHit": {
      "value": "4",
      "disableValue": null,
      "cssClass": "cooldown",
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    },
    "CooldownReduction": {
      "value": "7",
      "disableValue": null,
      "cssClass": null,
      "displayUnits": null,
      "displayType": null,
      "providedPropertyType": "MODIFIER_VALUE_COOLDOWN_REDUCTION_PERCENTAGE",
      "conditionalLocToken": null,
      "scale": null
    },
    "DamageThreshold": {
      "value": "75",
      "disableValue": null,
      "cssClass": "tech_damage",
      "displayUnits": "EDisplayUnit_Normal",
      "displayType": "EStatsCount",
      "providedPropertyType": null,
      "conditionalLocToken": null,
      "scale": null
    }
  },
  "upgrades": [
    {
      "level": 1,
      "abilityPointCost": 1,
      "propertyUpgrades": [
        {
          "propertyName": "TechPower",
          "bonus": "26"
        },
        {
          "propertyName": "CooldownReductionPerHit",
          "bonus": "2"
        },
        {
          "propertyName": "TechResist",
          "bonus": "5"
        }
      ]
    }
  ],
  "card": {
    "sections": [
      {
        "type": "innate",
        "description": null,
        "properties": [
          {
            "key": "TechResist",
            "role": "normal"
          },
          {
            "key": "TechPower",
            "role": "normal"
          }
        ],
        "cooldownKey": null,
        "chargeUpKey": null
      },
      {
        "type": "unknown",
        "description": {
          "english": "Taking heavy hits of Spirit Damage from an enemy reduces a random ability cooldown.",
          "byLanguage": {
            "brazilian": "Sofrer Spirit Damage significativo de um inimigo reduz o tempo de recarga atual de uma habilidade aleatória.",
            "czech": "Kdykoli vlastník utrží od nepřátel značné Spirit Damage, dojde k redukci doby obnovení jedné jeho náhodné schopnosti.",
            "english": "Taking heavy hits of Spirit Damage from an enemy reduces a random ability cooldown.",
            "french": "Quand vous recevez des Spirit Damage importants, le temps de récupération d'une de vos capacités choisie aléatoirement est réduit.",
            "german": "Wenn Du erheblichen Spirit Damage von einem Gegner erleidest, reduziert sich eine zufällige Fähigkeitsabklingzeit.",
            "italian": "Subire colpi pesanti di Spirit Damage da un nemico riduce il tempo di ricarica di un'abilità casuale.",
            "indonesian": "Menerima serangan berat dari Spirit Damage musuh akan mengurangi cooldown skill acak.",
            "japanese": "敵から大きなSpirit Damageを受けると、ランダムなアビリティのクールダウンを短縮する",
            "koreana": "적에게 강한 Spirit Damage를 입으면 무작위 능력의 재사용 대기시간이 감소합니다.",
            "latam": "Recibir impactos fuertes de Spirit Damage por parte de un enemigo reduce el tiempo de recarga de una habilidad aleatoria.",
            "polish": "Gdy otrzymujesz spore Spirit Damage od wroga, skracasz czas oczekiwania losowej umiejętności.",
            "russian": "Когда вы получаете большой Spirit Damage от врагов, у вашего случайно выбранного умения сокращается время перезарядки.",
            "schinese": "遭到敌人的严重Spirit Damage时会降低一项随机技能的冷却时间。",
            "spanish": "Recibir fuertes impactos de Spirit Damage de un enemigo reduce el tiempo de recarga de una habilidad aleatoria.",
            "thai": "เมื่อได้รับ Spirit Damageอย่างรุนแรงจากศัตรูจะลดคูลดาวน์ของสกิลสุ่ม",
            "turkish": "Bir düşmandan yüksek miktarda Spirit Damage almak rastgele bir yeteneğin dolum süresini azaltır.",
            "ukrainian": "Зазнавання сильних ударів Spirit Damage від ворога зменшує час зарядки випадкового вміння."
          }
        },
        "properties": [
          {
            "key": "CooldownReductionPerHit",
            "role": "important"
          },
          {
            "key": "DamageThreshold",
            "role": "normal"
          }
        ],
        "cooldownKey": "AbilityCooldown",
        "chargeUpKey": null
      }
    ]
  },
  "assets": {
    "icon": {
      "sourcePath": "panorama/images/upgrades/mods_tech/arcane_medallion_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/upgrades/mods_tech/arcane_medallion_psd.png",
      "publicPath": null,
      "type": "image"
    },
    "shopIcon": {
      "sourcePath": "panorama/images/items/vitality/witchmail_psd.vtex_c",
      "packagePath": "packages/game-data/assets/game/panorama/images/items/vitality/witchmail_psd.png",
      "publicPath": "/assets/game/panorama/images/items/vitality/witchmail_psd.png",
      "type": "image"
    }
  },
  "raw": {
    "className": "citadel_item",
    "cssClass": "absorbingArmor",
    "multibase": [
      "armor_upgrade_t4"
    ],
    "updateTime": 1741724072
  }
}
